Author Topic: Call of Duty Black Ops Wii > Goldeneye ;)  (Read 83957 times)

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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #225 on: March 14, 2011, 06:40:30 PM »
So you don't earn XP then? I'll pass. CoD points are plentiful enough from the standard match types.

Offline Caliban

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #226 on: March 15, 2011, 01:16:53 AM »
I play wager matches because they're fun to play with friends. A lot of cursing, and laughing are had due to the zaniness that happens, specially in Stick and Stones.

Offline BeautifulShy

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #227 on: March 16, 2011, 08:03:10 PM »
Don't know if anybody have had any problems with the game but here is some details on the patches for the Wii Version.

• Fixed issue where players were taking damage from falls with Light Weight Pro equipped
ʉۢ Fixed an issue where leader board would go into hang state if the user has 50+ allies
ʉۢ Enemy turrets now glow when the hacker pro perk is equipped
ʉۢ Team mates who are in your party will show up as blue on your mini map
ʉۢ Improvements made in the matchmaking service
ʉۢ Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
ʉۢ Flak Jacket Pro will now protect against napalm strikes
ʉۢ Contracts will now reset when a player prestiges
ʉۢ Melee attack radius has been optimized
 â€¢ Spawn points have been adjusted in Havana – this should prevent the spawn killing in the Demolition game type
 â€¢ Player can no longer load the thunder gun manually – Matches PS360 functionality
ʉۢ Zombies Melee damage has been adjusted to match PS360 behavior
ʉۢ Fixed issue where the player can complete "The Shortcut" challenge by climbing down a tall ladder
ʉۢ Improved Zombie pathing. Zombies should no longer switch directions randomly, teleport through floors, walls, etc.
ʉۢ Fix for the 3 weapon exploit when using the last grenade
ʉۢ Implemented a way to create a new private party while in a public lobby for when the lobby leader has disbanded the private party.
ʉۢ Fix to prevent a player from re-rolling the SAM or Sentry drops
ʉۢ Resolved issues where the player could leave the following maps: Havana, Summit, Hanoi
 â€¢ Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
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Offline Stratos

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #228 on: March 17, 2011, 06:19:16 AM »
I'm liking the new patch. My Wii freezes a lot less now.

Also, the kill credit correction is a godsend. I got tired of trying to be respectful and not killing wounded enemies while other people swept in and stole the kill. It is sometimes necessary since they are still lethal but it was obvious at times people were just trying to snipe kills. The game also just seems to run a lot smoother.

It's too bad they haven't added those extra zombie maps yet. Apparently they were promised to come eventually. Maybe next update.
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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #229 on: March 17, 2011, 06:44:30 PM »
I was just about to post that list. There are definitely a few welcome updates there, most notably the one about Second Chance. It was annoying to mow down a tough guy and then have a bumbling teamie come out from hiding only to toss a random flashbang and get the kill. Having buddies be blue is nice, it's easier to find Stratos now and follow him around, protecting me by going first so he gets shot and then I know where the enemy is. Also, I've noticed less people use the SAM Turret now that it can no longer be re-rolled by Hardline Pro.

Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #230 on: March 20, 2011, 11:05:50 PM »
Finally finished the game this weekend. It certainly gets better but the just makes the beginning that much more of a disappointment. The is can be so inconsistent at times. Laying my Wii flat also helped I think. Decent enough overall but bad first impression I feel. I'd be willing to play through it again at a later date or even check out a sequel if it continued the storyline but I think I'm pretty much Call of Duty'd out. Just trying to max out my online profile again. Level 41 against as prestiging once. Not doing it again. Once I'm level 50 again I think this will go back on the shelf. Now on to other games. :)

Offline Stratos

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #231 on: March 21, 2011, 03:58:53 AM »
When are you online, NeoStar? We should play sometime. I've prestiged once and am close to where you are now in rank.
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Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #232 on: March 21, 2011, 10:43:16 PM »
Usually in the evenings (EST) close and during the weekends usually.  I'll most likely be playing again this Friday.

Offline Chozo Ghost

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #233 on: March 22, 2011, 04:59:42 AM »
Also, I've noticed less people use the SAM Turret now that it can no longer be re-rolled by Hardline Pro.

What sucks about that and the sentry gun are they have to be airdropped in which is not only a hassle, but also creates the possibility of the enemy stealing the crates. Its bad enough to lose a killstreak reward because of it being destroyed, but to have the enemy steal it and then turn it against you is even more infuriating.
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Offline Silenced

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #234 on: March 22, 2011, 05:55:57 PM »
The original GoldenEye is significantly better than its Wii version.
 
And since Black Ops is a kickass game... well, title says it all.
 
But even CoD won't do the Wii's controls for FPS's any justice. They're crappy (IMO).

Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #235 on: March 23, 2011, 06:11:44 PM »
Once I'm level 50 again I think this will go back on the shelf. Now on to other games. :)
You can't leave until we've had a nice round! I've seen you only once, joined you, and then you left after one match. It would be nice to have a nice round together and see how we do, you seem fairly good from your stats so together we might do well.

What sucks about that and the sentry gun are they have to be airdropped in which is not only a hassle, but also creates the possibility of the enemy stealing the crates.
I wouldn't mind that if the crates didn't appear on the enemies' radar too, so you're basically asking them to come and spank you.

Offline Chozo Ghost

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #236 on: March 23, 2011, 07:15:06 PM »
I'm okay with the Care Package killstreak being stealable, because that's meant to be a gamble and whatever it contains is going to be random anyway so if you use that is your killstreak you are basically gambling and if someone can steal it that just adds to the gambling aspect of it. But I strongly believe every other killstreak should NOT be stealable or even require an airdrop. Once you earn an RC car you instantly have it without any airdrop. The Sentry Gun and SAM Turret should also be like that. Not to mention that both of these are easy for the enemy to destroy or hack, so why go any further than that? The Sentry gun is epecially bad because it requires a killstreak of 6, so you combine that with all the hassles and risks associated with it and almost no one ever wants to bother with it. So I wish Treyarch would do something in a patch to address this.
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Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #237 on: March 23, 2011, 10:38:48 PM »
Would be great to play with others from here. I know I'll be on this Friday after I get home from work. So between 7pm to midnight EST.


Having a sentry gun stolen is a real pain. I've gotten good at taking them out but still a pain. There are some maps where if they come up I quickly change that and the general care package kill streak. Nuketown and Havana for example is far to risky for care packages I found when you have a good game going. Firing Range is another as there are really only two places you can call them down. One can be somewhat safe (near the target dummies) and the other is the one area that is out in the open. I only call down there if I can get a attack helicopter at the same time (rare on that map for me). I put that thing right above the spot and then call down the package or gun.


I have recently been taking to shooting down spy planes.
« Last Edit: March 23, 2011, 10:44:55 PM by NeoStar9X »

Offline Stratos

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #238 on: March 24, 2011, 01:17:20 AM »
I kinda like that the enemy can see the packages. It's a great bait and you wait while the enemy comes charging to stop you from a corner and mow them down as they try to take it.
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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #239 on: March 24, 2011, 01:32:47 AM »
That's all they are good for on some maps, where it's too risky to try to get them. But I'd still rather have what's inside. The crate should appear only if they have a Spy Plane up.

I try to shoot the planes on smaller maps, I never can find them on larger ones. I have that rocket launcher that can fire only at aircraft on a couple of my classes.

Offline Chozo Ghost

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #240 on: March 24, 2011, 01:58:27 AM »
I hate having a care package when I'm playing domination and my team is getting dominated. If the other team has all three checkpoints then you really don't have any safe territory where you can call it in. Also if you're being dominated it likely also means the other team has helicopters and other things going on which means you aren't going to survive long to be able to call it in anyway. And that's really unfortunate, because when you are being dominated that's when you REALLY need a random care package the most.

As for Sentry Guns, I played a game earlier tonight which epitomized everything that sucks about them. Someone on the other team called one in and I shot him and stole it from him, and then I placed it somewhere I thought was safe but I only managed to get one kill with it before an enemy got behind it and destroyed it with a single knife attack. I mean, this is a 6 killstreak we're talking about here. That's one kill higher than the Napalm Strike which is likely to be much more effective. In my opinion the Napalm Strike and Sentry Gun should swap places.
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Offline Dasmos

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #241 on: March 24, 2011, 07:04:04 AM »
That's the point about care packages, they're a trade-off. You're able to get all these great killstreaks without actually having to earn them, but there's a chance it can get stolen, get stuck on a roof, get a crappy spy plane etc.
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Offline Chozo Ghost

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #242 on: March 24, 2011, 03:28:53 PM »
That's the point about care packages, they're a trade-off. You're able to get all these great killstreaks without actually having to earn them, but there's a chance it can get stolen, get stuck on a roof, get a crappy spy plane etc.

Yeah, and I'm okay with that... I just don't think that should be the case with sentry guns or sam turrets. Care packages fine, but not anything else.
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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #243 on: March 24, 2011, 06:05:44 PM »
Some of the killstreak rewards just aren't very well balanced. I don't think that the bomber or Blackbird are worth 8 kills; the former doesn't seem any more potent than a Napalm Strike and the latter doesn't work the way it is supposed to in the Wii version due to a glitch.

Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #244 on: March 26, 2011, 08:01:16 AM »
I think Napalm Strike, Mortar, and the bomber are wasted in a game without landscape and building damage. I guess I've played far to much Battlefield: Bad Company 2 but those kill streaks scream environmental destruction. However if Call of Duty had that they'd have to be the hardest to get since they would change the landscape.

Good playing with you Mop. Hopefully we can do it again. That first game was bad though. Glad that group left. Things were more fair after that.

Offline Chozo Ghost

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #245 on: March 26, 2011, 08:35:25 AM »
Rolling Thunder WILL kill enemies hiding inside buildings. It would be nice if the buildings themselves were leveled in the process, though. I remember in WaW you could use the Flamethrower to incinerate vegetation on certain multiplayer maps and it would stay charred and ruined for the rest of the match. This was actually a useful feature because on certain maps enemy players could blend into the foliage and just camp there and be almost impossible to see, but if you burned that you wiped out their hiding spot and their ghillie suit would stand out. But that's as far as it went... you couldn't burn down buildings or anything like that.
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Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #246 on: March 26, 2011, 09:28:40 AM »
That's what I love about Bad Company 2. Being able to bring down buildings and destroying trees can change the whole dynamic of a match. There is one rush map where you come down through a tree line to attack two objectives. The defenders can literally destroy all the trees leaving the attackers completely exposed making it down near impossible for them to win. You have people hiding in a building? Instead of rushing the building just bring it down via rockets, mortars, or tanks. Just blow a hole in one side and rush in. Stop that tank? Destroy the bridges it will use forcing it and other players to go in another direction where you can take it out at will. I find CoD matches boring by comparison. I'm looking forward to Battlefield 3.  ;D

Sadly the Wii couldn't handle something like. Even the 360 and PS3 versions of Bad Company have a lower number of players and I think smaller maps then the PC version too.

Offline GK

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #247 on: March 26, 2011, 02:32:44 PM »
That's what I love about Bad Company 2. Being able to bring down buildings and destroying trees can change the whole dynamic of a match. There is one rush map where you come down through a tree line to attack two objectives. The defenders can literally destroy all the trees leaving the attackers completely exposed making it down near impossible for them to win. You have people hiding in a building? Instead of rushing the building just bring it down via rockets, mortars, or tanks. Just blow a hole in one side and rush in. Stop that tank? Destroy the bridges it will use forcing it and other players to go in another direction where you can take it out at will. I find CoD matches boring by comparison. I'm looking forward to Battlefield 3.  ;D

See, if people had informed me of this sooner, I may have gotten an HD console back when things weren't so financially lame. Flattening an area is the best anti-camper tactic you can ask for. If the stuff doesn't respawn it would be worth using your ammo to remove favorite sniper spots early on just so they can't even get started.
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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #248 on: March 26, 2011, 03:03:40 PM »
Nice playing with you both, NeoStar9X and GK. Yeah, sometimes you'll run into a party who's pretty annoying, but at least you can leave and relocate with your party now. Perhaps I'll catch you another time before you max out.

I've never played Pure before, it was certainly interesting. My set classes weren't the greatest for it though, since some of them relied on attachments and perks to make the weapon worthwhile, and others had the aircraft-only rocket launcher, which is useless in that mode. It's also harder to find enemies when a Spy Plane never goes airborne. I can see why you like it though, it is definitely much more calm that the normal modes.

Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #249 on: March 26, 2011, 03:31:01 PM »
That's what I love about Bad Company 2. Being able to bring down buildings and destroying trees can change the whole dynamic of a match. There is one rush map where you come down through a tree line to attack two objectives. The defenders can literally destroy all the trees leaving the attackers completely exposed making it down near impossible for them to win. You have people hiding in a building? Instead of rushing the building just bring it down via rockets, mortars, or tanks. Just blow a hole in one side and rush in. Stop that tank? Destroy the bridges it will use forcing it and other players to go in another direction where you can take it out at will. I find CoD matches boring by comparison. I'm looking forward to Battlefield 3.  ;D

See, if people had informed me of this sooner, I may have gotten an HD console back when things weren't so financially lame. Flattening an area is the best anti-camper tactic you can ask for. If the stuff doesn't respawn it would be worth using your ammo to remove favorite sniper spots early on just so they can't even get started.


Haven't played the console versions of the game but I do play the PC version. Yup trees, buildings, etc don't respawn. Mounted guns and rocket lauchers do but only if the location they were originally located remains. So if they are on top of a trailer or in a building window and those locations are destroyed they don't come back. Vehicles do respawn though. Sometimes it really is worth running through your ammo to bring down a building or destroying cover even if you die. The game is more tactical then CoD as well.

I have been curious about the barebones mode.