Author Topic: Call of Duty Black Ops Wii > Goldeneye ;)  (Read 84016 times)

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Offline TJ Spyke

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #175 on: December 27, 2010, 06:13:16 PM »
Since it is another Walmart, it should be no problem (but it would be different for other stores, Walmart will only pricematch advertised prices).
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Offline Dirk Temporo

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #176 on: December 27, 2010, 06:37:36 PM »
Since it is another Walmart, it should be no problem (but it would be different for other stores, Walmart will only pricematch advertised prices).

Really? That's bull. Staples price matches everything.
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Offline TJ Spyke

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #177 on: December 27, 2010, 06:49:01 PM »
That's what the employee told me, you need to have the advertised price if you want them to match it (maybe to make sure it's real, I suppose it's possible the employee I asked might have been mistaken).
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Offline BranDonk Kong

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #178 on: December 28, 2010, 12:04:31 AM »
Wal-Mart sucks, and they will not price match other Wal-Mart stores (unless it's advertised, and of course if it's a mistake, or if the manager just feels like doing it I suppose), nor will they price match their online prices, which are often a lot less. Most places will price match other stores, but it has to be advertised, and has to be in stock at the closest store that you're trying to price match.
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Offline Stratos

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #179 on: December 28, 2010, 07:40:34 AM »
Well, they had Christmas lights in the wrong box and when I contested the price the lady came back and gave me both for the cheaper price since all of the lights were jumbled up in different boxes. It probably depends on the person you are dealing with. As for me, Amazon is the path of least resistance and I don't need it ASAP as my free time is non-existent until boss comes back from vacation. Running a store is no easy task when you don't know how ;)

I bought myself a headbanger while I was Christmas shopping so I'll be all set once the game arrives.
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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #180 on: December 30, 2010, 03:50:11 AM »
I bought this game with my Christmas money because I figured you wouldn't be able to resist it. Let me know when you have some free time and we'll blast some ugly army men together.

Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #181 on: January 06, 2011, 04:41:36 AM »
Black Ops seems to [load] more aggressively than any other game I've played.
You sure weren't kidding. I just popped the game in for the first time tonight, and it's just crazy how noisy the system gets. It's definitely worse than Modern Warfare, it's literally loading every second. It's simply poor programming, and it does affect how the game plays; there were a few times when my weapon or a piece of the environment were invisible because the graphic model hadn't been loaded in yet.

Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #182 on: January 29, 2011, 10:52:48 PM »
Black Ops seems to [load] more aggressively than any other game I've played.
You sure weren't kidding. I just popped the game in for the first time tonight, and it's just crazy how noisy the system gets. It's definitely worse than Modern Warfare, it's literally loading every second. It's simply poor programming, and it does affect how the game plays; there were a few times when my weapon or a piece of the environment were invisible because the graphic model hadn't been loaded in yet.


Good to know others are experiencing this issue and see the problem here. Well not good that there are problems just that others see they are there and aren't just dismissing them. 
« Last Edit: January 29, 2011, 10:56:50 PM by NeoStar9X »

Offline BranDonk Kong

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #183 on: January 29, 2011, 11:14:17 PM »
Poor programming? More like the Wii has 24MB VRAM (out of it's 88+3 total RAM). To call it poor programming is a pretty big insult, it's pretty amazing what Treyarch was able to pull off.
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Offline BlackNMild2k1

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #184 on: January 29, 2011, 11:16:36 PM »
That's what happens when you don't have enough RAM to store everything and have to keep loading things constantly.

Let's hope the Wii2 doesn't suffer from the same oversight.


edit: Ahhh, you beat me since I got caught up in something else instead of hitting the send button.

Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #185 on: January 30, 2011, 09:20:20 PM »
Considering there are Wii games with better graphics than this one that don't come close to resorting to constant streaming, it's safe to say it's achievable. I'm not saying it isn't understandable; they wanted the game to be released at the same time as on the other systems so they couldn't take the extra time to optimize it for the Wii. That doesn't mean it isn't poor programming, it just means they didn't have much choice.

Offline BranDonk Kong

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #186 on: January 31, 2011, 02:03:52 PM »
I'm going to assume that you have absolutely zero knowledge of programming for the Wii and move on.
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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #187 on: January 31, 2011, 06:08:10 PM »
I don't need knowledge of programming when the evidence is in the games.

Offline BranDonk Kong

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #188 on: January 31, 2011, 07:25:51 PM »
Constant loading is not evidence of poor programming, it's evidence of poor hardware. Getting respawned in a floor or in a black background (ala The Conduit) is evidence of poor programming.
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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #189 on: January 31, 2011, 07:41:25 PM »
Considering that no other Wii game has to load constantly, including ones which are more impressive than the Wii versions of Call of Duty games, that shows me it must be something to do with the COD games and not the hardware. Whether that counts as some kind of programming or other kind of element that wasn't optimized for the Wii, it doesn't really matter to me, because I look at only the end result. And the end result is a game that loads far more often and aggressively than any other Wii game.

As I said earlier, I understand this is because of the hardware difference between the Wii and the other systems the game appears on, so I'm not really blaming them for it being this way. They wanted to release the game on the same day as the other systems, so they didn't have time to fully optimize the port to run its best on Wii hardware. Personally, I would be fine with waiting a little longer so the game wasn't a hazard to the Wii drive, but I'm sure I'm in the minority on that.

Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #190 on: January 31, 2011, 11:12:28 PM »
Well I jumped back into the fire.  :-\  I saw it at $30 on Amazon.com, used, plus I had some credit left. I figured at that price I can justify getting it for the online (multiplayer, combat training, and zombies) only. I'm not touching the single player. I also have a Wii Lens Cleaning Kit (from Nintendo.com) coming as well. I had my drive replaced as I said around Brawl's release due to it making noise but I'm curious if my disc drive lens might be dirty. That the game works the drive hard is universal unless you have it installed on a SD card. However the sync issues people have said they didn't have. So it makes wonder if my drive is going bad or if my lens is dirty and if it's not reading as well as it should. I don't have audio issues with other games but then other games aren't working the drive the way Black Ops was. Perhaps a dirty lens combined with the streaming is the issue. Only one way to tell. If anything I get a clean lens in the end.


I would just like something different then GoldenEye 007 Wii (still feel this the better overall game) and Bad Company 2 on the PC in terms of a FPS and a online mulitplayer. The delay for Conduit 2 has caused me to cross that off my list. I don't think I'll be getting that now. If it wasn't for that I wouldn't be getting this again. This also could very well be the last 3rd party game I get as I'm going to focus on Nintendo published games on the Wii for the foreseeable future once the 3DS comes out.


Something else. I originally had my Wii standing vertical. After I got rid of the game the last time I started laying it down in a horizontal position just for the hell of it. I am curious if this is a factor at all in how the game runs. Majority of people will have it standing up.
« Last Edit: January 31, 2011, 11:24:15 PM by NeoStar9X »

Offline Stratos

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #191 on: February 01, 2011, 06:28:44 AM »
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Offline BranDonk Kong

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #192 on: February 01, 2011, 02:19:48 PM »
Considering that no other Wii game has to load constantly, including ones which are more impressive than the Wii versions of Call of Duty games, that shows me it must be something to do with the COD games and not the hardware. Whether that counts as some kind of programming or other kind of element that wasn't optimized for the Wii, it doesn't really matter to me, because I look at only the end result. And the end result is a game that loads far more often and aggressively than any other Wii game.

As I said earlier, I understand this is because of the hardware difference between the Wii and the other systems the game appears on, so I'm not really blaming them for it being this way. They wanted to release the game on the same day as the other systems, so they didn't have time to fully optimize the port to run its best on Wii hardware. Personally, I would be fine with waiting a little longer so the game wasn't a hazard to the Wii drive, but I'm sure I'm in the minority on that.
The Wii versions of Black Ops was said to be built from the ground up, it's not a port. Which games are you talking about for Wii that are more impressive? Also, I do Wii repairs at a local repair shop, it's usually the laser that goes, and not the motor, and even then, Wii's probably make up 5% of our business compared with PS3 and Xbox 360, so it really shouldn't be a concern that the drive is being used. I'm pretty sure the drive's job is to read data off of a disc in the first place.
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Offline ShyGuy

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #193 on: February 01, 2011, 05:08:11 PM »
My Wii was Horizontal when Cod Blops ate the drive. I still need to send it off... :(

Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #194 on: February 01, 2011, 05:43:53 PM »
I figured at that price I can justify getting it for the online (multiplayer, combat training, and zombies) only.
If you're going to be playing multiplayer then I hope you'll drop me a line. I'd like to play with some NWR folk but the only person I've ever seen online is Stratos.

Something else. I originally had my Wii standing vertical. After I got rid of the game the last time I started laying it down in a horizontal position just for the hell of it. I am curious if this is a factor at all in how the game runs. Majority of people will have it standing up.
I asked about it a little while ago in this topic:
http://www.nintendoworldreport.com/forums/index.php?topic=32062.msg627457#msg627457
There weren't many responses but it doesn't look like placement makes a difference.

Which games are you talking about for Wii that are more impressive?
Super Mario Galaxy 1 and 2, Zelda: Twilight Princess, Metroid Prime 3 (even the GameCube ones) Battalion Wars II, Red Steel (both), The Conduit, Dead Space Extraction, etc. It's just my opinion of course, but Black Ops doesn't seem like it should be so resource-intensive as to require constant streaming.

I'm pretty sure the drive's job is to read data off of a disc in the first place.
It sounds like it strains to read this game, it makes noises I've not heard during any other game. It seems to me the drive wasn't meant to be loading every waking second.

Offline BranDonk Kong

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #195 on: February 01, 2011, 08:33:20 PM »
I think it's pretty obvious how the system is supposed to handle game playback given that it has no cache (or very little) on the 512MB flash memory. Sure some of those games look nice, but none of them have as much going on as Black Ops, especially in multiplayer. Dead Space extraction is an on-rails shooter, so it loads what it needs to and then moves onto the next part. The Conduit mainly consists of corridors that look exactly the same (to decrease loading times I believe is how High Voltage explained that), Red Steel 1 isn't even in the same ballpark, Red Steel 2 is pretty laid back (from what I've seen, admittedly I've never played it). Twilight Princess is a direct port of a GameCube game, so obviously it's not as demanding as Black Ops and doesn't need to use any more resources than the GameCube version (besides what it takes to run the Wii controls). Super Mario Galaxy 1 and 2 both look fantastic, but again, they don't have nearly as much going on as Black Ops, and a lot of the loading is hidden when you fly to different parts of the levels. Metroid Prime 1 and 2, again, GameCube games, not nearly as taxing as Black Ops, Metroid Prime 3 probably started on the GameCube too.
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Offline Mop it up

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #196 on: February 01, 2011, 08:47:50 PM »
Have you played Black Ops on the Wii?

I don't really see what kind of things it has going on that other games don't. It's got environments with characters shooting. So do many of the games I mentioned. Battalion Wars II in particular can have over a hundred units onscreen, all shooting away. Black Ops doesn't seem like anything special to me, but I guess we'll have to agree to disagree.

Offline GK

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #197 on: February 01, 2011, 11:57:26 PM »
If you're going to be playing multiplayer then I hope you'll drop me a line. I'd like to play with some NWR folk but the only person I've ever seen online is Stratos.

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Offline Chozo Ghost

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #198 on: February 02, 2011, 12:59:36 AM »
Black Ops seems to [load] more aggressively than any other game I've played.
You sure weren't kidding. I just popped the game in for the first time tonight, and it's just crazy how noisy the system gets. It's definitely worse than Modern Warfare, it's literally loading every second. It's simply poor programming, and it does affect how the game plays; there were a few times when my weapon or a piece of the environment were invisible because the graphic model hadn't been loaded in yet.

That might be a bad thing for the disc drive to be constantly loading from the disc. Might make it wear out quicker. But yeah, I don't think its poor programming. Its just that the Wii hardware is being stretched to its limit more or less to be able to handle the game.
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Offline NeoStar9X

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Re: Call of Duty Black Ops Wii > Goldeneye ;)
« Reply #199 on: February 02, 2011, 08:33:54 AM »
I don't buy the idea that Black Ops is doing so much more compared to other games. It's recent so I'll use Goldeneye once again. There is a LOT going on screen in that game as well at any given time. You know I think the infinite spawning that takes place in CoD games might actually be part of the negative for the single player. As for the multiplayer there are a number of people shooting, etc but you are in a static environment. There is very limited environmental destruction that takes place. Why it should stress the drive I don't understand. This is why when I played I felt things were worse during the single player and I (I could not be remembering correctly) felt things were okay online when it came to how it worked the system. We'll see I guess.


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