Looks like I'll be the one to chime in on Sakura Wars: it's really good, but it's a classic example of a "guide game." If you're not following some sort of walkthrough or whatnot, you kind of screw yourself over since your responses in the dialogue sequences (which can be very random) determine how powerful your teammates are. The game's designed for multiple playthroughs, as the game simply does not give you enough time to just explore various locations and dialogue possibilities for maximum efficiency on your first playthrough. The game also has some severe pacing issues: there's a distinct "adventure game" side with seas of static images and text (see: Phoenix Wright), and there's a distinct "battle" side with turn-based strategy not dissimilar from Valkyria Chronicles (which this team also made). In my opinion, the two halves do not gel together very well, with the adventure side tending to drag endlessly for periods before the game finally switches to the chapter's given battle. This is a very niche game, but if you're considering buying a Harvest Moon game as an alternative you might be the audience for the game. Just be prepared: this game is wacky. I'm talking Gatekeepers or Vandread-style wacky (which, personally, I find charming. If you're going to be silly, by all means go all the way).