Author Topic: Sega: MadWorld a "Mismatch" with Wii Audience  (Read 34293 times)

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Offline Dirk Temporo

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Re: Sega: MadWorld a
« Reply #75 on: April 14, 2010, 01:17:22 AM »
Reviews may have praised the game, but IT ONLY LASTED SIX HOURS.

Man Half-Life sure does suck, huh? Also Super Mario World.
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Offline Peachylala

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Re: Sega: MadWorld a
« Reply #76 on: April 14, 2010, 01:20:15 AM »
Reviews may have praised the game, but IT ONLY LASTED SIX HOURS.

Man Half-Life sure does suck, huh? Also Super Mario World.
I should rephrase that.

EDIT: I just did.
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Offline Ymeegod

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Re: Sega: MadWorld a
« Reply #77 on: April 14, 2010, 02:17:33 AM »
Level 5 is multiplaform, I have all thier games minus WKC? How does that change nintendo's growth?  Nintendo's doesn't have much to do with them other publisher in other markets.  Sony does the same thing with them.  They are not part of nintendo team.  Hense no growth. 

Offline KDR_11k

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Re: Sega: MadWorld a
« Reply #78 on: April 14, 2010, 03:26:37 AM »
Reviews may have praised the game, but IT ONLY LASTED SIX HOURS.

Man Half-Life sure does suck, huh? Also Super Mario World.

I think HL1 was way longer than 6 hours but either way, it's "lasts", not "time to beat". You can beat SMW in 15 minutes but that doesn't mean you're done with the game. HL1 had TONS of multiplayer. Most people never wanted to touch MW again after beating it.

Offline GoldenPhoenix

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Re: Sega: MadWorld a
« Reply #79 on: April 14, 2010, 04:32:44 AM »
Retro was brought when? 2001 During the GC Era?
And Arika is freaking 3rd party: they make XBLA games too.  Nintendo hasn't GROWN during the WII ERA.
Level 5 is 3rd party and they don't even have a WII game at the market?  Sure they are talking about it but what's good is that when you can't even play it?
 
                          Level 5 is multiplaform, I   have all thier games minus WKC? How does that change nintendo's growth?    Nintendo's doesn't have much to do with them other publisher in other   markets.  Sony does the same thing with them.  They are not part of   nintendo team.  Hense no growth.                         
 

Says the guy who somehow regurgitated Cing into this debate, who has always been a 3rd party developer, and their games on Nintendo platforms have never been hits, nothing like the Layton series, not even close. Seriously your argument is shallow at best, Nintendo has released or published more games for Wii then GC or N64, that is a fact.

The only legit company that was worth a crap anymore that Nintendo truly lost was LeftField and they bought out Nintendo's shares so they could be independent. There have no cutbacks or downsizing of their teams. Also as any business professional will attest to, buying companies with issues can invite cancer into your company if you are not careful. When you purchase a company you get their culture and baggage with it, so growing your business by purchasing every company you see out there that is struggling would make you a moronic business person. Nintendo is smart about their purchases (and sales as in Rare), unlike a company like EA who is screwing themselves big time with all developers they've sucked up.

Anyway back to the discussion, here is another significant developer, Next Level. While not a 2nd party it is once again far more important then Cing or Silikon Knights ever were in regards to game sales. We even have Skip who is a small but talented company who is crafting the art style games. But I guess you just manipulate your argument, before Cing was used, now that I debunked that with other examples it doesn't matter because they aren't "apart of Nintendo's team" (not even sure what the heck that is supposed to mean anyway). So freaken what? Nintendo has been publishing more games then they have on GC or N64, they don't need to buy development teams in order to grow, that is being done via publishing. Seriously, this is a sad argument and lacks a fundamental understanding of what "buying developers" truly means, growth through purchasing others is not always a good thing.
« Last Edit: April 14, 2010, 04:49:15 AM by GoldenPhoenix »
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Offline BlackNMild2k1

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Re: Sega: MadWorld a
« Reply #80 on: April 14, 2010, 07:36:45 AM »
Iwata has already said that he doesn't like buying companies since you can't buy the talent and that is where the true value in a company is. That is why they prefer to develop strong and healthy relationships through collaboration or publishing deals.

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Re: Sega: MadWorld a
« Reply #81 on: April 14, 2010, 12:11:49 PM »
Iwata has already said that he doesn't like buying companies since you can't buy the talent and that is where the true value in a company is. That is why they prefer to develop strong and healthy relationships through collaboration or publishing deals.

And the evidence of these "strong and healthy relationships" is...?  Seriously, I'm struggling to think of a single 3rd party Nintendo's managed to endear just to the Wii and has developed great titles for them.
 
EDIT: Upon second thought, I suppose there's the Epic Mickey team but we're already seeing rumors that they might go multiplatform due to the Move so that game's future is uncertain.
« Last Edit: April 14, 2010, 12:15:02 PM by broodwars »
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Offline BlackNMild2k1

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Re: Sega: MadWorld a
« Reply #82 on: April 14, 2010, 12:24:11 PM »
They worked with Ubisoft on RS2, they are funding The Last Story, they got Treasure to make S&P2 and are advertising Monster Hunter Tri. I'm sure there are atleast a dozen or more other examples, but I'm not gonna go looking for them.

It would also be nice of Nintendo to offer full marketing support to Disney for exclusivity of the Epic Mickey. If they can solidify a hit with the Disney audience, that could go a long way towards bringing KH3 to the Wii/Wii2. Seems like a win/win situation to me since Disney would get Square into making another KH (and the Wii) and Nintendo finally get to see Square Enix put in a real effort towards an actual RPG for the Wii.
« Last Edit: April 14, 2010, 12:26:32 PM by BlackNMild2k1 »

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Re: Sega: MadWorld a
« Reply #83 on: April 14, 2010, 12:35:55 PM »
Iwata has already said that he doesn't like buying companies since you can't buy the talent and that is where the true value in a company is. That is why they prefer to develop strong and healthy relationships through collaboration or publishing deals.

And the evidence of these "strong and healthy relationships" is...?  Seriously, I'm struggling to think of a single 3rd party Nintendo's managed to endear just to the Wii and has developed great titles for them.
 
EDIT: Upon second thought, I suppose there's the Epic Mickey team but we're already seeing rumors that they might go multiplatform due to the Move so that game's future is uncertain.

I think he's talking about Next Level and Kuju and the like.

Also, Nintendo may not have bought any companies recently, except for that company they bought (Monolith), but they've expanded internally (EAD Tokyo, the single greatest development team in the entire industry).
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Offline GoldenPhoenix

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Re: Sega: MadWorld a
« Reply #84 on: April 14, 2010, 02:43:16 PM »
Iwata has already said that he doesn't like buying companies since you can't buy the talent and that is where the true value in a company is. That is why they prefer to develop strong and healthy relationships through collaboration or publishing deals.

And the evidence of these "strong and healthy relationships" is...?  Seriously, I'm struggling to think of a single 3rd party Nintendo's managed to endear just to the Wii and has developed great titles for them.
 
EDIT: Upon second thought, I suppose there's the Epic Mickey team but we're already seeing rumors that they might go multiplatform due to the Move so that game's future is uncertain.

I think he's talking about Next Level and Kuju and the like.

Also, Nintendo may not have bought any companies recently, except for that company they bought (Monolith), but they've expanded internally (EAD Tokyo, the single greatest development team in the entire industry).

Internal expansion is sometimes the best way to go because you can maintain and expand on your company's culture.
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Offline KDR_11k

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Re: Sega: MadWorld a
« Reply #85 on: April 14, 2010, 03:28:57 PM »
Besides, developers are abstract entities composed of humans, you can gain good people without buying out other developers.

Offline Mop it up

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Re: Sega: MadWorld a
« Reply #86 on: April 14, 2010, 06:14:16 PM »
There's that xbla game The Misadventures of P.B. Winterbottom and I think two more or on it's way. 
Let me know if they sell more than MadWorld, then you might have a point.

Offline Halbred

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Re: Sega: MadWorld a
« Reply #87 on: April 14, 2010, 06:32:24 PM »
RE5 actually had pretty good replay value. The main game isn't exactly short--you'll die a lot during the first few times through. Better weapons = quicker playthrough. Mercs is fun, and so is the online Versus. Plus, Capcom just spewed out all that awesome DLC, so there's more replay value.

Also, yes, RE is an established brand.
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Offline EasyCure

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Re: Sega: MadWorld a
« Reply #88 on: April 14, 2010, 08:01:24 PM »
I don't think you understand what I'm asking.

MadWorld has black and white graphics. The only colour in the game is red for the blood.

Are there any games on the XBox 360 or PS3 with black and white graphics?

I'm so sick of people coming in here and blowing a bunch of words out of their ass when they cant get the facts straight!

Madworld also had Yellow :P
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Offline Peachylala

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Re: Sega: MadWorld a \
« Reply #89 on: April 15, 2010, 09:57:02 AM »
RE5 actually had pretty good replay value. The main game isn't exactly short--you'll die a lot during the first few times through. Better weapons = quicker playthrough. Mercs is fun, and so is the online Versus. Plus, Capcom just spewed out all that awesome DLC, so there's more replay value.

Also, yes, RE is an established brand.
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Offline KDR_11k

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Re: Sega: MadWorld a
« Reply #90 on: April 15, 2010, 09:59:10 AM »
Yeah, forced coop is a bad idea.

Offline mac<censored>

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Re: Sega: MadWorld a
« Reply #91 on: April 15, 2010, 10:11:20 AM »
Hmm, actually I kinda liked the "computer-controlled coop" in RE5...

Offline Peachylala

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Re: Sega: MadWorld a \
« Reply #92 on: April 15, 2010, 11:25:43 AM »
I did not, at least with Ashley in RE4 she can hide while you blasted people and she didn't waste items.
 
I would only get RE5 Gold for the PS3 if I know there is someone here who wants to play the game with me.
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Offline Ymeegod

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Re: Sega: MadWorld a
« Reply #93 on: April 15, 2010, 01:36:37 PM »
Cling was no different than Treasure and Gamefreak.  They were funded (to some degree) by nintendo. 

They really didn't expand EAD neither, more or less restructured.  R&D teams were merged into EAD teams but they overall number is actually less I think--"One-year % Growth in Number of Employees 0.0 (2009) "  That number hasn't changed--at the high point nintendo employed 5500+, now they are down to 4200+. 

And yeah, buying developers doesn't mean much if they employees don't stay but you can sign contracts with each memeber just like Activision did with IW if anyone is following that lawsuit.
« Last Edit: April 15, 2010, 01:38:10 PM by Ymeegod »

Offline BlackNMild2k1

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Re: Sega: MadWorld a
« Reply #94 on: April 15, 2010, 02:02:37 PM »
But you want the talent to be creative willingly because they feel inspired, not because they are obligated to do something that they really have no desire to do.

That's why talent ends up leaving companies after they get bought out and now all you own is a building, some used/abused IP's and the 2nd string supporting staff.

Offline Peachylala

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Re: Sega: MadWorld a \
« Reply #95 on: April 15, 2010, 02:42:57 PM »
What made the Goldeneye and Perfect Dark teams leave Rare in the first place?
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Offline BlackNMild2k1

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Re: Sega: MadWorld a
« Reply #96 on: April 15, 2010, 03:31:46 PM »
Nintendo fanchises?

The desire to do more than what they were told?
I'm guessing that a few of them thought they had such a success with GE/PD that they could form their own company and get a bigger cut of the profits.... they were right... and they were wrong. Since I have no idea what they are doing now, I'm gonna guess that it has to better than what Rare has turned into over these last 5-7 years.
« Last Edit: April 15, 2010, 03:38:03 PM by BlackNMild2k1 »

Offline Dirk Temporo

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Re: Sega: MadWorld a
« Reply #97 on: April 15, 2010, 04:28:22 PM »
HL1 had TONS of multiplayer

No, actually, it had literally no multiplayer at all. Mods=/=original game. The first Half-Life was about six hours long. If we're talking time it takes to beat, it's only about an hour.
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Offline KDR_11k

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Re: Sega: MadWorld a
« Reply #98 on: April 15, 2010, 04:32:49 PM »
Er, you realize HL1 had a deathmatch multiplayer mode OOTB? it's HL2 that had the deathmatch portion released later.

Offline Mop it up

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Re: Sega: MadWorld a "Mismatch" with Wii Audience
« Reply #99 on: April 15, 2010, 07:30:24 PM »
I don't think you understand what I'm asking.

MadWorld has black and white graphics. The only colour in the game is red for the blood.

Are there any games on the XBox 360 or PS3 with black and white graphics?

I'm so sick of people coming in here and blowing a bunch of words out of their ass when they cant get the facts straight!

Madworld also had Yellow :P
I'm not even going to pretend that I've played MadWorld.

I will, however, pretend that I don't own it.