Author Topic: Metroid: Other M Gameplay Trailer  (Read 7812 times)

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Offline NWR_Neal

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Metroid: Other M Gameplay Trailer
« on: March 30, 2010, 07:05:32 PM »
Yes, that's right. This is footage of gameplay for Metroid: Other M. Update: Now in HD!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=22825

 Nintendo released a gameplay trailer for Metroid: Other M, which is slated for a June 27 release in North America.    


The trailer shows off a variety of locales, including the usual fire and ice levels. There are also an array of enemies, both classic and new, and a few bosses. A portion of the opening, first shown at Nintendo's Media Summit, featuring the ending to Super Metroid in CG, closes out the trailer.    


 

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Offline Jonnyboy117

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Re: Metroid: Other M Gameplay Trailer
« Reply #1 on: March 30, 2010, 06:30:45 PM »
Hype +1000

The outside area really sold me. And I'm loving the game speed, especially when combined with 3D movement. It's a striking contrast to the more tank-like movement speed in Prime. Also nice to see confirmation of Screw Attack and Speed Boost -- both should be different and really fun with the new controls and game design. I may or may not like the story elements, but the gameplay looks fantastic.
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Offline Halbred

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Re: Metroid: Other M Gameplay Trailer
« Reply #2 on: March 30, 2010, 06:32:17 PM »
Yeah, the outside area looked great. Reminded me of Prime. Now, I will say, again, that I wish the game supported the Nunchuk. It's still baffling to me that Sakamoto is so adamently against it.
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Offline NWR_Neal

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Re: Metroid: Other M Gameplay Trailer
« Reply #3 on: March 30, 2010, 06:36:20 PM »
I am really pumped for this. I envisioned what the game would look like based off of the demos, and I kind of figured I had it wrong. I didn't, and this is glorious.
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Offline BlackNMild2k1

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Re: Metroid: Other M Gameplay Trailer
« Reply #4 on: March 30, 2010, 06:40:29 PM »
auto aim button mashing is all I saw.

a rooted 1st person view doesn't exactly make the game the 2D/3D hybrid I was hoping for either.

But I'll buy it anyway, and I'll probably like it, but it still looks like a few missed opportunities will be pointed out when this game arrives.

Offline Sundoulos

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Re: Metroid: Other M Gameplay Trailer
« Reply #5 on: March 30, 2010, 06:50:45 PM »
Oddly enough, it was the boost run @ 1:47 that made me smile.  Regarding the outside areas, that pleases me as well. 

For the most part, it looks as if Samus is still going solo in most of those videos.  I wonder if parts of the demo where Adam issues commands to the player is basically a tutorial to introduce Samus' abilities, rather than being a constant mechanic implemented throughout the game, as some were postulating.   
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Offline Zoltan

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Re: Metroid: Other M Gameplay Trailer
« Reply #6 on: March 30, 2010, 06:51:26 PM »
So, is it on a 2D plane or can you move in all direction freely?  I just wonder how playing this game will be with the tiny D-pad on the Wii remote.

Offline Sarail

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Re: Metroid: Other M Gameplay Trailer
« Reply #7 on: March 30, 2010, 07:25:24 PM »
Sold. Can't wait. :D
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Offline Jonnyboy117

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Re: Metroid: Other M Gameplay Trailer
« Reply #8 on: March 30, 2010, 08:11:57 PM »
So, is it on a 2D plane or can you move in all direction freely?  I just wonder how playing this game will be with the tiny D-pad on the Wii remote.

You can move in any direction, with the D-pad. It is unusual, but I guess it works.
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Offline NinGurl69 *huggles

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Re: Metroid: Other M Gameplay Trailer
« Reply #9 on: March 30, 2010, 08:48:13 PM »
Then why on earth isn't there a Nunchuk option?
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Offline BlackNMild2k1

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Re: Metroid: Other M Gameplay Trailer
« Reply #10 on: March 30, 2010, 09:08:16 PM »
Then why on earth isn't there a Nunchuk option?

exactly. What can I do with a sideways remote, access to buttons 1 & 2 and occasional pointer controls that wouldn't be more comfortable using the nunchuck, the A & B buttons and the pointer already pointing at the screen?

It's not like every Wii didn't come with a nunchuck in the box.

Offline MegaByte

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Re: Metroid: Other M Gameplay Trailer
« Reply #11 on: March 30, 2010, 09:19:04 PM »
Team Ninja's lead actually had a name for this scheme.  He called it Famicom Game+.
« Last Edit: August 27, 2010, 11:30:02 PM by MegaByte »
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Offline NWR_insanolord

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Re: Metroid: Other M Gameplay Trailer
« Reply #12 on: March 30, 2010, 09:27:25 PM »
From what I've read, it sounds like it's Sakamoto who's dead set on Wiimote-only controls. I hope Team Ninja did everything they could to try and talk him into including a Nunchuk option.
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Offline BlackNMild2k1

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Re: Metroid: Other M Gameplay Trailer
« Reply #13 on: March 30, 2010, 09:40:23 PM »
I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy. I have no doubt it will work in the end, but I'm just hoping there is a challenge mode that opens up gameplay style to something more in depth when it comes to controls.

Offline MegaByte

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Re: Metroid: Other M Gameplay Trailer
« Reply #14 on: March 30, 2010, 09:48:49 PM »
I replaced the video in the original post with the HD version.
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Offline greybrick

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Re: Metroid: Other M Gameplay Trailer
« Reply #15 on: March 30, 2010, 11:30:00 PM »
I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy. I have no doubt it will work in the end, but I'm just hoping there is a challenge mode that opens up gameplay style to something more in depth when it comes to controls.

Why not utilize the interesting and innovative combo that is the Nunchuck and Wii Remote? Why not make it so that the Wii Remote is always pointed at the screen and thus does not require turning? Why not give players the option to use the control method that your company pioneered on consoles for the navigation of a three dimensional world?

From what I see in this trailer, this game looks to have a higher focus on button mashing than I had hoped. I am not completely writing Other M off, I will just be much more skeptical and cautious about making a purchase.
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Offline Caliban

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Re: Metroid: Other M Gameplay Trailer
« Reply #16 on: March 31, 2010, 03:14:53 AM »
Samus is so sexy.

Offline Mop it up

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Re: Metroid: Other M Gameplay Trailer
« Reply #17 on: March 31, 2010, 03:32:43 AM »
Must... not... watch... any... videos...

Offline mudjah

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Re: Metroid: Other M Gameplay Trailer
« Reply #18 on: March 31, 2010, 09:27:20 AM »
This looks way over my expectations, Im sold on this game now. The action looks brilliant.
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Offline MoronSonOfBoron

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Re: Metroid: Other M Gameplay Trailer
« Reply #19 on: March 31, 2010, 11:06:17 AM »
I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy.
Why not utilize the interesting and innovative combo that is the Nunchuck and Wii Remote? Why not make it so that the Wii Remote is always pointed at the screen and thus does not require turning? Why not give players the option to use the control method that your company pioneered on consoles for the navigation of a three dimensional world?
It appears to me that Other M is an action game, not a shooter game. I think Sakamoto is justified in wanting to keep things simple(r). I think being able to focus on general movement instead of fine-tuning my understanding of the control scheme would help my immersion in what looks to be fast-paced and intense action.

I'm curious as to how melee combat is initiated and executed.
« Last Edit: March 31, 2010, 11:15:46 AM by MoronSonOfBoron »
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Offline greybrick

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Re: Metroid: Other M Gameplay Trailer
« Reply #20 on: March 31, 2010, 12:51:35 PM »
I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy.
Why not utilize the interesting and innovative combo that is the Nunchuck and Wii Remote? Why not make it so that the Wii Remote is always pointed at the screen and thus does not require turning? Why not give players the option to use the control method that your company pioneered on consoles for the navigation of a three dimensional world?
It appears to me that Other M is an action game, not a shooter game. I think Sakamoto is justified in wanting to keep things simple(r). I think being able to focus on general movement instead of fine-tuning my understanding of the control scheme would help my immersion in what looks to be fast-paced and intense action.

You would rather control motion in a 3d environment with a d-pad than an analog stick because it would be too complex to "fine tune your understanding" with an analog stick? If anything, I would imagine it is simpler having the additional range of movement and losing the need to turn the remote to face the screen every time you want to shoot.  I know I am coming off as an ass, but I think that is a lazy way to excuse their questionable design.
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Offline MoronSonOfBoron

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Re: Metroid: Other M Gameplay Trailer
« Reply #21 on: March 31, 2010, 10:08:39 PM »
Classic Metroid has always been played with a D-pad, and the sections that are inspired by Classic Metroid ought to reflect that.
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Offline greybrick

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Re: Metroid: Other M Gameplay Trailer
« Reply #22 on: April 01, 2010, 01:42:41 PM »
Classic Metroid has always been played with a D-pad, and the sections that are inspired by Classic Metroid ought to reflect that.

This game is not always played along a line like classic metroid is. I think having to run in a line with an analog stick for parts of a game is a more acceptable accommodation than having to run in 3d with a d-pad.
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