Author Topic: Infinite Space: Anger in a Box  (Read 21538 times)

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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #25 on: March 30, 2010, 11:38:48 AM »
I think I may have had a revelation yesterday. There is a real depth of strategy to the battles I had not considered. Some of these brutal fights are not meant to be fought traditionally.

I built my fleet to have a long range of fire, powerful and plentiful weapons, and to engage in evasive strategies. Basically I would up my defense, haul ass out of my enemy's firing range, charge my attack gauge to max, then move up until my guns were in range, and release a barrage when the enemy let down their D.

Rinse. Repeat.

For average foes this should be successful. However, I realized that a boss that kicked my ass all of PAX basically is built for the same strategy. Only, his ship is many times better than my fleet.

The answer was disgustingly simple. If all of my primary weapons had a minimum range (get too close to the enemy and they cannot be fired) so must his.

I started the battle by engaging my defense (which stays in place until I attack) and closed on him. He kept backing up to get his primary weapons the minimum distance, and I used mt carrier's fighters to pin him down until we were ship to ship.
From that point we traded secondary fire, that does next to no damage. After a long firefight his huge health let him steal the win. I needed more firepower at close range.

I went through my fleet configuration and remembered a destroyer I got a long time ago, and had summarily mothballed after I got my second battleship. Its class is called a "Missile Destroyer" and it sports two missile launchers. I had shelved it because it required me get in close, whereas my battleships let me issue death from a long range.

I took out my less armored battleship and replaced it with the almost unarmored destroyer. I put my heavily armored flagship in front to absorb any damage we took closing in. If I lost the flagship I lose, but without the destroyer this plan would fail anyway.

I ran at him, using the fighters to hold him in place. The missile destroyer did its job; after a long fight I took him down.

The whole battle system has opened up to me since then.
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Offline NWR_insanolord

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Re: Infinite Space: Anger in a Box
« Reply #26 on: March 30, 2010, 05:59:16 PM »
Goddammit, stop saying things like that, you're going to make me buy the game.
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Offline Stratos

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Re: Infinite Space: Anger in a Box
« Reply #27 on: March 31, 2010, 03:37:41 AM »
Goddammit, stop saying things like that, you're going to make me buy the game.

Same here! I have contentedly sighed a breath of relief that I was axing a game from my purchase list until you posted that. I'll wait until I hear more post-revelation impressions from you before deciding though.
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #28 on: April 01, 2010, 02:10:26 PM »
Let's be clear, the game still finds ways to kick you in the junk. Example: a moderately difficult story battle that as soon as you try to move gets your battered fleet attacked by a large, unescapable, random encounter.

Before letting you save.

Hell...
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Offline Ymeegod

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Re: Infinite Space: Anger in a Box
« Reply #29 on: May 01, 2010, 02:06:32 AM »
I have a seat reserved in hell, I beat Prinny, Dude I can be a Hero :).

As for this game I'm only 6 hours in (chapter 3 just started) and have to say there's alot to love up the chunky tutorial mode isn't all that helpful so you'll need to dig around the net because the game's does a poor job explaining things to you (I'm talking about basic stats upgrades and charcters skills). 

Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #30 on: May 09, 2010, 10:54:11 PM »
I agree, the tutorial library exists, and that is about the extent of what I can say about it.

It's also manned by a robot who looks like a steam-punk mining prospector.
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Offline Ymeegod

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Re: Infinite Space: Anger in a Box
« Reply #31 on: May 10, 2010, 12:30:43 AM »
Still struggling though it...at the end of chapter 7 and the boss whoops my asre.  I have to somehow surrive the prebatttle in better shape because the boss starts off with his special which kills my capital ship with one hit (1500hp no less) and I can't even get the meter into the first teir to activate dodge.  Must have tried six or seven times now and I'm only halfway though the game :(.  Still enjoying the game and plan on sueing Sega for hairloss.


Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #32 on: May 10, 2010, 01:49:23 AM »
Sometimes you can actually throw it in reverse right after a pre-boss fight and backtrack to port.  It's cheating, but this game earned it.
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Offline Ymeegod

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Re: Infinite Space: Anger in a Box
« Reply #33 on: May 12, 2010, 11:35:12 PM »
Made it halfway though, and they continue to hand out more abuse.  Save up alot of gil, great well they'll take it from you and then give up killer blueprints right after (lost 70k which you could have avoiding if you buy your ships--they didn't take them meaning you can sell your extras to recover your lost imcome which I find out until after or course).  Just enter an new section (story 2, chapter 3) and the enemies levels jumped unfreaking believeable.   Went from 1400hp to mosters 6000+ hp Battleships.  Can't even make an dent in those puppies so now I'm trying to get some gil to buy a new ship.

Also what sucks, they love to take key people, ships, ect during battles.  Found out you CAN heal your ships using any character with the medic ability as a 1st officer.  Bad news, they tend to take those characters away from you sometimes right after an major boss battle before you can save.  Nothing like losing to a couple of crappy destoryers after an 40 minute boss battle.

I think I sucked in 40 hours+ so far, did you finish Crimm?

Offline Ymeegod

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Re: Infinite Space: Anger in a Box
« Reply #34 on: May 17, 2010, 11:09:36 PM »
Finially finished it (clocking in at around 70 actual hours though the gameplay time reads only 55hrs).  The last quarter of the game I was nearly godlike since I just placed every point I could into AS damage and ACC hit.  I didn't even have a single AA gun because those planes really don't do any damage anyhow; all they did was hold you in place which was annoying.

Can't really recommend the game, it felt like you were playing an Beta and not something that hit retail shelves. 
BTW:  The ending sucks.  :( nothing kicks in you in the nuts like a lame ass ending.


Offline Stratos

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Re: Infinite Space: Anger in a Box
« Reply #35 on: May 18, 2010, 01:45:38 AM »
I watched another trailer for it and was really interested in it again but then your comments bring me back down to earth. I may just wait and grab it when the price is less than $20.
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #36 on: May 18, 2010, 02:44:17 PM »
I was not a fan of the ending. Goes out with a whimper. I think I beat it in the mid-fifties.

The level jump you mentioned hurts almost as bad as the start of the second half, when they expect you to win without a crew. It takes FOREVER to charge up, and those ships you encounter now are serious badasses. In both cases I was left to resort to the dodgy melee combat.

Thankfully, I figured out a pattern for melee that seems to work most of the time: start with shooting. If your foe starts by trying to run keep shooting. If he starts with something else jump to whatever he is currently using is strong against. Odds are he is going to move to what it is weak against. You can tap the skill you're currently using too.
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Offline RABicle

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Re: Infinite Space: Anger in a Box
« Reply #37 on: June 07, 2010, 02:39:08 AM »
So the way everyone had been saying the game is hard and indepth was scaring me away from tackling it till semester was over.

Anyway, anyone who says this game is hard is a pussy. There's no other way around it. I've died once and that was cos I did something dumb around the 3 hour mark. 5 and ahalf hours now, I don't even feel like I've grinded either, run from lots of battles.

Overall the game is pretty awesome, love the setting and grand scale of everything, even the cliché characters haven't shat me to tears yet. The way the missions are structured are a bit **** though, game needs some kind of mission log or something otherwise I'm going to keep a notepad nearby as I play.
« Last Edit: June 07, 2010, 02:43:39 AM by RABicle »
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Offline Ymeegod

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Re: Infinite Space: Anger in a Box
« Reply #38 on: June 17, 2010, 09:02:07 PM »
"5 and ahalf hours now"  LOL, you do realize that's like world 1 of a Mario game.  The game is freaking at least 40+ hours with a guide.  I think I hit 70+ hours myself. 

Offline oohhboy

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Re: Infinite Space: Anger in a Box
« Reply #39 on: June 21, 2010, 12:25:51 AM »
Bloody hell, no wonder I haven't brought a DS game for so bloody long. The prices start at $70 NZD or $50 US when you can get the same bloody thing from a US store if would ship(None or ridiculous hoops) it to you for $30 US.

Factor in for every copy of Infinite Space at retail (2) there are infinite number copies of Animalz/imagine games/landfill from Ubisoft. I don't even have to buy this game to get some of this Anger in a Box.

Looks like I will be in for a long wait.
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Offline Stratos

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Re: Infinite Space: Anger in a Box
« Reply #40 on: June 21, 2010, 01:55:27 AM »
Why are games so expensive Down Under again? Surely it's not because your currency is that much weaker? I recall Rock Band costing a months salary or something for the full kit. It's quite ridiculous.
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Offline oohhboy

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Re: Infinite Space: Anger in a Box
« Reply #41 on: June 21, 2010, 02:26:32 AM »
Currently the The NZD buys .706 USD. A year or two ago it was something like .85-0.90USD threatening to reach parity due the crisis. It has settled around 0.65-0.75. We have a pretty volatile currency due to the fact we have little control over it given the relatively small size of our economy.

The releases are also a bit messed up where sometimes we get the US version and sometime we have to wait for the even more delayed European version.

It's not shipping costs since it just games, not bulk cargo like coal. It's really for retarded historical reasons. The pricing mind set is goes a little something like this "These people are literally on the other side of the world hence we will charge them other worldly prices". Of course this is no longer valid in today's globalised world (The fact there is no other side of the world relatively), but repeated often enough it becomes fact.

EU does have their ridiculous language regulations where the game has to be translated for every country before release that we don't have. We do have the "Maori" language, but nobody uses that anyway outside of tourists or state ceremony. Some jackass tried using it regularly in parliament, but no one gave a ****. There is no reason why Australia and New Zealand couldn't just receive the US release. It's all "English".

There would be some rating issues between NZ and AUS, seeing AUS has no R18 only rating and they are comparatively a bunch of tight wads with a hard on for censorship.

  At the end of the day there isn't a real economic reason a to why it is so expensive. It is the status quo (More profit).
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Offline Stratos

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Re: Infinite Space: Anger in a Box
« Reply #42 on: June 21, 2010, 02:44:11 AM »
It seems a lot of countries have an issue with censorship. I think that outside of restricting things to minors there should be no censorship.

You'd think someone could make a killing by importing US editions of games and systems and selling them at a lower price.
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Offline oohhboy

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Re: Infinite Space: Anger in a Box
« Reply #43 on: June 21, 2010, 03:10:29 AM »
You would think so, but the problem with that is volume and predicability. You just can't move enough product for it to be worth while. With the lack of predicability it near impossible to price or have the right number of units. They are people who do this on our equivalent of e-bay, but they have no real idea what they are doing. Years later they are still stuck with copies of whatever GC game at stupid high prices. If you buy your stock too early, your prices would be too high, too late, you can't sell any of it. the margins are probably too small to do it without some other connection other than living in the US.

I tend to buy stuff through Play Asia since they can be cheaper, but it pretty hit and miss whether any savings are significant. Also they always never have enough units.

What does work is importing the stuff individually through the friend or someone you can trust on the other side. Assuming you work out some way to get around the wire transfer fee by like bartering or bulk transfer it can get you a lot of games like I did during the GC days when I had such a connection.

Unless your importing an absolutely large amount of stuff you can avoid customs since they don't give a rats arse.
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Offline Ymeegod

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Re: Infinite Space: Anger in a Box
« Reply #44 on: June 23, 2010, 12:20:39 AM »
I wonder, did you ever considered getting an DSI?  Because you can download games through nintendo's marketplace and store them on SD cards.   I don't have one so I don't know the pricing but maybe someone on this forum can help you out.

Offline oohhboy

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Re: Infinite Space: Anger in a Box
« Reply #45 on: June 23, 2010, 05:35:12 AM »
Nah, I am still using a perfectly good Phat. All that is DSi ware right? I haven't heard good thing from DSi ware. I plan to wait till the 3DS comes out before a buy a new handheld. Besides, that doesn't get me this game at a reasonable price.

I could do some game trading with guys on the forum, and it would be a straight exchange of something I wouldn't want anymore, but as per site rules you can't go around advertising. The pool of trusted dudes would be pretty limited and the pool of exchangeable games (or items) even smaller. If trust on the internet (on in general) wasn't an issue, then NWR would have it's own game trading sub-forum. God knows the number of times that suggestion has be put forward.

I have sent some feelers out. Got a guy who works at EB keeping an eye out for any joker trading it in. scrubbing the local sites. I just have to play the long game or bite the bullet.
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Offline oohhboy

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Re: Infinite Space: Anger in a Box
« Reply #46 on: June 27, 2010, 12:21:55 AM »
HAHAHA. What a piss poor joke this is turning out to be. I have literally gone to the very other side of the world to order this game.

This isn't the first time I have ordered from the UK, but that was just for glue. I guess it take the British to show what real free trade is.

Based on current exchange rates it should end up cheaper than buying from the Americans assuming they are willing to ship to you or don't ask for your first born son as documentation.

It works out to £22.94 all up compared to $34US plus unknown postage.

It's a bit weird though, it's like everybody is trying to get rid of this game and have discounts of 50-40%.
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Offline Ymeegod

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Re: Infinite Space: Anger in a Box
« Reply #47 on: July 24, 2010, 09:38:58 PM »
Wonder if RABicle ever finished the game?

Did your copy make it oohhboy?

Offline TJ Spyke

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Re: Infinite Space: Anger in a Box
« Reply #48 on: July 24, 2010, 10:22:38 PM »
I haven't heard good thing from DSi ware.

Please ignore whoever told you this. DSiWare has tons of good games for it.
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Offline Stratos

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Re: Infinite Space: Anger in a Box
« Reply #49 on: July 26, 2010, 04:53:01 AM »
I haven't heard good thing from DSi ware.

Please ignore whoever told you this. DSiWare has tons of good games for it.

With the exception of 3D Picross, I play more DSiWare titles than I do retail ones. There are some great treasures on there. Just treat it like you did early WiiWare and read multiple reviews or find a way to try it before you D/L. there is a good heap of crap on the service.
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