Author Topic: Infinite Space: Anger in a Box  (Read 21503 times)

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Offline Crimm

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Infinite Space: Anger in a Box
« on: March 21, 2010, 05:06:30 PM »
I'm about 8 (game hours) into Infinite Space.  I say game hours, because the game kills me about every 30 or so minutes, costing me about 5 - 10 minutes of gameplay.

Is anyone else subjecting themselves to this kind of virtual torment?
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Offline Kytim89

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Re: Infinite Space: Anger in a Box
« Reply #1 on: March 21, 2010, 05:32:46 PM »
I'm about 8 (game hours) into Infinite Space.  I say game hours, because the game kills me about every 30 or so minutes, costing me about 5 - 10 minutes of gameplay.

Is anyone else subjecting themselves to this kind of virtual torment?

I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami) and this game is at the top of my list. James, I am looking forward to your review and your opinion on this game. Give it a decent score please.
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Offline Caliban

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Re: Infinite Space: Anger in a Box
« Reply #2 on: March 21, 2010, 07:29:22 PM »
This game is out? Oh damn. Are you reviewing it, Crimm?

Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #3 on: March 21, 2010, 07:38:31 PM »
It came out Tuesday, or Thursday. Depends who you ask. I couldn't find it until Thursday.

I bought it for pleasure, but if we don't get a reviewer I'll do one.
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Offline Caliban

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Re: Infinite Space: Anger in a Box
« Reply #4 on: March 21, 2010, 08:28:42 PM »
Ah I see.

Offline Kytim89

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Re: Infinite Space: Anger in a Box
« Reply #5 on: March 21, 2010, 10:43:13 PM »
It came out Tuesday, or Thursday. Depends who you ask. I couldn't find it until Thursday.

I bought it for pleasure, but if we don't get a reviewer I'll do one.

I have not been this enthused about a game since GTA 4. I loved Madworld and this game will probably be just as awesome. Nintendo Power actually gave the game a eight out of ten. 
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #6 on: March 22, 2010, 01:14:44 AM »
I give it eight chained expletives out of ten.
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Offline Kytim89

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Re: Infinite Space: Anger in a Box
« Reply #7 on: March 22, 2010, 01:27:54 AM »
I give it eight chained expletives out of ten.

What does that mean? Is the game terrible?
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #8 on: March 22, 2010, 01:35:01 AM »
I give it eight chained expletives out of ten.

What does that mean? Is the game terrible?

For the first 7 hours there is the unending fear of the boogyman jumping out from behind every corner, armed with a chainsaw strapped to a rocket.  That's not to say the game is bad, because it is quite good, but it's unforgiving.  The melee combat system is bad.  It's inexcusably bad.  It also leads to cheap defeats.

The biggest problem with the game, not to diminish the review, is the time spent wandering for your next objective.  Infinite Space has no compulsion against filling my head with information.  The problem is that that information is almost always unrelated to the task at hand.  The vital stuff, the "where do I go from here stuff," is a secret more valuable than platinum (pun intentional).  If they do tell you where it is, you better write that **** down.  There is no quest log for this stuff.  I'm finding myself forced to save in geosynchronous orbit over planets where the quest is going to pick up as soon as I set foot on the planet's surface.  I know I won't remember if I landed there or not, so I'll just assume I had not and go down to the surface.

Maybe I should rename this thread: Infinite Space Thread of helping James not punch kittens.
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Offline Kytim89

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Re: Infinite Space: Anger in a Box
« Reply #9 on: March 22, 2010, 01:56:24 AM »
Valkyrie Profile: Covenant of the Plumb almost had me ready to put my fist through the wall. Supposedly the game centers around you, the player, making a decision on whether you want to give into evil and sacrifice one of your fighters to gain the ability to defeat you opponents with no contest. It seems like the game is pushing you to always depend on sacrificing your characters to win because the enemies are super powerful if you do not use the plumb. However, if you use the plumb, a feather representing your pact with the devil, too many times, the norse god Freya will appear and crush your army ending in a game over and there is no way to win the battle.
 
I walked into this game thinking Final Fantasy Tactics Advance simplicity, but I was very wrong. If you like RPGs on DS, here are some that might perk your interest:
 
Zubo
Valkyrie Profile: Covenant of the Plumb
Sonic Chronicles
Suikoden: Tierkreis(plays like an old style Final Fantasy battle system, but with really nice pre-rendered graphics)
Avalon Code, which is made by Matrix Software(FF3, 4 and Nostalgia)
 
 
As for Infinite Space, I feel my enthusiam waining for some reason. I had the chance to buy this game a few nights ago, but I turned it down. For now I will probably wait and pick this game once the price drops, but I am still interested in it a lot.
 
In fact, Nintendo power claims that the game play is like the space version of the civil war. Space ships sit on both sides and fire at each other until one is the victor. The reviewer does say that the game's production values are astounding and they are. Finally he claims that the game is for people who always wanted to be Captain Kirk and build the Enterprise. This brings me a good question. Does the main character of Infinite Space have to seduce green women? ;D
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Offline Stratos

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Re: Infinite Space: Anger in a Box
« Reply #10 on: March 22, 2010, 05:17:21 AM »
Reviews I have read of this game are making me feel quite disappointed in it. I'm probably going to pass it up now.
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Offline Dasmos

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Re: Infinite Space: Anger in a Box
« Reply #11 on: March 22, 2010, 10:58:46 AM »
I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami)

lol Platinum games didn't make Okami.
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Offline Peachylala

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Re: Infinite Space: Anger in a Box
« Reply #12 on: March 22, 2010, 12:35:33 PM »
I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami)

lol Platinum games didn't make Okami.
I think he knows that Platinum was formally Clover.
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #13 on: March 22, 2010, 03:07:26 PM »
There is some good strategy in battle. All weapons have range and you can move towards or away from your foe. I would try to get away at the very start of battle, wait for my gauge to fill, then advance until all my weapons were in range. It the case of missiles that means getting pretty close. Once in range I'd let off a devastating barrage. Battles were mostly long-ranged affairs and the strategy was designed to stretch out the fight as long as possible. My two cruisers packed a punch, but were still fragile.

I've since come into possession of a massive battleship, that I made my flagship. My cruisers are now just additional weapons platforms, since the enemy ALWAYS fires on the Orca (my battkeship). I've found that I have far more armor than my foes, and deal enough damage to take them out with a single volley (instead of the more expensive barrage). Now the strategy is to end the battles, at close range, as quickly as possible.
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Offline NWR_insanolord

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Re: Infinite Space: Anger in a Box
« Reply #14 on: March 22, 2010, 04:56:13 PM »
I was very interested in this game, but the extent to which they seem to have gone out of their way to make it inaccessible to all but the hardest of the hardcore has turned me off to it.
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Offline Dasmos

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Re: Infinite Space: Anger in a Box
« Reply #15 on: March 22, 2010, 08:31:13 PM »
I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami)

lol Platinum games didn't make Okami.
I think he knows that Platinum was formally Clover.

but it's like saying "oh free radical made perfect dark and goldeneye, i love their games" it's just stupid, stupid, stupid.
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Offline BlackNMild2k1

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Re: Infinite Space: Anger in a Box
« Reply #16 on: March 22, 2010, 09:21:21 PM »
I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami)

lol Platinum games didn't make Okami.
I think he knows that Platinum was formally Clover.

but it's like saying "oh free radical made perfect dark and goldeneye, i love their games" it's just stupid, stupid, stupid.
But isn't Platinum basically Clover Studios renamed and re-located?
that wouldn't be the same as the Rare --> Free Radical thing where only a handful of employees left and started a new company.

Offline Kytim89

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Re: Infinite Space: Anger in a Box
« Reply #17 on: March 22, 2010, 11:12:44 PM »
I think the guy who executive produced Infinte Spae was also involved with Okami. Even though the Okami IP belongs to capcom, Platnium games employees made the game and their quality is the reason why I am interested in Infinite Space.
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #18 on: March 22, 2010, 11:21:41 PM »
The game is back to being a supreme asshole.  It's decided that I need to engage in a melee battle with a strong enemy, and without my best combat leader.

Thanks a lot, game.

Honestly, difficulty aside, the melee is so awful that it's almost sickening.  Thankfully it's almost always optional, except when it isn't.  And when it isn't, it is a pain.
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #19 on: March 23, 2010, 12:41:27 AM »
I'm still stuck on this unfathomable melee mission.  I'd go so far as to call the game hateful.  Honestly, you don't do melee very often but it's so broken, and so clearly designed to BE broken, that it is totally souring my opinion of the game.
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #20 on: March 24, 2010, 08:12:24 PM »
So I brought this game to heel.  However, about once a day I'm greeted with a face-rockingly difficult battle that requires me rewatch some long story segment, and in some cases replay a pre-boss battle.

I wish the game sucked so I would stop playing.
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Offline Kytim89

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Re: Infinite Space: Anger in a Box
« Reply #21 on: March 24, 2010, 08:21:07 PM »
Will you be doing the review for this game?
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Offline Crimm

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Re: Infinite Space: Anger in a Box
« Reply #22 on: March 24, 2010, 08:28:57 PM »
Seems that way.  I really do like it, but it feels like it wants me hate it.
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Offline Peachylala

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Re: Infinite Space: Anger in a Box
« Reply #23 on: March 26, 2010, 04:18:49 PM »
I think the guy who executive produced Infinte Spae was also involved with Okami. Even though the Okami IP belongs to capcom, Platnium games employees made the game and their quality is the reason why I am interested in Infinite Space.
Platinum didn't exactly develop this game. The concept was designed by Platinum, and they supervised Nude Maker in the development. It's a Platinum/Nude Maker game. Nude Maker, according to the IS interview in Nintendo Power, is much smaller then Platinum and is made up of only thirteen employees.
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Offline Mop it up

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Re: Infinite Space: Anger in a Box
« Reply #24 on: March 27, 2010, 01:23:25 PM »
I'm still stuck on this unfathomable melee mission.  I'd go so far as to call the game hateful.  Honestly, you don't do melee very often but it's so broken, and so clearly designed to BE broken, that it is totally souring my opinion of the game.
Sounds like "Anger in a Box" is an apt title.