Well, I needed a break from playing Phoenix Wright: Justice for All, so I went back to playing this and made it through the Area 3 boss (barely, with just a sliver of health left on my 3rd attempt). Wow, 3 areas in and they're already recycling bosses. Hooray for laziness! Every time I try to really like this game, something comes along that just wipes that out. Something especially trying this time was when I first entered Area 3 and was looking for a save point. The only cave that had one nearby was underwater past 2 of those piranha things, which are nearly impossible to avoid so I got hit once entering the cave. Because I got hurt outside a cave, that was half my health wiped out and all that was in the cave were weapon power-ups and a bunch of tank guys. I tried 3 times to leave the cave, but one of those piranha guys was blocking my way every single time and there wasn't enough room to get around him and I died. I had to repeatedly exit and re-enter the cave probably half a dozen times to get enough enemies to spawn that dropped the health kits I needed to get back to my tank from the save point. That is just B.S. It was B.S. on the NES when the original Blaster Master did that, and it's even less acceptable here. At least I actually got a save point (for a change) in the cave with the Area 3 boss monster, since it turned out I really needed it.
Making my way to Area 4, I see they've introduced a new enemy type: the giant satellite turret of Doom, which I apparently just can't hit but it has no problem just spraying the field with bullets. Oh joy. On that note, by the way, how nice of them to introduce a new enemy type in the caves (the stationary turret) that is apparently invulnerable to all attacks and sprays the area with bullets.
I really enjoy the exploration for health/energy power-ups and the various tank abilities, but this game is just frustrating and lazy IMO.
EDIT: Got to the Area 4 boss (the Bat) and died twice when he entered his 2nd phase. **** this, this game isn't worth the effort.