Author Topic: Blaster Master: Overdrive  (Read 14205 times)

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Offline Jonnyboy117

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Blaster Master: Overdrive
« on: February 08, 2010, 10:37:02 PM »
...is amazing. I just played for three hours with hardly a break. If you like Metroid-style action games, this is the best 1000 Wii Points you can spend. Overdrive is NOT a remake of Blaster Master; it is an all new sequel. It keeps the essence of gameplay, in both tank and overhead sequences, but all the content is new. New maps, new enemies, new upgrades, new weapons. There are also some much appreciated modern features, like save points and an auto-map straight out of Super Metroid.

The tank sequences feel exactly like those in the original Blaster Master, in terms of physics and layout. The main difference is that your weapons and hover are now limited only by an energy meter that automatically refills after a few seconds. Gone are the consumable sub-weapons and deviously rare hover packs. Hover can no longer get you higher than a regular jump, but that's where the grapple hook comes in. That's right, Overdrive combines my two favorite game mechanics of all time, flying and grappling, with a Metroid-style world full of exploration rewards. There are health and energy upgrades all over the map, some requiring a lot of skill to reach, not to mention the right tank abilities.

The overhead sequences, while intact, barely resemble those in the original game. That's a good thing! You can now shoot in eight directions, and holding the B button (under the Remote... not entirely comfortable) lets you strafe at the cost of some walking speed. You have three different weapons available from the very start of the game. There's the standard gun, a weaker homing weapon, and the powerful but slow grenade launcher. All three can be upgraded separately up to level 5, with each level bringing faster and more powerful shots that even look cooler. You still lose a weapon level when hit, so it pays to be careful and dodge enemy shots. This classic element makes boss fights particularly tense, as the more you get hit, the more difficult it is to win.

While Overdrive is still challenging overall, it is nowhere near as hard as the first Blaster Master. Enemies frequently drop health pick-ups, and with the save system, dying is not a severe punishment. It's also easier to find your way around each area, thanks to the auto-map. Most of the overhead areas contain at least one permanent health upgrade in addition to weapon pick-ups, so it's worth exploring every cave. (The original game had many dead-ends and practically worthless, yet dangerous, overhead caves.)

I should also note that the graphics are fantastic, and the music is quite good. Each area has a different song, and while some are better than others, they all sound better than that remix you heard in the trailer.

[Edit: fixed the game's subtitle... thanks, Neal!]
« Last Edit: February 09, 2010, 12:30:50 AM by Jonnyboy117 »
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Offline Halbred

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Re: Blaster Master: Overload
« Reply #1 on: February 08, 2010, 10:39:05 PM »
EXCITED.
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Offline broodwars

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Re: Blaster Master: Overload
« Reply #2 on: February 08, 2010, 10:45:18 PM »
I'll just repost what I already wrote on this game earlier today, but suffice to say I have to disagree with you (so far):

"I downloaded the new Blaster Master, and so far I'm really not liking it all that much.  There are some nice improvements over the original game, such as actually having a Metroid-style map and save points, but there are also some just boneheaded mistakes.  For instance, when I first started the game it resized itself about 3 times and still didn't get it right.  I had to change the aspect ratio of my TV from 16:9 to 4:3 and back again for the aspect ratio to sink in right.  There doesn't seem to be any support for the Nunchuck or Classic Controller,and the default controls have issues (such as holding the B trigger to strafe).  They actually managed to come up with a story even dumber than the original game (OMG!  A strain of virus has mutated all the animals in the world and brought about the end of the world!  And you're piloting a rebuilt SOPHIA tank in memory of your dead family! Yar!).  The level design feels more segmented now, and the enemies are very generic.  The game is also kind of hard, as I've played up to the first boss and have died twice already (once against the boss, once in the tank) because you start off with tiny health bars you need to find upgrades for.  Oh, and you have only one life, so if you die against a boss be prepared to trudge all the way back to it from your last save point.  And getting hit still decreases your weapon gauge, though you have 3 different weapon types now (blaster, curvy blue fireball, and targeted missile).

The sense of discovery is quite nice, though, and the music is a lot better than that horrible remix during the teaser trailer indicated.  I don't know, maybe this game gets a lot better but so far it's falling into the same "It's Blaster Master, but EXTREEEEEEEEEME!" hole that every other attempt to revive Blaster Master seems to fall into.

EDIT: Well, Jonny will be happy.  The very first upgrade you get is a grappling hook.   :P: "
« Last Edit: February 08, 2010, 10:48:21 PM by broodwars »
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Offline Jonnyboy117

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Re: Blaster Master: Overload
« Reply #3 on: February 08, 2010, 11:01:23 PM »
I don't see how anyone familiar with the original game could think this one is very hard. It's no cakewalk, for sure, but it is dramatically more forgiving than the old Blaster Master. As for dying on bosses... save first! You can now see the boss portal before entering the fight, so if you aren't powered up or have low health, or if you haven't saved in a while, you can go get ready. The original BM isn't nearly so kind! Notice that caves with save points are shown as green on your map.

Another thing about Overload is that, like Mega Man games, it gets somewhat easier as you collect upgrades and abilities. If you got the hook, you're probably over that early hump.
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Offline broodwars

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Re: Blaster Master: Overload
« Reply #4 on: February 08, 2010, 11:08:34 PM »
I guess my problem with the save points is that caves that have bosses should have Save Points in them.  I don't like dying and then having to make my way back to the boss cave from wherever it was I last saved.

Like I said, though, we'll see how the difficulty shakes out as I get further into the game.  Right now I'm making my way through Area 2 and getting used to using the Hookshot, and it has gotten easier (though I didn't appreciate going too far down one room and suddenly seeing an entire floor made out of spikes just appear out of ****ing nowhere, and I died before I could hookshot out of it).  I still wish I had access to the Nunchuck or Classic Controller for this game, though.

Seriously, though, what's with the game's apparently intense dislike of the 16:9 aspect ratio?  Every time I've booted up the game I've had to play with my TV's aspect ratio to get the game set right.  This is the only VC or WiiWare title I've seen do this, and that's just sloppy coding.
« Last Edit: February 08, 2010, 11:13:31 PM by broodwars »
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Offline Jonnyboy117

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Re: Blaster Master: Overload
« Reply #5 on: February 08, 2010, 11:21:10 PM »
The game can't detect your TV settings... My Wii and TV are both set to 16:9, and Overload displays fine other than the vertical borders. I've heard that it looks best if you set the Wii to 4:3, even on a widescreen TV. Haven't tried that, though.
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Offline EasyCure

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Re: Blaster Master: Overload
« Reply #6 on: February 08, 2010, 11:23:39 PM »
Jonny wants me to pee my pants with excitement. Thanks a lot Jonny.
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Offline Mop it up

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Re: Blaster Master: Overload
« Reply #7 on: February 08, 2010, 11:53:09 PM »
Did you beat it in those three hours?

Regardless of what this is, I don't think I can prevent myself from downloading it.

Offline NWR_DrewMG

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Re: Blaster Master: Overload
« Reply #8 on: February 09, 2010, 12:10:49 AM »
I'm somewhere in between Broodwars and Jonny.  I love the music and the animation, and the tank gameplay is a lot of fun.  I do think that the save points should be a little more plentiful, and I would love to use dual analogs in the overhead sections instead of having to hold the B Button which is really uncomfortable. 

Still, this is a great surprise.  Way to go Nintendo and Sunsoft on this game.
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Offline NinGurl69 *huggles

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Re: Blaster Master: Overload
« Reply #9 on: February 09, 2010, 12:24:16 AM »
The title they gave this game is quite a mouthful.
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Offline Jonnyboy117

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Re: Blaster Master: Overdrive
« Reply #10 on: February 09, 2010, 12:29:11 AM »
Did you beat it in those three hours?

Not even half-way.
« Last Edit: February 09, 2010, 12:31:10 AM by Jonnyboy117 »
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Offline KDR_11k

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Re: Blaster Master: Overdrive
« Reply #11 on: February 09, 2010, 04:45:36 AM »
**** yeah, now let's pray for a European release.

Offline Sundoulos

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Re: Blaster Master: Overdrive
« Reply #12 on: February 09, 2010, 09:48:25 AM »
I like having the option to upgrade the three weapon types for Alex.    I think that the fact that the weapon power-ups respawn in the cave cheapen that a little...maybe, but I'm not complaining about it too much.  I died against the first boss twice (I'll shamefully admit) by being careless, and I decided to revisit the same cave to power up my laser weapon a little more.   

I also enjoy that all three weapons seem to have different applications;  each one is particularly effective against certain enemy types or situations.

Yes, they should have had a save point in the boss cave, or at least allowed you to save after defeating a boss.  After beating the first one late last night, I almost forgot to travel to one of the other caves to save my game before turning off the power.
« Last Edit: February 09, 2010, 12:19:32 PM by Sundoulos »
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Offline NWR_DrewMG

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Re: Blaster Master: Overdrive
« Reply #13 on: February 09, 2010, 10:11:35 AM »
I'm surprised to hear that this game is a pretty notable departure from the NES game, because the game has SO many NES-like qualities, such as the flight patterns of the enemies and the feel of the overhead sequences. 
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Offline NWR_Neal

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Re: Blaster Master: Overdrive
« Reply #14 on: February 09, 2010, 10:44:02 AM »
*plug plug* http://www.nintendoworldreport.com/forums/index.php?topic=30579.0

I'm really excited to dive into this game tonight, though I don't think I'll share Jonny's exuberance.
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Offline SixthAngel

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Re: Blaster Master: Overdrive
« Reply #15 on: February 09, 2010, 11:18:19 AM »
I'll definitely pick up this game, Jonny's impressions have sold me.  I did love the original Blaster Master so this already had me excited.

We really need a way to describe this type of gameplay that doesn't use the word Metroid.  The original Blaster Master on the NES used this type, what did we call it then?

Offline NWR_DrewMG

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Re: Blaster Master: Overdrive
« Reply #16 on: February 09, 2010, 11:23:26 AM »
I believe the term was "Adventure."

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Offline Peachylala

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Re: Blaster Master: Overdrive
« Reply #17 on: February 09, 2010, 12:36:48 PM »
The NES Blaster Master was a Adventure Shooter that shouldn't be compared to Metroid AT ALL. Both are completely different games with completely different gameplay progressions.
 
...Though that's personally just me. Better get a Wii Points card to try the game out. (is there a demo of it?)
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Offline GoldenPhoenix

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Re: Blaster Master: Overdrive
« Reply #18 on: February 09, 2010, 01:06:33 PM »
Vehicular Exploration Shooter
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Offline Halbred

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Re: Blaster Master: Overdrive
« Reply #19 on: February 09, 2010, 05:25:14 PM »
The NES Blaster Master was a Adventure Shooter that shouldn't be compared to Metroid AT ALL. Both are completely different games with completely different gameplay progressions.
 
...Though that's personally just me. Better get a Wii Points card to try the game out. (is there a demo of it?)

Didn't Nintendo just take all their demos DOWN (which, if true, is completely boneheaded)?
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Offline broodwars

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Re: Blaster Master: Overdrive
« Reply #20 on: February 09, 2010, 05:36:05 PM »
Vehicular Exploration Shooter

Shooting
Oriented
Planet
Headquartered
Investigative
Adventure

 ;)

Anyway, I've acquired the Hover System and am just poking around looking for the entrance to Area 3 (I think I saw it back in Area 1, but I'm not sure).
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Offline Mop it up

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Re: Blaster Master: Overdrive
« Reply #21 on: February 10, 2010, 03:10:32 AM »
Downloaded this game today, and I have to say, Jonny wasn't overhyping this game. It really is that good.

I have a few minor gripes, however. I find the graphics to be kind of bland, especially inside of caves. The camera also shows more of the area behind you than it does in front of you, which makes no sense. There is also no pause button inside of caves!

Offline Jonnyboy117

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Re: Blaster Master: Overdrive
« Reply #22 on: February 10, 2010, 01:04:41 PM »
You can always pause with the Home button.

If anyone gets stuck on Boss 4 like I did, here's some strategy from Man God at NeoGAF. Use the homing beam (without strafe) while dodging the pink stuff. When the boss holds still, quickly switch to the regular gun and unload into him until he starts moving again. When he disappears before swooping down, switch to grenades (useless for this fight) so that if you get hit, you won't lose a level for your important weapons. Always focus more on dodging than shooting, because you can take damage quickly from this boss. Lastly, be patient -- when I finally beat him, the battle was probably five minutes long.
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Offline Halbred

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Re: Blaster Master: Overdrive
« Reply #23 on: February 10, 2010, 01:08:07 PM »
Wait--you can STRAFE? How?!
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Offline NWR_DrewMG

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Re: Blaster Master: Overdrive
« Reply #24 on: February 10, 2010, 01:18:46 PM »
If you hold the B button, you'll keep your firing direction steady while you move.  That is as uncomfortable as it sounds, and is my biggest complaint about the game.  This is where CC support would have been very handy.
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