Author Topic: Interview with Capcom Producer Ryota Niitsuma  (Read 1749 times)

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Offline NWR_Neal

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Interview with Capcom Producer Ryota Niitsuma
« on: January 26, 2010, 10:03:10 AM »
Capcom took over Nintendo World Store in New York City last weekend to celebrate the launch of Tatsunoko vs. Capcom: Ultimate All-Stars. The game, an update to the Japanese-only release from 2008, features new characters, levels, and a heavy focus on appealing to gamers all over the world.
 
Produer Ryota Niitsuma, who worked on the previous iteration and 2009's Street Fighter IV, was on hand at the event to talk about the game, as well as sign anything anyone put in front of him. According to Capcom, he signed for over four hours and wore his fingers to the bone.
 
Nintendo World Report (NWR): You previously worked on Street Fighter IV. What did you learn from your work on it?
 
Ryota Niitsuma (RN): I learned a lot working on that game. One of the things is not something you can see, but it is how to balance the game. That's the most important part. Just working on the game, all the things involved with it, like the presentation of the game and such. We tried to bring that. Some of it we couldn't use in Street Fighter IV, so I took what we could use from that and put it into this game. There were parts that were not related to the game itself that we used while actually making this game.
 
For the rest of the interview, go here
Neal Ronaghan
Director, NWR

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