Author Topic: New Super Mario Bros. Wii Sets Sales Record in Japan  (Read 16681 times)

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Offline Mop it up

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #50 on: January 27, 2010, 11:25:14 PM »
Rocket: Robot on Wheels was published by Ubisoft. I wonder which company has the rights to it...?

Offline Chozo Ghost

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #51 on: January 28, 2010, 04:29:03 AM »
There will never be a "Super Mario 64 2", at least as far as the name goes. The 64 name only mattered because it was on a system called the "Nintendo 64" and Nintendo was really pushing the 64 thing hard in those days because it was the only system that advantage. But nowadays, 64 bit stuff is outdated, obsolete, and laughable. Nintendo would never use that name for a sequel, even if it actually was a sequel.

Most would argue Sunshine and/or Galaxy are the sequel(s) and successors to 64.
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Offline KDR_11k

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #52 on: January 28, 2010, 05:16:45 AM »
On a rather funny note, most systems that came after the N64 actually used 32 bits.

Offline King of Twitch

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #53 on: January 28, 2010, 05:20:32 AM »
They slapped the word "New" on two different outdated laughable sequels. Hey, it could happen.
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Offline NWR_insanolord

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #54 on: January 28, 2010, 05:51:43 AM »
On a rather funny note, most systems that came after the N64 actually used 32 bits.

Weren't parts of the Dreamcast and PS2 128-bit? And I'd assume the 360 is 64-bit, as it uses a modified G5 and the G5 was 64-bit.

They slapped the word "New" on two different outdated laughable sequels. Hey, it could happen.

To call NSMBWii outdated or laughable is ridiculous.
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Offline KDR_11k

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #55 on: January 28, 2010, 08:34:26 AM »
The bit counts are overall extremely questionable because different parts of the systems worked at different bit widths. I think the PS2 has one 128 bit bus but it's nowhere near a 128bit word size (which I believe is the real definition of the bit count of a CPU).

Offline Chozo Ghost

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #56 on: January 28, 2010, 09:02:52 AM »
How many bit graphics does the PS3 have? After the 5th generation we stopped hearing about things like "my console has higher bit graphics than yours". We know the N64 had 64-bit graphics, but the systems that came afterwards seemed to stop keeping track.
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Offline Stratos

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #57 on: January 28, 2010, 11:17:32 AM »
How many bit graphics does the PS3 have? After the 5th generation we stopped hearing about things like "my console has higher bit graphics than yours". We know the N64 had 64-bit graphics, but the systems that came afterward seemed to stop keeping track.

Because they never passed that supposedly. Why brag when you are equal to a previous gen system in amount of bits? Granted more matters than 'bits' and as stated here, not all systems were clearly defined as having a single 'bit count' that ranked its power compared to other systems.
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #58 on: January 28, 2010, 11:48:06 AM »
There will never be a "Super Mario 64 2", at least as far as the name goes. The 64 name only mattered because it was on a system called the "Nintendo 64" and Nintendo was really pushing the 64 thing hard in those days because it was the only system that advantage. But nowadays, 64 bit stuff is outdated, obsolete, and laughable. Nintendo would never use that name for a sequel, even if it actually was a sequel.

Most would argue Sunshine and/or Galaxy are the sequel(s) and successors to 64.

What about Super Mario 64.25 DS?


And Galaxy is the successor to M64, Sunshine is an experiment gone wrong like Zelda II.

Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #59 on: January 28, 2010, 12:14:59 PM »
My Wii has Thrust Processing.
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Offline KDR_11k

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #60 on: January 28, 2010, 01:03:52 PM »
How many bit graphics does the PS3 have? After the 5th generation we stopped hearing about things like "my console has higher bit graphics than yours". We know the N64 had 64-bit graphics, but the systems that came afterwards seemed to stop keeping track.

Depends on how you measure again. Output is pretty much 24 bit across the board though many screens are too shitty to even display that (the Wii may actually be using 16 bit output but I can't tell because the TV it's connected to has only reduced color depth despite the 16.7M color claim on the box). I think for HDR you need extra bits but I'm not sure how many they actually use, I think it's something like 10 bits per channel (for a total of 30). Note that color depth measurement means the NES was 2 bit* like the Game Boy (C64 was 1 bit), the SNES 8 bit, the Mega Drive 6 bit and I think the PS1 and N64 were 8 bit too. PS2, XBox and Gamecube were 16 to 24, depending on the game (most used 16, can be seen most prominently in P.N.03 since that uses lots of greyscale colors that come out slightly hued in the banding).
*= The NES and other low bittage platforms used multiple palettes for different sprites and tiles, later platforms had a single palette for the whole screen.

Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii Sets Sales Record in Japan
« Reply #61 on: January 28, 2010, 02:07:51 PM »
I'll assure you Wii is maxed on 16-bit output.  P.N.03's and Wind Waker's color banding and dithering issues haven't shown up in recent Nintendo games like Resort and Mario Galaxy, since Nintendo's been using a more artistic, dotty halftone approach to displaying tones and gradation.  Shattered Memories is a recent example where the banding is present in select areas, due to lighting situations already pushing palette to its limit (the tones generally present without problems, the flashlight glow looks fine, and the grain noise hides some inconsistencies).
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