Author Topic: Megaman 10 for WiiWare  (Read 21143 times)

0 Members and 1 Guest are viewing this topic.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #50 on: December 14, 2009, 10:59:19 AM »
I actually found the wily stages in mm9 to be fairly easy, even if i have trouble with wily himself.

Maxi, id revisit 8 if I were you if only cuz of the sweet ending. I used to think the game was hard (but only due to the sega saturns controller) but on the anniversary collection and with a gc controller, its actually very easy.. VERY easy come to think of it, since you could fire your m. Buster while equipped with a boss' weapon.

I have the weirdest time with MM8, because while the game feels incredibly easy for some reason I have only managed to defeat one boss in the PS2 Anniversary Collection (the Napalm boss).  For the life of me, I can't get past the stupid snow level with the ludicrously twitch snowboarding section.  Can't remember what kept getting in the way on the Clown and Flying stages...
There was a Signature here. It's gone now.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #51 on: December 14, 2009, 11:37:49 AM »
The clown stage wasn't hard, maybe you had trouble in the area after the midboss? There's some stuff in there that it looks like you can get w/o a weapon but you need to revisit the stage with clown mans 'thunder claw'.. I know I died a few times in that area trying to get bolts. Clown man himself is eeeeeasy, probably the easiest boss of the 1st four.

The snowboarding stage isn't bad after afew tries and memorization. I think you have to jump on thethird spoken "jump" or else you'l jump early and die lol. Frost man isn't terribly hard either, especially with grenadmans weopon (which I know you have).

Flying stage? You mean tengumans stage? I had trouble platforming in that area due to thegust of wind pushing or pulling you around, but the flying parts are easy especially if you shoot those purple things that release the robot assistants. The boss is sorta tough, but if you go in with frostmans weaopon, you'll be able to take him down. The hardest boss I remember is searchman cuz he launches aton of missles at you, and... that's it. The rest are fairly easy with just the m. Buster, and they're all TOO easy using their weakness' against them.

The problem with mm8 was that when you hit bosses with their weakness, they went thru some retarded animation (like when astroman's balls droppped.....) where they couldn't harm you, and you could just wait for the second the animation stops and hit them again, succesfully freezing them in place. At least in the NES games they'd take the damage but if they were chargineat you, theywouldnt be interupted. You could still die even if you went in with the right weaopon.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #52 on: December 14, 2009, 05:00:08 PM »
If you're having a hard time with Mega Man 9 check out S-U-P-E-R's guide to owning the hell out of Megaman 9.  Lots of good info in there.

I got all the way to the 3rd Wily stage before I just ran out of power-ups against the boss and died.  I exited out to the Stage Select to restock, and when I reselected Wily's stage it took me all the way back to the beginning of the Castle.

It's been that way since Mega Man II.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #53 on: December 14, 2009, 05:35:11 PM »
I got all the way to the 3rd Wily stage before I just ran out of power-ups against the boss and died.  I exited out to the Stage Select to restock, and when I reselected Wily's stage it took me all the way back to the beginning of the Castle.

It's been that way since Mega Man II.
I think he was just saying that he doesn't appreciate that kind of "archaic for the sake of being archaic" design choice.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #54 on: December 14, 2009, 06:33:39 PM »
I got all the way to the 3rd Wily stage before I just ran out of power-ups against the boss and died.  I exited out to the Stage Select to restock, and when I reselected Wily's stage it took me all the way back to the beginning of the Castle.

It's been that way since Mega Man II.
I think he was just saying that he doesn't appreciate that kind of "archaic for the sake of being archaic" design choice.

Yep, especially when the X series lets you leave the final Castle temporarily to resupply.  What's the point of the store even being there if you can't access it when you most need it?

That really kind of hits to the core of what I don't like about Mega Man 9: it doesn't feel nostalgic or classic, just old.  Instead of using everything Capcom learned making the countless spinoffs and sequels to Mega Man to create the ultimate classic Mega Man title, they instead stripped the franchise of any progress it ever had and labeled it "retro."  Sorry, but that's cowardly.  If you had a problem with how players used the charge shot, then tweak the charge shot to make it work in your design instead of just stripping it out.  Instead of using cunning game design to create a proper challenge for the player, the game relies on cheap stunts and instant kill traps that are only funny because they are unbelievably cheap and represent an era of design we don't do anymore for good reason because it was never fun.
« Last Edit: December 14, 2009, 06:42:27 PM by broodwars »
There was a Signature here. It's gone now.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #55 on: December 15, 2009, 07:49:56 AM »
the game relies on cheap stunts and instant kill traps that are only funny because they are unbelievably cheap and represent an era of design we don't do anymore for good reason because it was never fun.

Yep, the IWBTG of Mega Man.

Offline Killer_Man_Jaro

  • NWR Staff
  • Score: 22
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #56 on: January 14, 2010, 01:25:05 PM »
There's been a recent development. Dun dun DUN! Capcom has unveiled the eight Robot Masters for Mega Man 10 in the CoroCoro magazine. Guess what? If you were expecting a rejuvenation in the quality of the names, that was a bit foolish. And those names are...

Blade Man
Chill Man
Commando Man
Nitro Man
Pump Man
Sheep Man
Solar Man
Strike Man

Scans here:
http://megaman.wikia.com/wiki/File:Mm10scan1.jpg
http://megaman.wikia.com/wiki/File:Mm10scan2.jpg

They've been worse, that's for sure. The character artwork, which is all up on the Mega Man Wiki at this point, is quite amusing, especially the one for Blade Man.

Tom Malina
UK Correspondent
-----------------------------
"You'll have to speak up, I'm wearing a towel."

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #57 on: January 14, 2010, 01:37:20 PM »
^Better hope he doesn't try to grab you with his hands and then headbutt you.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Megaman 10 for Wiiware
« Reply #58 on: January 14, 2010, 01:41:57 PM »
the game relies on cheap stunts and instant kill traps that are only funny because they are unbelievably cheap and represent an era of design we don't do anymore for good reason because it was never fun.

Yep, the IWBTG of Mega Man.

I've got no excitement for MM10 after the way they handled MM9.  The gameplay gave off the attitude that "everything you do that isn't copied from someone's speed attack video, is wrong."  The game didn't seem to bother accommodating flexibility in your approach, it's either you struggle with its cheap tricks, or you use your own cheap [premeditated] trick to make a cheap escape; there's hardly a middle ground.  It's the most sour first-playthru I've encountered from this franchise.

I should finish Network Transmission.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #59 on: January 14, 2010, 05:55:03 PM »
I'm considering downloading just the soundtrack instead of the whole game, that's always the best part anyway.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #60 on: January 14, 2010, 07:25:33 PM »
I'm considering downloading just the soundtrack instead of the whole game, that's always the best part anyway.

I got you covered on that one..

^Better hope he doesn't try to grab you with his hands and then headbutt you.

Maybe Wily finally created a Robot Master using whatever sort of alloy is used for those insta-death spikes!
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #61 on: January 14, 2010, 08:44:47 PM »
Maybe Wily finally created a Robot Master using whatever sort of alloy is used for those insta-death spikes!
With as cheap as Mega Man 9 is, it wouldn't surprise me if they created a robot master with an instant-kill attack. As far as I know, that's something not in a Mega Man game yet.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #62 on: January 14, 2010, 08:51:16 PM »
Maybe Wily finally created a Robot Master using whatever sort of alloy is used for those insta-death spikes!
With as cheap as Mega Man 9 is, it wouldn't surprise me if they created a robot master with an instant-kill attack. As far as I know, that's something not in a Mega Man game yet.

Technically you have some boss rooms that have Instant Kill spikes in rooms where it's easy to jump very high, so that's close enough for me.
There was a Signature here. It's gone now.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #63 on: January 14, 2010, 10:00:35 PM »
True, and I always hated those levels. Though i loved what Bob & George did to bubbleman..
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #64 on: January 14, 2010, 10:03:15 PM »
Has there been any recent gameplay videos?
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #65 on: January 14, 2010, 10:11:07 PM »
Not that i'm aware of, but like with MM9; i'm not going to spoil anything in terms of level designs.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #66 on: February 12, 2010, 01:00:49 AM »
Why no Updates?





Screen Shots: click for larger images


WiiWare (1000 points) – March 1st
PSN ($9.99) – March 11th
XBLA (800 MS Points) – March 31st

Mega Man Special Weapons Revealed

^example

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #67 on: February 12, 2010, 01:40:45 AM »
Looks virtually indistinguishable from the six NES games. Depending on who you are, that's either a good thing or a very bad thing.

I still wish they weren't sticking with the limitations of the NES hardware, as then I would have been treated to something like this:

http://www.youtube.com/watch?v=k5-03z_-u-c

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #68 on: February 13, 2010, 01:45:04 AM »
I love that "realistic" protoman lol. So much for Bass being revealed in that shot.

I still wish they'd give 3d Megaman another shot, thats NOT a Legends game. I think it would be great on Wii with the pointer controls. IR controls would allow for the faster paced gameplay not found in Legends.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #69 on: February 13, 2010, 03:01:54 AM »
A 3D Mega Man with the same structure as the NES games could work, with eight selectable stages with bosses and all of that. Kind of like a cross between a third-person shooter and a platformer I guess it would be. I don't know why they haven't tried that yet. I actually think it would be interesting if they gave it 8-bit, "NES-style" textures, to make it look like an NES game in 3D. It might make for an interesting visual quirk.

I did like Mega Man Legends though, it was similar to how I imagined a Metroid game would have worked on the Nintendo 64. Of course, that means it isn't really what I want from a Mega Man game.

Offline that Baby guy

  • He's a real Ei-Ei-Poo!
  • Score: 379
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #70 on: February 13, 2010, 04:59:41 AM »
Mega Man X7 did not work very well.  They'd have to re-invigorate the idea if they tried it.  I'd say it was close enough to the idea to mention.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #71 on: February 13, 2010, 06:17:41 PM »
Mega Man X7 was a 3D game?

Offline that Baby guy

  • He's a real Ei-Ei-Poo!
  • Score: 379
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #72 on: February 14, 2010, 05:40:15 AM »
Yeah. It was.  People try to forget it.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #73 on: February 20, 2010, 03:04:28 PM »
Totally random question: if Mega Man is named Rock Man in Japan, is his weapon called the Rock Buster?

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: Megaman 10 for Wiiware
« Reply #74 on: February 20, 2010, 03:19:54 PM »
It's Rockman, not Rock Man (and Mega Man, not Megaman). Yes, it's called Rock Buster in Japan.
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20