Author Topic: Megaman 10 for WiiWare  (Read 21173 times)

0 Members and 1 Guest are viewing this topic.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #25 on: December 12, 2009, 04:15:00 PM »
And if you want something more evolved then you'll have to go for the Mega Man X series.

Speaking of, if they had stuck with the Roman numerals then this game would be titled Mega Man X...

Shuddup, its not that kind of X
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: Megaman 10 for Wiiware
« Reply #26 on: December 12, 2009, 04:40:17 PM »
"Stuck" with Roman numerals? The console series NEVER used Roman numerals, it was the Game Boy series that used Roman numerals (i.e. the second console game was Mega Man 2, the second handheld game was Mega Man II). It would be odd for them to start using Roman numerals after 9 games of not using them.
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #27 on: December 12, 2009, 07:48:04 PM »
"Stuck" with Roman numerals? The console series NEVER used Roman numerals, it was the Game Boy series that used Roman numerals
It may not have been on the labels, but the title screens used Roman numerals.

Example:

http://ui06.gamefaqs.com/517/gfs_29031_1_1.jpg

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: Megaman 10 for Wiiware
« Reply #28 on: December 12, 2009, 07:58:14 PM »
But those aren't the names of the game. The actual name of the games have never used Roman numerals. It's like with movies, what appears on-screen is not always the correct name of the movie. So none of the console versions have used Roman numerals in their name.
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #29 on: December 12, 2009, 08:01:03 PM »
They've all used it on the title screen though, and it seems weird to me that 9 didn't. I guess they overlooked that little detail...

Long before 9 was even announced I had always imagined that a Mega Man 9 would somehow connect the stories of the original series and the "X" series, thereby making Mega Man X be Mega Man 10. I guess that's out the window now...
« Last Edit: December 12, 2009, 08:04:33 PM by Mop_it_up »

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #30 on: December 12, 2009, 08:48:56 PM »
Well lots of people thought that. But the Classic and X series aren't connected. It is just that people at the time of the X series beginings thought of how the classic series would connect with the X series. This isn't a bad thing but you would think that Capcom would make the first 9 games before starting the X series if they were intended to be connected.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #31 on: December 12, 2009, 08:58:04 PM »
Yeah I know, it isn't important. It's a Mega Man game after all so the story isn't even necessary, I guess it is just there to give you a reason to be doing what you're doing. I just thought it would have been neat if they created a little connection like that.

Things don't have to be created in order. Star Wars started with episode 4...

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #32 on: December 12, 2009, 09:06:21 PM »
I don't want to go off on a tangent on Star Wars but I will just say this. The likely reason that Episode 4 was first was because technology wasn't up to the standards that was needed for the prequel trilogy.

Anyway I tried playing as Protoman yesterday in MM9 and I have to get used to him again. Couldn't get through the first part of Wily's castle.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: Megaman 10 for Wiiware
« Reply #33 on: December 12, 2009, 10:12:13 PM »
They've all used it on the title screen though, and it seems weird to me that 9 didn't. I guess they overlooked that little detail...

Mega Man 8 didn't use Roman numerals on the title screen either.

The Mega Man and Mega Man X series are connected. The X series is about 30 years in the future of the classic series.
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #34 on: December 12, 2009, 10:36:18 PM »
The Mega Man and Mega Man X series are connected. The X series is about 30 years in the future of the classic series.
Do the games ever explore the connections or even make mentions besides the year? I'm just curious if there's any explanation of how things have gone from point A to point B.

Mega Man 8 didn't use Roman numerals on the title screen either.
All of the NES ones do and those are the games that 9 and 10 are trying to emulate.
« Last Edit: December 12, 2009, 10:42:44 PM by Mop_it_up »

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: Megaman 10 for Wiiware
« Reply #35 on: December 12, 2009, 11:13:55 PM »
I don't know if they ever explored the connections, i'll be honest and say I don't recall ever even playing a Mega Man game. Maybe I did as a kid. I just did some research and found that Mega Man X was created by Dr. Light 30 years after the events of the main series but was still in his diagnostic capsule when Dr. Light died and wasn't activated for another 100 years.

I am aware Mega Man 9 and 10 are meant to evoke memories of NES games, I was just pointing out that Mega Man 9 wasn't the first main game in the series to ditch Roman numerals on the title screen.
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #36 on: December 13, 2009, 02:41:49 AM »
The manual explains that X was made by Dr. Light, all the upgrade capsules include a holographic recording of Dr. Light explaining motivation and purpose behind the upgrade, it's strongly implied that Zero was made by Dr. Wily (including the Dr. W logo appearing in MMX5), etc. For some reason the three sages in MMZX Advent are Thomas (Light), Mikhail (Cossack) and Albert (Wily) (while it's likely that Dr. Weil in the later MMX series is an immortalized form of Wily it makes no sense for Light or Cossack to show up then even if we assume that Wily's cyborg body was made to look younger than he did at the time of conversion). Also kinda funny that out of the three sages only Cossack has white hair when in the original series he was the only one whose hair hadn't greyed yet.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #37 on: December 13, 2009, 02:36:13 PM »
The manual explains that X was made by Dr. Light, all the upgrade capsules include a holographic recording of Dr. Light explaining motivation and purpose behind the upgrade, it's strongly implied that Zero was made by Dr. Wily (including the Dr. W logo appearing in MMX5), etc. For some reason the three sages in MMZX Advent are Thomas (Light), Mikhail (Cossack) and Albert (Wily) (while it's likely that Dr. Weil in the later MMZ series is an immortalized form of Wily it makes no sense for Light or Cossack to show up then even if we assume that Wily's cyborg body was made to look younger than he did at the time of conversion). Also kinda funny that out of the three sages only Cossack has white hair when in the original series he was the only one whose hair hadn't greyed yet.

Made a small correction there... I sitll need to pick up the rest of the MMZ games (i only have MMZ3) and the advent ones, those seem pretty cool!

Also, the only time I know of the ORIGINAL series mentioning anything that happens in the X series (and not the other way around) was in either Mega Man: The Power Battle or Mega Man : The Power Fighters. In it, there's an ending for Bass that shows a dialogue between himself and Dr. Wily where Wily mentions creating a robot far superior to Bass (his then most sophisticated/strongest robot and only one coming close to rivaling Mega). During the dialogue a sillouhette of Zero is shown and I believe Bass referes to him as "girly" because of the long hair. There might also be a similar mention in one of the data CD's you can collect in MM&B but i'm not sure.

However, these games all came out AFTER MMX so it coulda just been capcom trying to tie loose-ends for the fans sake.

They've all used it on the title screen though, and it seems weird to me that 9 didn't. I guess they overlooked that little detail...

Long before 9 was even announced I had always imagined that a Mega Man 9 would somehow connect the stories of the original series and the "X" series, thereby making Mega Man X be Mega Man 10. I guess that's out the window now...

That shoulda went out the windo when MMX2 was released back in '94 :P

/mega man nerd
« Last Edit: December 13, 2009, 02:38:04 PM by EasyCure »
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #38 on: December 13, 2009, 03:12:18 PM »
Hey, if there can be a Final Fantasy X 2...

Offline Toruresu

  • Lusts round Birdos
  • Score: 17
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #39 on: December 13, 2009, 08:12:41 PM »
Jeez, I still cant finish MM9, how am I going to finish 10?! Easy Mode FTW!
Currently Playing:
Currently Reading:

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #40 on: December 13, 2009, 08:14:17 PM »
Where are you having problems Toruresu?
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #41 on: December 13, 2009, 09:03:07 PM »
I'm stuck at my traditional part: Wily himself.

No seriously, for almost every MM game in the classic series I can get all the way up to wily himself, defeat his first form then die only to comeback and try to defeat him with just a megabuster because all the good weapon energy has been depleted. In my 20 years of gaming i've beat every classic MM game at least once, but it always took a few years because after so many game overs i'd give up, and not come back to it for some time.. MM9 is no different and for that I love it.

it sits there, on my wii menu, taunting me.. but i know in another year I'll go back and miraculously pull it off :P
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #42 on: December 13, 2009, 11:45:18 PM »
I'm currently trying to get through Mega Man 9 for the first time right now and am trying to get through Wily's Castle, and it's just ridiculous.  I've beaten all the NES Mega Man games except 1 at some point, and this is quite possibly the hardest Wily Castle I've ever played.  Despite doing enough bolt grinding to max out all my power-ups, I'm just completely stuck at this point in Wily 1 where you have a room of 3 Magma Columns that you have to Concrete shot up to some ladders.  No matter what I do, I die because Capcom timed it so you can't jump up and shoot the 3rd column without dying and you can't just wait for the 3rd column to pass because the concrete shot doesn't last long enough.  I'm just sick of Instant Death traps in Mega Man games, because they're just a cheap way of adding difficulty to the game.
There was a Signature here. It's gone now.

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #43 on: December 14, 2009, 12:16:30 AM »
There is another way. Use Rush Coil as soon as you enter that room and try and reach the left ladder.It is above you. Grab the E tank 2 screens up then land on to the top of the machine that is launching the Lava beams.When the top beam is extended use a Cement shot.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #44 on: December 14, 2009, 12:41:37 AM »
I didn't find Mega Man 9 to be very difficult after you learn the levels. The first game is by far still the hardest for me.

I do hope they have better stage designs in this game though, which rely a bit less on memorization of traps. I know the NES series had some of that, but I feel like 9 has more.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #45 on: December 14, 2009, 12:55:06 AM »
Well, thanks for the advice.  I got all the way to the 3rd Wily stage before I just ran out of power-ups against the boss and died.  I exited out to the Stage Select to restock, and when I reselected Wily's stage it took me all the way back to the beginning of the Castle.  You know what, Capcom?  F you.  I have better things that I can be doing with my time than playing your ****y game, and I won't be playing your inevitably ****y sequel.

*deletes Mega Man 9 from his Wii System Memory*
There was a Signature here. It's gone now.

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #46 on: December 14, 2009, 01:08:34 AM »
That is a shame. There was numerous places where you could grind for energy. I mean all the Wily castles have spots where you could grind and it isn't like quiting out of Wily Castle and starting back at the beginning is a new thing that started with Megaman 9. Beat the game.Don't let it beat you.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #47 on: December 14, 2009, 01:19:18 AM »
That is a shame. There was numerous places where you could grind for energy. I mean all the Wily castles have spots where you could grind and it isn't like quiting out of Wily Castle and starting back at the beginning is a new thing that started with Megaman 9. Beat the game.Don't let it beat you.

The thing is, I've been playing games for 21 years now, ever since I got my NES when I was 5.  I've played through all the NES Mega Man games and beaten most of them.  I'm past the point where I need to play a game that's punitively hard just for the sake of beating it.  I did that for many years, and I don't need to do that now.
There was a Signature here. It's gone now.

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #48 on: December 14, 2009, 01:29:19 AM »
Eh Fair enough.

Hmm the only game from the Classic series that I haven't beaten was 8. I beat 3,4,5 on the NES and beat 1,2,6,7 on the GC Megaman collection. And I beat MM9 with Megaman. Working on beating it with Protoman.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Megaman 10 for Wiiware
« Reply #49 on: December 14, 2009, 10:53:53 AM »
I actually found the wily stages in mm9 to be fairly easy, even if i have trouble with wily himself.

Maxi, id revisit 8 if I were you if only cuz of the sweet ending. I used to think the game was hard (but only due to the sega saturns controller) but on the anniversary collection and with a gc controller, its actually very easy.. VERY easy come to think of it, since you could fire your m. Buster while equipped with a boss' weapon.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.