Author Topic: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread  (Read 37061 times)

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Offline D_Average

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #50 on: October 12, 2009, 09:23:51 PM »
So the review just went up if anyone is interested, but I settled on a 5/5. I went back and forth with giving it a 4.5/5, but in reality, this is one of the best games I've played this generation. I'd definitely suggest grabbing this one up if you have the funds. If not, at least rent the damn thing because it's worth the ten hours of your life it'll take you to beat it.

I'm actually not reading any reviews on this one b/c I want to go in completely fresh.  When I played the first one, I knew nothing of the title, and I was floored.  I'll be sure to check out your review later this week.
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Offline Nick DiMola

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #51 on: October 12, 2009, 09:34:39 PM »
Smart move. I tried to stay as nondescript as possible, because honestly I didn't want to spoil all of the awesome stuff that happens.
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Offline GoldenPhoenix

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #52 on: October 12, 2009, 09:44:31 PM »
The game does look a bit more interesting then the first, so I MAY pick it up but I have so much other stuff to play and no doubt Dragon Age will take up most of my time. But I was intrigued by the reviews I read.
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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #53 on: October 13, 2009, 12:23:35 AM »
I barely read anything about the first game and never played it and haven't read anything about this and I'm buying it based on word of mouth. The problem with that is that all I know about the game is that everybody's giving it perfect scores and calling it the best game ever made so I'm likely to be very disappointed.
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Offline D_Average

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #54 on: October 13, 2009, 07:59:33 PM »
Had to get up to use the restroom, not sure if I'll be able to stop myself from finishing tonight.....
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Offline broodwars

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #55 on: October 13, 2009, 08:03:46 PM »
Had to get up to use the restroom, not sure if I'll be able to stop myself from finishing tonight.....

Same here.  This game is awesome.  I'm amazed at how few treasures I've found so far (I just got caught up with the present), and I have been really looking for them.  The gunplay is so much better this time, and hand-to-hand combat is borderline broken it's so effective.
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Offline NWR_Lindy

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #56 on: October 13, 2009, 09:28:55 PM »
Played about a half-hour of this tonight, so I'm not even far into it, but all I can say is...OH. MY. GOODNESS.  The gameplay is pretty similar to the first one so far (i.e. awesome), but everything seems taken up a notch.  The cutscenes are still just as good...incredibly acted (yes, I say "acted", because the voice actors actually act, and the characters react with emotion) and absolutely riveting.

And the graphics are breathtaking.  You'll find yourself sitting back and just admiring the scenery A LOT.
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Offline D_Average

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #57 on: October 13, 2009, 09:37:06 PM »
Doh!  Wife made me stop.  So amazing.  The integration between cinema and gameplay is almost seemless.  I love how it takes awhile to get to the gunplay, I was chomping at the bit this time by the time they really cut you loose.  Great flow.
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Offline broodwars

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #58 on: October 14, 2009, 03:37:00 AM »
And that's one full playthrough for me on Normal.  Well, that was quite fun and it's obvious I'm going to be playing this game for a while still.  It looks like I got just shy of half of all the treasures, something I still find a little bizarre but they are hidden very well.  It looks like Naughty Dog fixed most of my complaints: there are only a handful of those obnoxious "goon arenas" this time, the goons are easier to kill, there are more puzzles (including one massive environmental puzzle that would make a certain Persian Prince faint), the game's intensity is pretty massive the whole game, and the game normally keeps you constantly moving to keep things exciting.  My only big problem with the game is that...once again...the game dips into the supernatural near the end, and while it's not as lame as it was in Uncharted 1 it still feels sillly.  The enemies also get pretty damn annoying near the end, with frequent sections where if you don't take out one hard-to-reach enemy first you will die quickly.  Thankfully, if you're good at stealth you can really minimize the monster closets.

Definitely a massive improvement on the original game, and I really want to see Uncharted 3 now.
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Offline GoldenPhoenix

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #59 on: October 14, 2009, 03:40:52 AM »
Quote
there are only a handful of those obnoxious "goon arenas"

That makes it much more believable that I'll get it, I really despised the Gears of War style goon areas.
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Offline mac<censored>

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #60 on: October 14, 2009, 06:52:00 AM »
It looks like Naughty Dog fixed most of my complaints: there are only a handful of those obnoxious "goon arenas" this time, the goons are easier to kill,
...
My only big problem with the game is that...once again...the game dips into the supernatural near the end, and while it's not as lame as it was in Uncharted 1 it still feels sillly.

Hmm, I liked the goon arenas in uncharted 1, and didn't think the enemies were hard at all -- even on "crushing" level!  [The stupid jetski sequences were pretty damn annoying on crushing tho...]

I also liked the supernatural thing, and felt it was very very well integrated into the UC1 story -- it slooowly ramped up  through hints and glimpses, which made it more creepy.

I'm kinda bummed if UC2 is just a pedestrian "killl some bad guys" game without at least a little other-worldliness and unexpected creepiness to spice it up...

Offline broodwars

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #61 on: October 15, 2009, 10:35:34 AM »
I've put in some good time with the game and gotten all the treasures, all the weapon-related trophies (including Survivor), and unlocked most of the stuff in the single-player store.  I still need to beat the game on Hard and Crushing, as well as completing one competitive and one cooperative multiplayer game.  I'm curious whether they'll count losing a cooperative game as "completing" it, considering you can "complete" a competitive multiplayer game and still lose.  In any case, this is looking like my first easy Platinum since Prince of Persia, assuming that Hard and Crushing are fairly manageable.
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Offline D_Average

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #62 on: October 15, 2009, 11:43:45 AM »
Man. I really think this is the most visually impressive game I've seen this gen. You can tell this team really knows how to utilize the cube. The textures on that giant puzzle statue with the spot lights just blew me away. And the water and trees in the jungle looked so lucious. I almost gave the screen a Chobot lick. 
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Offline kraken613

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #63 on: October 16, 2009, 02:18:25 PM »
This is one of the best games of this generation of consoles, maybe even #1....
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Offline Invincible Donkey Kong

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #64 on: October 17, 2009, 07:27:53 PM »
Thanks for the topic title, I needed some laughs.
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Offline broodwars

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #65 on: October 17, 2009, 08:00:36 PM »
Just finished the single-player campaign once and for all on Crushing Difficulty and earned my 7th Platinum in the process.  Damn that final boss is a monster, as I must have died 2-3 dozen times before I finally hit him with a lucky shot and finished him off.  *sighs with relief*  Well, I guess that just leaves multiplayer now.
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Offline NWR_Lindy

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #66 on: October 18, 2009, 09:41:43 AM »
Thanks for the topic title, I needed some laughs.

It was meant in jest, so I'm glad it served its purpose.
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Offline D_Average

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #67 on: October 18, 2009, 04:07:03 PM »
Damn.  Looks like I shouldn't be enjoying the game so much.  Apparently the story is terrible this time around, weird:

http://www.crispygamer.com/gamereviews/2009-10-13/uncharted-2-among-thieves-ps3.aspx
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Offline broodwars

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #68 on: October 18, 2009, 06:12:36 PM »
Damn.  Looks like I shouldn't be enjoying the game so much.  Apparently the story is terrible this time around, weird:

http://www.crispygamer.com/gamereviews/2009-10-13/uncharted-2-among-thieves-ps3.aspx

Wow, someone's actually nuts enough to think the first Uncharted was a better game.  I do have problems with the second game's story, but it's still better than the first's by a large margin.  And for how "automatic" the platforming is supposed to be, I had a fair bit of trouble with it throughout the second half of the game (especially in Chapter 18).

Incidentally, Lindy, the topic title may have been in jest, but as an experience it may be a fair contender as far as "summer popcorn movie" experiences go.

And btw, I'm now replaying the original Uncharted, now that I've finally finished installing all the updates I need to replay it.  -_-'
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Offline mac<censored>

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #69 on: October 20, 2009, 12:09:40 AM »
Wow, someone's actually nuts enough to think the first Uncharted was a better game.  I do have problems with the second game's story, but it's still better than the first's by a large margin.

I disagree -- now that I've played through about 90% of Uncharted 2, it's pretty clear that while it's better in some ways, it's basically an incremental improvement over the original Uncharted, and in some ways is clunkier.  It's certainly not "nuts" for someone to prefer the first.

While the multiple locations in U2 are a bit more interesting, and the whole Shangrila thing is generally a cooler idea, the plot doesn't really seem remarkably better.

Graphically, U2 is a slight step up in some cases, mainly in the sheer scope of some of the outdoor scenes (the number of polygons they must be moving when you're jumping across roofs in ruined city... although, there's some obvious slowdown as a result).  Also the snow is pretty nice looking (though it doesn't feel like snow/ice when you move, since you're often just as agile as you are on dry land).

Gameplay seems more or less the same.  I'm rather mystified by some of the comments that claim U2 has improved this or that aspect of gameplay, because for the most part, they seem darn near identical.  [E.g. one comment I've seen is that "U2 more naturally incorporates cover, and doesn't have so much of the random-boxes-laying-around-for-cover feel of U1" -- but that doesn't seem true at all, as U2 is absolutely brimming with pointless-and-obviously-for-cover boxes etc.]  Ah -- one aspect that really is better in U2 is that stealth and meleeing is a lot easier and more fun, and the game gives you lots of opportunities to make use of it.

The locations in U2 are definitely more interesting due the variety and sheer size of some of them, but the locations in U1 were great too.

The characterization is superb in both of them.  I think the extra main characters do add something to U2, and the main U2 villain is a bit better, but the real gem in both cases is the main couple (their relationship seems genuinely sweet and natural).  The "creepy" monsters in U1 were really creepy, and there's nothing to equal them in U2 (though the bulk of the enemy hordes are pretty much the same in both).

The dialog is very similar in tone, but the U2 dialogue often doesn't seem to flow as well, and the "humorous" one-liners tend to fall flat a lot more often in U2 than they did in the original.

I think some of the huge set-pieces in U2 feel rather out of place, because they scream "this is a game", instead of "this is a real place, however huge and incredible".  Like the giant temple/whatever full of humongous moving gears and stuff that is obviously just silly; it feels like something out of Zelda (such locations fit in Zelda of course).  One of the great strengths of the original is that despite the amazing scale and coolness of the locations, they were still plausible in some way, like reality amplified greatly (instead of a pinball-machine amplified greatly).  The majority of locations in U2 are like that too, of course, but somehow the ones that don't fit sort of cheapen the experience.

Some of the "improvements" also seem pretty dubious, like the slow-motion-tracer effect I guess is intended to make shooting easier.  I dunno, but I had no problems with shooting in the original, and the new effect gives an odd impression, like I'm shooting a nerf gun or something...  That kind of thing gives the impression that U2 gameplay was "dumbed down" to a slight degree (which seems silly to me since I had no problem with the original, and I'm a total klutz at playing video games).

Uncharted 2 is still an incredible (and fun!) game of course -- I think my real point is that Uncharted was an incredible game too, and they feel very very similar.
« Last Edit: October 20, 2009, 12:11:11 AM by mac<censored> »

Offline broodwars

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #70 on: October 20, 2009, 12:39:48 AM »
I assume by "slow motion tracer effect" you mean the ripple effect you see when you fire bullets in Zoom Mode?  It's a neat effect, but I've never seen it really effect gameplay by boosting my aiming ability.  In the end, the shots are still going where I fired the reticule.

As for Uncharted 2's gameplay, as I noted in the podcast talkback thread I think it's dramatically improved over its predecessor through 3 distinct changes:

1.  Stealth and melee attacking are actually viable options now.  It was almost pointless to use either in the first game, because you'd only kill maybe one guard before the alarm would sound and the tedious arena shootout would begin.  In Uncharted 2, if you're good you can easily clear entire rooms with stealth and sidestep the shootouts altogether (and towards the end of the game this is actually quite preferable since you sidestep having to take out RPG and Dragon Sniper-carrying snipers).

2.  There are several minor tweaks to the gunplay, such as having a reticule for blind firing so you have some idea where your shots are going to go.  I'm playing through Uncharted 1 again right now, and the only weapon worth blind firing is the shotgun and only if your target is at extreme close range.  You can also aim and throw grenades without leaving cover and when you jump into cover while running you "slide" into it rather than that snap-on rolling move that felt like your usual roll so you were never sure if you'd land in cover.

3.  The enemy AI is dramatically better now.  In Uncharted 1, the goons have this seemingly "hive" mentality, where the moment one of them sees you the entire mob knows exactly where you are at all times regardless of if they can actually see you.  This meant that flanking is pretty much impossible, though quite common for the CPU.  As a result, especially on my current "Crushing" run on Uncharted 1, I'm finding that 90% of the combat is falling back to further and further cover and just trying to bait the AI into exploits.  I'm sorry, but that is not fun.  In Uncharted 2, once you're spotted the enemy AI knows for a little while where you are.  However, if you remain hidden for a period of time they lose that "AI lock-on" status and have to go look for you, and they can also be distracted by your AI teammates.  This allows you to flank them as they can you and take them out any way you please.  This means that unlike Uncharted 1, you're often pushing the offensive.

These are seemingly all minor tweaks, but in my opinion they vastly improve the gameplay experience.

That said, though, I also thought the "clock" ruins were absurd.  They're pretty blatantly Prince of Persia, as throughout the level I often muttered to myself "who in their right minds would build a temple like this?!"  I'm not fond of this game's supernatural element, either, and Shamballa isn't terribly interesting.
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Offline D_Average

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #71 on: October 20, 2009, 01:10:36 AM »
I assume by "slow motion tracer effect" you mean the ripple effect you see when you fire bullets in Zoom Mode?  It's a neat effect, but I've never seen it really effect gameplay by boosting my aiming ability.  In the end, the shots are still going where I fired the reticule.

As for Uncharted 2's gameplay, as I noted in the podcast talkback thread I think it's dramatically improved over its predecessor through 3 distinct changes:

1.  Stealth and melee attacking are actually viable options now.  It was almost pointless to use either in the first game, because you'd only kill maybe one guard before the alarm would sound and the tedious arena shootout would begin.  In Uncharted 2, if you're good you can easily clear entire rooms with stealth and sidestep the shootouts altogether (and towards the end of the game this is actually quite preferable since you sidestep having to take out RPG and Dragon Sniper-carrying snipers).

2.  There are several minor tweaks to the gunplay, such as having a reticule for blind firing so you have some idea where your shots are going to go.  I'm playing through Uncharted 1 again right now, and the only weapon worth blind firing is the shotgun and only if your target is at extreme close range.  You can also aim and throw grenades without leaving cover and when you jump into cover while running you "slide" into it rather than that snap-on rolling move that felt like your usual roll so you were never sure if you'd land in cover.

3.  The enemy AI is dramatically better now.  In Uncharted 1, the goons have this seemingly "hive" mentality, where the moment one of them sees you the entire mob knows exactly where you are at all times regardless of if they can actually see you.  This meant that flanking is pretty much impossible, though quite common for the CPU.  As a result, especially on my current "Crushing" run on Uncharted 1, I'm finding that 90% of the combat is falling back to further and further cover and just trying to bait the AI into exploits.  I'm sorry, but that is not fun.  In Uncharted 2, once you're spotted the enemy AI knows for a little while where you are.  However, if you remain hidden for a period of time they lose that "AI lock-on" status and have to go look for you, and they can also be distracted by your AI teammates.  This allows you to flank them as they can you and take them out any way you please.  This means that unlike Uncharted 1, you're often pushing the offensive.

These are seemingly all minor tweaks, but in my opinion they vastly improve the gameplay experience.

And would definitely agree with those three and also add the lack of bullet sponges as a huge improvement.  Man, I'm loving this game.  Just finished the sequence of jumping from car to car after finally hitting the tank w/ an RPG.  Only 4 chapters left, I'd say its definitely a good length as some games (GTA4) just go on too long.  I also finished Infamous recently, and I'm having three times as much fun w/ this game.  There were just too many missions in Infamous that felt identical, though it was still a great game.
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Offline GoldenPhoenix

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #72 on: October 21, 2009, 03:33:46 PM »
Uncharted 2 has supernatural elements.
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Offline D_Average

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #73 on: October 21, 2009, 10:20:04 PM »
Uncharted 2 has supernatural elements.

True.  Zeus and Tom Cruise must have been the game testers.
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Offline mac<censored>

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Re: Uncharted 2: Among Thieves Official Best Single-Player Game Ever Thread
« Reply #74 on: October 22, 2009, 10:29:33 AM »
the lack of bullet sponges as a huge improvement.  Man, I'm loving this game. 

What do you by "bullet sponges"?

If you mean enemies that can take lots of hits before dying, I never noticed any particular problem with that U1 (on "crushing" level, of course, the real problem was that you could only take a few hits before dying).

U2 does have the shield guys, and worse, those guys wearing body armor (where with most weapons, the only way to even scratch them is to first shoot off their helmet with one headshot, and then kill them with a second headshot).  I find the armored guys really annoying, because if they close in on your position they're very hard to take out before they kill you.