Abilities/Roles:
Grandfather's Legacy/Chosen One
This character's votes count for double if he or she targets and evil player. He or she is a courageous player. It counts as two votes, and the second vote is as if this character used his ability on the player that was voted against. Automatic Day Action.
Helpless Tagalong
Votes against this character count double, but if this player receives votes, he or she gets to snoop into my business, naming a player and learning who that player targeted during the same day/night that Helpless Tagalong received a vote. Despite being helpless, this player is courageous. Any vote protection will nullify one vote, but since Helpless Tagalong receives two votes, the protection won't protect from both. If the player doesn't direct actions, nothing will be learned. If the player directs more than one action, he or she learns all actions directed. Action occurs at night.
The player is actually immune to Role-blocking actions, or anything that would stop his or her ability from working.
Weak Nerd --Night 1---> Inventor-Genius
On Day One, this player does nothing. He/she will receive a list of random junk from me, and may choose to work through the night to fix an item, or use whichever items (Yes, more than one item can be choosen at a time, but he has to fix them, first!)
The items can do one of the following:
Block a vote against the player of his choosing
Play a song
Add a vote to the player of his/her choosing
Send a message to all players
Absorb the votes cast by any character or characters he/she chooses.
This player is courageous
Repairs occur over night. If no repair was performed the prior night, any and all items can be used during the day.
Psychic Friend/Psychic Child Prodigy
This character can call out to people whom she/he has never met. The Psychic can send whatever message he or she likes to me, name a target, and I'll send a "PSYCHIC MESSAGE" from said player to this player. This character comes with a Teddy Bear, to absorb up to two votes, but this happens whether he or she needs the votes absorbed or not. Courageous. This action is due at 10 PM EST, rather than before the day is over!
Attractive, Psychic Royalty/Orphan Royalty
A Pure character, despite "Gottin' it and Flauntin' it," this character can see whenever an ability is used on him or her. He/she learns the ability that targeted him/her, or all of the abilities, if more than one target him/her. Automatic action. This role can't be blocked, if you try, of course, the player will see someone tried to block him or her, and just laugh. :p
Lonely Child -- Day 2--> Child of Pure Intentions
Again, useless on the first day. On the second day, this child gains PSI Love, which can protect any friend he chooses from two votes. Day action.
Child's Companion, Dog
Can sniff out where a player is currently allied, but not his or her actual role. This is a day action. The Dog is pure.
Reformed Gangleader --Night 3--> Influential Cultist
The Gangleader starts out this game reformed! Yes, this time, he or she's good, but if the game lasts long enough, the evil Mani-Mani statue will influence him toward a greater evil, and he or she will become a Cult Leader! A Kelly Green, Hippie-type cult-leader, at that!
As a Reformed Gangleader, he can send his minions to block one role's ability. To do so, he or she can send me a PM to tell me which ROLE will be blocked. The reformed Gangleader wins if all of the evil is defeated. This action occurs at night, and lasts throughout the proceeding day.
To transform, however, there must still be an evil player remaining, but the Cultist is allied on the evil side.
As a Cultist, he is allied with evil, and wins by killing the courageous. He can paint things green, making all players very confused, mixing up targets of a role of his choosing, making the target random. Additionally, he can inherit the ability to make a hit from the Embodiment of evil, should the game come to this rare point. This action occurs at night but lasts throughout the proceeding day.
Proud Child --Night 1--> Puppet of Selfishness
On day one, this character is Good, but it's largely semantic. The only way this character can win on the Good side, is if he or she dies on that very first day. Otherwise, his role progresses to one allied with Selfishness. This play can fire a bolt of lightning, nullifying one vote AND one vote protection of a chosen player the following day. He transforms as long as Greed is still in the game after the first day, and his ability comes into effect immediately. Nullification of a vote protection delays one of the Pyschic Prodigies absorption for the next day, rather than removing it. This player's action occurs at night but affects the proceeding day.
Alien Invader/Embodiment of Evil
Leader of the evil, this character knows all evil roles. He has a few abilities: He can send a message, through the host, to any player in the game, just like the psychic prodigy. He also directs hits on the first three nights, and continues on, should the greed leader die before then. Interestingly enough, he is able to witness who messages are directed to from the psychic prodigy, even before the messages are sent, but he cannot tell the content of the message. These actions occur at night.
Nosy Neighbor --> Evil's Brown Nose --> King Porker
This Role changes, Nosy Neighbor on Day 1, Brown Nose on Day 2&3, King Porker for the rest of the game.
This character is very interesting. On the first day, he is able to peek in and see which characters have evil and greedy tendencies, allied with both. He also learns who the Gangleader is this day. On day 2 and 3, he's allied with Greed, and can restore an evil or greedy player BACK INTO THE GAME, but only one each day. This player will be known to everyone, and still has his or her abilities, but can be voted out, like any other player in the game. On Day 4, this character becomes the official leader of the Greed faction, and can call the nightly hits. These are Day abilities, except for the hit, and can be performed immediately in the game, unless he or she has been blocked!
--A note: Certain abilities will have prerequisites or transform over time. This isn't entirely a new concept, but make sure you understand it. In some cases, the requirement might just be to survive to a certain day, in others, you might have to do something a bit more specific. Feel free to ask any questions you might have.