I disagree. The first two Playstations dominated because Sony made them the ideal first-choice console for all demographics. Casual or hardcore. Kids or adults. Male or female. It was also the best choice for most genres as well, thus attracting genre fans. The Playstation brand covered all bases and that is why it was such a dominating success. Even if you looked at the things Nintendo, Sega or Microsoft did better, Sony still did them well. If you owned a PS1 or 2 it was easy to find something you would like. If we go before that the NES and SNES also succeeded in the same way. These consoles offered something for everyone. The PS3 lost this because it was priced too high to be the console for everyone.
You just restated a lot of my points. The Playstation 1 and 2 dominated because they appealed to everyone, but over half of their audience was made up of casual family gamers. Because Sony was so obsessed with Microsoft they focused way to much on the 18-34 male audience and completely forgot that a huge chunk of their userbase was made up of families. Because of this, a lot of the families that might have owned a PS2 last gen, have a Wii this gen.
Last gen, all family oriented multiplatform titles sold the best on the PS2, this gen they sell the best on the Wii. The overwhelming majority of Nintendo games are aimed at families, this gen all of their games have sold more then their Gamecube counterparts. If you put 2 and 2 together it pretty obvious that Nintendo has been gaining a good chunk of Sony's former fanbase.
Apparently I don't exist. But since I already own a PS3 I'll admitthat Sony can't win me over with any motion control stuff since theyalready won me over. I think the Wii's casual focus does drive asection of the gaming market away. Unlike the PS2, the Wii fails as aconsole for everyone. I've long said that Nintendo's problem is thatthey assume making something for everyone involves making every gamefor everyone and that's why they often stick to family-friendly games. Sony's strategy to offer something for everyone was to make games thatappeal to different demographics so that everyone can find a game thatis catered to their tastes. It's the different between making fivegames that five different people COULD like and creating one game eachfor those five people. Sony will make both God of War and Buzz! whichare almost polar opposite of each other.
But are there a lot of core gamers that own a Wii, are disappointedwith it, and have not already bought the Xbox 360 or PS3? I kind ofdoubt it. The disillusioned Wii owners exist but I think they alreadychanged sides. What Sony can hope for is that existing Wii owners growdisinterested in it and that Sony can win them over. If they couldcome up with vastly superior motion control usage that can be easilydemostrated to the general public then they might be able to do it. They might be able to create disillusioned Wii owners by showing offsomething vastly better. But I doubt they're capable of that.
Like I already said, people who bought a Wii knew exactly what they were getting with the system. Eveyone who bought it knew the games from Nintendo would be their usual series along with the new Wii games. The core gamers that bought it, got it for games like Mario Galaxy and Smash Bros. These are also the same people that are making New Super Mario Bros Wii the huge success it is as well. This is also the same group that will make Mario Galaxy 2 a huge success next year too.
This is why I say the disillusioned Wii owners
you guys talk about don't really exist. According to some of you, the people who are buying Mario Galaxy and Smash Bros are the same gamers who want violent M rated titles like Gears of War and Assassins Creed to appear on the Wii and will leave Nintendo if these types of games don't appear. This is why I say this disillusioned audience doesn't exist because anyone that want's violent M rated titles knew from day 1 that the Wii would not be the system for them. Not to mention this is the same audience that viewed the Gamecube, N64 and SNES (Sega does what Nintendon't anyone?) as kids systems and as a result hasn't supported Nintendo for way over the last decade.
To say that these people are Nintendo core audience is complete BS since the sales data for the NES, SNES, N64, Gamecube and Wii have shown that Nintendo's true audience since the beggining is the complete opposite.