Castlevania: Lords of Shadow - 9 "What is a Man"s / 10 "But a Miserable Pile of Secrets"s - Long story short, this game is awesome and a much-needed new direction for the series after Konami beat the Metroidvania formula to death with Symphony of the Night clones. The music is outstanding, the art direction is gorgeous, the combat is satisfying, the puzzles are generally well-done if a bit bizarre at times, the game is generally well-paced and lengthy, and the story is fairly well-told even if it isn't particularly creative. The developers even managed to sneak a fair bit of exploration and traversal into the game, encouraging you to replay previous stages with new abilities as you search for upgrades you couldn't get your first time through. There are also a great deal of little details to the presentation that give the game a certain polish that are too numerous to name. Probably my only issues with the game are the steep learning curve only on; a certain amount of bugginess; some frustrating sections late in the game (frickin' Chupacabras!); and a fair amount of hamminess from Patrick Stewart. I also found it perplexing how Patrick Stewart's observations about Gabriel Belmont's supposedly "increasingly-bloodthirsty" demeanor directly conflict with how we see Gabriel act in-game. I guess Writer A didn't keep Character Animator B and Voice Actor C in the loop as to what they wanted to do.
My biggest problem with this game, though, is the way that the gaming community and reviewers have reacted to it. Reading reviews and opinions, I keep seeing the game reviewed for what it's NOT rather than for what it IS. Yes, this isn't a Metroidvania, and thank God for that because it was getting incredibly stale (especially since Nintendo revived Metroid). That does mean that the exploration elements are de-emphasized, but there's still a fair amount of it, and anyone who has played God of War could tell you that this game is a fair bit more sophisticated and layered. I'm also seeing a lot of complaints about the game "not being original", which is hilarious coming from people and sites who highly regarded such games as God of War 3 and Call of Duty: Modern Warfare 2, games that are practically carbon copies of their predecessors. Yes, Castlevania grabs elements from such games as God of War; Shadow of the Colossus; and Uncharted/Prince of Persia. So long as the experience is still fun, though, does that really matter?
And while we're at it, anyone who complains that this game isn't "Castlevania" either hasn't played beyond the first Lord of Shadow, which is coincidentally Chapter 3 of Twelve, or what they really mean is that game isn't "Metroid". Shortly thereafter, you start entering very gothic and horror-based environments fighting vampires; ghouls; reapers; etc. The game just uses its opening 1/4 or so of Lord of the Rings-esque environments and whatnot to lead up to that, and that was fine by me.
Overall, Lords of Shadow is a much-needed new direction for the franchise (and, mind you, Konami is still welcome to keep the cloning vats at the ready for 2D handheld installments, just as they have for the past decade), and I highly recommend it. "THIS IS NOT GOD OF WAR WITH A WHIP! IT'S MUCH MORE SOPHISTICATED! I KNOW It's NOT '2D'!"
And, yes, a grand total of 2 people will probably get that reference. ;)