Author Topic: Sonic the Hedgehog 4 (WiiWare)  (Read 68307 times)

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Offline NinGurl69 *huggles

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #100 on: February 04, 2010, 10:56:32 PM »
lol sonic
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Offline SixthAngel

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #101 on: February 04, 2010, 11:57:44 PM »
There goes my hope for a last minute change of heart and a nonwiiware release.

The idea that 2d games belong on download only services "where they belong" sickens me.

Offline broodwars

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #102 on: February 05, 2010, 12:57:09 AM »
I have to admit cracking a smile when the Sega logo popped up at the beginning of that video with the Genesis-era "Seeeegaaaaaaaaa!" voice clip.  I know they only did that because they're hyping the Genesis' mascot's new 2D game, but Sega really needs to bring that voice clip back for their current games (the current "Sega." clip sounds too corporate for my tastes).

And I'm no fan of Sonic, but I thought the new game has a nice look.  It looks like the Genesis games, only clean and shiny.
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Offline stevey

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #103 on: February 05, 2010, 01:26:35 AM »
HD check list

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    It's more HD crap alright...
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Offline Caterkiller

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #104 on: February 05, 2010, 01:27:47 AM »
  The look of Sonic's run does have an impact on the feel of the game.

Seriously though, when I played Sonic Advance I just could not get over his crapy running animation, this isn't quite as bad, but if he is supposed to be moving fast, it just looks lame. But I still think Sonic didn't hit his full stride thats all. just going to ignore the speed smoke though.
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Offline Adrock

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #105 on: February 05, 2010, 05:35:17 PM »
This changes nothing. If you whiners got your precious legacy run animation, you'd just bitch about something else.

Every 2D side-scroller Sonic game since the Genesis has been pretty good. They failed to recapture the magic of the Genesis titles, but then again, so has Mario (i.e. NSMB and NSMBW being good games, but not SMB3/SMW good). Point being, the Advance/Rush series been fairly good titles. The problem seems to be Sega's repeated epic fail attempts at moving Sonic to 3D. Since Sonic the Hedgehog 4 is strictly a 2D game, maybe everyone should just relax. There's a better chance of this game being good than not.

Offline ThePerm

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #106 on: February 05, 2010, 06:22:56 PM »
thats not Sonic...this is Sonic

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Offline NinGurl69 *huggles

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #107 on: February 05, 2010, 09:11:38 PM »
That WAS Sonic.
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Offline Caterkiller

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #108 on: February 06, 2010, 09:31:34 PM »
That aint Sonic, THIS is Sonic.
 

 
Sega of America changed the style to be hipper for an American Audience. I like our western Sonic, but not nearly as much as this one.
 
Actualy Perm your Sonic and mine are just about the same, for a moment I thought it was this Sonic!
 

 
Anyway I got an update from Sega responding to the out cry of the running animation. Very pleasing.

http://forums.sega.com/showthread.php?t=312594

Quote
Hello everyone!

Today we have some good news to bring you guys in regard to Sonic's running animation in Sonic the Hedgehog 4 Episode I! Specifically, we wanted to cover a topic that many of you have asked about after seeing the trailer.

Q: Is the running animation in the trailer what Sonic's fastest running animation will look like in Sonic the Hedgehog 4? It looks kind of slow, don't you think?

A: Actually, it is not his fastest speed! There is a faster animation for Sonic's running that was not shown in the trailer, and is more akin to what you might be familiar seeing from Sonic 3 & Knuckles or Sonic CD.

So there you have it! We'll get to show you guys firsthand what that running animation looks like in the future - but until then, rest assured that there's a lot more to the game than what you saw in the trailer: running animations included.

Have a great weekend,
Ruby 

Though I did complain about the running animation, I wasn't that bent out of shape like others only because I figured this was exactly the case. But one still has to wonder why in the heck they decided to show what they showed?

Thanks BlackNMild
 
« Last Edit: February 06, 2010, 09:46:56 PM by Caterkiller »
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Offline BlackNMild2k1

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #109 on: February 06, 2010, 09:35:33 PM »
How do I end a quote so it doesn't bleed into my own words?

[_/quote] remove the _

Offline Peachylala

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #110 on: February 06, 2010, 10:01:50 PM »
That first box art of the Mega Drive has the same style of Yasushii Yamaguchi, who designed Tails for Sonic 2.

Looking at the second box art, and the rest for the American box art, it's quite ugly. Anime-ish Sonic is more pleasing on the eye, and doesn't look as obnoxious.
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Offline King of Twitch

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #111 on: February 06, 2010, 10:05:39 PM »
I don't like the first one, you can't even see his eyebrow
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Offline Mop it up

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #112 on: February 06, 2010, 10:23:09 PM »
The idea that 2d games belong on download only services "where they belong" sickens me.
I know how you feel. Some people said that New Super Mario Brothers Wii should have been on WiiWare, which is kind of depressing. I hope the huge sales of that game taught them something.

I wonder what lead them to choose WiiWare instead of retail? Do they think it has a greater chance of sales as an episodic download game? Or is it just less of a financial risk?

Offline noname2200

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #113 on: February 06, 2010, 10:42:04 PM »
The idea that 2d games belong on download only services "where they belong" sickens me.
I know how you feel. Some people said that New Super Mario Brothers Wii should have been on WiiWare, which is kind of depressing. I hope the huge sales of that game taught them something.

According to certain circles* all it has taught them is that Nintendo is both greedy and lazy.

*You know who I mean.

Quote

I wonder what lead them to choose WiiWare instead of retail? Dothey think it has a greater chance of sales as an episodic downloadgame? Or is it just less of a financial risk?

Probably the financial risk part. Unleashed underperformed, and Black Knight bombed. I get the impression they're scaling Sonic way back. Which may be a good thing in the long run, even if I doubt Sega will get it right this time either.

Offline broodwars

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #114 on: February 06, 2010, 10:54:19 PM »
Actually, Sega has been complaining for years that they "can't" make a Sonic game with just Sonic running from one end of a level to the next because "players would complain that the game was too short."  By making this an episodic WiiWare release, they can basically make as many of those style of levels as they want because expectations are different for digital download releases.  They can also, for that matter, make the game as long as they want just releasing the WiiWare equivalent of "map packs."
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Offline noname2200

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #115 on: February 06, 2010, 11:05:50 PM »
Actually, Sega has been complaining for years that they "can't" make a Sonic game with just Sonic running from one end of a level to the next because "players would complain that the game was too short."  By making this an episodic WiiWare release, they can basically make as many of those style of levels as they want because expectations are different for digital download releases.  They can also, for that matter, make the game as long as they want just releasing the WiiWare equivalent of "map packs."

I remember them claiming this post-Unleashed. I didn't buy it then and I don't buy it now. Their hypothetical level was essentially a straight shot, and their Sonic was faster than he ever was in the Genesis games. Basically, they're basing this presumption on a flawed understanding of what fans of the Genesis games were looking for. This is what happens when you drink too much of your own Kool-Aid...

Offline Adrock

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #116 on: February 06, 2010, 11:15:41 PM »
Though I did complain about the running animation, I wasn't that bent out of shape like others only because I figured this was exactly the case. But one still has to wonder why in the heck they decided to show what they showed?
Save the best for last? And probably because they didn't expect all the backlash for a running animation.

Offline that Baby guy

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #117 on: February 07, 2010, 05:41:14 AM »
Probably because they focused on the running animation in the trailer, showing how he used to run.  Considering that, I think either SEGA is covering, and planning to change what they have, or they're actually telling the truth, and their marketing team is just terrible.

Next thing you know, we'll be hearing about how the homing attack was actually what they mean by just "jumping and landing on an enemy."  Regardless, it's not bad news to hear it.  Who knows what they'll mis-market next!

Offline Peachylala

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #118 on: February 07, 2010, 11:07:34 AM »
They might show off the actual levels next, and they show that they are the boring KEEP RUNNING FAST designed levels, Sega proves they can never develop a proper Sonic game without the original staff.

Though one quarter of the original staff is considered the person who ruined Sonic post-Saturn days.
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Offline that Baby guy

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #119 on: February 08, 2010, 04:38:44 AM »
Take from the "Intro" section of the Sonic 4 site:  (The spoilers are for the main Genesis Sonic games, so if you've beaten them, don't worry about it.)

Sonic and Tails secure the Master Emerald and return it to Knuckles on Angel Island. With it's power restored, the Angel Island lifts off into the sky as Sonic and Tails fly off into the sunset.

But this humiliating defeat only serves to further Eggman's rage, and he has determined once and for all to rid himself of Sonic. Eggman revisits - and improves - the very best of his creations to defeat our spiked hero.

And so a new Adventure begins...


From the description of Eggman, essentially, it sounds like he's the representation of "SEGA" in Sonic-character form. 
Quote
Eggman revisits - and improves - the very best of his creations to defeat our spiked hero.

Hmmm...

Offline SixthAngel

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #120 on: February 08, 2010, 08:50:02 AM »
Did you really need to spoiler tag a Sonic game?

Thats like a spoiler that Mario rescues Peach.  I'm just kidding.  Your princess is in another castle.

Offline EasyCure

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #121 on: February 08, 2010, 01:43:34 PM »
So what's the big deal? Isn't Sonic 4 old
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Offline BlackNMild2k1

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #122 on: February 08, 2010, 01:55:39 PM »
Oh gawd. It's not possible because the SNES didn't have BLAST PROCESSING and the sound effects were horrible.

Will the REAL Sonic 4 please stand up!

Offline Caterkiller

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #123 on: February 17, 2010, 04:09:22 PM »
http://www.youtube.com/watch?v=J3kajGi2TpY

Leaked footage, check it out quick it wont be around for too long.

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Offline BeautifulShy

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #124 on: February 17, 2010, 04:18:56 PM »
Did that say Episode 2 at the begining? It looked like Roman Numerals that they were using.

Music is decent.The look of the game is a throwback to the Genesis days. I wonder if the spindash will be in the game.
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