Author Topic: Sonic the Hedgehog 4 (WiiWare)  (Read 68284 times)

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Offline Plugabugz

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #25 on: September 12, 2009, 05:30:53 PM »
I'm going to be intrigued by this game only if the Secret Rings team is developing it.

If not, forget it.

That game featured rock music and waggle stiff enough for me to have to shake the wii remote into dust.

Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #26 on: September 12, 2009, 08:08:42 PM »
Secret rings biggest problem was that the stages were too hard sometimes, and getting to the next stage was tough because of the challenges. Enemies were absolutely everywhere, made some of those darn near impossible.

I just want Nintendo to make Sonic, even if they did something like Sonic Sunshine, or Sonic Galaxy it would be more Sonic than anything that has been done since Heroes.

I've been reading fan requests since SA2. I remember fans wanting to see the Chaotix again, Metal Sonic and nothing but running stages! And in Heroes we got just that! And it wasn't that great! It wasnt totaly bad only because I got every emblem in that game and stuck through it. 

Sonic 2006 promised to return to Sonics roots, and went from only Sonic to every character imaginable, and was just downright aweful. I remember reading message boards with people wanting the graphics to be amazing, with a mature story line! How dumb can some fans get? They got just what they wanted.

Then Unleashed! We got our 2D sonic, sort of. And a warewolf, who in the heck wanted that? I still stick by my prediction that heroes was just a way for Sega to borrow from Sunshines different Fludd systems except shodily done. Then Sega copied TP and turned Sonic in to a Wolf! But hey we only got Sonic! It's exactly what many fans wanted.

If this can stay 2d or 2.5D it will be great. To look at, at least. But there can't be boost pads everywhere and that auto dash kill anything move, its just too much! Sonic, Knuckles, Tails only to complete the game please! And for goodness sakes! Get creative and make more than 3 different types of bad guys! I want to see Robot butterflies, lizards, snails, and crabs again!
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Offline BeautifulShy

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #27 on: September 12, 2009, 08:17:24 PM »
Have you tried Black Knight Caterkiller?
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Offline stevey

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #28 on: September 12, 2009, 08:34:10 PM »
Quote from: GS Q&A
GS: What can you tell us about the game?

KB: I can tell you it’s a brand new 2D adventure coming out in 2010, it’s in HD, and to definitely stay tuned.



even if it's on Wii, it's going to end up sucking. Especially if it is still in early Development....
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Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #29 on: September 12, 2009, 08:45:03 PM »
Didn't play Black Knight, I want to but im waiting until the price drop. Just mad no playable Tails. Pluss I got unleashed, enjoyed the Sonic stages, but could not get through 8 minutes at a time Werehog. So I gave the game away.

Shadow the Hedghog was the worst piece of Shnitzel I have ever played!!!!!!!
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Offline Peachylala

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #30 on: September 13, 2009, 12:46:12 AM »
No playable Tails made me =( in Black Knight. Knuckles made up for it.

Blaze, Shadow and Silver just took up un-needed space.
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Offline KDR_11k

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #31 on: September 13, 2009, 02:54:20 AM »
The Werehog was added because it would just have been a 3 hour game otherwise and Sega didn't want to accept that.

Offline Peachylala

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #32 on: September 13, 2009, 11:28:49 AM »
Exactly.

But instead of designing something good, they designed something awful.
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Offline Luigi Dude

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #33 on: September 13, 2009, 03:11:07 PM »
The Werehog was added because it would just have been a 3 hour game otherwise and Sega didn't want to accept that.

This is why I don't see how Sonic Team is going to be able to make a proper 2d Sonic game.  They have a problem making short games so they pad them full of unnecessary crap like Werehog, or Treasure Hunting or even Fishing.  But the 2d Sonic games are all between 2-3 hours to complete though. 

Considering Sonic Teams track record, I wouldn't be surprised if they end up introducing something non-Sonic related into this game as well just to eat up time once again.
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Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #34 on: September 13, 2009, 03:27:04 PM »
I say include another Chao system and call it a day. At least then everyone could accept it, as long as its not mandatory.
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Offline KDR_11k

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #35 on: September 13, 2009, 04:09:15 PM »
The Werehog was added because it would just have been a 3 hour game otherwise and Sega didn't want to accept that.

This is why I don't see how Sonic Team is going to be able to make a proper 2d Sonic game.  They have a problem making short games so they pad them full of unnecessary crap like Werehog, or Treasure Hunting or even Fishing.  But the 2d Sonic games are all between 2-3 hours to complete though. 

Considering Sonic Teams track record, I wouldn't be surprised if they end up introducing something non-Sonic related into this game as well just to eat up time once again.

You know, they could just make use of the modern team sizes and make an EPIC sized 2D Sonic with tile based graphics and all that jazz but like 80 levels or so. You've got a fucking huge budget these days compared to back then so it would be possible.

Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #36 on: September 13, 2009, 05:00:58 PM »
Wether some of you like it or not SA2 Sonic's stages were the first real don't stop just go stages that are trying to be continued in todays games. Only thing is in SA2 it was well done, and I know most of you don't think so, you had a good sense of control running through those stages. If I could just upload some of those videos of how I played that game I think some of you would see what I meant.

It's just now the the 2D games are trying to do that and it just doesn't work as well when its too fast and there are zippers all over the place. There needs to be moments when Sonic needs to jump up and up and up and up to reach something cool, maybe not ultra fast but still platformy fun. There needs to be those times when you see something and then you can just stop if you want to. But the layouts of the stages don't really permit that now a'days.

2.5D I think is the best possible option. For one Sonic can run fast and still have a better view of whats in front of him, because being in complete profile the entire time is tough for a speedy game. It wasn't bad at all for the Genesis games because they weren't nearly as fast as todays games. They had their moments of course like Sonic leaving the screen in Chemicle Plant but they were nothing like the "auto super sonic attacks" that we have now. You know just run through every bad guy at light speed and miss everything what so ever. God do I hate that. 

If its 2D - 2.5D making it appear 3D but its very linear than it just makes then easier to control and easier to navigate.
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Offline redgiemental

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #37 on: September 13, 2009, 05:06:12 PM »
The less speedy genesis version of Sonic was better for gameplay they should go back to that.

Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #38 on: September 13, 2009, 07:40:47 PM »
I just can't drop this topic, i'll be talking to myself in moment but here is another thing I want to point out.

In the Gamespot interview the guy being enterviewed had this to say.

"KB: Personally, the games that first come to mind are the Sonic Legacy titles, (Sonic 1, 2, 3, & Knuckles), Sonic Adventure, Sonic Rush, and Sonic’s speed in Sonic Unleashed. I think each of those games did a great job at propelling the series forward to a new generation, both visually and in terms of gameplay."

The fact that he brought up 1,2,3, and knuckles gives me a but of hope in that maybe they will use those games for some kind of direction.

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Offline that Baby guy

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #39 on: September 13, 2009, 09:46:28 PM »
Well, sure, but he makes the common mistake that the gameplay in Rush and Unleashed hold a candle to the legacy titles.

Offline EasyCure

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #40 on: September 14, 2009, 11:24:42 AM »
It amazes me that people still like Sonic enough to keep a thread like this going. It seems like you all agree that the last few sonic games pretty much sucked, yet you keep holding out hope..

Perhaps I just don't get it because i've never been that big a fan of sonic. To be honest, i've never even played the 3d ones anyway so I can't judge the games, but everyones impressions keep me from every trying so... yeah, wow, two pages of Sonic discussion.
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Offline Peachylala

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #41 on: September 14, 2009, 01:12:52 PM »
No, Black Knight was good (as it's own stand-alone game). The rest sucked. You can thank Yuji Naka for that, or Takashi Iizuka, whatever floats your boat.
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Offline Flames_of_chaos

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #42 on: September 14, 2009, 01:24:56 PM »
No, Black Knight was good (as it's own stand-alone game). The rest sucked. You can thank Yuji Naka for that, or Takashi Iizuka, whatever floats your boat.

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Offline BlackNMild2k1

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #43 on: September 14, 2009, 01:51:00 PM »
It amazes me that people still like Sonic enough to keep a thread like this going. It seems like you all agree that the last few sonic games pretty much sucked, yet you keep holding out hope..

Perhaps I just don't get it because i've never been that big a fan of sonic. To be honest, i've never even played the 3d ones anyway so I can't judge the games, but everyones impressions keep me from every trying so... yeah, wow, two pages of Sonic discussion.


Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #44 on: January 10, 2010, 02:16:18 PM »
Bumpidy bump! (Fixed)

Well it seems this is going to be a downloadable game! Thats right, you wont have to pay 50 bucks for this! Excited or angry? I just hope it's still full blown. Though doesn't seem like it since it's not being released in stores for the full price. Read this from Gonintendo.

"Here's a little bit of news concerning Sonic's return to 2d with Project Needlemouse. SEGA's Constantine Hantzopoulos confirmed to the 1up gang that Project Needlemouse is indeed a downloadable title. The problem is, he didn't say what platforms it would be hitting. He also happened to mention that this is a smaller title, but didn't really clarify what 'smaller' meant in those regards. Finally, Mr. Hantzopoulos does reference PSN/XBLA in regards to downloadable games in general, but doesn't make a connection to Project Needlemouse. Well, now our only hope is WiiWare, and things aren't looking too likely."

Link http://gonintendo.com/viewstory.php?id=109673

For one, at least it was stated that it would have HD graphics or something like that, so i'm sure there wont be any mega man 9 treatments. But I would hope the game is at least as long as Sonic 1, 2, or 3&knuckles together. And if its 2D please of please give us some co-op.

Then again who cares right? Wii might not even be seeing the title.


« Last Edit: January 10, 2010, 02:38:00 PM by Caterkiller »
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Offline KDR_11k

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #45 on: January 10, 2010, 02:31:58 PM »
DLC means a downloadable addon for a game, not a downloadable game by itself.

Offline DAaaMan64

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #46 on: January 10, 2010, 03:44:50 PM »
I loved SA2, and me and my friend can blow the stages really fast.  I feel perfectly in control.

I played black night, and hated it, same with Secret Rings, and Unleashed was mediocre.
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Offline NinGurl69 *huggles

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #47 on: January 10, 2010, 08:37:15 PM »
The best sonik game is Rabbids Go Home.
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Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #48 on: January 11, 2010, 05:24:48 PM »
Update from www.ignwii.com

January 11, 2010 - SEGA has begun teasing the characters it plans to include in its next Sonic title, currently being called Project Needlemouse. Over the course of this week, SEGA will stamp-out some of the characters below who won't be making the cut, with the final cast being revealed this Friday.

SEGA's official blog will be running a contest for fans to get involved.

Details on Project Needlemouse are slim, but we do know it'll be a return to Sonic's 2D greatness. "Speed returns in an all new 2D adventure built from the ground up," the teaser trailer read.

 


Look at those stupid names! Are we already in the second phaze of the cycle? Mr Needle Mouse was Sonic years ago, so maybe they just redisgned him to be completely new. If so he would be the only one to make the cut. My hopes is that they all get stamped out, and only Sonic, Tails and Knuckles are introduced later. Why are they not on that list? This is already starting like crap.
« Last Edit: January 11, 2010, 05:35:34 PM by Caterkiller »
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Offline vudu

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #49 on: January 11, 2010, 05:37:18 PM »
Look at those stupid names! Are we already in the second phaze of the cycle? Mr Needle Mouse was Sonic years ago, so maybe they just redisgned him to be completely new. If so he would be the only one to make the cut. My hopes is that they all get stamped out, and only Sonic, Tails and Knuckles are introduced later. Why are they not on that list? This is already starting like crap.

I think the hope is that by the end of the week everyone gets stamped out and only Sonic remains.
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