Author Topic: Contra Rebirth Comes to WiiWare Next Week  (Read 1951 times)

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Offline Penguin_Of_Thyme

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Contra Rebirth Comes to WiiWare Next Week
« on: September 04, 2009, 02:28:05 PM »
The classic series returns in an all new 2D adventure that includes co-op play and 2 secret characters.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=19913

 Konami announced that the brand new WiiWare installment in their fast-paced action series, Contra Rebirth, will be available for download on the Wii Shop Channel this coming Monday in North America. Developed by M2, makers of Gradius Rebirth, the game will feature 2D sprites, local co-op play, and classic weapons, like the Spreadshot.    


Players will take on roles of samurai Genbei Yagyu and Bill Rizer, fighting their way through swarms of alien scum on a mission to save the planet. The game will offer a diverse set of control options including the GameCube joypad and the Classic Controller. Contra Rebirth will retail for 1000 Wii points.    


Contra Rebirth has been available in Japan since May, and was released today in Europe. Even though European and Australian releases are normally concurrent, Rebirth is not yet available in Australia.    


Check out a new trailer for the game below and read our impressions.    


   


KONAMI UNVEILS NEW GAME TRAILER, SCREENSHOTS   AND DETAILS OF CONTRA REBIRTH FOR WiiWARE    


New Addition to the Popular Arcade Shooter Franchise Will Available on   WiiWare Next Week
   


Konami Digital Entertainment, Inc. today revealed a new game trailer, screenshots and details from the soon to be released Contra Rebirth. This arcade-shooter will be available on WiiWare next week. In Contra Rebirth, Chief Salamander and his Neo-Salamander Force travel back to 1973 AD to invade Earth. They land in Central America and take control of the Shizuoka ruins on the Yucatan Peninsula. There, the aliens plan the destruction of all the "Contra" on Earth. The Galactic President calls on Lance Bean, a member of the elite "Contra" warriors to save the Earth, but his sudden disappearance jeopardizes the safety of the planet. Now, Bill Rizer and the samurai, Genbei Yagyu are the last hope for Earth and must pick up their weapons and defeat the evil Neo-Salamander Army before all is lost. Experience the fast paced action packed 2D side scrolling adventure that pioneered the Run'N Gun Genre.    


Key Features:  

     
  • 2 player local co-op game play
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  • Classic Contra firepower, including the popular Spreadshot
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  • 2 unlockable characters
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  • Retro 2D sprite, action side scrolling game
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  • Story follows the classic Contra theme
  •  
   


Jared Rosenberg
Video Producer, Nintendo World Report

Offline KDR_11k

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Re: Contra Rebirth Comes to WiiWare Next Week
« Reply #1 on: September 05, 2009, 04:17:53 AM »
The unlockable characters are probably Lance Bean and Brownie, the intro says that Lance got captured (which is why you've got Yagyu as the second starting character) and the second level cinematic says Brownie joins the fight too (but doesn't unlock her...).

Offline Rize

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Re: Contra Rebirth Comes to WiiWare Next Week
« Reply #2 on: September 05, 2009, 01:12:09 PM »
The brief sample of the music didn't impress me much.  It sounds almost like a hi-fi version of the crap that came out of the arcade cabinet.  That might sound like a good idea in theory, but in practice it's closer to ear torture.

Offline KDR_11k

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Re: Contra Rebirth Comes to WiiWare Next Week
« Reply #3 on: September 05, 2009, 02:54:36 PM »
If it didn't have the Contra music it wouldn't be Contra. Would you rather have it be a cover-based third person shooter? Maybe shave Bill and Lance so they're bald?

Offline Peachylala

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Re: Contra Rebirth Comes to WiiWare Next Week
« Reply #4 on: September 07, 2009, 12:44:14 PM »
HD gaming didn't ruin Contra (yet) KDR. Konami did that with the 3-D games already, and we all know how does games did. ;D
Peachy got himself a 360 Slim. ...Yahoo?

Offline Tansunn

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Re: Contra Rebirth Comes to WiiWare Next Week
« Reply #5 on: September 07, 2009, 09:20:20 PM »
If it didn't have the Contra music it wouldn't be Contra.

Yeah, but even Contra 3's sample-based soundtrack sounds better than the FM Synth sounds used in the demo.