Author Topic: Mature Wii Games "Calculated Gambles" According to EA  (Read 12494 times)

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Offline NWR_pap64

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Mature Wii Games "Calculated Gambles" According to EA
« on: July 03, 2009, 02:01:41 PM »
The sales of MadWorld and House of the Dead: Overkill still haunt the outlook for mature titles on Wii.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=18980

 Despite showing the utmost confidence in Dead Space: Extraction, EA still sees its release on Wii as a gamble. EA Games President Frank Gibeau talked to Gamasutra about the situation currently affecting the Wii.    


"Well, there has been some M-rated high-quality games released recently on Wii that we've taken note of, and that's why I think Dead Space: Extraction is a gamble. It's a calculated risk," said Gibeau. "Can a high-quality experience like that that appeals to a more mature audience work on the Wii platform?"    


This concern is raised due to MadWorld and House of the Dead: Overkill's controversial sales numbers. Both titles are M-rated, stylized Wii-exclusive games that failed to meet sales expectations during their first month of release despite the warm reception they received from gamers and media.    


Despite this, EA remains optimistic that there is a market for mature titles on Wii, going as far as to research the needs of the consumer to try to prove that Dead Space: Extraction will be worth the gamble.    


"We spent a lot of research, time, and understanding that the customer dynamics of who's actually playing on the Wii, do they own multiple platforms, are there really gamers on the Wii, or is it mainly families and youth?" questioned Gibeau. "But we think we've found a market on the Wii that would be interested in the Dead Space: Extraction experiment. We're going to take a gamble and build that market. You know, until you try, you don't really know if the hypothesis is correct or not."    


This opinion is also shared by Sega, who is planning to continue bringing more mature titles to  Wii and has confirmed that while House of the Dead: Overkill wasn't a huge seller, it still proved to be profitable.

Pedro Hernandez
NWR Staff Writer

Offline broodwars

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Re: Mature Wii Games \
« Reply #1 on: July 03, 2009, 01:12:13 PM »
Wait, didn't HotD: O do well for SEGA over the long run?  I know the first month's sales weren't all that hot, but it had a bit of a slow burn...

In any case, does anyone actually care?  Outside Dead Space, I can't think of an M-rated title from Electronic Arts worth caring about.
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Offline ShyGuy

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Re: Mature Wii Games
« Reply #2 on: July 03, 2009, 01:16:13 PM »
Considering that the age of the average Wii player is much older than that average 360/PS3 player, I wish we could call them what they really are: immature titles with mature content.

Offline KDR_11k

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Re: Mature Wii Games
« Reply #3 on: July 03, 2009, 01:17:50 PM »
"calculated gambles" AKA statistics and probabilities... Business is all about taking risks where the payoff is larger than the probability of failure.

Offline Stele

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Re: Mature Wii Games \
« Reply #4 on: July 03, 2009, 01:24:23 PM »
Yeah this is the reason you see sequels, remakes and spinoffs more often than brand new IPs. 

It's even worse with movies where it almost seems the majority of big releases are a sequel, remake, or book adaptation.  Execs like to take the safer bet on something that has already sold well.

At least gaming isn't there yet.

Offline King of Twitch

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Re: Mature Wii Games
« Reply #5 on: July 03, 2009, 01:26:50 PM »
I can see it could be tricky putting it on the only console to ever pack-in a rubber ducky.
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Offline Ian Sane

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Re: Mature Wii Games
« Reply #6 on: July 03, 2009, 01:37:35 PM »
And here is a third party using a game to gauge interest that is not a full effort and thus is not a fair test.  Is EA taking into account that unless this game gets better reviews than Super Mario Galaxy that I'm not buying it on principle because it plays nothing like the REAL Dead Space and is a cliche on-rails shooter to boot?  This isn't a real effort.  A special edition of Dead Space would be a better effort and a truly full effort would be Dead Space 2.  Even if it turns out to be a decent title it's still just a Wii spin-off cash-in, no different than Soul Calibur Legends.  That fact that it may be good is not important, the goal is to get some sort of product with a familiar name out their on the Wii.

So how can I possibly let EA know what I TRULY want from them?  I don't buy this and they're all "hey I guess Wii owners just want baby non-games".  I buy this and they're all "hey there's a market here for spin-offs of our PS360 games!" and then we get on-rails shooters based on Mirror's Edge.  Give me something REAL, something you would but on the other consoles.  Don't treat the Wii audience as something different that needs its own stuff catered to it.

Offline GoldenPhoenix

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Re: Mature Wii Games \
« Reply #7 on: July 03, 2009, 01:52:29 PM »
Quote
Give me something REAL, something you would but on the other consoles

Kind of like Tiger Woods 10? Or perhaps Boom Blox 1 and 2? EA's support has been quite good for Wii even if there hasn't been a ton of M rated games.
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Offline broodwars

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Re: Mature Wii Games
« Reply #8 on: July 03, 2009, 03:09:57 PM »
An on-rails "shooter" verison of Mirror's Edge (where I suppose it's all one-big Quick Time event where you hit button prompts on-screen to perform platforming and select routes) could only improve the game.  The original game tried to be an FPS AND a first-person platformer, and so succeeded at neither because the FPS action was so monumentally bad and the level design sucked after the first few levels.
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Offline AV

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Re: Mature Wii Games \
« Reply #9 on: July 03, 2009, 08:04:54 PM »
Resident Evil 4: Wii Edition
Resident Evil: Umbrella CHronicles

Both M rated 3rd party Wii games.

I am pretty sure they both are million sellers too......

Offline Caliban

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Re: Mature Wii Games
« Reply #10 on: July 03, 2009, 08:22:30 PM »
An on-rails "shooter" verison of Mirror's Edge (where I suppose it's all one-big Quick Time event where you hit button prompts on-screen to perform platforming and select routes) could only improve the game. The original game tried to be an FPS AND a first-person platformer, and so succeeded at neither because the FPS action was so monumentally bad and the level design sucked after the first few levels.


Offline broodwars

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Re: Mature Wii Games
« Reply #11 on: July 03, 2009, 08:32:19 PM »
An on-rails "shooter" verison of Mirror's Edge (where I suppose it's all one-big Quick Time event where you hit button prompts on-screen to perform platforming and select routes) could only improve the game. The original game tried to be an FPS AND a first-person platformer, and so succeeded at neither because the FPS action was so monumentally bad and the level design sucked after the first few levels.



Fan of Mirror's Edge, or you just didn't want me giving EA ideas?   ;)
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Offline Deguello

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Re: Mature Wii Games
« Reply #12 on: July 03, 2009, 08:39:03 PM »
Quote
Give me something REAL, something you would but on the other consoles

Kind of like Tiger Woods 10? Or perhaps Boom Blox 1 and 2? EA's support has been quite good for Wii even if there hasn't been a ton of M rated games.

Actually GP, I'm totally with Ian on this.  In fact... I think Malstrom agrees too.

http://seanmalstrom.wordpress.com/2009/06/30/translating-ea-games-label-president-frank-gibeau/
Quote
Spin-offs didn’t sell on the Gamecube. Gamecube players don’t want an inferior version of an IP. Core gamers and Expanded Audience gamers on the Wii share one thing in common: they are tired of being treated like second class gamers. Putting a spin-off of a main series onto the Wii is basically telling them that they are second class gamers. Even if it is good, they won’t buy it, because they feel inferior playing it knowing that the real version is on another platform.

If you want to succeed on the Wii, stop treating Wii customers as if they are second bananas. Spin-offs of a main series won’t work. Ask any Wii owner or the entire Gamecube software sales history.

It is pretty sad that they see this Market saturating Rail shooter spinoff as a solid effort.  And yes, it still could be good game.  even a great game... but it's still a spinoff.  EA probably won't even advertise it as much as their PS360 titles because they seem embarrassed to even be having to make Wii games and feel obligated to do so only because they are losing billions.

The embargo must stop.
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Offline Caliban

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Re: Mature Wii Games
« Reply #13 on: July 03, 2009, 09:05:59 PM »
Fan of Mirror's Edge, or you just didn't want me giving EA ideas?   ;)

Both.

Offline broodwars

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Re: Mature Wii Games
« Reply #14 on: July 03, 2009, 09:17:16 PM »
Fan of Mirror's Edge, or you just didn't want me giving EA ideas?   ;)

Both.

C'mon, man, I liked what that game wanted to do in the first 2 levels: put an emphasis on running and traversing obstacles at high speeds.  Then it asks me to go completely counter to that and run into a stream of gunfire shooting enemies with really bad FPS mechanics instead of focusing on the part that works: the running.  If they hadn't done that, the game would have actually been good.
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Offline Dirk Temporo

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Re: Mature Wii Games
« Reply #15 on: July 03, 2009, 09:38:49 PM »
The original game tried to be an FPS AND a first-person platformer

I don't think you played Mirror's Edge. Enjoy your imaginary video games.
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Offline broodwars

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Re: Mature Wii Games
« Reply #16 on: July 03, 2009, 09:44:10 PM »
The original game tried to be an FPS AND a first-person platformer

I don't think you played Mirror's Edge. Enjoy your imaginary video games.

I don't think you made it past the third level or so, where they start forcing you to engage enemies in trial & error B.S. because you can't run fast enough to get past them.  There was a particularly annoying section late in the game where you're in a shopping mall and have to make your way up to a catwalk area and jump up the catwalk by swinging on a pipe.  Problem is, you have to be dead center on the pipe to swing to the catwalk, and the wall-run you perform to get to it lands you on the left or right sides of the bar so you have to siddle your way to the middle to swing.  Problem is, there's 4-5 guys below you with sniper AK-47s blazing away at you and kill you.  The only solution is to kill them all on the bottom before you run up to do the swing, which is NOT what the level wants you to do (it wants you to do the big epic "jump from platform to platform while they're shooting guns at you ineffectively" thing).  The whole game is littered with nonsense like that after the 2nd level or so.  On the latest PS3 SDK it's also littered with crashes, which kept me from finishing the game (I got up to the part where you have to perform something like 20 wall-run jumps to climb up the inside of a massive skyscraper to get into sniper position).

Still think I didn't play it?  You're always free to check my trophy list as well.
« Last Edit: July 03, 2009, 09:46:21 PM by broodwars »
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Offline Caliban

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Re: Mature Wii Games
« Reply #17 on: July 03, 2009, 10:01:04 PM »
I finished Mirror's Edge without shooting once, and I thoroughly enjoyed it like that.

I'm not trying to undermine your experience with the game, I'm just saying that's how I feel about it, and I can totally understand your point of view because just because one game can be known to be great by someone doesn't mean everyone's going to think it is.

Quote from: broodwars
C'mon, man, I liked what that game wanted to do in the first 2 levels: put an emphasis on running and traversing obstacles at high speeds.

Me too, but I think those initial levels had the purpose for you to learn to observe and use your surrounding environments for quick escapes.

Quote from: broodwars
Then it asks me to go completely counter to that and run into a stream of gunfire shooting enemies with really bad FPS mechanics instead of focusing on the part that works: the running.  If they hadn't done that, the game would have actually been good.

If you don't shoot then you can only run. See, it can be a game that will focus on the running.

Offline RABicle

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Re: Mature Wii Games
« Reply #18 on: July 04, 2009, 12:36:30 PM »
Sick of this ****. Oh House of the Dead didn't sell too many copies. What did they fucking expect? it's a zombie light gun game. First up zombies, how long has it been since they were profitable? When was the last zombie blockbuster in cinemas? When was the last light gun game that was relevant even in the arcades? The fact HotD:O was even a blip on the gaming radar should be success enough.

Madworld? A comic book inspired, rap powered arthouse game. Was this ever going to be popular? Come on now.

If EA reckon Dead Space's impending sales disaster (you heard it here first) is based on anything other than the fact that it is a Sci-fi light gun game then they're dreaming.
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Offline Caliban

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Re: Mature Wii Games
« Reply #19 on: July 04, 2009, 09:39:49 PM »
Quote from: RABicle
First up zombies, how long has it been since they were profitable?

L4D.

Quote from: RABicle
When was the last zombie blockbuster in cinemas?

Shaun of the Dead (2004).

Quote from: RABicle
When was the last light gun game that was relevant even in the arcades?

Arcades are dead... so yeah it begs to reason why some (RE Umbrella Chronicles is an exception only because of the RE brand behind it) light gun games won't sell as much as developers want.

Offline mac<censored>

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Re: Mature Wii Games
« Reply #20 on: July 05, 2009, 12:55:10 AM »
What mystifies me is that gaming company management can seem to be so incredibly dense about the whole issue.

If they sat down for more than 45 seconds with an average intelligent gamer and talked about "why didn't X succeed", it wouldn't take long to reach the conclusion "because X sucked" (or at least "sucked much more than the competition").  But gaming companies talk as if they've entirely missed the "our game sucked" factor in their analysis, and dream up the wackiest reasons to explain their problems.

Of course it's painful to look at your own flaws, but it's pretty much a requirement to succeed in business (or most any endeavor for that matter).  Hopefully they're a bit more honest internally, when not speaking to the press -- but the stupid excuses they spew when they are talking to the press actually do some harm, so I really wish they'd shut up a bit more and just say something completely generic instead ("We are sad, we will try harder next time.  頑張ろう!").
« Last Edit: July 05, 2009, 01:12:53 AM by mac<censored> »

Offline Plugabugz

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Re: Mature Wii Games
« Reply #21 on: July 05, 2009, 02:31:57 PM »
SHHH.
« Last Edit: July 05, 2009, 02:34:37 PM by Plugabugz »

Offline Plugabugz

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Re: Mature Wii Games
« Reply #22 on: July 05, 2009, 02:32:25 PM »
Quote from: RABicle
When was the last zombie blockbuster in cinemas?

Shaun of the Dead (2004).

I don't think a romzomcom counts.

Offline Caliban

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Re: Mature Wii Games
« Reply #23 on: July 05, 2009, 08:41:10 PM »

Offline BlackNMild2k1

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Re: Mature Wii Games
« Reply #24 on: July 05, 2009, 11:39:53 PM »
First up zombies, how long has it been since they were profitable?
Like it was said before, Left4Dead

Quote from: RABicle
When was the last zombie blockbuster in cinemas?
Dawn of the Dead (2004)

Quote from: Rabicle
When was the last light gun game that was relevant even in the arcades?
Time Crisis 4 (I think, but the only place I can find an arcade is in the theaters & Dave&Busters)
« Last Edit: July 05, 2009, 11:42:11 PM by BlackNMild2k1 »