Author Topic: Sega: It's not game over for mature Wii titles  (Read 10439 times)

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Offline Chozo Ghost

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Sega: It's not game over for mature Wii titles
« on: June 30, 2009, 09:57:23 PM »
http://www.gamesindustry.biz/articles/sega-its-not-game-over-for-mature-wii-titles

Quote
Sega's recent targeting of a mature audience on the Nintendo Wii has been successful in the long-term, with the publisher telling GamesIndustry.biz it has more budget for similar adult content on the format.

Although The House of the Dead: Overkill didn't set the charts on fire on initial release, the company said that sales at a lower price point have made the game profitable, and the company is still willing to experiment with product despite the Wii being seen as the home of sugar-sweet games.

"House of the Dead: Overkill was a profitable title for us," revealed Gary Dunn, MD of European development for Sega, speaking exclusively to GamesIndustry.biz.

I feel bad for Sega that their M-rated Wii efforts haven't sold as well as the expected, or by rights should have sold, but I am glad that they haven't thrown in the towel just yet. I just hope eventually companies can start publishing M-rated games on the Wii and actually be successful in doing so.
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Offline KDR_11k

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Re: Sega: It's not game over for mature Wii titles
« Reply #1 on: July 01, 2009, 02:35:41 AM »
I can't say anything about that because those games were so excessively violent they weren't released here.

Offline Mop it up

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Re: Sega: It's not game over for mature Wii titles
« Reply #2 on: July 01, 2009, 03:26:13 AM »
I hope Sega can create good games that are successful.

Yeah I went there.

Offline NinGurl69 *huggles

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Re: Sega: It's not game over for mature Wii titles
« Reply #3 on: July 01, 2009, 05:06:11 AM »
Sega's not in the business of making mature games.
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Offline ShyGuy

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Re: Sega: It's not game over for mature Wii titles
« Reply #4 on: July 01, 2009, 02:49:38 PM »
I hope Sega can PUBLISH good games that are successful.

Yeah I went there.

Fixed for the reality of Sega's in house development. ;)

Offline Stratos

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Re: Sega: It's not game over for mature Wii titles
« Reply #5 on: July 05, 2009, 04:30:25 AM »
Publish Winter, Sega.
Publish Winter, Sega.
Publish Winter, Sega.
Publish Winter, Sega.
Publish Winter, Sega.
Please publish Winter, Sega!
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Offline Peachylala

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Re: Sega: It's not game over for mature Wii titles
« Reply #6 on: July 05, 2009, 11:32:40 AM »
I hope Sega can PUBLISH good games that are successful.

Yeah I went there.

Fixed for the reality of Sega's in house development. ;)
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Offline Stratos

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Re: Sega: It's not game over for mature Wii titles
« Reply #7 on: July 05, 2009, 06:40:37 PM »
Amusement Vision made the Monkey Ball games. Are they a 1st party team of Sega's or are they just fond of contracting with them?
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Offline BlackNMild2k1

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Re: Sega: It's not game over for mature Wii titles
« Reply #8 on: July 05, 2009, 06:42:08 PM »
I thought Amusement Vision was sold to Take 2 and changed their name to 2k games.
Weren't the main developers of the Sega 2k Sports line-up back in the Dreamcast days?

Offline Flames_of_chaos

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Re: Sega: It's not game over for mature Wii titles
« Reply #9 on: July 05, 2009, 06:51:58 PM »
I thought Amusement Vision was sold to Take 2 and changed their name to 2k games.
Weren't the main developers of the Sega 2k Sports line-up back in the Dreamcast days?

Nope that was Visual Concepts and a bunch of others. Amusement Vision is in Japan and co-developed F-Zero GX and AX with Nintendo. I think Sega dissolved Amusement Vision with a bunch of other Sega internal developers.

Here is a list of games that Amusement Vision made before reintegrating back to Sega.
   (When they were Sega AM 4)
    * Daytona USA — (1994) (arcade)
    * Daytona USA 2: Battle On The Edge — (1998) (arcade)
    * SpikeOut Digital Battle Online — (1998) (arcade)
    * Daytona USA 2: Power Edition — (1998) (arcade)
    * SpikeOut Final Edition — (1999) (arcade)
 
(When they were Amusement Vision Ltd.)
    * Virtua NBA — (2000) (arcade)
    * Slash Out — (2000) (arcade)
    * Planet Harriers — (2000) (arcade)
    * Daytona USA 2001 — (2000) (Dreamcast)
    * Monkey Ball — (2001) (arcade)
    * Spikers Battle — (2001) (arcade)
    * Virtua Striker 3 — (2001) (arcade)
    * Super Monkey Ball — (2001) (GameCube)
    * Virtua Striker 3 ver.2002 — (2002) (GameCube)
    * Virtua Striker 2002 — (2002) (arcade)
    * Super Monkey Ball 2 — (2002) (GameCube)
    * F-Zero AX — (2003) (arcade)
    * F-Zero GX — (2003) (GameCube)
    * Shining Force: Kuroki Ryu no Fukkatsu — (2004) (Game Boy Advance) (developed by Climax Entertainment)
    * Ollie King — (2004) (arcade)

   After they reintegrated into Sega
    * Shining Force Neo — (2005) (PlayStation 2) (developed by Neverland)
    * Super Monkey Ball Deluxe — (2005) (PlayStation 2)
    * Super Monkey Ball Deluxe — (2005) (Xbox)
    * SpikeOut: Battle Street — (2005) (Xbox)
    * Super Monkey Ball: Touch & Roll — (2005) (Nintendo DS)
    * Ryu Ga Gotoku — (2005) (PlayStation 2)
    * Ryu Ga Gotoku 2 — (2006) (PlayStation 2)
    * Super Monkey Ball: Banana Blitz — (2006) (Wii)
    * Shining Force EXA — (2006) (PlayStation 2) (developed by Neverland)
    * RyÅ« ga Gotoku: Kenzan! — (2008) (PlayStation 3)
    * RyÅ« ga Gotoku 3 — (2009) (PlayStation 3)

« Last Edit: July 05, 2009, 07:02:29 PM by Flames_of_chaos »
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Offline Stratos

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Re: Sega: It's not game over for mature Wii titles
« Reply #10 on: July 05, 2009, 07:14:01 PM »
I want a new Monkey Ball game.
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Offline TJ Spyke

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Re: Sega: It's not game over for mature Wii titles
« Reply #11 on: July 05, 2009, 07:28:44 PM »
FOC, how come you used the Japanese names of the Yakuza games? I think most people here would be more familiar with the English names of them.

Anyways, I am glad they are not giving up on M rated games on the Wii.
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Offline DAaaMan64

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Re: Sega: It's not game over for mature Wii titles
« Reply #12 on: July 05, 2009, 08:15:41 PM »
I want a new Monkey Ball game.

EFFF that, I want another Amusement Vision F-zero game.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline Flames_of_chaos

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Re: Sega: It's not game over for mature Wii titles
« Reply #13 on: July 05, 2009, 08:34:12 PM »
FOC, how come you used the Japanese names of the Yakuza games? I think most people here would be more familiar with the English names of them.

Anyways, I am glad they are not giving up on M rated games on the Wii.

To confound and confuse people of course! For the uninformed Ryū ga Gotoku = Yakuza in North America and Europe.
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Offline Peachylala

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Re: Sega: It's not game over for mature Wii titles
« Reply #14 on: July 06, 2009, 05:41:58 PM »
I want a new Monkey Ball game.

EFFF that, I want another Amusement Vision F-zero game.
I would want both.
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Offline NinGurl69 *huggles

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Re: Sega: It's not game over for mature Wii titles
« Reply #15 on: August 17, 2009, 12:56:08 PM »
IT'S NOT GAME OVER FOR MATURE WII TITLES

Look at their Japanese trailer for Ghost Squad.  MY GAWD is it badass, look at those casuals smiling and standing and having fun wielding plastic guns.  House of the Dead: Overkill wasn't treated like this, no wonder most players opted for weakness because they weren't encouraged to use plastic.  Oh, and presenting these casual reactions helps convey the real-life joy of shooting fake enemies, something none of the Overkill media emphasized.

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Offline BwrJim!

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Re: Sega: It's not game over for mature Wii titles
« Reply #16 on: August 17, 2009, 10:08:21 PM »


yet this was censored... i couldnt understand why?  anyone?


=====below not for kids unders 18======
http://forums.gametrailers.com/thread/deleted-censored-madworld-fini/895066?page=1
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hurry before it goes away!!
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Offline BranDonk Kong

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Re: Sega: It's not game over for mature Wii titles
« Reply #17 on: August 17, 2009, 10:14:06 PM »
Honestly I think MadWorld would have sold better if the Wii could output in HD. Running it at 720p or 1080p on Dolphin, even on a 17" monitor, makes it a lot easier to take notice of what's actually happening on the screen.
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Offline KDR_11k

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Re: Sega: It's not game over for mature Wii titles
« Reply #18 on: August 18, 2009, 02:33:35 AM »
Honestly I think MadWorld would have sold better if the Wii could output in HD. Running it at 720p or 1080p on Dolphin, even on a 17" monitor, makes it a lot easier to take notice of what's actually happening on the screen.

I think MadWorld would have sold a LOT better without the gore and with a more normal graphics style.

Offline Dirk Temporo

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Re: Sega: It's not game over for mature Wii titles
« Reply #19 on: August 18, 2009, 04:05:56 AM »
So if they took out everything that made it unique and interesting, it would have sold better? Probably a solid theory.
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Offline broodwars

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Re: Sega: It's not game over for mature Wii titles
« Reply #20 on: August 18, 2009, 04:27:14 AM »
So if they took out everything that made it unique and interesting, it would have sold better? Probably a solid theory.

Hell must have frozen over.  Dirk and I agree on something.  :o

As for the remarks themselves, I'll only say they're good if it means Sega's upping the ante and actually stressing good M-rated games on Wii.  Overkill and Madworld were good first starts, but as games taken on their own merits they leave a lot to be desired.  I supported Sega this year by purchasing those two games and The Conduit (which is more support than Nintendo's gotten from me in almost 1 1/2 years), but if the next line of games they publish aren't significantly better I'm probably not going to be so generous again (especially now that I actually own an HD console).  Still, they're making good strides and it's amazing the 180 degree difference between the Sega that publishes risky/interesting games on Wii...and the Sega that actually makes games these days (Valkyria Chronicles nonwithstanding).
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Offline KDR_11k

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Re: Sega: It's not game over for mature Wii titles
« Reply #21 on: August 18, 2009, 04:49:21 AM »
So if they took out everything that made it unique and interesting, it would have sold better? Probably a solid theory.

Look at what the core market buys. Homogenized pap with at most one minor idea that wasn't just lifted straight from a previous game.

I supported Sega this year by purchasing those two games and The Conduit (which is more support than Nintendo's gotten from me in almost 1 1/2 years), but if the next line of games they publish aren't significantly better I'm probably not going to be so generous again (especially now that I actually own an HD console).

The first two weren't even released here so all I got was The Conduit. I pretty much regret getting that game. A bland, boring game that doesn't even stack up to the better examples of uninspired games I can buy for a tenner these days and multiplayer that is so technically flawed that it's practically unplayable, never mind that even if it worked it would still play like FEAR's multiplayer (FEAR is probably the epitome of overhyped bland pap and I had a lot more fun even with Doom 3).

Offline broodwars

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Re: Sega: It's not game over for mature Wii titles
« Reply #22 on: August 18, 2009, 05:08:00 AM »
I supported Sega this year by purchasing those two games and The Conduit (which is more support than Nintendo's gotten from me in almost 1 1/2 years), but if the next line of games they publish aren't significantly better I'm probably not going to be so generous again (especially now that I actually own an HD console).

The first two weren't even released here so all I got was The Conduit. I pretty much regret getting that game. A bland, boring game that doesn't even stack up to the better examples of uninspired games I can buy for a tenner these days and multiplayer that is so technically flawed that it's practically unplayable, never mind that even if it worked it would still play like FEAR's multiplayer (FEAR is probably the epitome of overhyped bland pap and I had a lot more fun even with Doom 3).

Hey, you don't have to convince me that The Conduit is complete and utter ****.  I just figured I'd made my opinion on that game perfectly clear in probably half a dozen threads on this site by now, so I didn't have to repeat myself.  Frankly, I don't think that Overkill or Madworld were leagues better (though to their credit it's actually possible to have fun with those two games for some length of time, and unlike The Conduit they actually seem to have been made by competent...no, scratch that.  Let's steer this in a more positive direction...).  I just have to acknowledge that whatever their faults, Sega took a big risk publishing them.  If Sega wants to continue publishing such games, that's just fine with me provided they put more effort into quality control rather than just shock value or the fact that the genre's under-represented on Wii.  The developers only get the free pass for being "well-intentioned" once.
« Last Edit: August 18, 2009, 05:11:10 AM by broodwars »
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Offline KDR_11k

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Re: Sega: It's not game over for mature Wii titles
« Reply #23 on: August 18, 2009, 08:38:01 AM »
I think The Conduit wasn't really a risk beyond the risk of the dev botching it, FPSes sell on the Wii and they are fairly easy to adapt to the Wii controls.

Offline NinGurl69 *huggles

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Re: Sega: It's not game over for mature Wii titles
« Reply #24 on: August 18, 2009, 12:45:57 PM »
Only a week ago did I finish the 4th mission in Conduit.  Boy, is it not very ambitious level design.  But unlike Goldeneye, I can actually see where I'm going.  I see the game does 2 significant things as a product in the Wii library:

1)  It's not a World War II shooter.
2)  My controls are silky-smooth.

1.  I'm glad this habit is being broken.  The number of WWII shooters this gen doesn't outnumber last gen's, but it still feels like there's way too much.  The insulting thing, the only two "agreed upon" "good" FPS games prior to Conduit are both WWII games.

2.  I like how the game plays in my hands.  All other games aside from Prime 3 and Monkey Ball and Heroes 2 (and WiiWare?), it feels like I'm dragging the crosshairs/camera in hopes of lining up a shot and/or turning around in the games.  This leads me to trade-in those games due to the lack of transparency between my input and the in-game actions.  The product gap between Heroes 2 and Conduit is pathetic and reflects poorly on the usual big-name publishers who historically generated regular business by bringing their Floating Gun Games to every platform most of the time.  It took a no-name studio called HVS to return [what we assumed was basic and mainstay] Wii control tech to the front of the stage in a manner that indicates, yes, we'll definitely see more games that offer proper IR controls in the future.

Conduit hasn't broken on me yet so at this point in the campaign I still enjoy it since it competently delivers the simple, inherent, core enjoyment of squeezing the trigger and hitting a target I'm aiming at.  I don't get that from dual-analog and mouselook, and I'm sure it's a key draw to trying a Wii FPS in the first place.  Wii FPS'ing should get that part done right before anything else like creative levels and onrine matchups (and charge less for the product according to how much the brilliant business-minded publisher cuts out).
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