Author Topic: Kotaku Interviews Nintendo About the Other M  (Read 4228 times)

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Offline NWR_pap64

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Kotaku Interviews Nintendo About the Other M
« on: June 21, 2009, 12:52:14 PM »
Nintendo promises it will be a Metroid like no other.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=18918

 One of the most surprising moments at NintendoÂ’s recent E3 press conference was the announcement of Metroid: Other M, a game being made by TecmoÂ’s Team Ninja, known for their work on the Dead of Alive and Ninja Gaiden franchises. Marking the second time that Nintendo has collaborated with Tecmo on a Wii title (the first being Fatal Frame IV with the help of Grasshopper Manufacture), Metroid: Other M promises to be one of NintendoÂ’s biggest titles for 2010.    


Kotaku interviewed two of the men behind this ambitious project. Yoshio Sakamoto, long-time developer of NintendoÂ’s 2D Metroid titles, and Yousuke Hayashi, head of Team Ninja, sat down to discuss the title.    


The first bit of detail about Other M is that it wonÂ’t support Wii MotionPlus. The team, however, promises to deliver in two areas that Nintendo has typically not focused on in previous installments: stylishness and story.    


"Our goal is to provide the most interesting gameplay and deliver the most cool Metroid ever," Sakamoto commented.    



   


The interview elaborates that development of a new Metroid title for Wii commenced in 2006, when Sakamoto realized that his 2D Metroid needed an idea for a Metroid title on Wii that used in-game 3D graphics. Retro Studios, despite their highly-regarded work on the Metroid Prime series, was not an option when working on the first concepts. Sakamoto elaborates on this by saying "Retro has their own approach toward Metroid games. They had their own producer. Their approach to Metroid games has traditionally been the FPA — first person adventure — but my concept was kind of different than that and I was looking for a team that could bring my idea to life."    


ThatÂ’s when Team Ninja became part of the team. Hayashi explained that Team Ninja "is very fond of Samus as a character. We've all got huge soft spots for her."    


Story will be one of the most important aspects of Other M. Sakamoto wants to tell more of SamusÂ’ story, something that started in the 2D Metroid games such as Metroid Fusion on Gameboy Advance "With Fusion, that game was very story-driven. In that game, I believe I was able to explain Samus as a character, as a person, not just somebody in armor. And I was not only explaining Samus but the characters around herÂ… with Super Metroid I showed, through her relationship with the baby Metroid, some of her maternal instincts. Between those two stories I feel I was able to explain Samus as a person. But because Metroid equals Samus, I'd like to develop her character further, as a soldier, as a human, also as a woman. That's what they're hoping to do with Other M."    


Finally, both developers confirm that this new Metroid project will be one aimed directly at the fans, but hope that it offers enough to appeal to a new fanbase. "Our goal in developing Other M," Sakamoto comments, "Is to deliver the kind of Metroid that all fans want to play."    


SamusÂ’ Varia Suit and Ice Beam are in the game along with new abilities and a feeling of progression of the characterÂ’s powers.  Hayashi finished by saying that “Metroid has definitely been one of those games where as the player progresses through the story you can really feel yourself powering up.”

Pedro Hernandez
NWR Staff Writer

Offline AV

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #1 on: June 21, 2009, 08:24:21 PM »
Quote

  Hayashi explained that Team Ninja "is very fond of Samus as a character. We've all got huge soft spots for her."   
 

 :o :o :o :o ;D ;D ;D ;D :D :D :D :D

LOL.

Offline broodwars

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #2 on: June 21, 2009, 08:32:52 PM »
So long as they don't go too far on the whole "style" bit that it overshadows everything else, that's all well and good.  More story and more emphasis on the Metroid universe is always a good thing.  I must admit I am a little surprised that Nintendo didn't try to find a way to shoe-horn in Motion + in this title, despite there being no conceiveable place where it could have been well-used.  I figured they'd include it as a feature anyway, just to promote the peripheral.
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Offline Enner

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #3 on: June 21, 2009, 09:18:24 PM »
I don't see how they could've used Motion+ unless you do some alien surgery or flip really tricky switches.

I know there will be some people that would've rather have the Metroid universe background and narrative left to the animation, but I'm eager to see this focus on story for Other M.

Offline Djunknown

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #4 on: June 21, 2009, 11:26:48 PM »
Quote
  Hayashi explained that Team Ninja "is very fond of Samus as a character. We've all got huge hard ons for her."   

*silence*...

C'mon, it was an easy set-up!

Quote
the first being Fatal Frame IV with the help of Grasshopper Manufacture

You mean the game that is in publishing limbo in North America?  ;)

I want to know more about the 2d to 3d elements that were shown in the trailer, like that switch to the visor, and how they are going to pull it off. Sounds like a job for Iwata Asks!

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Offline Peachylala

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #5 on: June 21, 2009, 11:48:00 PM »
Ever since Team Ninja's douche boss with sunglasses made his games strictly hentai worthy, it's too easy to crack an erection/boob joke with Team Ninja in context.

On-topic, where the frack is confirmation of Jennier Hale as Samus' VA?
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Offline KDR_11k

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #6 on: June 22, 2009, 05:14:15 AM »
I don't think this game is suitable for heavy motion control use anyway, your character doesn't face the same direction you are.

Offline KingHyruleous

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #7 on: June 23, 2009, 07:54:53 PM »
Hmm.., what happened to justin bailey's green hair?

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #8 on: June 23, 2009, 08:29:41 PM »
Shaved it and became Captain Planet.
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Offline GoldenPhoenix

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #9 on: June 23, 2009, 08:44:43 PM »
Quote
I must admit I am a little surprised that Nintendo didn't try to find a way to shoe-horn in Motion + in this title, despite there being no conceiveable place where it could have been well-used.  I figured they'd include it as a feature anyway, just to promote the peripheral.

Kind of like how Nintendo is shoehorning voice chat in their games. Nintendo really does not shoe horn, they'll create a couple games that take advantage of the peripheral and for the most part let 3rd parties shoehorn to their hearts content.
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Offline broodwars

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Re: Kotaku Interviews Nintendo About the Other M
« Reply #10 on: June 23, 2009, 09:21:45 PM »
Quote
I must admit I am a little surprised that Nintendo didn't try to find a way to shoe-horn in Motion + in this title, despite there being no conceiveable place where it could have been well-used.  I figured they'd include it as a feature anyway, just to promote the peripheral.

Kind of like how Nintendo is shoehorning voice chat in their games. Nintendo really does not shoe horn, they'll create a couple games that take advantage of the peripheral and for the most part let 3rd parties shoehorn to their hearts content.

Yes, but Wii Motion + is different from their usual peripherals.  The success of that peripheral, because it so radically expands what the Wii Remote can do, will probably determine the future success of the Wii now that companies have (apparently) suddenly discovered they need to make games for it.   You'd figure Nintendo would treat the promotion of the peripheral better than their past accessories.
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