Author Topic: FEATURE: E3 2009 Reflections  (Read 14617 times)

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Offline Crimm

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FEATURE: E3 2009 Reflections
« on: June 15, 2009, 01:07:13 AM »
Use this thread to discuss NWR's E3 2009 Reflections.
« Last Edit: June 15, 2009, 07:19:24 PM by Lindy »
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Offline TJ Spyke

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Re: FEATURE: E3 2009 Reflections
« Reply #1 on: June 15, 2009, 07:50:16 PM »
Sin and Punishment 2 is a Nintendo first party property. Treasure is developing it, but it's a Nintendo IP. You don't consider Star Fox Adventures a third party title because it was developed by Namco or the Mario Party games third party because they are developed by Hudson Soft? It's the same thing.

I don't think anyone was expecting NSMW, and if they were then they were expecting it to be on DS. I am not that thrilled with the apparent direction Metroid: Other M is taking, but I will give it a shot since I am a big Metroid fan. I can't eat coleslaw or I will end up spending a lot of time on the toilet.

Professor Layton and the Demonic Box is a third party title. Nintendo does publish the game outside of Japan, but Level-5 owns the IP (and publishes it in Japan).
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Offline BlackNMild2k1

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Re: FEATURE: E3 2009 Reflections
« Reply #2 on: June 15, 2009, 08:25:50 PM »
Star Fox adventures was done by RARE.
I think you meant Star Fox Assault which was done by Namco.

Offline TJ Spyke

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Re: FEATURE: E3 2009 Reflections
« Reply #3 on: June 15, 2009, 09:01:01 PM »
You're right, I sometimes mix those two up.

Star Fox Adventures I guess could be considered a second party studio (Rare was never a first party studio as Nintendo never owned more than 49% of the Rare).
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Offline NWR_insanolord

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Re: FEATURE: E3 2009 Reflections
« Reply #4 on: June 15, 2009, 09:27:17 PM »
Lindy, you're wrong about this being the first time 3 consoles are surviving; if what Sony is doing now constitutes surviving then what Nintendo did last generation did as well.
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Offline AV

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Re: FEATURE: E3 2009 Reflections
« Reply #5 on: June 15, 2009, 09:41:16 PM »
No dvd this year ?

I still have found memories of it back in the day.

Offline Crimm

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Re: FEATURE: E3 2009 Reflections
« Reply #6 on: June 15, 2009, 09:58:18 PM »
No dvd this year ?

I still have found memories of it back in the day.

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Offline NWR_Lindy

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Re: FEATURE: E3 2009 Reflections
« Reply #7 on: June 15, 2009, 10:42:24 PM »
Lindy, you're wrong about this being the first time 3 consoles are surviving; if what Sony is doing now constitutes surviving then what Nintendo did last generation did as well.

Sony's losing money hand over fist, but they have an install base of about 22 million worldwide that isn't going anywhere.  They're still relevant, which is more than what you could say with, say, NEC with the TurboGrafx-16 or Sega with the Saturn.
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Offline NWR_insanolord

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Re: FEATURE: E3 2009 Reflections
« Reply #8 on: June 15, 2009, 10:58:28 PM »
Lindy, you're wrong about this being the first time 3 consoles are surviving; if what Sony is doing now constitutes surviving then what Nintendo did last generation did as well.

Sony's losing money hand over fist, but they have an install base of about 22 million worldwide that isn't going anywhere.  They're still relevant, which is more than what you could say with, say, NEC with the TurboGrafx-16 or Sega with the Saturn.

I wasn't talking about NEC or Sega, I was talking about last generation. The PS2, Xbox and GameCube all survived.
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Re: FEATURE: E3 2009 Reflections
« Reply #9 on: June 15, 2009, 11:17:07 PM »
I loved the reflections, they're part of the personality of the site, I'm very glad to see them...

That said, I think it would have been awesome if each staffer were assigned one specific portion of the event, even if they drew straws, if you will, to write about.

...Don't mind me, I see something I like, and then I try to fine-tune it to what would fit me perfectly.  Keep up the great work :)

Offline TJ Spyke

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Re: FEATURE: E3 2009 Reflections
« Reply #10 on: June 16, 2009, 12:05:55 AM »
Did any of the staffers here check out the stuff that used to be in Kenta Hall? I know that this year they were all part of the main hall (although off to the side). Anybody check out stuff like the waterproof controllers and other odd stuff? That stuff always interests me since most sites never covered the stuff in Kenta Hall.
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Offline DAaaMan64

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Re: FEATURE: E3 2009 Reflections
« Reply #11 on: June 16, 2009, 03:18:29 AM »
Tanks. Thanks. Fanks. For the nice work at e3. Maybe we can expand this userbase a bit. Here's to NWR 2.0
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Offline Plugabugz

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Re: FEATURE: E3 2009 Reflections
« Reply #12 on: June 16, 2009, 07:48:20 AM »
My overall theme was "where are the new IP's?".

Mario Galaxy 2 is shown, i reply "where's the new IP's"? Metroid M, "new IP's?" Wii Fit Plus, "IP's?".
We got Monado, but there was little else. When I mean new IP's I mean something that, like the conduit is squarely aimed at me.

My other concern is that Nintendo is having an accessory orgasm. They have popped out accessory after accessory, make at most 3 games for it, then forget about it and move onto their next "peak". I can't think of anything except for WM+ which has become accepted practice (and even then its early days). Even with the balance board having a 15 million install base isn't helping too much.

Offline jakeOSX

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Re: FEATURE: E3 2009 Reflections
« Reply #13 on: June 16, 2009, 12:01:33 PM »
good read guys.

i do have a question: is there a reason there are trojan condom ads popping up on these ads?

Offline NWR_pap64

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Re: FEATURE: E3 2009 Reflections
« Reply #14 on: June 16, 2009, 01:04:24 PM »
My overall theme was "where are the new IP's?".

Mario Galaxy 2 is shown, i reply "where's the new IP's"? Metroid M, "new IP's?" Wii Fit Plus, "IP's?".
We got Monado, but there was little else. When I mean new IP's I mean something that, like the conduit is squarely aimed at me.

My other concern is that Nintendo is having an accessory orgasm. They have popped out accessory after accessory, make at most 3 games for it, then forget about it and move onto their next "peak". I can't think of anything except for WM+ which has become accepted practice (and even then its early days). Even with the balance board having a 15 million install base isn't helping too much.

New IPs WERE shown and were playable on the show floor. Span Smasher, Monado, Line Attack Heroes, Glory of Heracles, Fossil Fighters, Style Savvy and many others. The problem was that Nintendo didn't say a peep about them on the conference (save for Style Savvy). But these new IPs exist and they are planning on releasing them.
Pedro Hernandez
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Offline Plugabugz

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Re: FEATURE: E3 2009 Reflections
« Reply #15 on: June 16, 2009, 01:15:22 PM »
My overall theme was "where are the new IP's?".

Mario Galaxy 2 is shown, i reply "where's the new IP's"? Metroid M, "new IP's?" Wii Fit Plus, "IP's?".
We got Monado, but there was little else. When I mean new IP's I mean something that, like the conduit is squarely aimed at me.

My other concern is that Nintendo is having an accessory orgasm. They have popped out accessory after accessory, make at most 3 games for it, then forget about it and move onto their next "peak". I can't think of anything except for WM+ which has become accepted practice (and even then its early days). Even with the balance board having a 15 million install base isn't helping too much.

New IPs WERE shown and were playable on the show floor. Span Smasher, Monado, Line Attack Heroes, Glory of Heracles, Fossil Fighters, Style Savvy and many others. The problem was that Nintendo didn't say a peep about them on the conference (save for Style Savvy). But these new IPs exist and they are planning on releasing them.

So the moral of this is... don't listen to the conference and base your opinion on that? ;)

What is your thoughts on their accessory orgasm?

Offline NinGurl69 *huggles

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Re: FEATURE: E3 2009 Reflections
« Reply #16 on: June 16, 2009, 01:55:21 PM »
Wii Buckshot looks awesome.
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Offline TJ Spyke

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Re: FEATURE: E3 2009 Reflections
« Reply #17 on: June 16, 2009, 02:17:13 PM »
Glory of Heracles isn't a new IP, it's a series of RPG's that was originally published by Data East only in Japan. I am not sure how Nintendo got it (or maybe they are just publishing the new game.
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Offline NinGurl69 *huggles

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Re: FEATURE: E3 2009 Reflections
« Reply #18 on: June 16, 2009, 02:21:27 PM »
Just like 2004, 2009 is sequelitis.
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Offline that Baby guy

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Re: FEATURE: E3 2009 Reflections
« Reply #19 on: June 16, 2009, 02:46:44 PM »
good read guys.

i do have a question: is there a reason there are trojan condom ads popping up on these ads?

Yes.  Advertising revenue, so NWR staff can afford to make a big splash at a place like E3.

Offline NinGurl69 *huggles

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Re: FEATURE: E3 2009 Reflections
« Reply #20 on: June 16, 2009, 02:48:32 PM »
There's a Japanese term that translates to splash.
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Offline AV

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Re: FEATURE: E3 2009 Reflections
« Reply #21 on: June 16, 2009, 03:13:56 PM »
No dvd this year ?

I still have found memories of it back in the day.

NSFW

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Offline DAaaMan64

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Re: FEATURE: E3 2009 Reflections
« Reply #22 on: June 16, 2009, 04:41:03 PM »
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Offline NWR_pap64

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Re: FEATURE: E3 2009 Reflections
« Reply #23 on: June 16, 2009, 05:05:23 PM »
My overall theme was "where are the new IP's?".

Mario Galaxy 2 is shown, i reply "where's the new IP's"? Metroid M, "new IP's?" Wii Fit Plus, "IP's?".
We got Monado, but there was little else. When I mean new IP's I mean something that, like the conduit is squarely aimed at me.

My other concern is that Nintendo is having an accessory orgasm. They have popped out accessory after accessory, make at most 3 games for it, then forget about it and move onto their next "peak". I can't think of anything except for WM+ which has become accepted practice (and even then its early days). Even with the balance board having a 15 million install base isn't helping too much.

New IPs WERE shown and were playable on the show floor. Span Smasher, Monado, Line Attack Heroes, Glory of Heracles, Fossil Fighters, Style Savvy and many others. The problem was that Nintendo didn't say a peep about them on the conference (save for Style Savvy). But these new IPs exist and they are planning on releasing them.

So the moral of this is... don't listen to the conference and base your opinion on that? ;)

What is your thoughts on their accessory orgasm?

Um, what? I did see the conference and went to the E3 press site. Don't quite get what you are saying...

As for the accessory orgasm, I don't have any issue with it. But the Vitality Sensor seems stupid to me unless they show some compelling software and ideas for it.

The Balance Board was created with existing ideas in mind (the Power Pad, the DDR mats etc.), Motion Plus enhances Wii controls. With the Vitality Sensor I don't know what to expect and instead we were treated to a 15 minute speech that introduced ideas and no concrete proof.
Pedro Hernandez
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Offline Plugabugz

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Re: FEATURE: E3 2009 Reflections
« Reply #24 on: June 16, 2009, 06:06:03 PM »
Um, what? I did see the conference and went to the E3 press site. Don't quite get what you are saying...

As for the accessory orgasm, I don't have any issue with it. But the Vitality Sensor seems stupid to me unless they show some compelling software and ideas for it.

The Balance Board was created with existing ideas in mind (the Power Pad, the DDR mats etc.), Motion Plus enhances Wii controls. With the Vitality Sensor I don't know what to expect and instead we were treated to a 15 minute speech that introduced ideas and no concrete proof.

I only read the conference from the twitter feed and snippets elsewhere, then made my assumption from that. I wasn't at home so i couldn't scour NWR with a fine toothcomb.

I wouyld have no problem with their accessory orgasm, so long as they make titles that warrant its existence.
For instance, the game boy player (at the time) has tons of titles to play on it hence it wasn't a throwaway item.

Wii Speak only has one first-party title and it doesn't seem to have been included anywhere else by Nintendo since its release. Third parties are using it, but it doesn't bode well when the manufacturer is getting bored of the product they just created.
I concede the balance board wasn't a good example, but with its massive userbase i expect it to be a permanent mainstay of software wherever possible (and frankly, even more than it is being used now!).

That said I expect WM+ to become a permanent inclusion from here on, given its "permanent" changes that it makes to wii gaming.  Meanwhile the Zapper receives the same redundant treatment as Wii speak, along with the Wheel and now the Vitality Sensor has been announced with no actual titles for it. It feels like that everything bar WM+ are "retail experiments".