Welcome to Super Mario Kart Mafia!
For the uninitiated, Super Mario Kart Mafia is a dramatic shift away from the typical format of Mafia games (itself the basis of Paintball Mafia). First of all there is no actual mafia team; effectively both teams are townies. All members will be assigned an item to use according to the rules. These items will be replaced the next day upon their use.
All players start with 3 points.
To die, you must be voted out in the day actions or you must have your points depleted by being attacked by other players to zero.
All players are effectively townies; however they are affiliated to different teams. All players will have assigned items that are replaced the next day following its use (except the Green Team).
There are three teams:
Red Team
Blue Team
Green Team
The Red and Blue Teams will have equal amounts of players, while the Green Team has a smaller number of players. To compensate for a smaller team, all actions the Green Team make takes priority over all others.
As the green team has priority their action would be placed first regardless of whether it really was or not. So, for instance, if a green player and red player remained and both has 1 point remaining, and they both fired red shells at each other then the red player would die first.
For either the Red or Blue Teams to win, the opposing team plus the Green Team must die. For the Green Team to win, they must defeat all the members of either team (only one team).
To clarify:
Nobody will know who other members are (except for Green Team, who will know other Green players).
For the Red Team to win, they must defeat half the members of the Blue Team and AT LEAST HALF OF the Green Team.
For the Blue Team to win, they must defeat half the members of the Red Team and AT LEAST HALF OF the Green Team. (So, if the opposing team has 10 this must be reduced to 5 for Red/Blue to win)
For the Green Team to win, they must defeat half the members of the Red Team OR the Blue Team. (So, for example if Red Team has 10, Green need to reduce that number to 5 for Green to win)
Green must maintain at least half of their team, and not fall below this. I.E If they had 10, then 6 is the minimum.
ITEMS:
BOTH TEAMS:
Red Shell - Removes one point from nominated person. Can be used offensively or defensively.
Blue Shell - Removes one point from all opposing team. All weapons ineffective except Star and POW.
Banana - Protects against all offensive items except blue shells and POW.
Mystery Box - Removes one point from nominated person. Can only be used offensively.
Coin - Restores one point to nominated person. Same day use. Alive players only.
Identifier - Allows user to find out who has what type of item. (e.g. "Who has the Blue Shell?"). The risk is if you use the item, you will have your answer and you will switch team.
Cloud - Removes 2 points from owner unless one point is used to transfer to someone else. Can only be transferred once. Cloud ‘attacks’ after second day.
Oil Spill – Randomises the points of 2 people.
Lightning - Cancels all votes on opposing team (can also cancel green votes), except for one person.
The Green Team will have 4 items for the entire game:
Boo
POW
2 x Red shells
The items (and green team requirements) may change depending on user signup.
The game will start next next monday, June 22.
As i'm in the UK i cannot directly host, hence i require someone to call start/end of days. This has to be done on time. Would anybody like to volunteer for this? (EDIT: Khush will take care of this)