Author Topic: GameFAQs users fail at poll  (Read 24839 times)

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Offline Stratos

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Re: GameFAQs users fail at poll
« Reply #25 on: June 11, 2009, 02:41:34 PM »
I've only heard of two possible uses for the vitality sensor. One that I liked was using it to gauge you in the middle of a battle/race and alter the difficulty or AI attack patterns based on your vitals. Imagine a shmup where the waves get more frantic the higher your heart rate goes. Even more exciting, imagine the "Architect" AI controller from Left 4 Dead or The Grinder having access to your vitals and using it to make decisions based on how stressed or rushed you are. Or in a racing game give your score a boost based on how much of an actual rush you feel from nearly hitting an oncomming car. Perhaps make it so that you go into hypermode in a new Metroid Prime game if your vitals shoot up enough.

That's what excites me about the Vitality Sensor thing-a-majigger.
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Offline EasyCure

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Re: GameFAQs users fail at poll
« Reply #26 on: June 11, 2009, 05:51:59 PM »
I've only heard of two possible uses for the vitality sensor. One that I liked was using it to gauge you in the middle of a battle/race and alter the difficulty or AI attack patterns based on your vitals. Imagine a shmup where the waves get more frantic the higher your heart rate goes. Even more exciting, imagine the "Architect" AI controller from Left 4 Dead or The Grinder having access to your vitals and using it to make decisions based on how stressed or rushed you are. Or in a racing game give your score a boost based on how much of an actual rush you feel from nearly hitting an oncomming car. Perhaps make it so that you go into hypermode in a new Metroid Prime game if your vitals shoot up enough.

That's what excites me about the Vitality Sensor thing-a-majigger.

Samus in Hypermode would be bad ass.. but not just if you activate it when your heartrate increases. It'd have to be like this:

The game senses your heartrate getting higher and purposely increases the difficulty and intensity of the music to make it even higher, then triggers hypermode.. But now you also have to try to lower your heartrate before you overload and hypermode starts killing you!
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Offline BeautifulShy

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Re: GameFAQs users fail at poll
« Reply #27 on: June 11, 2009, 06:32:19 PM »
I've only heard of two possible uses for the vitality sensor. One that I liked was using it to gauge you in the middle of a battle/race and alter the difficulty or AI attack patterns based on your vitals. Imagine a shmup where the waves get more frantic the higher your heart rate goes. Even more exciting, imagine the "Architect" AI controller from Left 4 Dead or The Grinder having access to your vitals and using it to make decisions based on how stressed or rushed you are. Or in a racing game give your score a boost based on how much of an actual rush you feel from nearly hitting an oncomming car. Perhaps make it so that you go into hypermode in a new Metroid Prime game if your vitals shoot up enough.

That's what excites me about the Vitality Sensor thing-a-majigger.

Samus in Hypermode would be bad ass.. but not just if you activate it when your heartrate increases. It'd have to be like this:

The game senses your heartrate getting higher and purposely increases the difficulty and intensity of the music to make it even higher, then triggers hypermode.. But now you also have to try to lower your heartrate before you overload and hypermode starts killing you!
Wow thats a briliant idea EasyCure. I like it.
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Offline EasyCure

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Re: GameFAQs users fail at poll
« Reply #28 on: June 11, 2009, 07:45:29 PM »
I've only heard of two possible uses for the vitality sensor. One that I liked was using it to gauge you in the middle of a battle/race and alter the difficulty or AI attack patterns based on your vitals. Imagine a shmup where the waves get more frantic the higher your heart rate goes. Even more exciting, imagine the "Architect" AI controller from Left 4 Dead or The Grinder having access to your vitals and using it to make decisions based on how stressed or rushed you are. Or in a racing game give your score a boost based on how much of an actual rush you feel from nearly hitting an oncomming car. Perhaps make it so that you go into hypermode in a new Metroid Prime game if your vitals shoot up enough.

That's what excites me about the Vitality Sensor thing-a-majigger.

Samus in Hypermode would be bad ass.. but not just if you activate it when your heartrate increases. It'd have to be like this:

The game senses your heartrate getting higher and purposely increases the difficulty and intensity of the music to make it even higher, then triggers hypermode.. But now you also have to try to lower your heartrate before you overload and hypermode starts killing you!
Wow thats a briliant idea EasyCure. I like it.

Hence why i reposted it in the proper Vitality Sensor thread. I don't even know how i wondered in here or how this discussion creeped up, i just liked Statos' idea and had to 1-up him ;)
February 07, 2003, 02:35:52 PM
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Offline Stratos

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Re: GameFAQs users fail at poll
« Reply #29 on: June 11, 2009, 08:36:54 PM »
I've only heard of two possible uses for the vitality sensor. One that I liked was using it to gauge you in the middle of a battle/race and alter the difficulty or AI attack patterns based on your vitals. Imagine a shmup where the waves get more frantic the higher your heart rate goes. Even more exciting, imagine the "Architect" AI controller from Left 4 Dead or The Grinder having access to your vitals and using it to make decisions based on how stressed or rushed you are. Or in a racing game give your score a boost based on how much of an actual rush you feel from nearly hitting an oncomming car. Perhaps make it so that you go into hypermode in a new Metroid Prime game if your vitals shoot up enough.

That's what excites me about the Vitality Sensor thing-a-majigger.

Samus in Hypermode would be bad ass.. but not just if you activate it when your heartrate increases. It'd have to be like this:

The game senses your heartrate getting higher and purposely increases the difficulty and intensity of the music to make it even higher, then triggers hypermode.. But now you also have to try to lower your heartrate before you overload and hypermode starts killing you!
Wow thats a briliant idea EasyCure. I like it.

Hence why i reposted it in the proper Vitality Sensor thread. I don't even know how i wondered in here or how this discussion creeped up, i just liked Statos' idea and had to 1-up him ;)

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Offline EasyCure

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Re: GameFAQs users fail at poll
« Reply #30 on: June 11, 2009, 09:03:21 PM »
Or great minds think alike. Jerk :P
« Last Edit: June 11, 2009, 09:15:05 PM by EasyCure »
February 07, 2003, 02:35:52 PM
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Offline Stratos

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Re: GameFAQs users fail at poll
« Reply #31 on: June 11, 2009, 09:31:06 PM »
Or great minds think alike. Jerk :P

I'll take great minds thinking alike :P ;)
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Offline Mop it up

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Re: GameFAQs users fail at poll
« Reply #32 on: June 12, 2009, 07:52:53 PM »
Also:

http://www.gamefaqs.com/poll/index.html?poll=3512

Can I get some love for Super Mario Galaxy 2 here?

I've only heard of two possible uses for the vitality sensor.
That's what excites me about the Vitality Sensor thing-a-majigger.
In the context of the poll though I can understand the results. No games were shown for it so we don't know how it will be used. Plus Nintendo's track record shows they will likely release it alongside a, uh... "casual" game like they have with the Balance Board and Wii Motion Plus and stuff. Implementations like those ideas wouldn't happen until later.

Offline TJ Spyke

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Re: GameFAQs users fail at poll
« Reply #33 on: June 12, 2009, 08:06:15 PM »
Ugh, I wonder if the idiots voting for Final Fantasy XIV realize that it's just a MMO (and thus not a real FF) and not a real game.
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Offline Mop it up

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Re: GameFAQs users fail at poll
« Reply #34 on: June 12, 2009, 08:08:11 PM »
That wouldn't surprise me. They sound like the same sort of people who think that New Super Mario Brothers Wii is on the DS.

Offline TJ Spyke

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Re: GameFAQs users fail at poll
« Reply #35 on: June 12, 2009, 08:11:20 PM »
I am not afraid to admit that I hate MMO's (main reason is that I refuse to pay a monthly fee to be able to play a game that I already bought, and will be unable to play once the publisher shuts down the server while I will be able to play offline games for several decades). I don't understand why anyone would pick Final Fantasy XIV when there are so many other more deserving games on that list.
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Offline Morari

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Re: GameFAQs users fail at poll
« Reply #36 on: June 12, 2009, 10:21:14 PM »
Even more exciting, imagine the "Architect" AI controller from Left 4 Dead or The Grinder having access to your vitals and using it to make decisions based on how stressed or rushed you are. [...] That's what excites me about the Vitality Sensor thing-a-majigger.

That is now what also excites me about the Vitality Sensor. Though I do believe that the controlling AI in Left 4 Dead is actually referred to as "The Director".
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Offline Stratos

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Re: GameFAQs users fail at poll
« Reply #37 on: June 12, 2009, 10:51:54 PM »
Even more exciting, imagine the "Architect" AI controller from Left 4 Dead or The Grinder having access to your vitals and using it to make decisions based on how stressed or rushed you are. [...] That's what excites me about the Vitality Sensor thing-a-majigger.

That is now what also excites me about the Vitality Sensor. Though I do believe that the controlling AI in Left 4 Dead is actually referred to as "The Director".

OK, I think that HVS refered to their controller AI as Architect and that's where I got the name.

I am not afraid to admit that I hate MMO's (main reason is that I refuse to pay a monthly fee to be able to play a game that I already bought, and will be unable to play once the publisher shuts down the server while I will be able to play offline games for several decades). I don't understand why anyone would pick Final Fantasy XIV when there are so many other more deserving games on that list.

I agree with you on MMOs, but recently I'm tempted by Old Republic and also Lord of the Rings Online.

I didn't know FF 14 was going to be another MMO. Is that going to be a recuring pattern now? 11 was an MMO, 12 & 13 are traditional, and 14 is an MMO, 15 & 16 will be traditional followed by another MMO. Or perhaps they support one until it dies and then they push another MMO out once the previous one has declined enough.

That wouldn't surprise me. They sound like the same sort of people who think that New Super Mario Brothers Wii is on the DS.
Ugh, I wonder if the idiots voting for Final Fantasy XIV realize that it's just a MMO (and thus not a real FF) and not a real game.

I LOL at those people.
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Offline TJ Spyke

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Re: GameFAQs users fail at poll
« Reply #38 on: June 12, 2009, 11:09:09 PM »
I don't think anybody was expecting Final Fantasy XIV to be a MMO. Heck, it was a surprise just to see it announced at all (I laughed when Sony said it was PS3-exclusive and Square Enix later said that was false).
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Offline Stratos

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Re: GameFAQs users fail at poll
« Reply #39 on: June 12, 2009, 11:17:10 PM »
I don't think anybody was expecting Final Fantasy XIV to be a MMO. Heck, it was a surprise just to see it announced at all (I laughed when Sony said it was PS3-exclusive and Square Enix later said that was false).

I LOL at Sony too.
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Offline broodwars

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Re: GameFAQs users fail at poll
« Reply #40 on: June 12, 2009, 11:22:18 PM »
I don't think anybody was expecting Final Fantasy XIV to be a MMO. Heck, it was a surprise just to see it announced at all (I laughed when Sony said it was PS3-exclusive and Square Enix later said that was false).

I LOL at Sony too.

Isn't it only going to available on PS3 and PC, though?  That's still console exclusivity.  Hell, I'd even consider it total exclusivity just due to the total irrelevance of the PC in today's marketplace (WoW nonwithstanding).
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Offline TJ Spyke

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Re: GameFAQs users fail at poll
« Reply #41 on: June 12, 2009, 11:24:57 PM »
Square Enix said they were keeping their options open and were still looking at what platforms they would release it on.
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Offline Stratos

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Re: GameFAQs users fail at poll
« Reply #42 on: June 12, 2009, 11:25:39 PM »
StarCraft is still PC exclusive, right? I disagree on the matter of PC relevance.

Though aren't MMO's typically stronger on the PC? Didn't the last FFMMO do well on the PC?
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Offline TJ Spyke

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Re: GameFAQs users fail at poll
« Reply #43 on: June 12, 2009, 11:35:57 PM »
I think Final Fantasy XI has been the only console MMO to do decent sales numbers (not that there have been that many console MMO's). Yes StarCraft II is still PC exclusive and it will probably stay that way.
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Offline broodwars

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Re: GameFAQs users fail at poll
« Reply #44 on: June 12, 2009, 11:36:18 PM »
StarCraft is still PC exclusive, right? I disagree on the matter of PC relevance.

Though aren't MMO's typically stronger on the PC? Didn't the last FFMMO do well on the PC?

StarCraft is only on PC because really what console WOULD handle that game well?  The closest possible candidate is the Wii, and it has too few buttons to work properly despite having the right interface for the job.  StarCraft/WarCraft-type RTS games really require the Keyboard and Mouse, so it's not like they have any other option than to put it on the PC.  PC is plagued by rampant piracy, low overall sales, and an extremely difficult programming platform because there are so many variations of the thing in the market to account for.  I honestly can't fathom why anyone bothers with it anymore.

But yes, FF11 managed to garner a whole 4% (if the RPGamer podcasts can be trusted) of the MMO market on PC over its lifespan, which is actually a fairly significant number when you convert that to actual numbers.
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Offline TJ Spyke

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Re: GameFAQs users fail at poll
« Reply #45 on: June 12, 2009, 11:41:07 PM »
I never get the argument about lack of keyboard and mouse. The console have USB slots, so publishers could allow keyboard and mouse support for their console games if they wanted to (though Microsoft would probably require you to buy an officially licensed keyboard/mouse while Sony would probably let any USB keyboard/mouse work).
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Offline broodwars

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Re: GameFAQs users fail at poll
« Reply #46 on: June 12, 2009, 11:46:26 PM »
I never get the argument about lack of keyboard and mouse. The console have USB slots, so publishers could allow keyboard and mouse support for their console games if they wanted to (though Microsoft would probably require you to buy an officially licensed keyboard/mouse while Sony would probably let any USB keyboard/mouse work).

Standard USB keyboards work on both consoles without any problems at least when it comes to chat purposes.
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Offline Mop it up

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Re: GameFAQs users fail at poll
« Reply #47 on: June 13, 2009, 01:23:11 AM »
StarCraft is only on PC because really what console WOULD handle that game well?
Which StarCraft game are you talking about? The original StarCraft was released on the Nintendo 64 and it even includes the missions from the Brood Wars expansion pack (hey isn't your username...). They axed most of the CG scenes and voices but everything related to actual gameplay is intact, no cut missions or anything. There's even a special 2-player mode exclusive to the N64 version. The game looks okay if you have the Expansion Pak and can use the hi-res mode, which is similar to running the game at 640x480 on your PC. You also need the Expansion Pak to play the Brood Wars missions.

Offline broodwars

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Re: GameFAQs users fail at poll
« Reply #48 on: June 13, 2009, 01:27:44 AM »
StarCraft is only on PC because really what console WOULD handle that game well?
Which StarCraft game are you talking about? The original StarCraft was released on the Nintendo 64 and it even includes the missions from the Brood Wars expansion pack (hey isn't your username...). They axed most of the CG scenes and voices but everything related to actual gameplay is intact, no cut missions or anything. There's even a special 2-player mode exclusive to the N64 version. The game looks okay if you have the Expansion Pak and can use the hi-res mode, which is similar to running the game at 640x480 on your PC. You also need the Expansion Pak to play the Brood Wars missions.

Yep, that is indeed where my username came from oh so long ago, from that very version of the game in fact (which would later lead to me picking up the PC version and getting into the modding community, but that's a whole other story).  However, while I will conceed that that game turned out alright on the N64, it can't hold a candle to the original PC version that I played later on in terms of precision and rapid order assignment.  From the looks of it, actually, EA's been trying to clone some modern version of that very control scheme in every console port of Command & Conquer since, with allegedly mixed results.
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Offline Stratos

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Re: GameFAQs users fail at poll
« Reply #49 on: June 13, 2009, 12:58:33 PM »
Did you play C & C 64? I didn't like that control scheme either on 64. Though the StarCraft one I recall being a bit better.

Wasn't there one RTS that came out on GC/PS2/Xbox called Goblin Commander or something? That was supposed to be designed specifically for console play.
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