Author Topic: Radio Free Nintendo: E3 2009 Special 1  (Read 13646 times)

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Offline Jonnyboy117

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Radio Free Nintendo: E3 2009 Special 1
« on: June 03, 2009, 07:13:37 AM »
Five exhausted NWR writers discuss the Nintendo press conference and the playable first-party games, from Mario to Sin & Punishment 2!
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=18715

 RFN E3 2009 Special: Episode 1    



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It's all about Nintendo on this episode, as we try to cover the big press conference as well as quick thoughts on the playable first-party Wii and DS games from our first day on the E3 show floor.    


Note: If you aren't already subscribed to one of the feeds or through iTunes, this would be a good week to start. Episodes may show up for subscribers significantly earlier than we can post articles for them.    


Credits:    


This podcast was edited by Karl Castaneda.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!  

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Offline ShyGuy

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #1 on: June 04, 2009, 01:47:54 AM »
Did this cut out part way through for anyone else?

Offline NWR_Karl

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #2 on: June 04, 2009, 03:32:30 AM »
Works fine for me, ShyGuy. Did you try re-downloading the file?
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Offline Sundoulos

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #3 on: June 04, 2009, 10:57:33 AM »
It worked fine for me as well.  Thanks for getting these out to us, Karl.  And thanks to the NWR crew for working hard to get all these impressions out.  I've been feverishly checking the site throughout the last few days.

The reaction of the panel to the press conference seemed a little more downbeat, or at least more subdued, than I initially expected, particularly in regards to the Mario game announcements.  After having a little time to absorb the news from the conference, though, I can admit that I share a lingering feeling of disappointment over things that weren't really mentioned, either.  I'm mostly surprised that almost nothing was shown about a new Pikmin game; and I was hoping against hope that I'd hear something about a new Starfox.

I'm not really shocked that we didn't have much Zelda info.  Even if we had, we won't see that game for a while.  I'd rather not have another Twlight Princess hype train, really.

I can understand people's reservations about Galaxy 2, but I for one am looking forward to it.  It's definitely my favorite of the 3D Mario installments, and I think there's a lot more they can do with it.   The potential return of the Koopalings is enough to make me excited about NSMB2 Wii (I agree, they totally need to change that name).  I'm kind of iffy on the mutliplayer emphasis, but I've been pleasantly surprised by the impressions that I've read.
« Last Edit: June 04, 2009, 11:19:39 AM by Sundoulos »
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Offline Nick DiMola

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #4 on: June 04, 2009, 11:03:34 AM »
At least for me, part of the downheartedness had to do with the fact that I was completely exhausted. We recorded after a very long day, so all of us were pretty damn tired.

Just speaking for myself, I'm ecstatic about what was announced and I'm greatly looking forward to everything. Between the presentation, and what appeared on the show floor, there is a lot of great stuff coming from Nintendo.
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Offline Sundoulos

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #5 on: June 04, 2009, 11:21:58 AM »
Heh.  I gathered that might be part of it, given that you guys were recording @ 12:30 (I'm assuming it was PST).

I've enjoyed all the coverage, though.  You guys are doing a great job!
"A creature revolting against a creator is revolting against the source of his own powers--including even his power to revolt...It is like the scent of a flower trying to destroy the flower." - C.S. Lewis, in a preface to Milton's Paradise Lost

Offline ShyGuy

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #6 on: June 04, 2009, 03:04:47 PM »
Worked the second time, Jonny seems to share my sentiments about Metroid other M and Galaxy expansion pack.

Offline Sundoulos

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #7 on: June 04, 2009, 04:20:08 PM »
You know, I think I'd like to see an Eternal Darkness sequel made that uses the Wii Vitality Sensor as an input for your insanity meter.  Heh.
"A creature revolting against a creator is revolting against the source of his own powers--including even his power to revolt...It is like the scent of a flower trying to destroy the flower." - C.S. Lewis, in a preface to Milton's Paradise Lost

Offline NWR_insanolord

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #8 on: June 04, 2009, 04:22:22 PM »
You know, I think I'd like to see an Eternal Darkness sequel made that uses the Wii Vitality Sensor as an input for your insanity meter.  Heh.

I've never played Eternal Darkness but that was the first thing that came to me when I was trying to think of game applications for it.
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Offline NWR_DrewMG

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #9 on: June 04, 2009, 04:24:36 PM »
Karl, a question about this podcast (and some of your episodes of Tawk-112) - When I'm playing them on my iPhone, it treats the enhanced AAC as a movie almost more than an audio file.  And that's fine, except for what that means is that when I'm listening to the podcast, if I try to do anything else on my phone, it stops playing.  It basically renders my phone useless until I'm finished with the podcast.

Just wondered if this was something you were aware of, or if it's intentional.  It's kind of annoying.

BTW this is Andy from Iowa here, not some random naysayer!  I'm a regular listener/naysayer. 
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Offline NWR_insanolord

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #10 on: June 04, 2009, 04:43:55 PM »
Karl, a question about this podcast (and some of your episodes of Tawk-112) - When I'm playing them on my iPhone, it treats the enhanced AAC as a movie almost more than an audio file.  And that's fine, except for what that means is that when I'm listening to the podcast, if I try to do anything else on my phone, it stops playing.  It basically renders my phone useless until I'm finished with the podcast.

Just wondered if this was something you were aware of, or if it's intentional.  It's kind of annoying.

BTW this is Andy from Iowa here, not some random naysayer!  I'm a regular listener/naysayer. 

Are you getting it through the iTunes feed or downloading it individually? I'm getting it through iTunes and haven't noticed this.
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Offline NWR_DrewMG

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #11 on: June 04, 2009, 05:23:55 PM »
I'm downloading it directly over WiFi from my iPhone, using the iPhone music store.
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Offline NWR_Karl

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #12 on: June 04, 2009, 08:33:29 PM »
No, I wasn't aware of it, Andy. That's pretty odd. I'll look into it, though. Thanks for the heads up.

Oh, and the new daily ep should be out later tonight. I'm working on it as we speak.
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Offline kraken613

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #13 on: June 04, 2009, 11:01:57 PM »
I have the same problem.
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Offline NWR_DrewMG

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #14 on: June 05, 2009, 08:22:44 AM »
I do almost all of my podcast downloading via WiFi directly from the phone, because the phone can occasionally take 3 months to sync to my PC.

It's worth noting, though, that if I do get the episodes on my PC first, and then sync them to my phone, this doesn't happen.  At least, that seems to be the case, based on noticing it a few times in the past. 
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Offline kraken613

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #15 on: June 05, 2009, 09:40:24 AM »
I think its doing it because its treating the podcast as a video. When selecting it there is the little video icon.
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Offline NWR_DrewMG

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #16 on: June 05, 2009, 10:12:43 AM »
Agreed, but I'm not sure why it does that.  It doesn't do it with other RFN episodes (ones that Karl hasn't made, but are still enhanced AAC with chapter breaks and art) so I'm not sure what the difference is.
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Offline Kairon

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #17 on: June 06, 2009, 03:26:42 PM »
*laughs bitterly at the talk about Nintendo's development process with regards to not being able to incorporate Wii Speak into New Super Mario Bros. Wii*

Nintendo tends to develop games in an organic experimental process. You can see this in a variety of statements from iwata and Miyamoto relating to games as far back as OoT. If Wii Speak was not integrated in the game, it doesn't mean that Nintendo didn't care or that they didn't account for it. It means that their uses for it simply didn't pass muster.

Nintendo is NOT your typical developer. Very few of their games are designed to "PUSH" tech or accessories (unlike Eye of Judgement...), instead the hardware has to ultimately SERVE the software, and if it doesn't it's better for it to be not utilized.

*also shocked at the comment about iwata's "bland numbers"*

T_T

Iwata's insights into this industry are invaluable! They are the closest thing we have to an explicit commentary on the industry by Nintendo. This is HARD data, and the studies show Nintendo's CLEAR intent, and any Nintendo fan who doesn't take the time to absort the meaning of Iwatas charts is handicapping themself when trying to understand, anticipate, and appreciate the company that saved videogames back in '84.

*at 2.5D talk*

What does 2.5D mean to you?

To me, 2.5D means AWESOME.

*at talk about replacing multi-colored toads*

... DAISY! DAISY! PUT DAISY IN!!!
« Last Edit: June 06, 2009, 04:03:15 PM by Kairon »
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Offline King of Twitch

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #18 on: June 06, 2009, 03:45:40 PM »
Wii Speak assists in the process of playing together and interaction. That's the very essence of Wii. Aren't businesses supposed to 'serve' the customer?
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Offline Kairon

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #19 on: June 06, 2009, 03:55:55 PM »
Wii Speak assists in the process of playing together and interaction. That's the very essence of Wii. Aren't businesses supposed to 'serve' the customer?

It may look like that from a distance, but implementation is important as well. Wii Speak CAN help with playing together and interaction, but with New Super Mario Bros. Wii, WAS it? With Nintendo games it's a case by case basis. In this case, it appears that Wii Speak may not have added enough to justify putting it in.

Besides, we all know how Nintendo loves on-site multiplayer. New Super Mario Bros. Wii may be another result of this, especially with an eye towards expanding the number of players inside a household, and getting gamers and non-gamers in the same house to play together and share experiences.

In FACT, with that in mind, pursuing on-site multiplayer is attempting to accomplish the goal of "playing together and interaction" and aiming this at the most ambitious goal as possible: not connecting two people who already play games, but bridging the gap between heavy players of games and lighter users.
« Last Edit: June 06, 2009, 04:00:59 PM by Kairon »
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A glooming peace this morning with it brings;
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Offline King of Twitch

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #20 on: June 06, 2009, 04:25:42 PM »
Don't be ridiculous, communication is by definition interaction.

You don't think online games could be designed to let someone pick which level of skill to join with? You want them to Nintendumb down yet another online experience for nonsensical reasons.

Adding Wii Speak doesn't prevent people from playing together in the same room.
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Offline Kairon

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #21 on: June 06, 2009, 05:09:43 PM »
Don't be ridiculous, communication is by definition interaction.

You don't think online games could be designed to let someone pick which level of skill to join with? You want them to Nintendumb down yet another online experience for nonsensical reasons.

Adding Wii Speak doesn't prevent people from playing together in the same room.

But perhaps it doesn't add enough to warrant them investing the time and energy that could otherwise go to something else?
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NWR_DrewMG

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #22 on: June 06, 2009, 06:24:55 PM »
Kairon, if you're suggesting that Nintendo didn't implement Wii Speak in part because they'd rather gamers play with their sister/mom/wife who lives with them but doesn't currently play games, as opposed to their old college buddy/favorite cousin/internet friends who DO play games as a part of their plan to get non-gamers to play video games;

Well then that just speaks to why I am less happy with Nintendo than I used to be.  They are putting their non-gamer expansion strategy ahead of my happiness as a gamer.  Every single person I envision myself playing through NSMBW with lives at minimum 2 hours away from me.  I suggested to my wife that she give it a try and she shrugged it off and said "No thanks, I suck at Mario games."
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Offline Kairon

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #23 on: June 06, 2009, 07:43:42 PM »
Yeah, that's exactly what Nintendo is working to solve Drew. At GDC 2007, Miyamoto's talk had a LOT to do with getting his wife to play videogames.
« Last Edit: June 06, 2009, 09:36:25 PM by Kairon »
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NWR_DrewMG

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Re: Radio Free Nintendo: E3 2009 Special 1
« Reply #24 on: June 06, 2009, 10:39:55 PM »
I understand that, but I'm not of the opinion that everyone in the world will WANT to play a game like New Super Mario Bros Wii.  In the meantime, while Nintendo tries to change everyone's mind, I'm stuck having a game with intentionally gimped featuresets.  As a lifelong gamer, this is exactly the kind of thing that has been shortening my loyalty, and I'm fairly certain I'm not alone.

Now, to be fair, I'm very excited about this new game (along with the new Metroid and Galaxy games) but I'm far more interested in gaming solo than gaming with someone whose throat I've had to shove the game down just to give it a shot. 
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