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  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 280070 times)

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Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #875 on: November 18, 2009, 09:41:19 AM »
I didn't think what I had was *Major* spoilers, by any means - but I wanted to be safe and not get yelled at by anyone. ;)
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Offline TheFleece

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Re: New Super Mario Bros. Wii
« Reply #876 on: November 18, 2009, 11:48:35 AM »
I'm in World 8 right now and dying left and right every second. I am having so much fun playing with other people that I'm going out to pick up extra Wii remotes later today. This is my favorite Wii game right now.
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Offline GoldenPhoenix

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Re: New Super Mario Bros. Wii
« Reply #877 on: November 18, 2009, 12:37:25 PM »
Well I finally beat world 8, and have to say I had a blast. Some of those world 8 levels wer e brutal and sucked away my lives like crazy. The level designers really stepped it up for this game over NSMB: DS, they are much more creative and fun this time around.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #878 on: November 18, 2009, 12:51:50 PM »
Done!

I will say the last world took a lot more time than any other, but most of it was to make sure I got all those star coins!

I loved it :)  Want more!

Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #879 on: November 18, 2009, 01:55:26 PM »
I finally popped this game in and played it with my girl last night. We made it half way through world 2. Everything was fine until we reached the first sand level (to the left) as we were trying to get all the coins before moving on. But there was one coin that was below a platform and you had jump on a sand geyser to get to, so we developed a system of I pick her up and throw her at it and right after she retrieves it, she jumps into her bubble before she dies. But the character are a little slippery and we kept falling and messing up the timing, or she would be in a bubble and I would slip off a platform or the time would be running out or any number of reasons that we couldn't complete the task together.

Eventually we went back and watched super skills videos (the one with hot potato luigi had me LMFAO) and saw that you can use shells to pick up coins, but that didn't look like as much fun as kidnapping another player and using them like a tool to get what you want at their own expense. We were having too much fun getting in each others way, it was great.

I finally had quit when I had just displayed what I thought to be "the skills to pay the bills" and collected all the star coins in some level (propeller hats needed and secret spaces found) only to see the flag, jump for the flag, have toad run directly underneath me so that I bounce off her head and not have enough momentum to clear the gap to the flag.... I fell in the hole and died. 2 seconds later she jumps for the flag and falls directly into the hole too. we were both dead. I was so disappointed that all that hard work counted for nothing, that I turned the game off(it was like 2:30am) and tried to go watch Bruno.

Should have kept playing instead.
« Last Edit: November 18, 2009, 02:06:35 PM by BlackNMild2k1 »

Offline Halbred

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Re: New Super Mario Bros. Wii
« Reply #880 on: November 18, 2009, 02:30:05 PM »
I'm at Wendy's second castle. She's tough, what with the water up in there. Very fun game, but the "Save the Toad" missions kind of suck.

I've been having terrible luck in the Toad's Houses. Like, I'll correctly hit one of every item (but not a match), then the next two panels I hit will be Bowser icons. Lame!
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #881 on: November 18, 2009, 04:40:17 PM »
I'm at Wendy's second castle. She's tough, what with the water up in there. Very fun game, but the "Save the Toad" missions kind of suck.
I played one Toad mission in World 1 and stopped doing them. All it does is give you three lives and fireworks. Considering that the game whores out 1ups like no tomorrow (like other 2-D Mario games do), this side-mission is completely pointless.

Just a tiny blemish on an otherwise fantastic game. Wendy's castle has the spiked pillers of crushing doom, vertical and horizontal. Christ, EAD hates my sanity suddenly.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #882 on: November 18, 2009, 04:45:22 PM »
Let me be clear:  When you do clear the game, you can visit any mushroom house as often as you like.  By clear, I mean do everything, every stage, exit, cannon, and star coin.

Also, once I beat the last castle, the mushroom houses reappeared, but that was before I had beaten every stage and earned every star coin.  I've no idea if that restocks the houses by itself.

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #883 on: November 18, 2009, 10:45:13 PM »
I think it is crazy how some of you have already completed the game. How many hours did it take you? I'm taking my time with it, so it will probably be about a week before I complete it.

I played one Toad mission in World 1 and stopped doing them. All it does is give you three lives and fireworks. Considering that the game whores out 1ups like no tomorrow (like other 2-D Mario games do), this side-mission is completely pointless.
I thought they caused a mushroom house to appear...?

Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #884 on: November 18, 2009, 10:49:20 PM »
Mop_it_up is right.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #885 on: November 18, 2009, 11:59:09 PM »
I played one Toad mission in World 1 and stopped doing them. All it does is give you three lives and fireworks. Considering that the game whores out 1ups like no tomorrow (like other 2-D Mario games do), this side-mission is completely pointless.
I thought they caused a mushroom house to appear...?
Yes, they do. Yet this is still pointless to me IMHO because I like doing no item runs. Did it in SMB3. It was fun. Need the item houses and easy 3ups? Do the Toad missions. The little ass-hat should've gone to Subcon and dug up some sand.

I have to say this though. NSMBW makes NSMB:DS it's whore. A poor self-esteem whore. EAD gaming doesn't get better then this folks!

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Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #886 on: November 19, 2009, 12:21:49 AM »
I think it is crazy how some of you have already completed the game. How many hours did it take you? I'm taking my time with it, so it will probably be about a week before I complete it.

I played it about five hours on Saturday, most the day Sunday, and a couple of hours Monday and Tuesday... (Played it some today, but that was after I finished it. ;))
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Offline MegaByte

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Re: New Super Mario Bros. Wii
« Reply #887 on: November 19, 2009, 01:12:33 AM »
Probably something like an hour per world, but that's without getting all of the star coins.
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Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #888 on: November 19, 2009, 01:17:11 AM »
You know, I really liked the interactive maps with the enemies on the maps.  I wish they'd give better items (or some kind of assortment) though...
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Offline MegaByte

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Re: New Super Mario Bros. Wii
« Reply #889 on: November 19, 2009, 01:25:45 AM »
The maps were the best since SMW.  I still think SMW's is superior though for two reasons: an evolving landscape and a cohesive world map.  But again, this game is more like New Super Mario Bros. 3 that just happens to include a few SMW staples.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #890 on: November 19, 2009, 02:52:12 PM »
I personally found the map system to be more Mario Bros. 3 with SMW sprinkles.
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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #891 on: November 19, 2009, 03:19:55 PM »
I do wish there were ways to affect the world map more. I liked things like the hammer in SMB3 that you could use to break rocks and open secret path ways.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #892 on: November 19, 2009, 03:28:13 PM »
I'd like more involvement with the map, too, along with more freedom of the enemies placed on the map, as well as a larger variety of rewards.  To be honest, I would have preferred a world or two less, (I found some aspects of World 1, 5, and 6 generic enough they could have been used anywhere,) with more stages in each, in order to foster a more complicated world map, closer to SMB 3's.  A lot of ideas utilized in SMW were honestly scaled back, such as how the landscape developed according to your progression.

The Bullet Bill type of encounters were my favorite, with Piranha Plants being the least favorite, I think, but I think better things could have been done, such as enemies moving from stage to stage, or just moving like Hammer Bros. did back in SMB3.  There's a lot of options overlooked that would've been interesting, is all I'm saying, and longer worlds would allow more "space" to flesh them out, making each world more unique.

Offline vudu

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Re: New Super Mario Bros. Wii
« Reply #893 on: November 19, 2009, 03:38:17 PM »
I played one Toad mission in World 1 and stopped doing them. All it does is give you three lives and fireworks. Considering that the game whores out 1ups like no tomorrow (like other 2-D Mario games do), this side-mission is completely pointless.

You might not need the 1-ups, but the challenge is to see if you can get to the end of the level carrying Toad.  It's just something neat to try to do.

Plus, the Toads that you free from the Goombas roaming the overworld are nice because they give you red mushrooms.
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Offline kraken613

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Re: New Super Mario Bros. Wii
« Reply #894 on: November 20, 2009, 01:54:39 PM »
I beat it the other day but just got to play some multiplayer last night. Overall the game for me is a 8 or 8.5/10.
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Offline GoldenPhoenix

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Re: New Super Mario Bros. Wii
« Reply #895 on: November 20, 2009, 02:20:52 PM »
I think the designers love bullet hell in verticle shooters and decided to input lots of bullet bill hell segments!
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #896 on: November 20, 2009, 02:29:05 PM »
Overall the game for me is a 8 or 8.5/10.
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Offline Killer_Man_Jaro

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Re: New Super Mario Bros. Wii
« Reply #897 on: November 20, 2009, 02:49:57 PM »
Yeah! Freaking AWE-some!

Bought the game today and made it to the second half of world 3 in my first sitting. New Super Mario Bros. Wii is one of those experiences where an ear-to-ear grin is ever present on my face and on several instances my jaw drops at something insanely cool. Every level, there's some new quirk to the environment; there are way more moving obstacles and physics-based objects in these stages than any other Mario platformer I've played. Graphics may be low-key but the animation is certainly a leap forward, and the music is catchier than velcro (that Ghost House theme... wow). Oh, and you early adopters weren't kidding about the difficulty - less than half way through the game and I'm already starting the feel the heat.

I'm going to go play some more. Okay, bye.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #898 on: November 20, 2009, 04:20:10 PM »
I played it about five hours on Saturday, most the day Sunday, and a couple of hours Monday and Tuesday... (Played it some today, but that was after I finished it. ;))
It sounds like you rushed through the game. What did you do, hold down the run button the whole time or something?

Overall the game for me is a 8 or 8.5/10.
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Meh, I can understand why people have been giving this game scores of 8's. This is one game that I think is far better than the sum of its parts, and so games like that shouldn't get near-perfect scores when reviewed from a critical standpoint. Just my thought on that.

Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #899 on: November 20, 2009, 04:59:51 PM »
I played it for the first time!

Impressions:

This game is all right!
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