Author Topic: Metroid Other M  (Read 525695 times)

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Offline Chozo Ghost

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Re: Metroid Other M
« Reply #1300 on: September 11, 2010, 04:16:43 AM »
I've been playing this game for several hours today. The first and only time I got stuck was at the very beginning where Samus' ship docks inside the Galactic Federation ship thing, and there you have to examine the area looking for something. The problem is I had no idea what I was looking for, and I got frustrated and must have spent 20 minutes or so mashing buttons and doing everything I could do in the hope that something would finally work. Finally, I just gave up and went to GameFAQs and learned that what I actually needed to do was aim my cursor at the tiny emblem on the federation ship docked next to me... Ugh...

It made me feel like an idiot, but after I got past that the rest (so far) has been very smooth sailing and I'm well into the adventure at this point. But now I finally understand that "Pixel Hunting" business people referred to earlier in the thread and see why people complain about it. But hey, you can look at it like a mini "where's Waldo?" game where the pixel thing you're searching for is Waldo... if you think about it like that I guess its a bit more tolerable. I've ran into those pixel hunts several times since that first time but now that I understand it I haven't got stuck since that. But why the hell did the developers have to have something so confusing and unnecessary right at the very start of the game? I can't help but think other players besides me got frustrated there, and perhaps some players even gave up right then and there and missed out on an otherwise cool game just because of something trivial that didn't need to be there at all.

Oh well... but the game is very cool despite that.
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Offline Killer_Man_Jaro

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Re: Metroid Other M
« Reply #1301 on: September 11, 2010, 10:14:29 AM »
I've now finished my first run-through of the the game (not yet dabbled into the epilogue) with something like 39 Missiles, more or less, 5 Energy Tanks, possibly 4 Accel Charges and 2 E-Recovery Tanks.
Final impression: an enjoyable first stab at this new direction for Metroid. Touch up a few bits & bobs on the presentation side and they'll really be onto something with this.

In the end, I'll call the story and its exposition passable. Once the big secret about the Bottle Ship was revealed, I was reminded of I, Robot a great deal. The whole idea of cloning the Space Pirates, Ridley, the Metroids etc. and then putting them in the hands of a artificial intelligence that becomes too intelligent for its own good is quite like the NS-5s being corrupted by V.I.K.I., in that it was so clearly NOT a good idea in the first place. Maybe it's not told in the most elegant fashion, but it's a good enough story conceit for having Planet Zebes environments inside a man-made facility.

The game design, on the other hand, has many, many things to commend about it in spite of the more linear structure. Plenty of scavenging for expansions - I particularly enjoyed attaining those that leveraged the Shine Spark - and a healthy dose of backtracking. In fact, some of the changes to the gameplay that people have been chastising didn't bother me much because, in all honesty, they aren't actually big changes at all. For example, the manner in which you get all your power-ups, sans the Diffusion Beam and the Seeker Missile, which are discovered the conventional way. The one everybody seems to love to hate is the long trek through Sector 3 before unlocking the Varia Suit. But is it really all that different to running through Norfair or Magmoor Caverns before you find the Varia Suit? I agree that in a narrative sense, it is a little absurd that certain powers are withheld, but in a game design sense, it's how it has always been, just presented slightly differently. In Other M, the great satisfaction of moving through a fairly challenging area to find an upgrade which makes said area a breeze to go back through is definitely still there. I loved travelling on the path to Sector Zero, where the weird gravity effects are in place, and then through it later with the Gravity Suit, negating those effects.

Graphically, it ranks up there near the top, a tad below Galaxy, Corruption and Brawl for best visuals on Wii. Aurally, it has its ups and downs. The dramatic music is great to listen to when it is there, but everything is surprisingly quiet a lot of the time, more so than I was expecting from reading the reviews. Prior Metroid titles have proven that music can offer memorable melodies and atmosphere at the same time, so I would have this aspect of the game differently, but it isn't a killer.

That's all I have to say. I might back for 100% completion some time in the future when I have no other games to play.
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Offline Mop it up

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Re: Metroid Other M
« Reply #1302 on: September 11, 2010, 02:32:44 PM »
I beat this game 100%. I haven't really read much of the thread, but I'm sure other people have already expressed similar thoughts, so I'll keep this brief.

I really enjoyed this game. There may not be much exploration, but there are a lot of little secrets to find, a lot of interesting enemy encounters, and some fun-to-use gadgets. The Speed Booster was one of my favourite items in Super Metriod, but you don't get to use it enough! There's more places in it for this game, so it was great to see it here. I didn't really see what's so bad about the story. It's pretty basic sure, and somewhat derivative, but I don't think that makes it bad. There were a couple of parts that made me groan, either in disbelief at how poor it was, or in disgust, but not as many as I was expecting.

Now, for the obvious. The controls are a problem. However, this may have more to do with the game mechanics than with the actual control layout, as I think the only real issue is having to point at the screen to enter first-person mode. This is slow and clunky, definitely nowhere near as responsive as a button would be, and I never know which hand the Wiimote would end up in. Beyond that, it isn't possible to dodge in first-person mode when charging up. These two issues could have been solved with Nunchuk support. As for the mechanic side, missiles aren't as useful as they could be since they can't be fired in first-person mode. Instead, it should have been that missiles can be used any time, but will only have a homing capability if you go into first-person and lock-on. Also, especially with certain bosses, the hyperactive camera can sometimes make it difficult to dodge. Like if there's a close up on a boss and I get hit by an oncoming projectile because I can't see it, or because of how quickly the game sometimes switches between a cutscene and gameplay.

All in all, it's a great game hindered by some poor mechanics. I like what I've seen here, and I hope another Metroid game is made in this vein, but maybe on an actual planet this time.

The first and only time I got stuck was at the very beginning where Samus's ship docks inside the Galactic Federation ship thing, and there you have to examine the area looking for something.
I was there for a few minutes meself. I think those moments are supposed to add immersion to the game, having you seek out what Samus is supposed to see rather than just showing it in a cutscene. But it isn't always clear what you are to find, and I found myself rapidly mashing the "B" button on everything until I got it. Took me right out of the game.

Offline AV

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Re: Metroid Other M
« Reply #1303 on: September 11, 2010, 03:04:20 PM »
hey guys I made this video on youtube:


Metroid Other M:: TV commercial Dissection


I got the Metroid other M TV ad and just analyze it the parts of it. It's a great video for all metroid fans

Offline TheFleece

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Re: Metroid Other M
« Reply #1304 on: September 11, 2010, 04:23:37 PM »
Has anyone run into an issue where in Sector 3 after three grapple points there is a door that is supposed to be open? This is after taking the elevator down from the desert area. I killed off the few enemies there, but nothing works. I can't even use the grapple beam to go back.
After checking around people are claiming it's a glitch, but I'd rather ask here before I literally restart my game again because I restarted yesterday to check out things I might have missed out in the first run.

I replayed on another save slot and the door wasn't locked and I was able to progress. I didn't save over the messed up file, I might keep it for a while. The good thing about replaying a game like Metroid is knowing where to get items and in Other M's case is knowing exactly where to look in those first person sequences.
I was hoping for more of a fight from Ridley. I'm at the Metroid Queen and so far I'm losing, but I'll try again later.
« Last Edit: October 08, 2010, 02:43:49 PM by vudu »
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Offline Chozo Ghost

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Re: Metroid Other M
« Reply #1305 on: September 11, 2010, 07:50:35 PM »
This game is awesome. I don't care what anyone else says. :)
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Offline Caterkiller

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Re: Metroid Other M
« Reply #1306 on: September 11, 2010, 09:55:11 PM »
How do I get the very very very last missile upgrade?
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Offline Mop it up

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Re: Metroid Other M
« Reply #1307 on: September 11, 2010, 10:38:11 PM »
You'll have to be more specific. Where is it?

Offline Caterkiller

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Re: Metroid Other M
« Reply #1308 on: September 12, 2010, 12:00:11 AM »
It is the one that is sitting in the same room as Samus's gun ship. It is high up on the left on a balcony, seems you have to get it from another room. I read it can only be aquired once Samus is running for her life during the count down.
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Offline Mop it up

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Re: Metroid Other M
« Reply #1309 on: September 12, 2010, 12:09:35 AM »
That isn't true.

I think I know which you are talking about. Go to the room that leads to the bathroom. There's a place upstairs in that room that has a glass enclosure. There is a vent you have to bomb and then travel through there.
« Last Edit: September 13, 2010, 02:30:22 AM by Mop it up »

Offline Caterkiller

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Re: Metroid Other M
« Reply #1310 on: September 12, 2010, 01:09:03 AM »
Thankilydankily!

For some reason I really hated the idea of man made ecco systems in Fusion, and absolutely loved them in this game. I might have a new respect for the areas in Fusion if I go through it again.
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Offline Chozo Ghost

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Re: Metroid Other M
« Reply #1311 on: September 12, 2010, 02:16:02 AM »
This game is sorta giving me a Jurassic Park vibe right now.

I'm talking about those weird giant tree things with seahorse heads that shoot energy at you. They walk on four legs and remind me of Brontosauruses
« Last Edit: September 13, 2010, 02:20:15 AM by Chozo Ghost »
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Offline Enner

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Re: Metroid Other M
« Reply #1312 on: September 13, 2010, 02:47:08 AM »
I beat Hard mode last night. You get NOTHING. I was PISSED. Don't freaking bother.

I've come to the conclusion that either Other M is not canon, or Fusion has been taken out of the continuity. There is so much repeated in Fusion (because Fusion supposed takes place AFTER Other M) that Samus should've been like "This again?" almost every breath in Fusion. Seriously.

Heh, we've gotten too used to achievements and unlocks. This is certainly NES like in that it's harder just cause. Though, I guess it wouldn't have hurt for there to be a special picture or something.

As for Fusion, I think the path of least resistance for post-Fusion game would be to just barrel through it and leave a mess of contradictions. Seeing as how seems to disregard the story of the Prime games, I don't think it would be too much of a stretch for him to retcon things as he sees fit. I think this is a good thing since it would set precedent for future Metroid games to not be shackled to story continuity.

Offline Chozo Ghost

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Re: Metroid Other M
« Reply #1313 on: September 13, 2010, 05:18:33 AM »
I'm with Broodwars about the Adam authorizing stuff in the lave area.  So here I am taking damage every time I'm outside and I still have to wait for the guy to authorize my Varia Suit?  Samus must be an absolute dolt then.  If you were in the army and were on fire would you wait until your CO told you to put it out?  We're talking basic survival here.  Though the real offensive thing is that waiting for your CO to tell you you can use X is not nearly as enjoyable as finding the ability yourself.  That's one the most appealing features of Metroid for me and Sakamoto has stripped it out.

Yeah, I definitely agree Adam not authorizing the Varia suit is pretty damn retarded. I can sorta understand the logic of him not wanting Samus to use Power Bombs on the basis that they could severely damage the ship or something like that, but banning her from using a suit of armor is flat out bullshit. That's like not authorizing a construction worker to wear a hard hat, what the hell? Not authorizing weapons is one thing, but Adam shouldn't prevent her from using defensive armor and so forth.

But as far as Samus not going against Adam's orders and doing it anyway, I've been thinking about that. I suppose its possible that it might just be a matter of her not really having any choice, because Adam may have some sort of control over the technology in her suit and can shut parts of it off at will. I don't know if he really has that control, but if he does it could explain why she can't go against his orders. It seems like I remember in Prime 3 when Samus was on the GFS ship the crew were able to deactivate her weapons or something... I guess something like that may be going on here as well.
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Offline KDR_11k

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Re: Metroid Other M
« Reply #1314 on: September 13, 2010, 09:55:35 AM »
I beat Hard mode last night. You get NOTHING. I was PISSED. Don't freaking bother.

I've come to the conclusion that either Other M is not canon, or Fusion has been taken out of the continuity. There is so much repeated in Fusion (because Fusion supposed takes place AFTER Other M) that Samus should've been like "This again?" almost every breath in Fusion. Seriously.

Heh, we've gotten too used to achievements and unlocks. This is certainly NES like in that it's harder just cause. Though, I guess it wouldn't have hurt for there to be a special picture or something.

As for Fusion, I think the path of least resistance for post-Fusion game would be to just barrel through it and leave a mess of contradictions. Seeing as how seems to disregard the story of the Prime games, I don't think it would be too much of a stretch for him to retcon things as he sees fit. I think this is a good thing since it would set precedent for future Metroid games to not be shackled to story continuity.

With a post-Fusion game I'd just say "go nuts". Have Samus turn against the GF (she was headed for court martial at the end of Fusion), use her Metroid cells to regenerate energy by sucking it out of GF soldiers and just wordlessly devastate the main base of the GF as retribution for all the crap they've pulled.

Offline TJ Spyke

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Re: Metroid Other M
« Reply #1315 on: September 13, 2010, 09:57:36 AM »
As for Fusion, I think the path of least resistance for post-Fusion game would be to just barrel through it and leave a mess of contradictions. Seeing as how seems to disregard the story of the Prime games, I don't think it would be too much of a stretch for him to retcon things as he sees fit. I think this is a good thing since it would set precedent for future Metroid games to not be shackled to story continuity.

No, please keep Sakurai away from anything related to the story or controls of future Metroid games.
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Offline BwrJim!

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Re: Metroid Other M
« Reply #1316 on: September 13, 2010, 12:39:00 PM »
  I would like to see a rebellion of sorts on her part.  As of now, shes more a contractor than bounty hunter.   Why not take her character down that path, maybe even perhaps, take her down the path of evolution of sorts, become a new mb  that can produce metroids.  She could think shes doing the right decisions in her story arc, but the parasitic side of her now dictates her subconscious, building her into the new "evil" that ultimately she has to purge somehow.  Causing her to seek out new "upgrades" through life forms in order to gain the power needed to shed.  each time she upgrades though, it tips a consequence meter that would influence "variables" in her outcomes, it would be a choice that would have to be made and in the end, only she can save herself from this path.

And then, as a counter prequel on the current hand held, release Samus Origins, which would be a game that has training with the chozo and why she is there.  So we could have two side by side games that both follow the same idea of new birth.

   

That would be fun.   
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Offline Sarail

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Re: Metroid Other M
« Reply #1317 on: September 13, 2010, 01:42:08 PM »
  I would like to see a rebellion of sorts on her part.  As of now, shes more a contractor than bounty hunter.   Why not take her character down that path, maybe even perhaps, take her down the path of evolution of sorts, become a new mb  that can produce metroids.  She could think shes doing the right decisions in her story arc, but the parasitic side of her now dictates her subconscious, building her into the new "evil" that ultimately she has to purge somehow.  Causing her to seek out new "upgrades" through life forms in order to gain the power needed to shed.  each time she upgrades though, it tips a consequence meter that would influence "variables" in her outcomes, it would be a choice that would have to be made and in the end, only she can save herself from this path.

And then, as a counter prequel on the current hand held, release Samus Origins, which would be a game that has training with the chozo and why she is there.  So we could have two side by side games that both follow the same idea of new birth.   

That would be fun.   

Oh, that sounds great, man. I'd love to see this happen. I really would love to see a prequel Metroid game that deals with Samus growing up and becoming part of the Chozo species. But what you suggested sounds like a great idea, and I could see it implemented very well into a video game.
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Offline gbuell

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Re: Metroid Other M
« Reply #1318 on: September 13, 2010, 02:07:06 PM »
I was thinking earlier how strange it is to play a Metroid game that not only doesn't have any references to Chozo, but doesn't have any references to any ancient, wise and extinct alien races at ALL. After 3 Metroid Prime games that feels very different.
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Offline broodwars

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Re: Metroid Other M
« Reply #1319 on: September 13, 2010, 02:10:45 PM »
While I don't care for some of the more fanciful post-Fusion ideas I've heard, I do agree that Nintendo has to do something interesting and new with the plot.  After all, the Federation has now pretty much tried to screw-over/kill Samus for 2 games now.  Logically, you would have to assume there would have to be some backlash against them now.  Maybe in the next game, Samus takes the fight to them?
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Offline gbuell

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Re: Metroid Other M
« Reply #1320 on: September 13, 2010, 04:57:01 PM »
Are there any other major groups in the galaxy besides the Galactic Federation and the Space Pirates? Maybe the Federation could get in a war with some third party and Samus would be forced to pick sides.
Why doesn't Metroid ever take off his armor?

Offline Chozo Ghost

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Re: Metroid Other M
« Reply #1321 on: September 13, 2010, 05:05:22 PM »
I was thinking earlier how strange it is to play a Metroid game that not only doesn't have any references to Chozo, but doesn't have any references to any ancient, wise and extinct alien races at ALL. After 3 Metroid Prime games that feels very different.

There are Zebesians in the game. Since their native planet Zebes was destroyed, it is possible the ones you have to fight were the very last... therefore they are now extinct (maybe).
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Offline Halbred

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Re: Metroid Other M
« Reply #1322 on: September 13, 2010, 05:24:26 PM »
I think it's been pretty well established that anything and everything can be cloned in the Metroid universe.
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Offline Caliban

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Re: Metroid Other M
« Reply #1323 on: September 13, 2010, 11:04:28 PM »
I think it's been pretty well established that anything and everything can be cloned in the Metroid universe.

Even the Chozo? That would be grand.

Offline Chozo Ghost

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Re: Metroid Other M
« Reply #1324 on: September 14, 2010, 01:17:33 AM »
I think it's been pretty well established that anything and everything can be cloned in the Metroid universe.

Well, technically speaking we could probably clone Neanderthals since we have their DNA unlocked and recorded, but that doesn't change the fact that Neanderthals are extinct, right? Even if you have the DNA and the means to clone something back, it is extinct up until the point where you actually do it. Then again, we see the same familiar creatures from the original Metroid games over and over again in each reiteration, so obviously someone is responsible for transporting them far from their native worlds apparently for the purpose of making bio-weapons out of each and every one of them. That's why they keep reappearing.

But anyway, isn't Samus half Chozo or something? Therefore, there are Chozo in each and every game she appears in, simply because she herself is Chozo, at least in part.
« Last Edit: September 14, 2010, 01:20:47 AM by Chozo Ghost »
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