Author Topic: Super Mario Galaxy 2  (Read 252562 times)

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Offline AV

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Re: Super Mario Galaxy 2
« Reply #725 on: June 26, 2010, 11:46:31 AM »
GP:  I will say that Mario 64, may still be better than the first Galaxy, I dunno about the second.

Super Mario Sunshine, had some great elements...but it has some major flaw issues and pacing issues that make it hard to play over again from the start...however, when Sunshine is at its best...it is a great Mario experience on par with any Mario experience I have ever had...those moments are just not as great as the others.

As for Mario 64, of the 3D games, that seems to be the easiest to immediately pick up and start playing again, and enjoy throughly...fast levels, simplicity in design, but deep in gameplay.  Actually all the things that make me appreciate Galaxy so much as well.


when was the last time you played it? Yes it was revolutionary, but it DOES NOT HOLD UP. The camera is AWFUL the textures almost make me throw up. Play it on Virtual console, you will still enjoy the game but it does not hold up as much as you think.

Offline Stratos

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Re: Super Mario Galaxy 2
« Reply #726 on: June 26, 2010, 05:15:47 PM »
Mario 64 holds up last time I played. I'll have to take you up on that challenge...if my N64 wasn't with my sister.
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Offline NWR_insanolord

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Re: Super Mario Galaxy 2
« Reply #727 on: June 26, 2010, 05:26:16 PM »
I think Mario 64 holds up really well, but I do think Galaxy is definitely a better game.
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Offline ThePerm

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Re: Super Mario Galaxy 2
« Reply #728 on: June 26, 2010, 05:36:38 PM »
i also think mario 64 still holds up well, its still fun to play, and if i were to play through it again, it would still be a lot of fun.

Mario Galaxy is an amazing game, its very hard to rank mario games when they are all so good, even black sheep like sunshine and smb2 are good games
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Offline AV

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Re: Super Mario Galaxy 2
« Reply #729 on: June 26, 2010, 07:15:01 PM »
I still think mario 64 is a great game, but I really can't go back and collect all 120 stars in that game via the virtual console. I wouldn't be opposed to remaking the game for Wii with cleaned up graphics, adding the DS exclusive stuff and totally updating the camera.

Offline ThePerm

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Re: Super Mario Galaxy 2
« Reply #730 on: June 26, 2010, 07:32:36 PM »
pshh, i play the game on n64 on a small tv. Notice how all you people are complaining about the camera are playing the virtual console version.
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Offline Adrock

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Re: Super Mario Galaxy 2
« Reply #731 on: June 27, 2010, 10:50:53 AM »
I'm still trying to justify spending $50 on Super Mario Galaxy 2. Not because I don't think it's worth $50. Rather, I don't really have $50 to spend. I'd really like Sin and Punishment 2 as well. I just don't think I can hold off until Other M comes out.

Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #732 on: June 27, 2010, 06:18:52 PM »
I'm still trying to justify spending $50 on Super Mario Galaxy 2. Not because I don't think it's worth $50. Rather, I don't really have $50 to spend. I'd really like Sin and Punishment 2 as well. I just don't think I can hold off until Other M comes out.
Unless you know a shooter fan who would play Sin and Punishment co-op with you, I think Super Mario Galaxy 2 would be a better value.

when was the last time you played it? Yes it was revolutionary, but it DOES NOT HOLD UP. The camera is AWFUL the textures almost make me throw up. Play it on Virtual console, you will still enjoy the game but it does not hold up as much as you think.
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Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #733 on: July 16, 2010, 10:17:16 AM »
Having played the game a great deal, there is one feature that would've been really great: a Time Attack switch. It would make perfection of speed runs a lot more bearable (instead of going back to the Map screen over and over when mistakes are made) and would really increase the game longevity. It could be implemented the same way Speedy Comets in the original game worked, except it counts down starting from your Best Time. If you fail, you can start over from the very beginning. The player would also have the ability to manually restart the speed run. Unlike the original's tacked on "take screenshots of the Star List" feature, speed run times are worth sharing with others. I would love to easily share with others that, so far, I got through "Step to the Beep" in 0:51:50 and "Silver Stars in Double Time" in 0:55:90. The feature can be turned on or off, in case players just want to mess around in old levels like usual.

Offline AV

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Re: Super Mario Galaxy 2
« Reply #734 on: July 16, 2010, 01:23:14 PM »
Having played the game a great deal, there is one feature that would've been really great: a Time Attack switch. It would make perfection of speed runs a lot more bearable (instead of going back to the Map screen over and over when mistakes are made) and would really increase the game longevity. It could be implemented the same way Speedy Comets in the original game worked, except it counts down starting from your Best Time. If you fail, you can start over from the very beginning. The player would also have the ability to manually restart the speed run. Unlike the original's tacked on "take screenshots of the Star List" feature, speed run times are worth sharing with others. I would love to easily share with others that, so far, I got through "Step to the Beep" in 0:51:50 and "Silver Stars in Double Time" in 0:55:90. The feature can be turned on or off, in case players just want to mess around in old levels like usual.


Great idea. Have online leader boards with best times and most starbits/coins in each level too. Something small like that would go a long way

Offline broodwars

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Re: Super Mario Galaxy 2
« Reply #735 on: July 16, 2010, 01:35:14 PM »
Man, I went back and tried to wrap up the final stars in the game (I'm at 110 right now), and for the life of me I just can't get past that damn Thwomp Stage in the Special World.  I don't remember having any issue with this stage in the first Galaxy, but with everything running at double speed I just can't prevent either getting squashed by Thwomps (yes, I try to use the time-slowing buttons, but they're hard to get to and have to be timed exactly right) or falling off a ledge into the Black Hole.  Honestly, I think part of the problem is that the camera for that stage is atrocious.  If Nintendo had replaced it with an overhead camera, it would probably be a lot easier.  I'm having similar problems with the comet on the stage previous to it, where they speed-up the rotating blocks.  I didn't have too much trouble with that stage on my original run, but at double speed I'm finding that Mario just doesn't move fast enough to get on and off the blocks before they become too steep to stand on (oh, and the spin jump only seems to work on that stage when it wants to).  It's just very frustrating.
 
I'm also running into a very weird issue with this game and the Wii in general lately.  I'm in a new house, but I'm using the same setup as before.  Now, however, the pointer's starting to get screwy.  It'll be pointing at an object or menu item, and the pointer will just start jumping around the place.  I'll recalibrate the sensitivity and that will work for a while, but then it starts getting weird again.  I have no idea why it's doing that.
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Offline Caliban

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Re: Super Mario Galaxy 2
« Reply #736 on: July 16, 2010, 02:44:48 PM »
Man, I went back and tried to wrap up the final stars in the game (I'm at 110 right now), and for the life of me I just can't get past that damn Thwomp Stage in the Special World.  I don't remember having any issue with this stage in the first Galaxy, but with everything running at double speed I just can't prevent either getting squashed by Thwomps (yes, I try to use the time-slowing buttons, but they're hard to get to and have to be timed exactly right) or falling off a ledge into the Black Hole.  Honestly, I think part of the problem is that the camera for that stage is atrocious.  If Nintendo had replaced it with an overhead camera, it would probably be a lot easier.

I had the same problem on that Thwomps level, but I just made myself watch a walkthrough video. I'm glad I did. The camera is bad on that level. I think the camera system didn't improve with SMG2, it got worse in some respects.

Offline Sundoulos

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Re: Super Mario Galaxy 2
« Reply #737 on: July 17, 2010, 09:17:27 AM »
I'm also running into a very weird issue with this game and the Wii in general lately.  I'm in a new house, but I'm using the same setup as before.  Now, however, the pointer's starting to get screwy.  It'll be pointing at an object or menu item, and the pointer will just start jumping around the place.  I'll recalibrate the sensitivity and that will work for a while, but then it starts getting weird again.  I have no idea why it's doing that.

When that usually happens, it's some light source that's interfering with the sensor bar.  One year at my in-laws house, their Christmas tree that was set up too near the television...I had to turn off the tree in order to play the Wii.  Try turning off all of the obvious light sources near the Wii to see if you have the same problem.
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Offline broodwars

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Re: Super Mario Galaxy 2
« Reply #738 on: July 17, 2010, 09:43:11 AM »
I'm also running into a very weird issue with this game and the Wii in general lately.  I'm in a new house, but I'm using the same setup as before.  Now, however, the pointer's starting to get screwy.  It'll be pointing at an object or menu item, and the pointer will just start jumping around the place.  I'll recalibrate the sensitivity and that will work for a while, but then it starts getting weird again.  I have no idea why it's doing that.

When that usually happens, it's some light source that's interfering with the sensor bar.  One year at my in-laws house, their Christmas tree that was set up too near the television...I had to turn off the tree in order to play the Wii.  Try turning off all of the obvious light sources near the Wii to see if you have the same problem.

Hmm...it shouldn't be a light source, because I usually play with all the lights off.  That house is full of long fluorescent lights throughout the building, though, but they're usually off as well.
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Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #739 on: July 17, 2010, 10:42:57 AM »
Twisty Trials Galaxy's camera gave me issues, given that the platforms were of varying size and in the middle of nowhere, so you couldn't tell how far away you were from them. The camera in Starshine Beach and Throwback made collecting certain Green Stars absolutely infuriating (you probably know which ones).

Offline noname2200

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Re: Super Mario Galaxy 2
« Reply #740 on: July 17, 2010, 01:42:53 PM »

Hmm...it shouldn't be a light source, because I usually play with all the lights off.  That house is full of long fluorescent lights throughout the building, though, but they're usually off as well.

It's only infrared light that the sensor cares about, so there may be a light source that you're just not seeing.  Alternatively, perhaps your sensor bar got damaged in the move, or you controller's camera did.  I assume you've tried using a different controller, so see if replacing the sensor bar with a different IR source changes things.  Alternatively, move your Wii to a different room and see if it works there.

Offline Spak-Spang

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Re: Super Mario Galaxy 2
« Reply #741 on: July 18, 2010, 11:37:26 AM »
I have and did go back and play Super Mario 64 again on the Wii Virtual console.  And no I didn't have the desire to collect all 120 stars again, but the game completely stood the test of time.  Yes, the graphics are not as good as they are now...but they are still remarkably strong...and I still desired to play my favorite levels again and again.  And I like how quickly, you can access almost every level in the game in Super Mario 64, then visit the levels at your leisure.

Super Mario 64 to me is the closest game that carries the replay value that Super Mario World, Link to the Past, and Yoshi's Island carry for me. 

Offline Killer_Man_Jaro

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Re: Super Mario Galaxy 2
« Reply #742 on: July 19, 2010, 10:48:42 AM »
I'll say what I said about the shake in New SMB Wii: I've never had any problems with executing the Spin Attack and do not see what you could be doing wrong. One quick flick of the Remote is all it needs, doesn't need to be strong or a broad swing, just one simple little flick.


Speaking of which, those of you having trouble with the Stone Cyclone Galaxy (which I agree is a difficult one) - don't be put off and push on through because the Luma galaxy at the end of World S is one of the best in the game in my view.
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Offline broodwars

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Re: Super Mario Galaxy 2
« Reply #743 on: September 12, 2010, 12:16:58 AM »
My best friend was over today, and he's been playing some Galaxy 2.  Inspired a bit by his play, I picked up the controller and somehow apparently found the frickin' ZONE because I just blitzed through the final 10 or so stars (including 2 runs through Stone Cyclone, a stage I'd never managed to finish even without the prankster comet) to finally get all 120 normal stars.  I have to agree that the final two stars are among the best in the game, though I would have enjoyed the last galaxy a lot more if the ****ing spin attack actually worked when it was supposed to!  The damn thing only worked when I held the Wiimote at a particular angle and shook it.  My friend was in total disbelief when several times towards the end of that galaxy I'd nearly make it to the top, and then the spin attack would just not work.  Argh!

With 121 stars now, I'm probably done with Galaxy 2.  The green stars aren't particularly interesting, and from the looks of it they're only all that hard to find because Nintendo won't let you control the camera so you can look for them.
« Last Edit: September 12, 2010, 12:32:26 AM by broodwars »
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #744 on: September 12, 2010, 12:22:17 AM »
What's the name of the last galaxy? I'm trying to remember if you unlock it by getting 240 stars or if it's just the comet on it you unlock from getting all the green ones.

Offline broodwars

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Re: Super Mario Galaxy 2
« Reply #745 on: September 12, 2010, 12:24:43 AM »
What's the name of the last galaxy? I'm trying to remember if you unlock it by getting 240 stars or if it's just the comet on it you unlock from getting all the green ones.

The galaxy I was referring to was the Flip-Out Galaxy, normally the last galaxy in World S (you have to pay 2,000 Star Bits to enter it).  I haven't seen the Grandmaster Galaxy that unlocks when you have all 240 stars and 9,999 Star Bits.
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Offline Killer_Man_Jaro

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Re: Super Mario Galaxy 2
« Reply #746 on: September 12, 2010, 03:29:46 AM »
With 121 stars now, I'm probably done with Galaxy 2.  The green stars aren't particularly interesting, and from the looks of it they're only all that hard to find because Nintendo won't let you control the camera so you can look for them.

D-Pad, left and right to rotate, up to look around in first person. Aside from that, I think you should give the Green Stars a go. The majority of them are hard to reach rather than hard to see. Well-timed Triple Jumps, which you never needed before, are essential, as are some of the other advanced techniques and you are encouraged to explore the levels a bit more.
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Offline Kytim89

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Re: Super Mario Galaxy 2
« Reply #747 on: September 12, 2010, 01:05:19 PM »
I am actually stuck in Super Mario Galaxy 2 where I have to complete a bunch of time trials and races to get stars and beat world 4. I am also stuck in the chain chomp factory where Mario must put on a spring suit and make it across the level without running into wrolling chain chomps. This level is literally making me tear my hair out.
 
If Nintendo does a third installment of this series, I wish that they would make these trials optional, or something on the side where you are not constrained by your inability to complete them. Basically where I am at in the game I am stuck there until I complete these trials. This takes me away from the game itself and is really frustrating.
 
Overall, this is one of the best games that I have ever played and Nintendo was on their A game(no pun intended) when producing this title.
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Offline broodwars

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Re: Super Mario Galaxy 2
« Reply #748 on: September 12, 2010, 01:47:51 PM »
D-Pad, left and right to rotate, up to look around in first person.

The problem is that it feels like Nintendo locked out the D-pad controls 99.9% of the time, which often made me wonder as I originally played through the game why they even bothered to have that feature.
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Offline vudu

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Re: Super Mario Galaxy 2
« Reply #749 on: September 12, 2010, 02:42:44 PM »
With 121 stars now, I'm probably done with Galaxy 2.  The green stars aren't particularly interesting, and from the looks of it they're only all that hard to find because Nintendo won't let you control the camera so you can look for them.

For what it's worth, I think the green stars in the first level are the absolute worst of the entire game.  They rely on hiding them in non-obvious spots and they're really just not all the interesting.  I collected the green stars in that first level and then turned the game off for about a month.  I went back to it on a whim and found the majority of the rest of the green stars to be an absolute joy to collect.

The best stars aren't the ones that you have to search to find--they're the ones that you see immediately and think to yourself, "how the Hell am I going to get up there?".  I'd recommend trying a couple other green stars from a couple different galaxies before you write them off completely.
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