Author Topic: Super Mario Galaxy 2  (Read 252841 times)

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Offline broodwars

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Re: Super Mario Galaxy 2
« Reply #700 on: June 13, 2010, 02:15:49 AM »
I'm in World 6 now with 76 Stars.  I'd actually have a lot more by now, but when I saw in World 5 I had enough to get to Bowser Jr. pretty much right after the first galaxy, I took the opportunity to get him out of the way (unfortunately, I missed the Comet Coin there so I'll have to go back anyway).  Now I'm just working my way back through the World 5 galaxies to get those knocked out along with their comets (so far I've gotten all the stars and comet stars in the previous 4 worlds except the final Bowser comet in World 4).  By far the worst stars I've had to deal with so far are the ones that involve the Shadow Marios, particularly the one in Chainchomp Factory.  And oh joy, the Spring Suit returned in that stage, because it worked so well in the first Galaxy and was beloved by all.   ::)   I also had a lot of trouble with the Purple coin challenge on the tile-flipping galaxy in World 1, though in my defense part of that is because the stupid waggle-activated spin attack would only work about 3/4 of the time.  Frequently running through that stage, I'd shake the remote and nothing would happen, causing me to fall through the un-flipped tile and die.  Ugh, I hate waggle.  Why couldn't this just be done with a button (or at least have the option), like the B trigger?  It's not like there's much point to the stupid pointer-based Star Bits gun besides (occasionally) triggering coins during boss battles.

And there's a Mario Sunshine galaxy!  Damn it, I thought we threw that crappy game back into the fires of Mt. Doom from whence it came!   ;)   I'm actually kind of surprised they didn't bring FLUDD back for that stage.
« Last Edit: June 13, 2010, 02:18:48 AM by broodwars »
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Offline GoldenPhoenix

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Re: Super Mario Galaxy 2
« Reply #701 on: June 13, 2010, 02:42:15 AM »
Speaking of Mario Sunshine, I've been playing it again, still prefer it over the Galaxy games.
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #702 on: June 13, 2010, 02:52:16 AM »
Girl you crazy!

Offline GoldenPhoenix

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Re: Super Mario Galaxy 2
« Reply #703 on: June 13, 2010, 02:55:36 AM »
Girl you crazy!

I prefer the more wide open spaces and exploration that the original two 3D Mario's provided. They are few and far between in SMG1 and 2. And the ones there aren't very good.

Not only that but Sunshine has a great overworld, and a cohesive theme. It is so cool to go to one level and perhaps seeing a previous level in the distance.
« Last Edit: June 13, 2010, 02:58:10 AM by GoldenPhoenix »
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #704 on: June 13, 2010, 03:55:46 AM »
And oh joy, the Spring Suit returned in that stage, because it worked so well in the first Galaxy and was beloved by all.   ::)
I think it works fine and is one of the more interesting powerups in both games.

Offline GoldenPhoenix

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Re: Super Mario Galaxy 2
« Reply #705 on: June 13, 2010, 03:58:28 AM »
I don't understand keeping the crap spring power up and taking away the flying suit.
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #706 on: June 13, 2010, 04:19:24 AM »
Yeah, I expected the flying suit to appear somewhere since it was barely used in the first game.

Offline broodwars

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Re: Super Mario Galaxy 2
« Reply #707 on: June 13, 2010, 05:21:17 PM »
Well, I did what I set out to do this weekend and beat "a game" from my backlog, though I intended for that one to be Sakura Wars.   ;)   Yeah, I beat Bowser at 98 Stars, and unsurprisingly (considering his history in the series) he was a complete cakewalk.  Neat final level, though, using most of the powers you've been using throughout the game.  I have quite a few stars to go before I reach 120, but I'll get those those later after I've completed some other games from my backlog.  Considering all I have to look forward to after collecting the remaining 22 stars is to collect another 120 (green) stars, I don't see the need to bump it any higher on my play list.

Overall, a definite upgrade over the first Galaxy and a fine Mario game.  I don't think this game is anywhere near as hard as people make it out to be, though.  Hell, I think it's actually easier than the later part of the first Galaxy, though it starts off more difficult than that game's intro.
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Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #708 on: June 15, 2010, 01:58:52 AM »
Thought I was going to have all Stars befor E3, man! Where in the heck is the comet coin in the super duper last level?
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Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #709 on: June 15, 2010, 11:55:08 AM »
In the last stage with all the Hammer Bros.

Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #710 on: June 15, 2010, 01:51:58 PM »
It wasn't as difficult as I thought it would be, as well, but I consider that a good thing. For the most part, I think the difficulty is more consistent than the first, and has better progression. Though given how similar the game is, it doesn't feel much more difficult to those of us who have played the first game. That prepared us for it. For anyone who would play this first, I'll bet they'd have a much more difficult time getting into it than if they played the first game.

Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #711 on: June 16, 2010, 07:10:55 PM »
*groan*

I just got 241 stars today, and I found out that you have to get 9,999 starbits in order to get the comet star of the Grandmaster Galaxy to appear. Shame on you, Nintendo. By now you should realize what constitutes as simple tedium.

Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #712 on: June 21, 2010, 01:01:45 AM »
Whats the best place to collect star bits? I recall a purple coin challenge where shadow marios chase you in an ity bity room.
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Offline Luigi Dude

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Re: Super Mario Galaxy 2
« Reply #713 on: June 21, 2010, 02:55:27 AM »
Whats the best place to collect star bits? I recall a purple coin challenge where shadow marios chase you in an ity bity room.

The second star on Molty Monster Galaxy is the best place.  There's so many star bits in that level and because of how short it is, if you keep replaying the level it's very easy to get a ridicules amount of star bits in only a few minutes.
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #714 on: June 21, 2010, 03:05:25 AM »
Yep that's what I did. It took maybe 20 minutes to get the 4,000 or so I needed. Just put on some music and the tedium will be over soon enough.

http://www.youtube.com/watch?v=XnGIC3T1mn4

Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #715 on: June 21, 2010, 11:36:17 AM »
Alright! Thats my favorite level!
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Offline AV

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Re: Super Mario Galaxy 2
« Reply #716 on: June 21, 2010, 05:03:15 PM »
*groan*

I just got 241 stars today, and I found out that you have to get 9,999 starbits in order to get the comet star of the Grandmaster Galaxy to appear. Shame on you, Nintendo. By now you should realize what constitutes as simple tedium.


The comet star is a BITCH for that level. I managed to always get the 1up in that level but it probably took a sold 2 hours and over 20 lives to get that final star. Felt so satisfying though.


That level in S world with all the thumps I found tons of star bits FYI. Getting those two stars was difficult for me so I died often and maxed out at 999 star bits. That vortex has at least 50 star bits alone. 

Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #717 on: June 21, 2010, 07:06:56 PM »
I had it memorized from the first time I played the level, so it took only a few tries. Most of the problems came from the first section, since the Paragoombas were replaced by those fat, green, flying things.

Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #718 on: June 23, 2010, 02:24:34 PM »
Yahoo! I completed the last level in under 20 tries! I never thought Hammer Bros could ever be as terrifying as they once were in the first Super Mario Bros.
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Offline AV

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Re: Super Mario Galaxy 2
« Reply #719 on: June 23, 2010, 06:21:14 PM »
 


Yahoo! I completed the last level in under 20 tries! I never thought Hammer Bros could ever be as terrifying as they once were in the first Super Mario Bros.

Anyone else use the cloud suit to skip over the flip floor area? A few times I managed to time things just right to have 3 left over, but most of the time 2 clouds left to help me get over that section.


I also jumped really high during that section with the pull blue star area and avoided the moving electricity part almost entirely.

Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #720 on: June 23, 2010, 07:26:13 PM »
I didn't figure out how to get three clouds, but I did have two. I would use one in the area with the green disappearing platforms, and the other would be to long jump over those flipping platforms.

Offline AV

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Re: Super Mario Galaxy 2
« Reply #721 on: June 24, 2010, 11:28:51 AM »
I didn't figure out how to get three clouds, but I did have two. I would use one in the area with the green disappearing platforms, and the other would be to long jump over those flipping platforms.


You just have to long jump with enough space to make it to the launcher without hitting the electricity. It's not that hard but not really worth the risk

Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #722 on: June 24, 2010, 11:49:44 AM »
I got 3 clouds as well, only twice though. Just before that last electric fence I would flip up before the wall, let that cloud blow away, then long jump over to the flower and allow that first cloud to carry me to the star.
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Offline Peachylala

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Re: Super Mario Galaxy 2
« Reply #723 on: June 26, 2010, 12:56:11 AM »
I seriously need to pick up the pace with this game. I'm too fricking slow with this game (and too many others to count). =(
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Offline Spak-Spang

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Re: Super Mario Galaxy 2
« Reply #724 on: June 26, 2010, 10:55:14 AM »
GP:  I will say that Mario 64, may still be better than the first Galaxy, I dunno about the second.

Super Mario Sunshine, had some great elements...but it has some major flaw issues and pacing issues that make it hard to play over again from the start...however, when Sunshine is at its best...it is a great Mario experience on par with any Mario experience I have ever had...those moments are just not as great as the others.

As for Mario 64, of the 3D games, that seems to be the easiest to immediately pick up and start playing again, and enjoy throughly...fast levels, simplicity in design, but deep in gameplay.  Actually all the things that make me appreciate Galaxy so much as well.