Author Topic: Super Mario Galaxy 2  (Read 240293 times)

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Offline stevey

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Re: Super Mario Galaxy 2
« Reply #600 on: May 26, 2010, 02:19:52 PM »
Damn it, I couldn't keep my boycott up and bought the game today...

(At least I finally got a newish copy of F-Zero GX for $5 with it  :D )
« Last Edit: May 26, 2010, 02:29:21 PM by stevey »
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Offline noname2200

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Re: Super Mario Galaxy 2
« Reply #601 on: May 26, 2010, 07:32:18 PM »
So I just received an e-mail from Amazon telling me I got an extra $5 in credit to buy stuff from their mp3 store because I bought Galaxy 2 from them.  This game is now basically 50% off!  :D  I love Amazon right now...

Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #602 on: May 27, 2010, 02:36:12 AM »
There That Magnificant Magma level is outrageous! The music the setting is so wild! That kind of epic music needs to be in the next Zelda. And how about the desert stage? It's actually amazing! Most desert levels I hate only in how they look. But the somewhat twilight sky and purple clouds(if I remember correctly) really made it stand out.
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Offline Sundoulos

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Re: Super Mario Galaxy 2
« Reply #603 on: May 27, 2010, 07:44:25 AM »
Occasionally, some of the music sounds like it could have been in a console Star Fox game, too.   Makes me sad! 

I'm only three stars in (as I only started playing last night), but I'm enjoying it so far.  I'm glad the difficulty is supposed to ramp up. :)
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Offline Tanookisuit

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Re: Super Mario Galaxy 2
« Reply #604 on: May 27, 2010, 09:10:35 AM »
Occasionally, some of the music sounds like it could have been in a console Star Fox game, too.   Makes me sad! 

I'm only three stars in (as I only started playing last night), but I'm enjoying it so far.  I'm glad the difficulty is supposed to ramp up. :)

Yes, the difficulty ramps up!  I spent over an hour on one level, a level that, when played correctly, only takes 1 minute to beat.  I must've died 80 times, at least.

Offline Peachylala

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Re: Super Mario Galaxy 2
« Reply #605 on: May 27, 2010, 02:52:10 PM »
Take note American game designers (95% of you).
 
Nintendo bases their game design on adaption to the level environment and skill. And no bloom or brown colors in sight! WOW.
 
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Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #606 on: May 28, 2010, 03:24:31 PM »
I just can't help but sit on youtube and listen to this music all day. Can't wait until the full sound track is released.

Nintendo EAD really did an outstanding job with this game! I have one complaint about the game that could just be me, but sometimes I want to throw a fire ball and I can't seem too. I'm sure there arent too many on screen, my character just wont throw a fire ball after like repeated swings. I have never had that issue with the spin, am I supposed to shake it a different way?

I thought the purple coins in Galaxy 1 were ok, but I absolutely love these! There is one purple coin challenge that is nuts! Giant wheels spinning slowly while your expected to nab them all under 5 minutes. And walking on a ball? Again I didn't mind them in the first, but one stage in particular was a blast for me. I was actually happy that I died several times, just to be forced to play it again. That happen to anyone yet? That very situation happened on several of the koopa boss stages as well.

It really is amazing that almost every challenge is unique. Maybe I gotta collect coins or kill every enemy but when the stage is going nuts or being chased down by evil it truely makes each star a unique experience.

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Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #607 on: May 28, 2010, 07:29:47 PM »
I absolutely love this game.


My only complaint is of the Green Star challenge. It was an utterly poor choice to make them all Prankster Comets, because now you have to sit through the "Prankster Comet Detected!" message 120 times in a row.


I did also detect a few problems with fireball throws sometimes as well.

Offline Caliban

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Re: Super Mario Galaxy 2
« Reply #608 on: May 28, 2010, 07:35:21 PM »
I hate the comet challenges for SMG2. Some of them aren't too bad. In SMG I didn't mind them so much because it was something new, but in SMG2 there isn't that much value in attaining all 120 stars. All I want to do is see what other galaxies have been done by the teams over at Tokyo EAD, and I can't continue to explore because I have to play these challanges that seem even more difficult than they were in SMG. I will keep trying anyway.

Offline GoldenPhoenix

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Re: Super Mario Galaxy 2
« Reply #609 on: May 29, 2010, 03:18:54 AM »
The game is fantastic, but I have to say I miss the larger, more open non stages of Sunshine and Mario 64. Guess that is why Sunshine is still my favorite out of the 3D Mario platformers. I think Galaxy 2 relies too much on 2D level design as well, which is something New Super Mario Bros. Wii covered . Galaxy 2 should have had more 3D platforming designs instead of the 2D elements.
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Offline Luigi Dude

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Re: Super Mario Galaxy 2
« Reply #610 on: May 29, 2010, 04:58:23 AM »
I hate the comet challenges for SMG2. Some of them aren't too bad. In SMG I didn't mind them so much because it was something new, but in SMG2 there isn't that much value in attaining all 120 stars. All I want to do is see what other galaxies have been done by the teams over at Tokyo EAD, and I can't continue to explore because I have to play these challanges that seem even more difficult than they were in SMG. I will keep trying anyway.

Well yeah, that's the whole point.  Miyamoto said last year that Galaxy 2 was being made for the more experienced Galaxy player and would be a harder game because of that.  The comet challenges in the game are suppose to be harder then they were in first Galaxy because that's the way the game was designed.

I think Galaxy 2 relies too much on 2D level design as well, which is something New Super Mario Bros. Wii covered . Galaxy 2 should have had more 3D platforming designs instead of the 2D elements.

The 2D sections in Galaxy 2 are more like Donkey Kong: Jungle Beat levels then old school Mario levels.  One of the 2D sections in particular is a direct homage to a certain level in Jungle Beat.  Considering we'll probably never see a Jungle Beat sequel, I see nothing wrong with Tokyo EAD trying to keep it's spirit alive.

Plus the overwhelming majority of the game is still 3D platforming.  Yeah it has more 2D sections then the first Galaxy but the 3D still outweighs the 2D by a wide margin.
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Offline ShyGuy

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Re: Super Mario Galaxy 2
« Reply #611 on: May 29, 2010, 04:59:04 AM »
Tried this tonight. Great fun, but like GP said, I liked the big open world levels. Maybe I haven't ran into them yet.

Offline GoldenPhoenix

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Re: Super Mario Galaxy 2
« Reply #612 on: May 29, 2010, 05:08:43 AM »
Tried this tonight. Great fun, but like GP said, I liked the big open world levels. Maybe I haven't ran into them yet.

There are a couple ones I've encountered, they just made me want more. Really though I don't want to sound like I'm ripping the game, because it is wonderful, just miss the original open world level designs from the first two 3D Mario's.
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Offline TJ Spyke

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Re: Super Mario Galaxy 2
« Reply #613 on: May 29, 2010, 02:51:34 PM »
Have you guys seen these videos Nintendo is giving to sites like GameTrailers? One of them is a video of some pretty amazing stuff you can pull off in the game, plus some odd stuff. Once I get the game I plan to try some of these.

http://www.dailymotion.com/video/xdh3q1_super-mario-galaxy-2-superplay-show_videogames
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Offline Stratos

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Re: Super Mario Galaxy 2
« Reply #614 on: May 29, 2010, 05:18:05 PM »
ZOMG! The game came in the mail yesterday and since I send packages to my folks house opposed to my apartment for security reasons (packages get stolen in my complex) I let my little sister open and play if for the weekend. She already returned it today! Dad says she got bored of it within an hour and started playing Monkey Ball again. WTF? This is from a little girl that spent days and weeks on the first Galaxy.

Explain please. Is the game too hard you think? Or maybe the beginning is too long and drawn out? I've not spoken to her directly yet about it but I will post the debrief I have with her about the game. She loves all Pokemon games (and I do mean ALL), can play NSMB DS/Wii and Sunshine/Galaxy for hours. Could it just not be her type of game or is there something flawed about it? It seems like she would love it considering the games she likes and also how pumped she was to get this one herself.
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #615 on: May 29, 2010, 06:06:58 PM »
Maybe it is because she doesn't want to get into now, because she won't be able to finish it until she gets her own copy?

Offline Stogi

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Re: Super Mario Galaxy 2
« Reply #616 on: May 29, 2010, 06:13:12 PM »
It probably is because it is difficult. If you keep dying, it can become frustrating.
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Offline Stratos

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Re: Super Mario Galaxy 2
« Reply #617 on: May 29, 2010, 06:41:47 PM »
But it ramps up that badly within the first hour? Wow. Well, next time I go over I'll try to play with her and see what happens. My Dad could have also interpreted the change of games as boredom when she is a very considerate gamer. She wants to play something everyone can play at once and Monkey Ball has a 4-player mode versus the pseudo 2-player in Galaxy. Maybe if it was just mom and her it would have been different.
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #618 on: May 29, 2010, 07:22:27 PM »
I wouldn't say the beginning is difficult, especially for someone who played and beat the original game. From what you've described of her, I'd guess what you say about it not being a multiplayer game is likely the reason (or biggest reason, if there are others). I have my doubts it has much to do with the game itself.

Offline stevey

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Re: Super Mario Galaxy 2
« Reply #619 on: May 29, 2010, 07:30:03 PM »
I found the 1st hour boring too do to new generation gaming..

Also, I HATE the fatass luma Lubba who murdered Rosalina >=(
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Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #620 on: May 29, 2010, 08:56:32 PM »
I like that big fat Luma way more than Rosalina, sorry Stevey. If they were running for office I would purposely cancel your vote out.
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Offline Stratos

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Re: Super Mario Galaxy 2
« Reply #621 on: May 29, 2010, 09:13:06 PM »
Rosalina >>>>>>>>>>> fat Luma

I'm gonna say that HAS to be the reason my sister lost interest in the game ;)

In all seriousness, my sister did enjoy the story book stuff from the first game and was always stressing to me when we played that we had to keep going to check for more pages.
« Last Edit: May 29, 2010, 09:15:06 PM by Stratos »
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Offline Caliban

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Re: Super Mario Galaxy 2
« Reply #622 on: May 29, 2010, 10:35:54 PM »
I hate the comet challenges for SMG2. Some of them aren't too bad. In SMG I didn't mind them so much because it was something new, but in SMG2 there isn't that much value in attaining all 120 stars. All I want to do is see what other galaxies have been done by the teams over at Tokyo EAD, and I can't continue to explore because I have to play these challanges that seem even more difficult than they were in SMG. I will keep trying anyway.

Well yeah, that's the whole point.  Miyamoto said last year that Galaxy 2 was being made for the more experienced Galaxy player and would be a harder game because of that.  The comet challenges in the game are suppose to be harder then they were in first Galaxy because that's the way the game was designed.

I see.

Offline TJ Spyke

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Re: Super Mario Galaxy 2
« Reply #623 on: May 29, 2010, 11:19:02 PM »
In all seriousness, my sister did enjoy the story book stuff from the first game and was always stressing to me when we played that we had to keep going to check for more pages.

I also enjoyed the storybook sequences from the first game, helped give you a reason to help Rosalina.
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Offline Peachylala

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Re: Super Mario Galaxy 2
« Reply #624 on: May 30, 2010, 01:47:10 AM »
I like that big fat Luma way more than Rosalina, sorry Stevey. If they were running for office I would purposely cancel your vote out.
I found Lubba charming in a certain way. Still, Rosalina is way better. Still people, she sends letter to Luma and she appears in the ending. What else do you want?!

It's just too bad that Miyamoto overruled Koizumi in more storytelling. However, if Squeenix ever did a Mushroom Kingdom Hearts, Koizumi is the only person I want to write the story. I don't want any of Squeenix writers touching Nintendo's beloved franchises with a ten foot pole. EVER.
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