Author Topic: REVIEWS: Punch-Out!!  (Read 44243 times)

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Offline NWR_Neal

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REVIEWS: Punch-Out!!
« on: May 21, 2009, 03:14:09 AM »
Rife with nostalgia, humor, and great gameplay, Next Level Games' take on Punch-Out!! was well worth the wait.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=18483

 Little Mac has been out of the ring for 15 years, and now he's making his triumphant return in Punch-Out!! for Wii. The game centers on the diminutive hero in his quest to win the WVBA (World Video Boxing Association) title, defend it, and then retire. Developed by Next Level Games, Punch-Out!! is a wonderful nostalgic trip featuring great humor and gameplay that appeals to both rookies and veterans of the series.    


Before any new players get confused, Punch-Out!! isn't really a boxing game; it's more of a puzzle/rhythm game, where each opposing boxer presents a unique challenge that players must decipher and overcome. The trend upward through the circuit tracks yields tougher and tough bouts. Series staple Glass Joe and newcomer Disco Kid barely pose a threat, while the powerful Mr. Sandman and the vain Super Macho Man are punishingly tough. Each boxer has different tells, which are shown when they flash red. The trick of the game is to learn the secrets and timing of each rival and then defeat them by knock-out or decision. It's pretty simple, but in that simplicity there is a lot of depth.    


This rock-solid gameplay is made even better by the personality and charm that is exuded by every character. Each opponent has brief opening animation stills and various bits of comical in-between round banter. Even Little Mac's trainer Doc Louis has a treasure trove of funny sayings, most of which refer to his love of chocolate or make fun of his old sayings from Mike Tyson's Punch-Out!!    


Punch-Out!!'s structure begins the same as previous games; you start off in the Minor Circuit, and then work your way up through the Major and World Circuits. However, once you get to the top, the game no longer ends. The Career mode continues on with Little Mac defending his title against every boxer in Title Defense. This time around Mac's opponents have trained harder and are looking for revenge against the new champ. There is also a little bit more to the Career mode, but youÂ’ll have to find that out on your own.    


In the earlier games in the series, the only way to learn how to defeat these increasingly difficult foes was by playing the main game. The new iteration adds in a great new feature: Practice mode. Whenever players are stumped on a foe, they can boot up Practice mode and fight a hologram version of the character which cannot harm Little Mac. This is especially helpful because the hologram version allows players to clearly see when the opponent flashes red before their attacks, which is crucial in learning how to defeat each boxer.    


The immense challenge of some of the opponents is one of the few drawbacks of the game, but Next Level Games added in unlockable headgear (available after 100 losses in Career mode) that makes Little Mac take less damage. While players still have to play a lot to get the added help, it goes a long way to make it less frustrating when players hit a brick wall in their progression through the game.    


After players defeat a fighter, that fighter will be unlocked in the new Exhibition mode. Here, players can either replay the battle or try to tackle a set of challenges. These range from knocking out the opponent in less than a minute to defeating an opponent without missing a punch. There are three challenges for each opponent, as well as three separate ones for their Title Defense versions. Completing these challenges unlock various unlockables, such as each character's music and sound clips.    


The game's control options are varied, with one utilizing motion controls and the other hearkening back to the original NES game's controls. The motion controls work well, but veterans of the series will likely frown upon them and immediately revert to the NES-style control. That is not to say the motion controls aren't good, though. The only motion-based controls that you use in the heat of the battle are for punches. Outside of that, everything is controlled by the buttons on the Wii Remote and Nunchuk. These controls lack the finely-tuned precision of standard ones, but they're easy for newcomers to the game and still work in the harder bouts.    


Sadly, Punch-Out!! doesn't make use of the Classic controller, but it isn't that much of a loss considering how tried-and-true the NES-style controls are. The Balance Board can also be used for dodging (put your weight down to duck, and shift left and right to dodge) and it works quite well if you're into moving around a lot.    


There is also a two player mode that does an admirable job at bringing multiplayer to Punch-Out!! Players takes control of their own Little Mac and box each other in split-screen gameplay until one of them builds up their special meter. After that, the player transforms into the monstrous Giga Mac and the screen shifts to the series' standard view. After that, it basically becomes a normal Punch-Out!! fight with one player controlling the opponent. There's not a lot of longevity to it, but it is fun for a little while.    


Punch-Out!! is a fantastic game on almost every level. It's entertaining for those who have thoroughly enjoyed the previous two games, and still accessible to people who are brand new to the series. The game is a one-of-a-kind boxing experience that transcends the boundary of sports games. The controls are great, the humor is there in spades, and the gameplay is almost unparalleled.    


Fans of this series should have already purchased this game and newcomers should dive right in and experience one of the best games available on Wii.

Pros:
       

  • The gameplay is as solid as ever
  •  
  • Each character is brimming with personality and humor
  •  
  • Takes the original's classic music and updates it beautifully
  •  
  • Both control methods work great


  •        Cons:
           
  • Could be a bit too hard for some
  •  
  • No Classic controller support


  •                Graphics:  9.0
           The exaggerated art style used for the game accentuates the humor and cartoon-like nature of the vibrant characters. It's not pushing the tech, but it looks great.

                   Sound: 10.0
           Remixing all of the classic music in amazing ways, the soundtrack is fantastic. The voice acting is also top notch and elicits many laughs. The sound effects are also superb and include lots of references to earlier games.

                   Control:  9.0
           The lack of Classic controller support is really the only knock on the controls. The Wii Remote on its side is perfect for fans of the original game and the motion controls are great for newcomers. The optional Balance Board support isn't game-changing, but it is functional and fun.

                          Gameplay: 10.0
           Each boxer is a puzzle wrapped up inside an enigma. You have to learn each one and figure out when to attack them to make them take the most damage. At first you'll hope that you can just beat them by the skin of your teeth, but as you move on you'll be able to search for the exact way to knock out each foe as quickly as possible. It plays like a mixture of a boxing game, a puzzle game, and a rhythm game.

     


           Lastability:  9.0
           With over 25 different fights against progressively harder opponents, there doesn't seem to be that much to the game. However, the amount of time spent on these boxers will likely take you to the 10 hour mark or further. Couple this with unlockables, various boxer-specific challenges, and the additional parts of the Career mode and you have quite a lengthy experience.

     


           Final: 10.0
           This is quite simply the pinnacle of Punch-Out!! games. It has the engrossing gameplay and humor from the prior games and updates it for a new era with lots of bells and whistles. There's truly no other game like it, and it is doubtful that any game will ever be able to do it as well as Next Level Games' has done it.      

    Neal Ronaghan
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    Offline Flames_of_chaos

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    Re: REVIEWS: Punch-Out!!
    « Reply #1 on: May 21, 2009, 10:25:06 AM »
    Neal's game of the year?
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    Offline NWR_Neal

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    Re: REVIEWS: Punch-Out!!
    « Reply #2 on: May 21, 2009, 10:28:04 AM »
    Neal's game of the year?

    It is sure as hell better than MadWorld...
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    Offline Dasmos

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    Re: REVIEWS: Punch-Out!!
    « Reply #3 on: May 21, 2009, 11:33:05 AM »
    I don't understand how you can give the games 9's then still give it a 10?
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Punch-Out!!
    « Reply #4 on: May 21, 2009, 11:56:37 AM »
    Scores aren't based on review content nor reason.
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    Offline KDR_11k

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    Re: REVIEWS: Punch-Out!!
    « Reply #5 on: May 21, 2009, 12:04:14 PM »
    I don't understand how you can give the games 9's then still give it a 10?

    Because not having cutting edge graphics really means the game can't be perfect fun, right?

    Offline NWR_Neal

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    Re: REVIEWS: Punch-Out!!
    « Reply #6 on: May 21, 2009, 12:06:48 PM »
    I don't understand how you can give the games 9's then still give it a 10?

    Our scores aren't averages.

    In actuality, our scores are just distributed from a random number generator that spits them out when the review goes up. Just kidding...

    For the record, a 10 does not signify that the game is perfect, but it does mean it is freaking awesome.
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Punch-Out!!
    « Reply #7 on: May 21, 2009, 12:07:49 PM »
    I'm still in search of perfect fun.  The last time I found it was Mario Kart last night.
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    Offline Nick DiMola

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    Re: REVIEWS: Punch-Out!!
    « Reply #8 on: May 21, 2009, 12:52:22 PM »
    This game is absolutely amazing. I fully agree with Neal's 10 here, it is totally warranted. There is really nothing to complain about, as I couldn't imagine the game being any better than it already is.
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Punch-Out!!
    « Reply #9 on: May 21, 2009, 01:18:34 PM »
    No fullscreen online play, no H.ighly D.isappointing graphics, no headseat voice chat, no create-a-boxer, no create-a-promoter, no Dolby Digital 5.1, no Avatar support, no Motion Plus, no customizable shorts/skinz, no new gameplay, no Mike Tyson, no playable Mario characters, no leaderboard, no online training gym lobby, no Special Collector's Edition pink sweats with each pre-order, no Master Chief head, no playable Samus, no playable Zero Minus One Suit Samus, no C-sticking, no making-of featurette, no free soundtrack CD, no no no no no no

    Think of all the Top5 "things missing from Punch Out" lists that Game Daily could come up with.
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    Offline NWR_Neal

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    Re: REVIEWS: Punch-Out!!
    « Reply #10 on: May 21, 2009, 01:50:33 PM »
    Here's my rapid fire response to all your rapid fire complaints: Why does it need online play?; The graphics look fine; Headseat? What the hell is that?; Why?; Why?; Alright, I'll concede a bit there, but its negligible; Would not work with the art style; does it need it?; does it need it?; wrong; minor issue; Why does that matter? You don't take points off of Zelda because you can't play as Mario; It would've been nice, but it doesn't ruin anything; Why does it need online?; Should've went to NWS; Shouldn't complain so much....

    If you've played this game and don't like it, then fine. If you haven't and already have this negative perception of it, then I feel sorry for you.

    I also think I've achieved perfect fun in Mario Kart Wii before, but I also achieved it in this game, too.
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    Offline BlackNMild2k1

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    Re: REVIEWS: Punch-Out!!
    « Reply #11 on: May 21, 2009, 02:11:21 PM »
    What does Nintendo have against online leader boards?
    It seems like such a simple thing to include to increase competition between friends since there is no competitive play.
    « Last Edit: May 21, 2009, 02:21:07 PM by BlackNMild2k1 »

    Offline NWR_pap64

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    Re: REVIEWS: Punch-Out!!
    « Reply #12 on: May 21, 2009, 02:11:41 PM »
    I honestly don't know if Pro is making fun of people complaining about Punch-Out not being new or modern enough or is trolling Neal's review. I really don't...
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    Offline BeautifulShy

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    Re: REVIEWS: Punch-Out!!
    « Reply #13 on: May 21, 2009, 02:25:50 PM »
    What does Nintendo have against online leader boards?
    It seems like such a simple thing to include to increase competition between friends since there is no competitive play.

    There is local multiplayer
    I honestly don't know if Pro is making fun of people complaining about Punch-Out not being new or modern enough or is trolling Neal's review. I really don't...
    I think he is making fun of the modernist.
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    Offline walkingdead

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    Re: REVIEWS: Punch-Out!!
    « Reply #14 on: May 21, 2009, 02:32:43 PM »
    you know i havent played this game yet but with that being said i can think of a few reasons why this isnt a 10.  the only one im going to list is there is only 1 new boxer, other than that its the same game we played for ever.  if they weren't going to give us a new experience why didnt they do that 5 6 7 years ago?

    Offline Jonnyboy117

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    Re: REVIEWS: Punch-Out!!
    « Reply #15 on: May 21, 2009, 02:34:20 PM »
    I think he is making fun of the modernist.

    I think he's being a complete asshole, is only funny in a provocative "haha, look at the reaction he gets out of that guy" sense, and should try posting something honest for once before he gets banned for trolling.

    NOW I WILL POST ABOUT PUNCH-OUT.

    Even this review hasn't convinced me to buy this game. I understand why reviewers like Neal and Kohler like it, but they were already massive fans of the series. I enjoy parts of NES Punch-Out but would never call it one of my favorite games. I don't see what this new game has, other than waggle which doesn't appeal to me, for people unfamiliar with Punch-Out or who weren't the biggest fans of previous games. It doesn't sound like they have made the gameplay any more forgiving, which was always the barrier to my interest. Title Defense mode sounds really cool, but I fear that I would never get that far.
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    Offline BeautifulShy

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    Re: REVIEWS: Punch-Out!!
    « Reply #16 on: May 21, 2009, 02:43:37 PM »
    Jonny as I mentioned in the Punch Out thread I have not beat either Punch out games that precede this one. If I can make it to one of the last fighters in the World Circuit. Than I am sure that you can do better. You just got to try your best.If you are having trouble with a fighter there is a practice mode. I have used it to help me beat some tough fighters.:)
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Punch-Out!!
    « Reply #17 on: May 21, 2009, 02:46:46 PM »
    All of the above.  I've registered the game but haven't had a chance to try it out cuz stupid Bill keeps proposing onrine Mario Kart every night.  I'm sure the game is 11.5/10 greasy celshaded MANSEX/100.

    The only real complaint i've observed thus far is the lack of an online leaderboard -- people appear to compete for cred by getting onto some public list, like it's important to get that star on your name on the Employee of the Month Board.  The exclusion of the leaderboard is probably related to its exclusion in Wii Sports -- Nintendo wants you to compete in a crowd-pleaser setting, by showing "what you've got" by literally "showing up," fueling that word-of-mouth marketing strategery.

    And wait till after E3 buzz is over and the last super-profile non-Lotion Puss games are out (The Conduit) and the new Motion Plus products are here (Wii Sports Resort) -- i'm pretty sure we'll see more lists popup on what "game features" are missing in Wii games and what Nintendo "is doing wrong."
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    Offline NWR_pap64

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    Re: REVIEWS: Punch-Out!!
    « Reply #18 on: May 21, 2009, 02:47:36 PM »
    You know, its amazing the different views people have for this game. Its not new enough, yet its new enough to entice both old and new players. Its easy for some, but too hard for others. Its too modern, yet its too classic.

    I think this speaks more about how people view games than the game's overall quality. The game overall is good. Whether its perfect or average is up to the player and frankly no one, and I mean NO ONE, can claim it as fact.
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    Offline broodwars

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    Re: REVIEWS: Punch-Out!!
    « Reply #19 on: May 21, 2009, 02:52:09 PM »
    I think he is making fun of the modernist.
    NOW I WILL POST ABOUT PUNCH-OUT.

    Even this review hasn't convinced me to buy this game. I understand why reviewers like Neal and Kohler like it, but they were already massive fans of the series. I enjoy parts of NES Punch-Out but would never call it one of my favorite games. I don't see what this new game has, other than waggle which doesn't appeal to me, for people unfamiliar with Punch-Out or who weren't the biggest fans of previous games. It doesn't sound like they have made the gameplay any more forgiving, which was always the barrier to my interest. Title Defense mode sounds really cool, but I fear that I would never get that far.

    I'm in a similar boat: I've only played the original Punch Out, and that was many years ago and even then it was only something I toyed with every now and then.  I'd get a few matches in, have a good time, and then I'd get my ass kicked by one of the later fights and rage quit.  Fast-forwarding to the present, the new game looks interesting but it doesn't look like it goes out of its way to convert people who weren't massive Punch Out nuts in the past.  A co-worker brought a copy in to work yesterday, and it really looks fun...but fun for how long?  It just doesn't seem like there's a lot to do in that game besides repeatedly fight the same 13 characters over and over again, and I just don't see that being worth $40-$50.  When this game drops to something like $30 I'll probably pick it up, but I just don't see anything in the game worth gushing 10s about (other than the terrific graphical style and animations).
    « Last Edit: May 21, 2009, 02:54:07 PM by broodwars »
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Punch-Out!!
    « Reply #20 on: May 21, 2009, 02:54:42 PM »
    I was never a big fan of the original, but motion-punching appeals to me.  I'm always interested in spotting other LIVE-ACTION GAMERS that value being more than a POTATO THAT PRESSES BUTTONS.

    * I wrote the preceding post just after Maxi first replied.

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    Re: REVIEWS: Punch-Out!!
    « Reply #21 on: May 21, 2009, 02:56:26 PM »
    As someone who's played both games to death non stop the last 15 years, I can definitely say I LOVE this game.  However, in my book, a 10 is just too high.  I'd compare it to Mario Kart Wii.  I loved the game, but it was just more of the same.  In Mario Kart Wii and Punch Out Wii, there was just too much they could have done, and did not (unlike Smash Bros Wii).

    The oversight of no online play, no online leader boards, no top 10 ten local leader boards, no classic support, and just 1 new character are serious missed opportunities in my book.  That said, I'd give the game an 8.5, which is a score that shows the game is great, but there are still a few things holding it back from perfection.

    As someone who's not a huge fan of Smash Bros, I definitely felt like I got my $50 worth.  As someone who IS a huge fan of the Punch Out series, do I fell like the effort put in was worth my 50?  Not so much.
    « Last Edit: May 21, 2009, 03:04:42 PM by D_Average »
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    Offline GoldenPhoenix

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    Re: REVIEWS: Punch-Out!!
    « Reply #22 on: May 21, 2009, 02:56:55 PM »
    Quote
    the new game looks interesting but it doesn't look like it goes out of its way to convert people who weren't massive Punch Out nuts in the past.  A

    The prime Mario series has never went out of its way to convert people, it is what it is. There is NOTHING wrong with that and besides I think Punch-Out!! has ALWAYS had both a core appeal and mainstream appeal that "going out of its way" would ruin it.
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    Offline NWR_Neal

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    Re: REVIEWS: Punch-Out!!
    « Reply #23 on: May 21, 2009, 02:58:54 PM »
    you know i havent played this game yet but with that being said i can think of a few reasons why this isnt a 10.  the only one im going to list is there is only 1 new boxer, other than that its the same game we played for ever.  if they weren't going to give us a new experience why didnt they do that 5 6 7 years ago?

    How is there being one new boxer a bad thing? We don't bitch about how Mario games reuse enemies.

    In all honesty, I can hear some arguments from other people about this not being a 10. I think Jonny's comment is one of them. The difficulty can be rough, but NLG threw in the headgear and practice mode to help that out.

    Regardless of all that and whatever else is said in this thread, Punch-Out!! is a 10 for me. I didn't think it would be going into it, but this is truly one of the best games I've played in a long time.


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    Offline broodwars

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    Re: REVIEWS: Punch-Out!!
    « Reply #24 on: May 21, 2009, 03:06:05 PM »
    Quote
    the new game looks interesting but it doesn't look like it goes out of its way to convert people who weren't massive Punch Out nuts in the past.  A

    The prime Mario series has never went out of its way to convert people, it is what it is. There is NOTHING wrong with that and besides I think Punch-Out!! has ALWAYS had both a core appeal and mainstream appeal that "going out of its way" would ruin it.

    That's not really a valid argument: the Mario series is designed around abstraction and varied gameplay.  At any one point you could be doing a multitude of different tasks, all of which require a different way at looking at how you play the game.  This Punch Out is identical to the old punch out aside from the new multiplayer mode, right down to (from what I hear) the exact same boxer "tells" that clue the player in on when to strike.  Hell, judging by the way my co-workers struggled with King Hippo yesterday, even the difficulty is the same.  The core Punch Out gameplay is very fun, but it's not like Nintendo couldn't have added elements to the game to add some variety to the experience.
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