you never hear people complaining about their D-Pads
I thought this was one of the big complaints about Playstation controllers. The splite d-pad makes it easier to get blisters.
Yeah, the PS dpad is one of the most awful out there -- I had very painful experiences back in the PS1 days.
What's simply bizarre is that Sony has retained this horrible, horrible, dpad, in the sweet spot on all their controllers, for
15 years. Even worse, Sony made exactly the same idiotic control mistakes with the PSP (which is a new system with a different control scheme, so much less affected by compatibility concerns) -- an awful dpad, in the "main position", and an awkwardly-placed analog controller seemingly tossed in at the last moment as an afterthought.
These things have convinced me that Sony simply doesn't understand controllers, or their importance for video-gaming. That's pretty pathetic for one of the biggest video-game manufacturers on the planet. Given SCE and Kutaragi's historical obsession with flash and marketing over substance, though, it's not all that surprising I suppose.
I used to think this but I now think d-pad centric is the way to go. I've noticed that playing a d-pad game with an off-center d-pad is a HUGE pain in the ass but playing an analog stick game with an off-center stick is, while not as good as having the stick in the primary position, is only somewhat annoying and is overall much easier to adapt to. Ideally whatever the game needs is what you would prefer to have in the main slot but moving your thumb over to control the analog stick is less sucky than doing the same for the d-pad, so d-pad wins by default. After all the second analog stick on most controllers is always off-center and no one has a problem with that.
Given that like 95% of games are analogue centric -- and playing dpad-centric games on Sony's insane dpad is such an awful experience -- that's a very unconvincing argument.
Better to simply have separate controllers available for those people who are really into dpad-centric games, and optimize for the overwhelmingly common case of analogue-centric games.
I think the GC controller is my favorite overall; it has its flaws (z button), but in general, it's a fantasticaly ergonomic controller. You can really tell from using it how much research and care they put into its design (pretty much the polar opposite of Sony's controllers).