Everyone's been talking about the style of the next Zelda game (Realistic or cel-shaded?), but nobody has said anything about the gameplay. What are some of your ideas for the gameplay or story? If anyone's noticed, the last three Zelda games have all been radically innovative in gameplay (the 3D of OoT, MM's time-warp thing, WW's ocean setting)
Personally, I'd love to see another visit to the Windfish's isle from Link's Awakening (awesome game), this time in 3D and cel-shaded. If you haven't played it, the plot to Link's Awakening is quite original: You are caught in someone else's dream. Link crash-lands on a distant island, to find himself in the midst of another adventure. He must gather several instruments (7?) and use them to awaken the dreamer, known as the Windfish. I'd love to see another trip to that island. The world could be totally different (a different dream/nightmare, obviously) and very weird. I want it to actually seem like a dream in some parts. Maybe the entire world could change depending on the Wind Fish's mood. It would explain more about who the Wind Fish is. It could also see the return of a few of the characters, such as Marin, as well as the awesome song, Ballad of the Wind Fish.
Another idea is a 2D side-scroller, done in the style of Super Metroid or Castlevania, but with more of an emphasis on puzzles. It'd have action, too - that would actually be difficult. I think it could be very cool, if you don't mind it being totally different.