Author Topic: Another Zelda Game  (Read 6467 times)

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Offline GoldShadow1

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Another Zelda Game
« on: April 13, 2003, 05:16:54 PM »
Everyone's been talking about the style of the next Zelda game (Realistic or cel-shaded?), but nobody has said anything about the gameplay.  What are some of your ideas for the gameplay or story?  If anyone's noticed, the last three Zelda games have all been radically innovative in gameplay (the 3D of OoT, MM's time-warp thing, WW's ocean setting)

Personally, I'd love to see another visit to the Windfish's isle from Link's Awakening (awesome game), this time in 3D and cel-shaded.  If you haven't played it, the plot to Link's Awakening is quite original:  You are caught in someone else's dream.  Link crash-lands on a distant island, to find himself in the midst of another adventure.  He must gather several instruments (7?) and use them to awaken the dreamer, known as the Windfish.  I'd love to see another trip to that island.  The world could be totally different (a different dream/nightmare, obviously) and very weird.  I want it to actually seem like a dream in some parts.  Maybe the entire world could change depending on the Wind Fish's mood.  It would explain more about who the Wind Fish is.  It could also see the return of a few of the characters, such as Marin, as well as the awesome song, Ballad of the Wind Fish.

Another idea is a 2D side-scroller, done in the style of Super Metroid or Castlevania, but with more of an emphasis on puzzles.  It'd have action, too - that would actually be difficult.  I think it could be very cool, if you don't mind it being totally different.


Offline ThePerm

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« Reply #1 on: April 13, 2003, 10:04:38 PM »
after playing several zelda games i could design a dungeon...its not really hard...puzzles and monsters and obstacles....
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Offline Kimchi

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« Reply #2 on: April 14, 2003, 01:29:33 AM »
I find that an interesting idea.  I'd be interested in them creating a similar game in that it's in a dream world, but not the same game because something a little new would be nice.  It would be a great way to have surrealistic happenings, like what you said about the world changing depending on the Windfish's mood.  It would be a great excuse to have things not physically possible happen.  Of course, it would be cel-shaded.  ^_^
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Offline GoldShadow1

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« Reply #3 on: April 15, 2003, 03:59:08 PM »
The (2) dungeons that I have seen so far in WW have been rather simplistic.  But the layout of something as complicated and brilliant as the later dungeons in MM would be much more difficult to design.  So far the dungeons I've seen are just random puzzles stuck together and leading into each other, rather disappointing compared to the central layouts and structure of something like the water dungeon of MM...

Offline Hostile Creation

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« Reply #4 on: April 19, 2003, 02:19:02 PM »
Well, you completely ruined the plot of Awakening for anyone, but I've already played it.  Awesome game, but I wouldn't want to see it remade.  I just want to see new games coming.  More interesting that way.
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Offline Evilmanman

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« Reply #5 on: April 19, 2003, 08:44:51 PM »
I want the link from OoT and MM to return from Termina, except that 400 years has passed since Ganon has been killed due to the portal he falls down in Majora's Mask. He then sets off on another adventure to find out what has happened over the last 400 years and finds out that things are very chaotic, most of the species have died out, and then he finds a song to transport him back to termina, but without a time warp. TErmina is also different due to the timewarp at the start, and he has to teleport from the two worlds to set them both right.
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Offline The Omen

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« Reply #6 on: April 20, 2003, 06:27:54 AM »
This is going to sound crazy, but, here it goes.  I would like the new Zelda game to be void of any mandatory dungeons.  I feel the dungeons break the flow of the Zelda world.  Have some weapons hidden in the overworld, or have them with another party, who you have to defeat to get them.  The party could be moving at all times, so in 1 game you might get the boomerang in a town as that party sleeps, or, if they travel to a dungeon, then you go and follow them.  I guess what i'm saying is, make more of the game random, not so pre-ordained.  You could still have the dungeons to explore, just maybe in no paticular order.
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Offline Hostile Creation

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« Reply #7 on: April 20, 2003, 10:31:53 AM »
What's this party that you speak of?  Methinks you've been playing too many rpgs. . .

I'd prefer if they made something new rather than did some Termina/Hyrule based thing (though I'd prefer Hyrule).
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Offline The Omen

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« Reply #8 on: April 20, 2003, 02:08:03 PM »
Well i'm just saying it'd be cool if the weapons you must acquire are in the hands of someone or something that is not stationary.  Most of the time, you go into a dungeon and you get that weapon.  I dont know, i love WW, but if there are to be changes, i'd prefer more exploring randomly, if that makes any sense?
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Offline Hostile Creation

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« Reply #9 on: April 21, 2003, 01:00:00 PM »
I'm not entirely sure what you mean, but I think I see your point.  While that's not really what I want, it would be interesting.  I''d just like to see a lot of new items, like the grappling hook, deku leaf, and even just alterations, like the multitarget boomerang.

**semispoilers (items in WW)**
They just reused too many items, like the iron boots, hookshot, and mirror shield.  But hookshots and mirror shields are a traditions, I suppose.  Been around since Awakening, possibly even longer.  I'm content with the WW arsenal, but I'm eager to see new stuff for the next game.
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Offline GoldShadow1

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« Reply #10 on: April 21, 2003, 02:24:43 PM »
I agree, Zelda could definitely use some non-linearity.  The problem with this is that Zelda is so puzzle-based - most of the time you need specific items to get through puzzles, so that it's impossible to do it until you acquire that item.  I'm not sure what the solution is, but I'd definitely love some more freedom in Zelda games.

Offline enigma487

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« Reply #11 on: April 21, 2003, 03:53:48 PM »
Quote

**semispoilers (items in WW)**
They just reused too many items, like the iron boots, hookshot, and mirror shield.  But hookshots and mirror shields are a traditions, I suppose.  Been around since Awakening, possibly even longer.  I'm content with the WW arsenal, but I'm eager to see new stuff for the next game.


they were actually both introduced in A Link to the Past, which i'm pretty sure was first.

Offline KnowsNothing

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« Reply #12 on: April 24, 2003, 12:15:31 PM »
i totally agree with goldshadow.  a revistit to that island in cel shaded would be just plain awesome.  it doesn't have to have the same storyline, that would suck, but having the windfish in it would rock.  the ballad of the wind fish would be very cool with new intruments and better sound.  or maybe a remix of it.  i know everyone wants to be original, but maybe we could go with that old light-world dark-world thing.  switch between the dream world and reality.  i think that'd be cool.  as for the side scrolling thing, i think i'd be an awsome GBA game or something.
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Offline KnowsNothing

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« Reply #13 on: April 24, 2003, 12:28:17 PM »
koholint.. that's it. the windfish's ilse.  i couldn't remember.  i like the name.
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Offline KnowsNothing

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« Reply #14 on: April 24, 2003, 12:30:39 PM »
not ilse...isle, my bad
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Offline KnowsNothing

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« Reply #15 on: April 24, 2003, 12:33:29 PM »
of course, the whole island is a dream, you couldn't swith into reality.  maybe nintendo could use that idea, just not on koholint.  what happens to link after the dream is over. i forgot the end of the game.  does link wake up? was it his dream, that he was in the windfishe's dream?  I dunno. maybe the new zelda could answer that.  
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Offline GoldShadow1

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« Reply #16 on: April 24, 2003, 01:38:27 PM »
At the end of LA, Link is thrown out into an empty sea, I think.

KnowsNothing - That's a great idea! I've always wanted to see a return to the light world / dark world dynamic.  Sure, OoT had you traveling back and forth in time, but it wasn't near as drastic as the light / dark world.  The plot could be where the Wind Fish flies over Hyrule and disturbs everything.  You could travel back and forth between the dream world and reality.  That'd be awesome!  For example, you might find that Kakariko village is being bombarded by a constant storm.  When you go into the dream world, you'll find a mystic aquatic area in its place, with a dungeon.  Once you beat the dungeon, Kakariko is restored.  I'd want lots of weird things to happen in the dream world - maybe something similar to ED's insanity effects, but not so scary - just strange.  Maybe sometime the Wind Fish is hungry, so suddenly all the characters turn into fruit.  You have to go into the real world and throw some fruit in the Wind Fish's mouth to restore the dream world to "normal".

Man, that'd be a fun game.

Offline Hostile Creation

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« Reply #17 on: April 24, 2003, 03:40:59 PM »
It was the windfish's dream, and when Link defeated the Nightmares, he woke up.

I wasn't sure which came first, but I thought Awakening did for some reason.  Maybe just because it was for gameboy.  But yes, alttp does have hookshot, methinks, if not mirror shield.  It may have that, too.
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Offline GoldShadow1

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« Reply #18 on: April 24, 2003, 05:23:52 PM »
It has the mirror shield, or at least something like it.

Offline KnowsNothing

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« Reply #19 on: April 25, 2003, 01:09:32 PM »
something like the insanity effects in ED would be awsome.  But i don't think it should be set in hyrule.  you probably just meant that as a example.  scratch the fruit idea.  that's messed up.
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Offline KnowsNothing

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« Reply #20 on: April 25, 2003, 01:10:37 PM »
oh yeah, earlier kimchi said having the world change according to the windfishes mood.  i'm startin to like that...
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