Author Topic: Wii Survival Horror Franchises  (Read 33202 times)

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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #75 on: October 12, 2009, 01:50:23 PM »
Time to bring some life back into GENERAL HORROR GAMING, SOME INVOLVING GENERAL SURVIVAL, CUZ IF YOU FAIL, I DON'T THINK YOU'LL GET THE "GOOD ENDING" WHERE THEY SURVIVE.  Ju-On: The Grudge should be out this Tuesday/Wednesday, marking the revival of FLASHLIGHT GAMING IN GAMES THAT MATTER THAT AREN'T WORTHLESS LIKE DOOM3.

Let's not forget the other creepy-kid flashlight game for Wii: "Calling."  Since July it's been officially named "Calling" rather than "The Calling," probably cuz there's too many "The ____" names lately in entertainment.  I suppose the sequels, to complete the Trilogy, will be aptly named, "Texting," and "Tweeting."

Calling thread topic is here http://www.nintendoworldreport.com/forums/index.php?topic=27239.0

>> Calling
September 2009 teaser trailer

>> Cursed Mountain
August 2009 launch trailer

>> Resident Evil: The Darkside Chronicles
PAX 2009 gameplay video 1: RE2
PAX 2009 gameplay video 2: RE: Code Veronica

>> Dead Space Extraction
Dev Diary 2: the experience * 480p
« Last Edit: October 12, 2009, 01:53:31 PM by NinGurl69 *huggles »
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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #76 on: December 03, 2009, 03:05:36 AM »
About freaking time they showed something new.

>> Silent Hill: Shattered Memories
December 2009 launch trailer
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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #77 on: December 03, 2009, 12:38:41 PM »
>> Dead Space: Extraction
Dev Diary 1: Wii controls
Dev Diary 2: the Dead Space experience
Dev Diary 3: story
Dev Diary 4: characters
Dev Diary 5: horror
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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #78 on: December 03, 2009, 01:03:39 PM »
>> Resident Evil: The Darkside Chronicles
TGS 2009 trailer
TGS 2009 gameplay video: South America
November 2009 launch trailer
November 2009 Bonus Costumes video
November 2009 Tofu Mode video
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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #79 on: January 28, 2010, 02:28:24 PM »
Survival horror?  Maybe, maybe not?

>> Calling
November 2009 trailer
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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #80 on: February 25, 2010, 04:04:30 PM »
There are TWO flashlight games out this March, but only this one is Horror.

>> Calling
Dev Diary video 1
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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #81 on: March 04, 2010, 12:57:21 AM »
>> Ju-On: The Grudge
August 2009 launch trailer

I still need to finish the scary game, all 2 hours of it!
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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #82 on: March 11, 2010, 01:25:26 AM »
I'm considering the purchase of ESCAPE FROM BUG ISLAND.  It's cheap, and would suit my DIVERSE line-up of Wii horror games.
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Offline BlackNMild2k1

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Re: Wii Survival Horror Franchises
« Reply #83 on: March 11, 2010, 01:55:16 AM »
it would never be complete without it.

Offline Stratos

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Re: Wii Survival Horror Franchises
« Reply #84 on: March 11, 2010, 04:07:54 AM »
Is that game actually good? I keep hearing people mention it on here and saying it's good but I can't tell if people are serious or just joking around about it.
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Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #85 on: March 11, 2010, 04:49:30 AM »
The game is quite terrible, worse than ObsCure II, but even ObsCure II has some obvious positives.

Escape From Bug Island happens to be the first Wii horror game to feature a flashlight in its graphic presentation (not so much in actual utility), so it deserves to be experienced, archived, and remembered.

It's not just survival horror, it's survival horrible.
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Offline Stratos

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Re: Wii Survival Horror Franchises
« Reply #86 on: March 11, 2010, 04:52:56 AM »
The game is quite terrible, worse than ObsCure II, but even ObsCure II has some obvious positives.

Escape From Bug Island happens to be the first Wii horror game to feature a flashlight in its graphic presentation (not so much in actual utility), so it deserves to be experienced, archived, and remembered.

It's not just survival horror, it's survival horrible.

The Wii is inventing new genres!
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Offline NinGurl69 *huggles

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Survival Horror is Dead
« Reply #87 on: March 11, 2010, 06:10:51 PM »
The Wii Survival Horror libary expands this month, introducing ``Calling,`` the FIFTH Flashlight Horror Adventure title to hit Wii.
 
But in fairness to reality, Survival Horror, as we used to know it, is dead.  It's been long dead, made apparent by the volume of "survival horror" titles that've made their home on Wii this generation.  It feels like Wii has the largest and most diverse (haha?) line-up of horror titles among all current platforms, but the climate feels... different... from previous eras of video games.
 
Here's the definition provided by internet nerds:
http://en.wikipedia.org/wiki/Survival_horror
 
Here's what I see in "classic" Survival Horror:
- odd Japanese adventure gaming, wacko puzzles/locks/gates, nonsense barriers/obstacles
- limited firepower, scarcity of resources, "flight" over "fight" leads to greater success
- **** controls, awful combat, but not absolutely "broken"; mechanics otherwise worked well enough that progression appeared straightforward
- laffable presentation, acting/script so bad it's legendary
- despite the above innovations, the experience of these dark scary adventures manages to be engaging on some level
- sometimes unexpectedly likable, like bad horror or sci-fi you happen to catch on TV while flipping channels
 
Now let's see how see how our view of the genre has changed, using the Wii library perspective.  A brief look at each game, pointing out things of significance.
*Guided shooters left out for obvious reasons.

==THE OLD GENERATION==

1.  Escape from Bug Island (Necro-Nesia) -- An ambitious "true" survival horror game cashing in on the Wii craze.  Terrible on every front, just as survival horror dictates, but the empty forests and giant insects don't prove to be as charming as the undead.  Includes necessary and broken waggle combat, and the innovative feature to move around a flashlight, whose light can attract hostile bugs to attack the player.  A real trailblazer for the Wii.
2.  Resident Evil 4 Wii Edition -- The apparent pinnacle and standard of "modern" survival horror.  Is it really survival horror?  It might feel like it at first, with some ammo running scarce and being chased/cornered a few times.  But the controls are fantastic, the presentation and game system are solid, the acting is DECENT, and progression isn't setup as a puzzle-filled map with circular paths of locked doors.  Since the controls are fantastic, your comfort level rises over time, and you soon accumulate so much firepower that you unleash yourself like some John Rambo, putting your enemies in the position of trying to survive YOU instead.  This is so UN-survival horror!
3.  ObsCure II: The Aftermath -- A surprise gem that's not worth wearing, yet acknowledged.  It one-ups RE Zero's buddy system by allowing 2-Player local co-op for the entire adventure, and shows a surprising amount of polish while still retaining key survival horrible qualities.  Given the worse AI of the buddy character, completing a solo game is practically unpossible!  Graphics are surprising, sporting solid 60fps performance with environments and characters more detailed than those in Eternal Darkness.  The camera reminds you of Eternal Darkness, trying to independently flow with your travel.  But the camera is ****.  It follows your characters, sure, but doesn't reliably position itself for important stuff, like interaction with enemies.  Melee combat is handled decently via waggle gestures, any friendly damage incurs a small health penalty, and the IR pointer aims firewarms anywhere on the screen, tho the camera tries to follow the cursor in a frustratingly wacky way.  When things get dangerous, fleeing is a viable, strategic option.  Puzzles and backtracking are true to the genre.  The MTV-ish midwest teen-horror-movie celeb-inspired characters, acting, and presentation are sickening.  An inexpensive trainwreck that should be witnessed with a brave, open-minded friend.
4.  Alone in the Dark -- Ugly Wii multiplatform biproduct that's unfortunately broken beyond repair and playability.  The product seemed obsessed with presenting "immersive" movie-like suspense-action situations while forgetting to include lasting core gameplay underlying the adventure.  By being a bad game, it had the makings of a classic surival horror title, but turned out too horrible to survive its key flaws.
5.  Fatal Frame 4: Mask of the Lunar Eclipse -- Hawt chicks, ghosts, naughty photography, nice visuals, and no violent combat; one of the "alternative" survival horror properties leftover from the previous video game era.  It's the second flashlight horror adventure on Wii; Hell Yes.  But Tecmo's apparently poor handling of the control scheme and their refusal to fix it in any way led Nintendo to not embarrass themselves letting this game outside Japan; aw Hell Naw.  Bad controls intact, this was the last "survival horror" title released on Wii.  All "horror games" that followed would further illustrate the extinction of the genre.

==THE NEW GENERATION==

6.  Dead Rising: Chop Till You Drop -- ahahahahahaha so much control, so little to actually kill.  There isn't much to threaten you, so there isn't much to survive from, you just coexist with other un-lifeforms in this strange, sad, empty mall.  More Horrible than actual Horror, a product that doesn't know what it's trying to be.
7.  Deadly Creatures -- The honorable mention.  An action-platformer in a natural setting without the intention to be survival horror, yet is presented thru a unique atmosphere that provides noticeable horror traits.  Monstrous BUGS like to show up in various survival horror titles, with a particular "island" title not faring as well as others, while here the "monsters" are life-size according to the perspective, including the ones you control yourself.  Oddly, bugs versus bugs reminds us there's SURVIVAL in NATURE being illustrated in this game.  The desert setting is hostile and sometimes haunting, and the "character" animations provide the creepy-crawly personality some phobia sufferers would prefer not to witness.  Does the bugs justice.
8.  Cursed Mountain -- Surprisingly, and unfortunately, the only RE4 Wii Edition derivative to arrive so far.  An action-adventure horror title that plays reasonably well, taking inspirations from RE4 Wii's movement and aiming controls.  The high-altitude, cold-weather, Himalayan setting sets it apart from many "urban" horror titles, using the elements to create survival situations as well as a threatening, unforgiving atmosphere.  Unhappy ghosts and demons get in your way to the top of the mountain, with combat centered on weapons with supernatural properties.  Victory over the ghosts relies more on mastery of your various spiritual arts (motion control rituals have key benefits over 100% shooting), rather than an arsenel of bullets and boompowder; there's no ammo to collect, and infinite spiritual lasers aren't exactly rapid-fire.  It's nowhere near the National Lampoon's Ass Kicking provided in Resident Evil 4, but it plays too well (relatively) for typical survival horror outings.
9.  Ju-On: The Grudge --
10.  Silent Hill: Shattered Memories --
11.  Calling --
« Last Edit: March 18, 2010, 05:37:49 PM by NinGurl69 *huggles »
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Offline broodwars

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Re: Wii Survival Horror Franchises
« Reply #88 on: March 11, 2010, 06:15:08 PM »
Ugh, don't remind me of my foolhardy purchase of the Wii version of Alone in the Dark, back when I was much less cynical of developers' capabilities on Wii.  The Wii version is nearly as godawful as the PS3 version (which was the final version of the game released, and the one that got all the bug fixes) is good.
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Offline ThePerm

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Re: Wii Survival Horror Franchises
« Reply #89 on: March 11, 2010, 11:10:07 PM »
yeah....you can't have a mature survival horror game and have the word "bug" in it...

If it was called "The Crawling" it would have sold like gangbusters
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Offline ShyGuy

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Re: Wii Survival Horror Franchises
« Reply #90 on: March 12, 2010, 12:35:23 AM »
Quick thought:

RE4 Wii is the best survival horror GAME on the Wii

Cursed Mountain may be the best SURVIVAL HORROR game on the Wii.

Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #91 on: March 12, 2010, 01:25:47 AM »
Your bucket does hold water.
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Offline ShyGuy

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Re: Wii Survival Horror Franchises
« Reply #92 on: March 12, 2010, 01:28:32 AM »
I sit at the feet of the master. Teach me how to plug the holes in my bucket.

(I haven't bought Silent Hill yet because I'm a bad person on the inside)

Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #93 on: March 26, 2010, 03:33:07 PM »
>> Calling
March 2010 launch trailer
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Offline ThePerm

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Re: Wii Survival Horror Franchises
« Reply #94 on: March 26, 2010, 04:00:22 PM »
so, i got the re4 wii edition and here are my thoughts

the controls could be better.
In the last version there was a pretty good camera sytem, but this camera is kinda useless on the d-pad. I think the d-pad could have been better used for other things. I also think that aiming should control perspective as well as the pointer, while the other controls should remain the same. I wish you could move, aim, and shoot at the same time.
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Offline ShyGuy

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Re: Wii Survival Horror Franchises
« Reply #95 on: March 26, 2010, 04:00:41 PM »
Bad news, I heard Winter got canceled for the Wii. :(

Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #96 on: March 26, 2010, 04:05:58 PM »
It's spring time now. =|

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Offline ShyGuy

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Re: Wii Survival Horror Franchises
« Reply #97 on: March 26, 2010, 04:07:24 PM »
so, i got the re4 wii edition and here are my thoughts

the controls could be better.
In the last version there was a pretty good camera sytem, but this camera is kinda useless on the d-pad. I think the d-pad could have been better used for other things. I also think that aiming should control perspective as well as the pointer, while the other controls should remain the same. I wish you could move, aim, and shoot at the same time.

The controls felt really wonky to me when I first played it again on the Wii, but I adjusted to it after a level or two.

I'm sure they would do the controls different if they started with the Wii remote as the base controller.

Offline NinGurl69 *huggles

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Re: Wii Survival Horror Franchises
« Reply #98 on: March 26, 2010, 04:45:42 PM »
Yeah, allowing moving w/ shooting would've changed the feel of the game completely.  As it stands, having the camera initially frozen and the character stationary during shooting allows for that high-speed, high flexibility, highly accurate crack-shot shooting gallery style of gunplay (we can shoot enemy arrows mid-flight, dammit).  And I don't know if the developers thought of it this way or not, but keeping the character stationary stays true to the series' "law enforcement" themed roots ("stay where you are, or I'l shoot!  Don't come any closer!  AHHHHH!"), where basic stillness yields accuracy and accuracy is valued since ammo conservation is a long-running theme in the series.

So if tactical walking/strafing were to accompany shooting in a new game, I'd expect loss of accuracy to be factored and reflected on your cursor, and I'd expect the nature of the enemies and engagements to be redesigned again, otherwise they won't put up much of a fight (nor deliver a suitable level of terror).
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Offline ThePerm

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Re: Wii Survival Horror Franchises
« Reply #99 on: March 26, 2010, 04:52:55 PM »
well i beat the game like 5 times before someone stole my copy, and i had to wait 3 years and buy a wii version. I was happy to find out that if you want you can still aim with the joystick, but i figured what would be the point. Its nice that it feels like im playing a new game(even though at the same time it really feels that im not), i definitely like the walking controls that is in re4, and are pretty much a throwback to older crappier games, but a good throwback. Those games were 2d though, and it works really well in 3d. Even though there have been a crapload of resident evil remakes dumped on nintendo consoles, after watching the unlimited detail demo, it got me wondering what a full 3d version of resident evil would be like.
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