Author Topic: Game Developers Conference: Day 1  (Read 2409 times)

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Offline Skeeter8887

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Game Developers Conference: Day 1
« on: March 24, 2009, 05:40:04 AM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=18016

 


Well itÂ’s been an awesome day over at the Moscone Center in San Francisco. Even though this is the first day, many people are already out and about checking the different summits and tutorials.    


After I picked up my badge I started walking around the West Hall to see what I could get my hands on. There were attendees everywhere either chatting or typing away on their computers. Technically the exposition doesnÂ’t start until Wednesday so the first couple of days are mainly for the developers and business people but there were still some stuff I could still check out.    


I quickly stepped into one of the AI SummitÂ’s sessions involving AI postmortems from Eric Grundstrom, senior software engineer at EA, Matt Tonks, gameplay programmer for Epic Games, and John Abercrombie, AI programmer at 2k Boston. I learned what was successful and unsuccessful for them in their attempts at programming AI. It was quite interesting actually and I definitely got something out of it.    


With this being my first GDC I finally realized how beneficial it really is. ItÂ’s wonderful to have people whoÂ’ve professionally worked on games come and talk about their experiences to help influence the future developers. It makes me wish I made video games too.    


So thatÂ’s all I have for now. Come back all week for more GDC posts and news stories. Aaron and I will be at IwataÂ’s keynote and IÂ’ve got a couple of interviews with developers lined up so you definitely donÂ’t want to miss that. And if youÂ’re at GDC donÂ’t be a stranger! Look for the guy with a blue backpack and say hello.

Chuck Jose
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Offline NovaQ

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Re: Game Developers Conference: Day 1
« Reply #1 on: March 24, 2009, 07:36:00 AM »
I quickly stepped into one of the AI Summit's sessions involving AI postmortems from Eric Grundstrom, senior software engineer at EA, Matt Tonks, gameplay programmer for Epic Games, and John Abercrombie, AI programmer at 2k Boston. I learned what was successful and unsuccessful for them in their attempts at programming AI. It was quite interesting actually and I definitely got something out of it.

I don't program or anything, but can you go into any detail about what was so interesting? What did these guys conclude about their AI programming? Did they mention any new ideas for its future?
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Offline Pale

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Re: Game Developers Conference: Day 1
« Reply #2 on: March 24, 2009, 10:05:50 AM »
Man I wish I was going to both this and E3 this year.

If only plane tickets weren't so expensive. They only plane tickets I could buy this year are those for my honeymoon. =P
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Offline ShyGuy

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Re: Game Developers Conference: Day 1
« Reply #3 on: March 24, 2009, 01:28:51 PM »
As soon as Red Steel 2 info hits, please drop it like its hot.

Offline Stratos

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Re: Game Developers Conference: Day 1
« Reply #4 on: March 24, 2009, 04:13:33 PM »
Man I wish I was going to both this and E3 this year.

If only plane tickets weren't so expensive. They only plane tickets I could buy this year are those for my honeymoon. =P

Bah! Just have you honeymoon at E3!
It'd be like going to Disney World for your honeymoon only with games instead of rides ;)

Thanks for giving us these reports Skeeter
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