Author Topic: REVIEWS: New Play Control! Mario Power Tennis  (Read 22807 times)

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Offline Pale

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REVIEWS: New Play Control! Mario Power Tennis
« on: March 12, 2009, 10:12:20 PM »
Are tacked-on motion controls an invitation for disaster?
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=17962

 You know how when you first try bleu cheese it's way too potent and abrasive, but then when you eat some more of it you realize it's the greatest cheese of them all?  Hmm...no? Maybe it's just me.  Regardless, that has been my experience with the New Play Control release of Mario Power Tennis. We already have a couple of reviews detailing the original Mario Power Tennis on the site, so this review will focus on what the Wii Controls bring to the table.    


If you get the itch to try out tennis as a sport, after buying a racket and putting on some nice white shorts, it doesn't take long to grasp the different possible shots. Top-spin, back-spin, lob, drop shot, overhead smash...they all make perfect sense. Understanding how to execute them is a different beast, though.  You can try again and again, and maybe one out of twenty drop shot/back-spin attempts will land so perfectly that it immediately bounces right back into the net, making it impossible for your opponent to return it.  Even though it's far from repeatable, that one moment makes you feel like an all-star.  The Wii controls bring this level of realism to Mario Power Tennis. While at first this was extremely frustrating for me, I grew to love it.    


The first two releases of Mario Tennis featured a pretty significant learning curve. Michael Cole compared it to a fighting game in his review of the GameCube version, and I think that comparison works extremely well.  It is very easy to tell the rookies from the experts in the Nintendo 64 and GameCube releases, and this often leaves rookies frustrated and walking away.  A skilled player can run his opponent all over the court with a mix of perfectly timed lobs and drop shots that alternate between left and right court.  While these early games are great in multiplayer if the skill levels are similar, it isn't the greatest party game if there is a gap.    


As the New Play Control moniker suggests, the controls of the Wii release of Power Tennis are significantly different.  You control your character with the joystick on the Nunchuk.  Yes, you can move yourself.  That alone gives this game a significant leg up on Wii Sports Tennis.  For those looking for a less complex experience, if you unplug the Nunchuk the character's movement goes on autopilot.  While in this mode the D-pad can be used to move your character, which is most useful for bringing your player to the net.  The autopilot is a bit too good though, as it can often result in seemingly infinite volleys.    


Advanced techniques, such as power shots and lunges are still controlled with buttons, but these abilities can be automated based on the control mode selected. There are four options: easy, normal, technical, and manual.  I found myself preferring normal, which makes my character automatically lunge and decide which type of power shot to use, but leaves the actual performing of a power shot up to me.    


  Obviously, the racquet controls took on the biggest overhaul.  All standard swings are done with a swinging motion of the remote.  The force of your swing determines the speed at which the ball is returned.  The manner in which it is swung determines to the type of shot, and there are quite a few. They are as follows:    


     
  • A horizontal swing does a standard shot.
  •  
  • A horizontal swing going from low to high gives the ball top-spin.
  •  
  • A horizontal swing going from high to low gives the ball back-spin.
  •  
  • A vertical swing from high to low does either a smash or a drop shot, depending on the height of the ball.
  •  
  • A vertical swing from low to high does a lob shot.
  •  
  • Hitting the ball late or early in a swing sends it toward or away from the court's center, respectively
  •  
   


When Wii games try to differentiate among this many different gestures at the same time, the effect is rarely perfect. The first few times I tried to lob the ball over an opponent's head I instead performed a soft back-spin shot, giving him a nice piece of cake to slam back down my throat. I was ready to write the entire experience off as frustrating garbage.  However, a few hours of gameplay later I began to notice something incredibly intriguing.  I found my ability to hit consistent lob shots improving slightly.  Was I actually getting better at my virtual tennis swing through practice?  This is some amazing stuff.    


Don't get me wrong. The imprecision of the controls will most likely keep all players from ever reaching the level of shot selection fluency possible in the original GameCube game.  This isn't a bad thing, though.  Being able to take on a strategy knowing that your opponent cannot always execute the perfect shot really adds the realism, and not always being able to hit the perfect shot makes the moments where you do all the more exciting.    


Sadly, while I appreciate the realistic imprecision during a normal tennis match, it makes most of the mini-games worthless and frustrating.  Given that these were originally designed with extremely precise traditional controls in mind, and those controls are not present in this re-release, they devolve into unpredictable and frustrating chores.  For example, the wall-painting game tasks the player with hitting paint balls of varying colors into the proper regions to color the picture.  After many attempts I came to the realization that all I was doing was randomly returning the shots and waiting until I got lucky enough to hit all of the proper spots.  While this can be good for general practice, going for the fastest time is all but worthless.  It might as well have been a dice rolling mini game.    


Thankfully, this disparity in difficulty isn't as apparent in the computer-controlled A.I. during regular tennis matches.  While the most difficult tournaments feature opponents that consistently pull off perfect shots, they don't require a similar level of perfection to be defeated.  The difficulty also ramps up very evenly, allowing you to get better at the shots right along with your opponents.    


There are a few other notable changes in the Wii version.  Firstly, all menus are navigated using the pointer. While it would be a glaring omission if they failed to implement this, it's still nice to have it.  The sound effects have also been modified to make use of the Wii Remote speaker: it's nice to hear Yoshi's patented grunt come through the remote as I hit the ball.  The effect is really cool when playing four-player, as you can hear which of your friends is swinging their racket.  The graphics don't feature any major changes, but the original was a great-looking game, and this version looks great on old and new televisions alike.    


The original Mario Power Tennis was a great game on the 'Cube. This remake maintains the same charm and is definitely worth owning for someone who missed it the first time around. With its additional shot possibilities (and the ability to control your movement), Wii Sports Tennis looks downright primitive by comparison. If you still get a lot of play out of that game, you should consider moving up to Power Tennis.  Similarly, if you are unhappy with the lack of depth in Wii Sports Tennis but like its premise, Power Tennis is right for you.

Pros:
       

  • Motion controls make tennis matches more realistic and fun
  •  
  • It's like Wii Sports Tennis, but with more shot options and you can move
  •  
  • Multiplayer games are an absolute pleasure


  •        Cons:
           
  • Imprecise controls make mini-games extremely frustrating


  •                Graphics:  8.0
           While it is just a port of a GameCube game, the original was beautiful. It also looks very nice on an HD television.

                   Sound:  8.0
           The music is catchy and pleasant. There are a ton of great sound effects, many of which come through the Wii remote speaker for a very cool effect.

                   Control:  8.5
           While the imprecision of the motions may not work for the mini-games, it makes for a more realistically error-prone and fun experience in the standard tennis matches. While this can be off-putting at first, getting better at the different tennis shots can be extremely rewarding.

                          Gameplay:  9.0
           While the extremely frustrating mini-games stink, the primary tennis experience is so good that it overcomes them. I don't plan on ever playing Wii Sports Tennis again.

     


           Lastability:  9.0
           Good multiplayer sports games always make good party games at home in most gamers' collections. The imprecise controls will prevent most players from ever mastering the game, but the challenge of learning them over time only increases the longevity of the game.

     


           Final:  8.5
           There is a lot to like about New Play Control: Mario Power Tennis. It takes an already great game and adds active and fun motion controls consistent with the Wii's philosophy. Any game that can take something as fun as Wii Sports Tennis and make it all but obsolete is worth owning. If only those mini-games weren't so frustrating...      

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    Offline NWR_Neal

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #1 on: March 12, 2009, 10:36:06 PM »
    I picked this up the other day (mainly off of your twitter impressions) and I put a little time into it. I never played the GameCube version, so I'm enjoying it, but I have avoided the mini-games so far. I might continue to do that.
    I'm still learning the motion controls and I like that there's some depth to it, even though it seems like it's going to be a pain in the ass in the later tournaments.
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    Offline NWR_pap64

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #2 on: March 12, 2009, 10:41:57 PM »
    This is perhaps one of the few good reviews I've read for NPC Power Tennis. Like with most Wii reviews reviewers get the controls or not.

    So long story short, the controls work but you have to work hard to understand them, right?
    Pedro Hernandez
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    Offline Pale

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #3 on: March 12, 2009, 11:03:53 PM »
    They work differently than traditional controls.

    You don't really have to work to understand them, they are simple to understand. But I did seem to get better over time.  I think that's a combination of understanding the rhythm and just getting a feel for how to set up each gesture properly.
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    Offline NWR_pap64

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #4 on: March 12, 2009, 11:31:39 PM »
    Guess I have to try the game out in order to get a better idea of the gameplay. Frankly, I am interested since I am a Wii Tennis whore, but reviews have been so conflicting (like always) that its hard to tell whether this is a good remake or not.
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    Offline Stratos

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #5 on: March 12, 2009, 11:32:26 PM »
    Thanks for going into detail with the controls. Very insightful. Might be a good buy for my family as they still play Wii Tennis from time to time.
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    Offline Mop it up

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #6 on: March 13, 2009, 01:07:55 AM »
    8.5? That's the exact opposite of IGN, which gave it 5.8.
    I myself feel that any game such as this which fails to include Toad and Birdo as playable characters deserves no better than a score of 5. You at least should have put that under the list of cons...

    I haven't played much of this game yet, but I'm not so sure if I'm liking the controls. It seems no matter what motion I try it registers as a slice shot, unless I get too wild then it becomes a lob. You've given me some hope that things will improve with practice though, so I'll stick with it.

    Wii games should come with instructional videos because showing the stills of the movements you need to make doesn't really help much. :-\
    « Last Edit: March 13, 2009, 01:09:48 AM by Mop_it_up »

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #7 on: March 13, 2009, 01:15:18 AM »
    8.5? That's the exact opposite of IGN, which gave it 5.8.
    I myself feel that any game such as this which fails to include Toad and Birdo as playable characters deserves no better than a score of 5. You at least should have put that under the list of cons...

    I haven't played much of this game yet, but I'm not so sure if I'm liking the controls. It seems no matter what motion I try it registers as a slice shot, unless I get too wild then it becomes a lob. You've given me some hope that things will improve with practice though, so I'll stick with it.

    Wii games should come with instructional videos because showing the stills of the movements you need to make doesn't really help much. :-\

    Birdo isn't in Power Tennis? That's odd, 'it' was in the N64 Mario Tennis game. Kind of a step backwards.
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    Offline NWR_pap64

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #8 on: March 13, 2009, 01:24:53 AM »
    8.5? That's the exact opposite of IGN, which gave it 5.8.
    I myself feel that any game such as this which fails to include Toad and Birdo as playable characters deserves no better than a score of 5. You at least should have put that under the list of cons...

    I haven't played much of this game yet, but I'm not so sure if I'm liking the controls. It seems no matter what motion I try it registers as a slice shot, unless I get too wild then it becomes a lob. You've given me some hope that things will improve with practice though, so I'll stick with it.

    Wii games should come with instructional videos because showing the stills of the movements you need to make doesn't really help much. :-\

    Birdo isn't in Power Tennis? That's odd, 'it' was in the N64 Mario Tennis game. Kind of a step backwards.

    I KNOW! The other day I sent Mop_it_up a video of Bowser's celebration that featured a red Birdo he told me that Birdo was NOT in the game, which really, really caught me by surprise (especially since Birdo was in Mario Golf GC).
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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #9 on: March 13, 2009, 01:39:11 AM »
    Birdo isn't in Power Tennis? That's odd, 'it' was in the N64 Mario Tennis game. Kind of a step backwards.
    It? IT?! Of all the insults Birdo has received, calling him "it" is at the top of the list of the absolute most hurtful! :'(

    I'm glad to see other people are (almost) as shocked as I am over Birdo's exclusion in Mario Power Tennis, especially since the original Mario Tennis was the game which brought him back from obscurity. All the more strange is that Shy Guy is still around, and in the cutscenes you can see Birdo as a generic race (notice how no pink Birdo is anywhere to be found though). It's the reason why I never bought MPT originally, and with its re-release I've been complaining about it quite a bit lately...

    Axing Toad is just bizarre. Besides Mario Party, Toad has been playable in everything!

    My guess is Camelot wanted to include some new characters but would have to make some sacrifices in order to release the game on time. I think they should have axed Mario, nobody usees Mario because he's in way too many* games!

    *I lied

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #10 on: March 13, 2009, 02:00:49 AM »
    Birdo isn't in Power Tennis? That's odd, 'it' was in the N64 Mario Tennis game. Kind of a step backwards.
    It? IT?! Of all the insults Birdo has received, calling him "it" is at the top of the list of the absolute most hurtful! :'(

    I'm glad to see other people are (almost) as shocked as I am over Birdo's exclusion in Mario Power Tennis, especially since the original Mario Tennis was the game which brought him back from obscurity. All the more strange is that Shy Guy is still around, and in the cutscenes you can see Birdo as a generic race (notice how no pink Birdo is anywhere to be found though). It's the reason why I never bought MPT originally, and with its re-release I've been complaining about it quite a bit lately...

    Axing Toad is just bizarre. Besides Mario Party, Toad has been playable in everything!

    My guess is Camelot wanted to include some new characters but would have to make some sacrifices in order to release the game on time. I think they should have axed Mario, nobody usees Mario because he's in way too many* games!

    *I lied

    Sorry, I thought I recalled you saying it might be more appropriate to refer to Birdo as an it.
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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #11 on: March 13, 2009, 02:11:12 AM »
    Sorry, I thought I recalled you saying it might be more appropriate to refer to Birdo as an it.
    I'd never say anything so horrible!

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #12 on: March 13, 2009, 02:24:02 AM »
    Sorry, I thought I recalled you saying it might be more appropriate to refer to Birdo as an it.
    I'd never say anything so horrible!

    Then I remember wrong, apologies. At least I was bothered by Birdo not being included in MPT.
    So do I refer to Birdo as a he (which is what he is) or as a she (which is what she wants to be)?
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    Offline MegaByte

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #13 on: March 13, 2009, 03:22:45 AM »
    Given the apparent training that Mike had to go through given the subtlety of the swing mapping, it's a shame they couldn't have waited on MotionPlus support for this one.
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    Offline Stratos

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #14 on: March 13, 2009, 03:31:13 AM »
    Given the apparent training that Mike had to go through given the subtlety of the swing mapping, it's a shame they couldn't have waited on MotionPlus support for this one.

    It makes you wonder if they will make another new game a year or so down the line with M+ support.

    It also makes me wonder more so about the theory that a number of Nintendo's big titles are being held back due to the rumored M+ delay.
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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #15 on: March 13, 2009, 03:45:30 AM »
    Given the apparent training that Mike had to go through given the subtlety of the swing mapping, it's a shame they couldn't have waited on MotionPlus support for this one.

    It makes you wonder if they will make another new game a year or so down the line with M+ support.

    It also makes me wonder more so about the theory that a number of Nintendo's big titles are being held back due to the rumored M+ delay.

    You may be right. I think the New Play Control games are just as much "filler" as they are introductory titles.
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    Offline TheYoungerPlumber

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #16 on: March 13, 2009, 04:13:32 AM »
    Then I remember wrong, apologies. At least I was bothered by Birdo not being included in MPT.
    So do I refer to Birdo as a he (which is what he is) or as a she (which is what she wants to be)?
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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #17 on: March 13, 2009, 04:53:37 AM »
    Given the apparent training that Mike had to go through given the subtlety of the swing mapping, it's a shame they couldn't have waited on MotionPlus support for this one.

    It makes you wonder if they will make another new game a year or so down the line with M+ support.

    It also makes me wonder more so about the theory that a number of Nintendo's big titles are being held back due to the rumored M+ delay.

    Actually, this rumor has been around long before the M plus rumors. For example, Sean Malstrom believes one of the reasons the last half of 2008 was weak in terms of Nintendo releases is because many of them are being tailored around M plus. If you think about it, many of the games announced at the Nintendo conference are being developed by second parties and save for a few most are simple enough that they don't need M plus.

    Combine this with the fact that the only releases are the NPC games, and has let third parties worked the gap and maybe its why we haven't seen any new development on new games.

    The GDC, E3 and Nintendo's own conference should shed the light on this.
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    Offline Jonnyboy117

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #18 on: March 13, 2009, 05:32:27 PM »
    Birdo isn't in Power Tennis? That's odd, 'it' was in the N64 Mario Tennis game. Kind of a step backwards.

    The N64 game is better in every way.
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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #19 on: March 13, 2009, 06:32:00 PM »
    Misinformation.  The N64 game is played on the inferior controller and doesn't have Wiggler.
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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #20 on: March 13, 2009, 06:36:21 PM »
    Given the apparent training that Mike had to go through given the subtlety of the swing mapping, it's a shame they couldn't have waited on MotionPlus support for this one.
    There are five different types of shots you can use so there are only five different types of motions that the Wiimote needs to register. The problem is that the type of motions weren’t made distinct enough from one another to accurately register which gesture you’re performing. If the Wiimote truly can’t easily differentiate between five distinct motions then it is a pathetic piece of tech, though I don’t believe that. Other games, including Wii Sports Tennis, use motions more effectively than this game, so this is a failure on the part of the developers in that they made the different motions too similar to one another. You’d think they’d have noticed the inaccuracy of the controls especially if they tested them with the minigames, but I guess they just didn’t care.

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #21 on: March 13, 2009, 06:44:12 PM »
    How on earth do you think Wii Sports Tennis use motions more effectively? It only has two different swings... forehand and backhand.

    I'm confused by your comment in general.

    The reason the mini games suck is that they require precision that is impossible to repeat _RELIABLY_ with the Wii Remote.  It's the human factor that makes it imprecise.. not the controller. If you hooked the remote up to a robot arm that did the exact same motion every time, you could then say the controls are completely precise I'm sure.
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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #22 on: March 13, 2009, 06:51:06 PM »
    The controls are imprecise because the required motions are too similar to one another. It's too difficult to do a flat shot because you have to swing the Wiimote in too straight of a line for it to register as such. If you had a bit of leeway when making each motion then the shot registration would be a lot more consistent and accurate. Of course, I'm not a programmer so I don't know if that would have been difficult to implement or not.

    Robots don't play this game, people do, and the game should have been designed with humans in mind. I guess I just don't appreciate the human error factor like you seem to though.

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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #23 on: March 13, 2009, 06:52:10 PM »
    Quote
    m confused by your comment in general.

    Birdo does that to the mind.
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    Re: REVIEWS: New Play Control! Mario Power Tennis
    « Reply #24 on: March 13, 2009, 07:05:25 PM »
    Given the apparent training that Mike had to go through given the subtlety of the swing mapping, it's a shame they couldn't have waited on MotionPlus support for this one.

    Proper detection of swing direction would have made it worth the wait if nothing else. Swinging later or earlier is (and always was) a dumb way of choosing directions.
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