I'm going to retry a nomination for Secret of Mana. It's a great game, especially if you can get at least one other competent player to accompany you. It could also bring up several topics for discussion:
1. What happened (has happened) to the Mana series? SoM seems to be the most celebrated entry of them all. Why haven't any of the newer games garnered as much praise? Are there any great post-SoM game that simply haven't received enough recognition?
2. Could a more straight-forward sequel to SoM be successful now? Would it be a good fit for Wii? If so, how (3D or 2D, online or offline, split-screen or single-screen, etc.)?
3. Are there any games as of late that have carried SoM's torch, so to speak (similar gameplay qualities but in 3D)?
4. SoM does a fine / functional job of handling multiplayer for an ARPG and, aside from extra controllers, doesn't require any additional hardware or peripheral purchases (anymore). SquareEnix's more recent foray into multiplayer ARPGs, Final Fantasy Crystal Chronicles, mostly does - or at least is compromised by such needs. (Except for My Life as a King and the upcoming Crystal Bearers, all of the titles require additional hardware, like multiple DS', to be fully enjoyed. Echoes of Time for Wii has oddly cramped screens and DS graphics so... blah.) Anyway, should SquareEnix favor the SoM model of handling multiplayer ARPGs in the FFCC titles?
(5. Why did SoM's direct sequel, Seiken Densetsu 3, never come out for non-Japanese SNES'?)