Author Topic: Hudson Announces Onslaught a 4 person coop FPS for Wiiware  (Read 27916 times)

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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #100 on: February 27, 2009, 02:10:27 AM »
Grenades are for throwing (they go boom), whips are for whipping (they slash stuff to bits if it's close enough).

Offline jakeOSX

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #101 on: March 01, 2009, 08:55:14 AM »
lol, thanks, i guessed that... HOW do i throw the grende? i've gotten good at standing around with it in my hands.

didn't get to play much, so still stuck on that second level.

Offline Flames_of_chaos

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #102 on: March 01, 2009, 09:19:47 AM »
lol, thanks, i guessed that... HOW do i throw the grende? i've gotten good at standing around with it in my hands.

didn't get to play much, so still stuck on that second level.

Hold C and swing the nunchuk
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #103 on: March 01, 2009, 09:31:34 AM »
You don't have to hold it, you pull the nade out when you hit C, once you've pulled the pin you can throw it with a nunchuk motion. I don't think you can put the pin back in.

Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #104 on: March 08, 2009, 04:42:55 PM »
So, no review, almost no friendcode posts, seems like noone cares... except for the wide masses since the game is very high on the charts everywhere (#1 throughout Europe, #3 in the US last Wednesday). What happened, is it *gasp* a casual game?

Offline DAaaMan64

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #105 on: March 08, 2009, 05:05:55 PM »
No.  I'm on mission 5 and I'm feeling pretty meh about the game.  Is there a reason for this?
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Offline ShyGuy

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #106 on: March 08, 2009, 05:09:37 PM »
The videos and reviews I've seen have given me a meh as well. I'd rather play COD:WaW

Offline DAaaMan64

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #107 on: March 08, 2009, 05:12:07 PM »
"THATS WHY YOUR STILL A KID"
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline Stratos

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #108 on: March 08, 2009, 05:45:15 PM »
"THATS WHY YOUR STILL A KID"

Could someone enlighten me about this phrase? Others have used it on the boards and I don't recognize it if it is a movie quote.

LOL, It's from the game. I feel silly. It took a moment to click.
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Offline Flames_of_chaos

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #109 on: March 08, 2009, 06:26:18 PM »
So, no review, almost no friendcode posts, seems like noone cares... except for the wide masses since the game is very high on the charts everywhere (#1 throughout Europe, #3 in the US last Wednesday). What happened, is it *gasp* a casual game?

We have a friendcode thread up for Onslaught just no one really posts in it. I care about the game since it's pretty good while it's nothing amazing it's a fun game and impressive what Hudson accomplished with the size constraints on Wiiware.
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Offline Stratos

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #110 on: March 08, 2009, 06:37:10 PM »
Here is the FC thread. We only have five people posted on it.
http://www.nintendoworldreport.com/forums/index.php?topic=27482.0

I'll probably be on again tonight (Pacific Time) if anyone else is up for a couple rounds.
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Offline MoronSonOfBoron

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« Reply #111 on: April 06, 2009, 05:04:29 AM »
EDIT: Extra stuff edited off after merge. I searched for this thread before posting, I really did. >_>

And now some of my opinions:

TLDR: Onslaught is not an epic. It is epic win.

The most recent (as of writing) entry into the Wii FPS market, Onslaught could be considered an ambitious game for wanting to deliver what most consider a "core" experience via WiiWare, a distribution channel that serves relatively small projects. While it certainly can't measure up to the likes of Call of Duty 3 or even Far Cry: Vengeance, this is because it does not set out to be like other FPS games.

With its cheesy point-scoring, plentiful ammo, even more plentiful targets, and quickly digestible levels, Onslaught provides an experience that can be better likened to a fun and addictive catchy light gun arcade game. The kind that eats dollars, not quarters, and has you either coming back for more or staring at it wistfully; thankfully, it only costs a pocketful of Wii Points, and from then on it's free play, baby.

Holding a toy gun and sweeping it recklessly across a horde of aliens is a guilty pleasure few players may have revisited since before hitting puberty, and it's a most welcome sensation with the precision and speed built into the Wiimote. And the best part is, you don't feel like an idiot; the game doesn't take itself seriously, why should you? It even goes so far as to cover you in blood with each gritty close-up kill, to the point you have to manually wipe it off yourself; that's not a graphical gimmick on your visor there, buddy, that is the sweet smell of unbridled carnage. It's not enough the six-digit tally and cheesy voice-overs tell you you're doing a good job: you will literally go blind from bloodlust. Getting lost in that feeling of continuous slaughter and gunfire, with no bull**** pauses for action events or healing, is truly wonderful.

The fact there is no jumping or crouching says a lot about what Onslaught is. The environments are large, relatively featureless, flat, and dull. Is this a bad thing? Heck no. This is FPS: First Person Shooter. There is only one thing you need to do in this game, and that's point the gun and pull the trigger—okay, make that two things—and it gets at the essence of what makes a bullet junkie froth at the mouth, without any of the gimmicky cover and stealth mechanics, nor squad-based combat: it's old-school run-and-gun gaming with a next-gen controller, and it feels great.

Focusing on just you, the bugs, and plenty of bullets in between—just like those days when you held an empty water gun, or your unplugged Light Zapper, and stalked invisible aliens through your backyard—Onslaught becomes a truly immersive experience.

"That's why you're still a kid!"
« Last Edit: April 06, 2009, 05:33:35 PM by MoronSonOfBoron »
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