Some reviews dig the cinematic pace, other reviews cite the lack of actual horror due to the on-rails rush of progression. Production values are universally perceived as high.
Mario beat this a couple days ago. He ran into some frustrations saying he wished he could move, as the game has all the materials to make a great FPS, looks like an FPS, but isn't, and thus his character gets hurt for just cinematically standing there (he didn't say if it had QTE dodging opportunities, like REUC). Lastly, the game has no ending, and therefore no point. Completing DSE is somewhat of a triumph considering he quit DS1 after 3 hours of play, thus it was only a 3 hour shell of a game.
I forgot to ask what happens to the foxy English emo lady. No, he did not purchase the game.