This game is neat. Does a great job of being a "Zelda-alternative" so far.
Graphics and presentation are very strong, and the progression has a fondness for speed. There wasn't a lot to explore in terms of openness in level design, mostly some treasure chests off to the side and coins hidden in NPCs. The level architecture and Layle's jog, which feels faster than Link's, prompt you to keep running forward. Some running/chasing, auto-jump platforming and grapple/hookshotting go along with the excited pace of the cutscenes.
The stages seem to look better when you're running versus standing still for exploration habits. The first person camera does NOT lend itself to exploration or staring and young NPC females. However, the Dpad does allow Wind Waker-style camera rotation, so I do feel at home during combat and general travel.
Layle even has a dive/roll, and we know how much Zeltards love to aimlessly roll. But, this dive requires a flick of the remote, and has a 2-3 second wait period between dives. The rest of the controls work great, the swipes aren't excessive, and the IR pointing is solid. Throwing **** around is EASY. This is the basic process: IR-point at something, lock-on with B-trigger, flick the Remote towards you to retrieve/carry the item overhead, IR-point at some object/surface, then tap B-trigger to toss directly at it (if not within reasonable throwing distance, it'll fall short of your target). EASY, and I mean reasonable and responsive.
This game and Silent Hill don't support Dolby Pro Logic II. They are on my FACEPALM list.
Selkie lady sounds like Marta =O
Hawt!