Author Topic: REVIEWS: Animal Crossing: City Folk  (Read 15395 times)

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Offline Pale

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REVIEWS: Animal Crossing: City Folk
« on: November 28, 2008, 02:30:59 PM »
Is it a new sequel or a glorified port of Wild World?
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=17261

 As the holiday season approaches, many Wii owners are looking for that perfect game to stand alone as the must-have title.  That role is usually filled by a great first party offering from Nintendo themselves, which means Animal Crossing should be it this year.  Does a barely incremental change over the DS version live up to that sort of billing?    


For those that don't know, the Animal Crossing series fits right into the life simulation genre with a focus on collecting things.  It doesn't feature an elaborate career mechanic, but it does have hundreds of different things to seek out.  These collectible items are closely tethered to a time system that ties in directly with the system clock.  When it's winter in real life, there's snow on the ground in the game.  In April, more bugs come out for catching.  During Halloween, a special event involving pumpkins occurs in your town.  When you haven't played in a while, weeds grow all over and the locals bug you, wondering where you have been.  This creates the great illusion that the game plays itself when you aren't around.    


Animal Crossing also takes this concept a step further in the way it offers multiplayer.  While two people in the same room can't each pick up a controller and play together, both players can create characters that live in the same town.  Therefore, if your brother plays the game early in the morning, he will get the first shot at any fresh fruit on the trees.  If he picks it all, there won't be any for you until it grows back again, which can take a few days.  This same-house, same-town mechanic is why most people's opinions of the series are directly related to whether or not they are the only one playing it in their house.  The game can get quite boring without at least some level of competition and community.    


Another great mechanic that really adds value to the experience is the ability to visit other players' towns.  This means you can meet new characters, find fruit that is most likely rare in your town, see what a different shop is currently selling, and enjoy a general change of scenery.  On top of all of that, animals you meet in your friend's town may move to yours and vice-versa.  Knowledge of all past interactions with other characters comes with them when they move.  It’s not unheard of to have them show you a silly note your friend wrote to them some months prior.  This is another example of what makes this simulation game so successful; it does a great job of making a virtual world seem a bit more real.    


Here's the wrinkle though.  Anyone who has read this review up to this point may have glanced at the top of the screen, double checking that they were in fact reading a review of the brand new Animal Crossing: City Folk, and not the original GameCube game.  Don't worry though.  City Folk includes most of the great new features added to the DS version, including online connections to your friends' towns.  However, this is also the main problem.  City Folk is little more than an enhanced port of the DS hit.  Ignoring the addition of the City area, which we'll get to later, it's nearly impossible to quantify the changes or additions the Wii game introduces to the series.  The only immediately obvious tweak is actually a reversion to an original GameCube feature, that being that multiple players in the same town each have their own house again (instead of living in the same house like in the DS game).    


This is why - if you are a long time fan of the series - it's hard to play City Folk without it leaving a bad taste in your mouth.  You’ve probably done everything before.  A brand new city area has been added to the game, which is  accessed by quickly hopping on a bus at a stop near your gate.  Here you can do several things, none of which are that exciting.  Firstly, Redd's Emporium and Katrina's Fortune Telling booth have each received a permanent location here, as opposed to the temporary visits they used to make in previous games.  While the easy access is nice, it's another case of the developers filling out the game using old material.  They also gave the Happy Room Academy (previously only heard of through in-game mail) a headquarters.  While interesting on the first visit, it's mostly pointless as the only reason to return is to see the current model room, which does little more than show off a specific item set.  Besides that, there is also a new high-end boutique, a nice touch since it's another way of collecting all of the items.  Unfortunately, it does not change its inventory frequently enough.    


Arguably the two most exciting features of the City are the inclusion of an Auction House and Hair Salon.  The hair salon brings Mii support to the title by allowing you to give your on-screen character a makeover based on your Mii.  This would be outstanding if it didn't come with so many side effects.  Basically, any accessory that goes on your character's head can not be worn at the same time as a Mii mask.  This means that glasses, masks, and hats are all pointless if you want your character to look like your Mii.  If you choose not to wear a Mii mask, the salon can also be used to change your hair style, which is a nice touch, as previous Animal Crossing games picked a random look for your character and you were stuck with it.    


On the surface, the auction house appears to be a great means of completing your collection, as it tone would assume that it would be at least feature items from gamers nationwide.  Sadly, this is not the case at all.  Items can be placed on auction during the appropriate span of time and a reserve price can be decided on,  but you can only auction off one item per auction, which looks to amount to around one item per real-life week.  When the bidding phase of the auction begins, you will have the ability to bid on items offered only by people on your Animal Crossing friend list and your Wii system friend list.  In a bizarre twist, Animal Crossing actually utilizes the system list.  Regardless, the end result is both a very limited audience for your item, and a very limited library of items to bid on.  This flies in the face of what an auction house in a game of this nature should be.  It is impossible for a mini-economy to form in which in-game items can  attain a true monetary value.    


The bizarre use of the Wii system friend list doesn't stop there either.  The post office in town features two cool new ways of sending letters from the game to your friends.  You can either send them to your friend in-game (if you've exchanged Animal Crossing friend codes), or to your friend’s Wii message board (if you've exchanged Wii friend codes).  When looking at your Wii friend list to choose a recipient, it even tells you which of them own Animal Crossing: City Folk.  Even with this information, it is impossible to directly add them to your Animal Crossing list.  You still have to write down your code, send it to them, wait for them to send their code back, and then add them manually before you can visit their town.  So let's get this straight: this is a first-party Wii game that makes direct contact with your Wii system’s friends list, and  also knows for a fact which members of that list have the same game as you.  Yet, to actually play with each other online you need to add them to a separate list entirely?  How exactly are per-game friend codes necessary at this point?  It makes absolutely no sense at all.    


That's not the only aspect of the online system that is frustrating.  When the WiiConnect 24 service was first announced, many people immediately equated the functionality with the Animal Crossing universe.  What better way to give the impression that your town is active even when you aren't playing than to allow your friends to visit your town even when your system is off?  Sadly, this is not the case with City Folk.  Connecting to friends works just like it does in Wild World.  You have to go to the gate guard and tell him to open your gate up before anyone can come see you.  Like most Wii games, this means that you will most likely need some form of external communication in order to play together.    


When you do get to play with someone else online, the addition of the Wii Speak microphone really adds to the fun.  Assuming both people have voice chat enabled, a full conversation can be carried out regardless of where the characters are in the town.  The placement of the microphone and lack of headphone requirement led many to wonder about the potential for echoes and feedback; while the noise cancellation in the title isn't perfect, it seems to work flawlessly about half the time.  The other half of the time, conversations are still very easy to have but you will most likely hear an echo of your own voice.  On a few rare occasions I was a victim of some intense feedback loops that had all parties involved lunging for the mute button on their TV.  Overall, the voice chat worked great and should be a great addition to Nintendo's future online offerings.  Here's to hoping for either a rerelease or patch for Mario Kart Wii that adds support for the device.    


There are several extremely frustrating issues with this incarnation of Animal Crossing.  That said, what was written in the beginning of this review still holds true: the core game is still extremely charming.  If you have never played an Animal Crossing game before and the calendar and collecting features of this simulation intrigue you, don't hesitate to pick it up.  It can be extremely engrossing and amount to months, if not years, of enjoyment for a player.  If you have played or are still playing Animal Crossing: Wild World for DS, ask yourself, are you really interested in doing the same things all over again?

Pros:
       

  • Still a fun simulation game
  •  
  • Voice chat


  •        Cons:
           
  • Little more than an enhanced port of Wild World
  •  
  • Very limited auction house
  •  
  • Same old Nintendo online frustrations


  •                Graphics:  4.0
           Throw us a bone here, Nintendo.  You could maintain the charm and art style but still make use of  modern graphics technology.  Why are the textures, models, and backgrounds still so repetitive and dated?

                   Sound:  8.0
           The music is charming and changes every hour, which is important in a game like this.  Sadly, the soundtrack is very similar to that of Wild World on DS.

                   Control:  7.0
           Animal Crossing isn't a very control-oriented title, but the addition of the Wii pointer for inventory management helps.  It can still be difficult to make your character face the precise direction you are looking for when digging holes, bug catching, or fishing.

                          Gameplay:  7.0
           If this were the first game in the series this score would be higher, but as a sequel it doesn't bring enough new ideas to the table.

     


           Lastability: 10.0
           One thing you can't argue with in an Animal Crossing game is lastability.  There are hundreds of items to find, bugs to hunt, and fish to catch.  The great calendar system keeps you coming back all year.

     


           Final:  7.0
           It's an outstanding game for newcomers to the series, but veterans will find themselves wanting a lot more.      

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    Offline ThePerm

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #1 on: November 28, 2008, 02:52:56 PM »
    nintendo games get 7s? thisproves they aren't trying hard anymore
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    Offline NWR_pap64

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #2 on: November 28, 2008, 03:12:36 PM »
    nintendo games get 7s? thisproves they aren't trying hard anymore


    Yeah, never mind the fact that Super Mario Galaxy is the highest rated game ever, Brawl got a lot of 10s despite laggy online, Wii Fit was very well received by both the gaming and non gaming media and Mario Kart Wii received much better reviews than Mario Kart Double Dash.

    Yeah, they are definitely not trying anymore...
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    Offline nickmitch

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #3 on: November 28, 2008, 03:21:59 PM »
    Well, Galaxy, Brawl and Mario Kart came out, then we got Wii Music and this.  They could've stopped trying right around Wii Fit.
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #4 on: November 28, 2008, 03:52:41 PM »
    Nintendo games get 7s since Wii Sports and Twilight Princess.  The casual approach is destroying console gaming.
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    Offline Nick DiMola

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #5 on: November 28, 2008, 04:24:14 PM »
    Only one question: If two players share the same town do they each have their own house or do they share a room like in Wild World?

    I really hope it isn't room sharing again that was so lame and pretty much gave ownership more to the player who played more often.
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    Offline DAaaMan64

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #6 on: November 28, 2008, 04:49:54 PM »
    Nintendo games get 7s since Wii Sports and Twilight Princess.  The casual approach is destroying console gaming.

    There are several 7s scattered around Nintendo's history aren't there?

    But um.. I think next year and the following we'll see some fresh gems from Nintendo.  Take my word from it.
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    Offline Plugabugz

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #7 on: November 28, 2008, 06:39:58 PM »
    It's pretty clear Brawl and Mario Kart was the peak of their powers. Now they can moonwalk back down to mediocrity!

    and get pampered with cash on the way down

    Offline Ian Sane

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #8 on: November 28, 2008, 06:56:55 PM »
    This review makes this sound like the ultimate version of Animal Crossing.  So if you don't own any AC games this is absolutely the one you should buy.

    There's just one problem:  Reggie said this was a core game.  Well core gamers will likely already own the Cube or DS versions.  This is pretty much only of use for newcomers.  Our supposed "core game" for Christmas is really a Wii-make of a game that most of those who b!tched at Nintendo about their crappy E3 already own.  I didn't believe Reggie at the time and don't really blame him for this.  He was just handed a lame-o non-gamer focused line-up from NCL and had to scramble to deal with legitimate complaints from core gamers.  He could either bullsh!t about this port or admit Nintendo had zilch on the Wii from Warioland's release until whenever the hell Punch-Out or Sin & Punishment 2 come out.  He did the only thing he could.

    Though it looks like we might get over six months of no Wii core games from Nintendo.  Obviously all those accusactions the Nintendo is neglecting the core in favour of non-gamers are totally unfounded.

    Offline Pale

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #9 on: November 28, 2008, 07:18:58 PM »
    Only one question: If two players share the same town do they each have their own house or do they share a room like in Wild World?

    I really hope it isn't room sharing again that was so lame and pretty much gave ownership more to the player who played more often.

    Quote
    The only immediately obvious tweak is actually a reversion to an original GameCube feature, that being that multiple players in the same town each have their own house again (instead of living in the same house like in the DS game).

    ;)
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    Offline Mario

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #10 on: November 28, 2008, 07:21:00 PM »
    To be honest I don't think Reggie knows anything about actual videogames.

    Offline Pale

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #11 on: November 28, 2008, 07:24:59 PM »
    So Mario got temp banned once, so he comes back and pretends to be totally anti-nintendo for a drawn out period of time?  Is anyone on this forum actually a real person? =P
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    Offline GoldenPhoenix

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #12 on: November 28, 2008, 07:28:55 PM »
    So Mario got temp banned once, so he comes back and pretends to be totally anti-nintendo for a drawn out period of time?  Is anyone on this forum actually a real person? =P

    I am. I'm also going to blackmail you. If you do not give AC a 8/10 you can't have any of my peaches
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    Offline Pale

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #13 on: November 28, 2008, 07:31:22 PM »
    Honestly, when I first started playing the game... after about 3-4 days, I was ready to give the game a five...

    The score went up to a 7 because it still managed to grab me, even though it is more of the same.  :)
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    Offline LuigiHann

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #14 on: November 28, 2008, 07:51:07 PM »
    There's just one problem:  Reggie said this was a core game.  Well core gamers will likely already own the Cube or DS versions.

    I feel like, in the grand scale, a lot of "core gamers" skipped the Gamecube.

    Offline DAaaMan64

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #15 on: November 28, 2008, 07:52:34 PM »
    lol any game that is 95% the same as the last game shouldn't be getting above a 6. ;)
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    Offline Toruresu

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #16 on: November 28, 2008, 08:06:43 PM »
    ...and yet the Halos and Guitar Heroes keep getting good scores...when all you do is shoot with diferent weapons, to diferent (and the same) enemies, or push the same buttons on the plastic guitar, just to a diferent tune.

    Well, I like it so far. I just forgot how much I hated Tom Nook :(
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    Offline DAaaMan64

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #17 on: November 28, 2008, 08:28:35 PM »
    Guitar Hero and other rythem games should be an exceptional case I think. Halo no. Soul Calibur no.  Advance Wars no. Fire Emblem no. (even though I love that game)
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    Offline NWR_Lindy

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #18 on: November 28, 2008, 11:20:28 PM »
    The problem is that this isn't even an EVOLUTION of the DS game.  It's practically the same game ported to the Wii.  At least all of those other games (Halo, Soul Calibur, Advance Wars, Guitar Hero, etc.) have obvious iterative changes.

    What disappoints me the most is that Nintendo didn't even do anything with Wii24.  And the Friend Codes stuff?  Terrible.  I hate it when Nintendo doesn't even try.  They sell tons of everything regardless, the least they could do is try.
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    Offline Nick DiMola

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #19 on: November 29, 2008, 12:14:20 AM »
    Only one question: If two players share the same town do they each have their own house or do they share a room like in Wild World?

    I really hope it isn't room sharing again that was so lame and pretty much gave ownership more to the player who played more often.

    Quote
    The only immediately obvious tweak is actually a reversion to an original GameCube feature, that being that multiple players in the same town each have their own house again (instead of living in the same house like in the DS game).

    ;)

    LOL, whoops. Apparently I skimmed over that one. Glad to hear it, now I may actually play it.
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    Offline DAaaMan64

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #20 on: November 29, 2008, 01:12:19 AM »
    The problem is that this isn't even an EVOLUTION of the DS game.  It's practically the same game ported to the Wii.  At least all of those other games (Halo, Soul Calibur, Advance Wars, Guitar Hero, etc.) have obvious iterative changes.

    What disappoints me the most is that Nintendo didn't even do anything with Wii24.  And the Friend Codes stuff?  Terrible.  I hate it when Nintendo doesn't even try.  They sell tons of everything regardless, the least they could do is try.

    lol Soul Calibur
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    Offline NWR_Lindy

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #21 on: November 29, 2008, 01:49:42 AM »
    lol Soul Calibur

    LOL at what?  Soul Calibur IV has a bunch of new characters, create-a-player mode...obvious additions.  AC: City Folk has virtually nothing new in it.
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    Offline DAaaMan64

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #22 on: November 29, 2008, 01:51:15 AM »
    lol online multiplayer in the same town. Microphone support. Slightly better visuals. Plus... obvious additions.

    Sounds like they are the same to me.
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #23 on: November 29, 2008, 02:28:45 AM »
    Soul Calibur 4 does not undo Soul Calibur 3.
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    Offline GoldenPhoenix

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    Re: REVIEWS: Animal Crossing: City Folk
    « Reply #24 on: November 29, 2008, 02:38:28 AM »
    I do think there is a chance Nintendo may use AC to tinker with downloadable content and could expand with time as they try to give it legs.
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