Author Topic: My World, My Way.A new RPG from Atlus!  (Read 11600 times)

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Offline Nick DiMola

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Re: My World, My Way.A new RPG from Atlus!
« Reply #25 on: February 02, 2009, 12:38:34 AM »
If we get a review copy of this, I'm all over it.
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Offline BeautifulShy

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Re: My World, My Way.A new RPG from Atlus!
« Reply #26 on: February 02, 2009, 12:44:40 AM »
Great!
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Offline BeautifulShy

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Re: My World, My Way.A new RPG from Atlus!
« Reply #27 on: February 02, 2009, 06:15:22 PM »
Well the game is coming out tomorrow.Who is going to get it?
I plan on getting it after school.
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline KDR_11k

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Re: My World, My Way.A new RPG from Atlus!
« Reply #28 on: February 04, 2009, 08:46:29 AM »
Gamespot hated it, 5/10

And I guess I'm slow because I didn't really notice until now that the game is strongly based on Dungeon Maker (that game where you have to dig a dungeon, attract enemies into it and kill them, some liked it, others found it tedious, I got it for a tenner a few days ago) with all the enemies I've seen in screenshots being taken straight from the earlier game and even the combat actions and the mimic slime thing match.

Offline BeautifulShy

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Re: My World, My Way.A new RPG from Atlus!
« Reply #29 on: February 04, 2009, 03:48:11 PM »
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline GoldenPhoenix

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Re: My World, My Way.A new RPG from Atlus!
« Reply #30 on: February 04, 2009, 04:06:16 PM »
Bozon>>>>>>>>>>>>>>>>>>Gamespot

I think I'll give it a try.
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Offline KDR_11k

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Re: My World, My Way.A new RPG from Atlus!
« Reply #31 on: February 05, 2009, 05:41:31 AM »
It sounds like the mimic slime's behaviour was altered a bit* from DM, in that game magic use and strength were independent of each other (magic was an attribute of the head, speed of the feet, strength of the arms and defense of the torso) so you could have a lightning-fast, giant-club-wielding master spellcaster. I found getting HP for it a bit hard though since it can only copy the HP enemies have, not go above it and my humans usually had way more HP than the regular enemies so my slime is currently a combination of healer and attack mage with a giant club, high defense and speed but still tends to die first in battle. Sounds like the difficulty remains intact too, in DM I did use status effect spells (which I usually avoid in RPGs) because enemies are so damn dangerous you don't want to let them get many attacks off.

*= Or the reviewer didn't care to describe it how it really works.