Author Topic: Tatsunoko vs Capcom confirmed for Wii  (Read 52964 times)

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Offline Dasmos

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #100 on: September 10, 2009, 11:42:20 AM »
Bumping because S-U-P-E-R couldn't find this topic.

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #101 on: September 10, 2009, 12:07:19 PM »
Forum integrity.... better preached than practiced?

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Offline BeautifulShy

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #102 on: September 10, 2009, 12:15:24 PM »
So what does everybody think of the different fighters that were revealed?
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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #103 on: September 10, 2009, 12:47:40 PM »
 
September 10, 2009, 09:46:54 am  Hello NinGurl69 *huggles
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 Nintendo World Report Forums > Gaming Forums > Nintendo Console Discussion > Topic: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
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   New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« on: Today at 02:52:31 am »Quote http://forums.shoryuken.com/showthread.php?p=7456555#post7456555

Mega Man Zero
Frank West
Yatterman #2
Joe Asakura
Tekkaman Blade


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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #1 on: Today at 02:53:38 am »Quote I assume Mega Man Zero is actually just ZeroReport to moderator    Logged Ty Shughart :: Official NWR Forum Troll
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #2 on: Today at 03:41:40 am »Quote There is a topic about the game already. Please post this there.Report to moderator    Logged Courage is the magic that turns dreams into reality
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #3 on: Today at 07:32:51 am »Quote Wow if those are really the US added characters thats a ton. I hope its true, but it may just be another case of Brawl. Report to moderator    Logged FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #4 on: Today at 08:12:54 am »Quote These characters don't appear in the Japanese version? Are they planning DLC?Report to moderator    Logged http://www.extreme-sandwiches.com/
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #5 on: Today at 08:18:24 am »Quote Quote from: ShyGuy on Today at 08:12:54 am
These characters don't appear in the Japanese version? Are they planning DLC?


They are going to release another version for japanese players with all of the extras from Euro and America versions.Report to moderator    Logged Courage is the magic that turns dreams into reality
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #6 on: Today at 08:38:21 am »Quote Quote from: Maxi on Today at 03:41:40 am
There is a topic about the game already. Please post this there.


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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #7 on: Today at 08:39:26 am »Quote it was totally worth a new topic esp. since it's worth noticing and putting on the front page! sorry dad!!!Report to moderator    Logged Ty Shughart :: Official NWR Forum Troll
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  Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #8 on: Today at 08:42:44 am »Quote armchair modding. it's a forum sport.Report to moderator    Logged Warning Level: 47% (being watched)
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    Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #9 on: Today at 09:45:01 am »Quote Let's make this topic the US release thread....

Also, Maxi, please just use the report to moderator button in the future.Report to moderator    Logged :: Pale : Community Manager
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Offline NinGurl69 *huggles

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #104 on: September 10, 2009, 12:48:08 PM »
LET'S MAKE THIS THE OFFICIAL CAPCOM MEGA ANTI-MOD THREAD
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Offline NinGurl69 *huggles

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #105 on: September 10, 2009, 01:18:26 PM »
HOORAY FOR UPDATES

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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #10 on: Today at 09:51:58 am »Quote On the Capcom side: Ryu, Chun Li, and Alex from the Street Fighter series are in; Batsu from Rival Schools and Morrigan from the Darkstalkers series are also on board; Soki from Onimusha: Dawn of Dreams; Mega Man Voltnutt and Roll from the Mega Man series; Viewtiful Joe from the Viewtiful Joe series; PTX-40A from Lost Planet; and Saki from Quiz Nanairo Dreams, which is a quiz/dating game that could only come from Japan. Frank West from Dead Rising.Megaman Zero.

On the Tatsunoko side, importers should recognize most of the roster: Ken the Eagle and Jun the Swan are in from Science Ninja Team Gatchaman; Yatterman-1,Yatterman-2 and Doronjo are in from Yatterman; Casshan from Neo-Human Casshern; Polimar from Hurricane Polymar; Karas from Karas; Gold Lightan from Golden Warrior Gold Lightan; Ippatsuman from Gyakuten! Ippatsuman; and Tekkaman from Tekkaman: The Space Knight.Tekkaman Blade from the Tekkaman Blade series.Joe Asakura from Gatchaman.

Classic controller,GC controller, arcade stick support.

http://www.gametrailers.com/game/tatsunoko-vs-capcom/10355
« Last Edit: Today at 10:15:48 am by Maxi » Report to moderator    Logged Courage is the magic that turns dreams into reality
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Offline S-U-P-E-R

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #106 on: September 10, 2009, 01:20:01 PM »
bumping a 3 month old thread for no real reason. woot. now you are the one being backseat modded!

Offline BeautifulShy

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #107 on: September 10, 2009, 01:26:40 PM »
I was bumping it because you didn't bother to look for the topic. It was on page 5.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline S-U-P-E-R

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #108 on: September 10, 2009, 02:03:44 PM »
Didn't bother? It would have been much better to let the old one die

Offline NinGurl69 *huggles

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #109 on: September 10, 2009, 02:12:10 PM »
My bad, I had a few Yujinaka VS. Crapcom videos to add for the month of August, but didn't get around to it cuz I was playing awesome electronic games.
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Offline BeautifulShy

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #110 on: September 10, 2009, 02:19:17 PM »
There is a rule that no multiple topics per game so your topic was a unneed topic.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline BlackNMild2k1

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #111 on: September 10, 2009, 02:31:48 PM »
There is a rule that no multiple topics per game so your topic was a unneed topic.

No need to armchair/backseat mod. We have more mods than we want as it is.
Next time just drop a link and leave it at that.
If the conversation moves, then great.
If not, then the mods can lock it or merge the threads.
No need to make an issue out of it.

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #112 on: September 10, 2009, 02:37:54 PM »
I don't know much about the awful looking red-coloured Tekkaman Guy.  But I did catch a bit of the localized TEKNOMAN cartoon a long time ago, and thought he was pretty badass.
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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #113 on: September 17, 2009, 12:12:28 PM »
Ultimate Bump-Stars

>> Tatsunoko VS. Capcom: Ultimate All-Stars
Gameplay video 4: Saki w/ Morrigan VS. Yatterman-1 w/ Doronjo
Gameplay video 5: Morrigan w/ Saki VS. Yatterman-1 w/ Doronjo, REMATCH!
Gameplay video 6: Ken The Eagle w/ Alex VS. Viewtiful Joe w/ Karas
Gameplay video 7: Ken The Eagle w/ Alex VS. Viewtiful Joe w/ Karas, REMATCH!
Gameplay video 8: Kaijin No Soki w/ Polymar VS. Ryu w/ Casshan
Gameplay video 9: Kaijin No Soki w/ Yatterman-1 VS. Casshan w/ Alex
Gameplay video 10: Polymar w/ Viewtiful Joe VS. Chun-Li w/ Ken The Eagle
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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #114 on: September 18, 2009, 11:46:36 AM »
This game is really fun..  Here is how it played out when I got the chance to play it with my friend and son..

   The wiicontrols (now one word orr wiichuck!) bring something interesting to the table of the vs. series.   It assumes you know that right way to link things (actually, I guess the VS. series has always done this) together for combos.   There are 2 attacks.  A and B.. one is attakcing (all 6 buttons in one) and the other is specials.  It actually works well as the game will do the correct moves that a master might do with the spacing in consideration.   Supers where done by mashing the two buttons and switching out the characters were simple enough.   

  When switching out a character it involved the nunchuck motion of going to the side.  (i dont remember, but I think you had to hold a button to decide whether it was an assist or not).

  All the speed combos and more are in here too.   My son was throwing out supers galore with ryu, while I was working my head around the new style.   So, on the fly i decided to see what would happen if I unplugged the chuck.. The game automatically switches to the wiimote nes style control and it was actually easier for me to figure things out.  Then of course, there was the classic controller..  worked great for this game and it reminded me of the SNES days.   So if your newb/vet/nes/snes style player, capcom has got you covered. 

  Capcom has gone in and made a really fun game that I can wait to get and play online, this will be a fun addition to the tournies held and to this day, V joe does not belong.... period.    .
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Offline KDR_11k

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #115 on: September 18, 2009, 12:37:16 PM »
"All six buttons"? I thought it only had four anyway and one of them is the character change?

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #116 on: September 18, 2009, 10:57:16 PM »
that was standard street fighter talk slipping in there..  8P
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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #117 on: September 24, 2009, 04:15:01 PM »
January 26th 2010 is when it comes out in the states.
January 29th is the date for Europe.

Well the new year is going to kick off with a bang,
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #118 on: September 26, 2009, 03:44:30 PM »
Master Thread BANZAI

Quote

    UNIVERSAL/SYSTEM CHANGES
    + Throws are more useful (tick throws exist, can combo into blockstun etc.)
    - Characters fall faster now.
    - Megacrash pushes up and away.
    - Megacrash combos are very limited due to the engine changes.
    - Baroque is not as potent
    + Giant characters cannot be so easily comboed/infinited
    + characters gain more meter while being hit
    - cannot force the opponent into a corner after a juggle via the air combo trick
    * Stage-specific music
    * New character select screen (with gear-like selection reels that leave the number of new characters to be included ambiguous)

    RYU
    - Hurricane Kick (C version) no longer combos after wall bounce. B version still works.

    Chun Li
    - Lightning Legs pushes back
    - Infinite has been removed
    + J.5C has more hit stun
    + Can combo her level 3 from Tenshouu kyaku

    JUN THE SWAN
    + Her assist leaves a bomb on hit now
    + Can combo after landing the light illusion swan special
    + Can combo 2C into 6C easily

    ALEX
    + A version shoulder charge leaves the opponent grounded. B version knocks down and C version causes wallbounce.
    + 236C does a lot more damage (around 18000B)
    + New grab mechanics work very much in his favour

    KEN THE EAGLE
    + 623 C combos easily into 623 super.

    MEGA MAN
    - 5A - 5A - 5A - 5B - 5C xx 236+Attack Infinite no longer works.
    - weapon switch has more delay at the end of the move.

    ROLL
    + Faster air dash?
    + Can combo 2B/5C into 3C

    CASSHAN(yes he's called that now)
    + Denkou punch B version causes stagger on hit
    * Electricity effect added to his electrical attacks (visual)

    KARAS
    - 236A sword spin special is slightly slower. The difference is barely noticable but it's there.
    + [4]6B > 236A > 6B is now a 3 hit combo on an airborn opponent. The 6B comes out with no delay. Not sure if it's still an overhead.
    + Can combo from 63214A/B/C > 236A wall slam attack. He can pick the opponent up off the ground when they bounce after the hit.
    - Slide infinite is removed
    - 5C has more lag
    - 2C has more lag
    - 5B may have less range

    TEKKAMAN
    + Charge 46+A moves across the screen VERY quickly now. As fast, as, if not faster than, Ryu’s 236+C.
    - Due to the change in the pursuit speed, 3C /\ J.B - 28+C - 28+C no longer works. Modifying the air combo slightly may fix this.
    + All hits of his chargeback Space Lance throw can now combo into Vol Tekka beam super
    - Vol Tekka beam super deals less damage
    + Has been made faster

    PTX-40A
    + All versions of Riot Tackle cause wallbounce
    + 6B4B sends the opponent into a vertical spin and knockdown
    + 5C does less damage, but can be comboed into via 5B
    + [2]8B and C chainsaw special knocks down on hit. A version does not.
    + 623AB chainsaw super is much stronger
    + 3C launches the opponent at a less vertical height and is faster.
    + many more options to combo into level 3
    + j.5C will combo all 5 hits if done on an airborn opponent
    * Fire effect added to all thruster attacks (visual)
    - No more mega crash grabs
    - Rocket has been slightly nerfed. It takes longer for them to home in.

    GOLD LIGHTAN
    + 22+Attack covers the whole floor and is slightly stronger
    + 41236 + B&C knockdown
    + 5C can combo into 3C
    - Jabs push opponent away more

    VIEWTIFUL JOE
    - Voomerangs have more startup time. Therefore no more infinite
    - Slide infinite is gone too.
    - Can only do 1 red hot kick in the air now
    + Mach Speed now has the same properties as Chun Li's lightning legs super. Joe can follow the opponent up after the launch and continue to combo.
    + Bombs may possibly be unblockable (needs confirmation)
    * Bombs have a fire effect added to the hit
    + Air Joe now drags the opponent down, meaning more hits

    SAKI
    + Level 3 super is more powerful as is the beam super.
    + 5C is now cancellable.
    + J.C is also cancellable allowing her to control space very well with J.C xx 421+A/B/C.
    + The unblockable version of 5C can be cancelled into 3C for some very damaging aerial raves
    - The unblockable bullet chain (Unblockable 5C - 5C - 2C) now does around 15,000B damage as opposed to 18,000B damage.
    + 6C causes the opponent to stagger step and combos into her 214+A/B/C grab. Her assist has not been changed to follow this pattern.

    IPPATSUMAN
    + Ippatsuman’s 623+Attack has same properties as Ken’s 623+B/C.
    + Ippatsuman’s dash~623+attack has same properties as Ken’s 623+B/C.
    - Several resets actually combo now (examples: charge back, forward+C, 623 super; air combo, j.A, j.A, j.B, j.B, 7, j.A, j.B, j.C, 623 super) which means his damage scales more and he won't be doing as much damage.
    + He still has a useful reset combo: launch, j.A, j.A, j.B, j.B, 7, j.A, jA, j.C, 623 Super.


    DORONJO
    + 214+Attack seems a lot faster. The rock comes out very quickly.
    + 623+Attack is faster as well.
    - 2B has less hit stun, making her attack strings less safe
    - J.B got nerfed. Has lesser range and the mid-screen re-jump (B) combo no longer works.
    - Its harder to land 423+B when the opponent is jumping in now. You have to dash towards their position and do the far grab to land the Grab-Tree-Taunt loop.
    + Her moves now do more damage. Probably to accommodate her combo nerfs.

    YATTERMAN-1
    + Yatterpellican has been replaced with Yatterwan for 2P colour
    - 2C has a smaller hitbox
    - 623+A/B/C all have more recovery
    + Combos 2C to 6C with ease.

    POLIMAR (yes, another spelling change)
    + On airborne opponents, 236+Attack hits much like the assist version of the attack, thus allowing for easier comboing into charge 46+A and 623+attack, attack, attack. Has no knock away on airborne enemies.
    + 6C has less knock away and allows easier comboing of 623+attack, attack, attack.
    + Can combo into all charge 46 A/B/C specials and can dash after
    + Can combo into his level 3 super off 5C. Either 5C has more stun time or his level 3 super comes out faster.

    BATSU
    - Fireball no longer causes knockdown on hit
    - Ryusei kick no longer bounces back after being blocked, making it less safe

    KAIJIN NO SOKI
    + Counter special now causes the opponent to go into a slow crumple on hit
    + 236C can wallbounce. A version causes stagger and can extend combos.
    + 235A can combo from 5C and 6C, but has no super armour.
    + 2B cancels into 2C
    + Has been sped up significantly
    - Oni mode no longer has special hyper armour...
    + But Souki draws out 2 souls per hit now.
    * 'slowdown' effect added to his fierce hits (visual)
    ? Charge sword super now leaves the opponent with a strange blue aura on hit that lasts until the next time they're hit or when they switch out. The properties of this effect are currently unknown.

    MORRIGAN
    + Normals and level3 super do more damage
    - No longer has her j.2B infinite
    + 2B now combos into 5C
    + Valkyrie turn is slightly faster and can be cancelled
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Offline BwrJim!

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #119 on: September 26, 2009, 11:43:00 PM »
so with all those awesome updates ningurl, i am looking forward to some really REALLY good wars!!!

Are those l8test you posted, the changes to the american version from the japan?
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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #120 on: September 27, 2009, 02:34:14 AM »
Master Thread BANZAI

Quote

    UNIVERSAL/SYSTEM CHANGES
    + Throws are more useful (tick throws exist, can combo into blockstun etc.)
    - Characters fall faster now.
    - Megacrash pushes up and away.
    - Megacrash combos are very limited due to the engine changes.
    - Baroque is not as potent
    + Giant characters cannot be so easily comboed/infinited
    + characters gain more meter while being hit
    - cannot force the opponent into a corner after a juggle via the air combo trick
    * Stage-specific music
    * New character select screen (with gear-like selection reels that leave the number of new characters to be included ambiguous)

    RYU
    - Hurricane Kick (C version) no longer combos after wall bounce. B version still works.

    Chun Li
    - Lightning Legs pushes back
    - Infinite has been removed
    + J.5C has more hit stun
    + Can combo her level 3 from Tenshouu kyaku

    JUN THE SWAN
    + Her assist leaves a bomb on hit now
    + Can combo after landing the light illusion swan special
    + Can combo 2C into 6C easily

    ALEX
    + A version shoulder charge leaves the opponent grounded. B version knocks down and C version causes wallbounce.
    + 236C does a lot more damage (around 18000B)
    + New grab mechanics work very much in his favour

    KEN THE EAGLE
    + 623 C combos easily into 623 super.

    MEGA MAN
    - 5A - 5A - 5A - 5B - 5C xx 236+Attack Infinite no longer works.
    - weapon switch has more delay at the end of the move.

    ROLL
    + Faster air dash?
    + Can combo 2B/5C into 3C

    CASSHAN(yes he's called that now)
    + Denkou punch B version causes stagger on hit
    * Electricity effect added to his electrical attacks (visual)

    KARAS
    - 236A sword spin special is slightly slower. The difference is barely noticable but it's there.
    + [4]6B > 236A > 6B is now a 3 hit combo on an airborn opponent. The 6B comes out with no delay. Not sure if it's still an overhead.
    + Can combo from 63214A/B/C > 236A wall slam attack. He can pick the opponent up off the ground when they bounce after the hit.
    - Slide infinite is removed
    - 5C has more lag
    - 2C has more lag
    - 5B may have less range

    TEKKAMAN
    + Charge 46+A moves across the screen VERY quickly now. As fast, as, if not faster than, Ryu’s 236+C.
    - Due to the change in the pursuit speed, 3C /\ J.B - 28+C - 28+C no longer works. Modifying the air combo slightly may fix this.
    + All hits of his chargeback Space Lance throw can now combo into Vol Tekka beam super
    - Vol Tekka beam super deals less damage
    + Has been made faster

    PTX-40A
    + All versions of Riot Tackle cause wallbounce
    + 6B4B sends the opponent into a vertical spin and knockdown
    + 5C does less damage, but can be comboed into via 5B
    + [2]8B and C chainsaw special knocks down on hit. A version does not.
    + 623AB chainsaw super is much stronger
    + 3C launches the opponent at a less vertical height and is faster.
    + many more options to combo into level 3
    + j.5C will combo all 5 hits if done on an airborn opponent
    * Fire effect added to all thruster attacks (visual)
    - No more mega crash grabs
    - Rocket has been slightly nerfed. It takes longer for them to home in.

    GOLD LIGHTAN
    + 22+Attack covers the whole floor and is slightly stronger
    + 41236 + B&C knockdown
    + 5C can combo into 3C
    - Jabs push opponent away more

    VIEWTIFUL JOE
    - Voomerangs have more startup time. Therefore no more infinite
    - Slide infinite is gone too.
    - Can only do 1 red hot kick in the air now
    + Mach Speed now has the same properties as Chun Li's lightning legs super. Joe can follow the opponent up after the launch and continue to combo.
    + Bombs may possibly be unblockable (needs confirmation)
    * Bombs have a fire effect added to the hit
    + Air Joe now drags the opponent down, meaning more hits

    SAKI
    + Level 3 super is more powerful as is the beam super.
    + 5C is now cancellable.
    + J.C is also cancellable allowing her to control space very well with J.C xx 421+A/B/C.
    + The unblockable version of 5C can be cancelled into 3C for some very damaging aerial raves
    - The unblockable bullet chain (Unblockable 5C - 5C - 2C) now does around 15,000B damage as opposed to 18,000B damage.
    + 6C causes the opponent to stagger step and combos into her 214+A/B/C grab. Her assist has not been changed to follow this pattern.

    IPPATSUMAN
    + Ippatsuman’s 623+Attack has same properties as Ken’s 623+B/C.
    + Ippatsuman’s dash~623+attack has same properties as Ken’s 623+B/C.
    - Several resets actually combo now (examples: charge back, forward+C, 623 super; air combo, j.A, j.A, j.B, j.B, 7, j.A, j.B, j.C, 623 super) which means his damage scales more and he won't be doing as much damage.
    + He still has a useful reset combo: launch, j.A, j.A, j.B, j.B, 7, j.A, jA, j.C, 623 Super.


    DORONJO
    + 214+Attack seems a lot faster. The rock comes out very quickly.
    + 623+Attack is faster as well.
    - 2B has less hit stun, making her attack strings less safe
    - J.B got nerfed. Has lesser range and the mid-screen re-jump (B) combo no longer works.
    - Its harder to land 423+B when the opponent is jumping in now. You have to dash towards their position and do the far grab to land the Grab-Tree-Taunt loop.
    + Her moves now do more damage. Probably to accommodate her combo nerfs.

    YATTERMAN-1
    + Yatterpellican has been replaced with Yatterwan for 2P colour
    - 2C has a smaller hitbox
    - 623+A/B/C all have more recovery
    + Combos 2C to 6C with ease.

    POLIMAR (yes, another spelling change)
    + On airborne opponents, 236+Attack hits much like the assist version of the attack, thus allowing for easier comboing into charge 46+A and 623+attack, attack, attack. Has no knock away on airborne enemies.
    + 6C has less knock away and allows easier comboing of 623+attack, attack, attack.
    + Can combo into all charge 46 A/B/C specials and can dash after
    + Can combo into his level 3 super off 5C. Either 5C has more stun time or his level 3 super comes out faster.

    BATSU
    - Fireball no longer causes knockdown on hit
    - Ryusei kick no longer bounces back after being blocked, making it less safe

    KAIJIN NO SOKI
    + Counter special now causes the opponent to go into a slow crumple on hit
    + 236C can wallbounce. A version causes stagger and can extend combos.
    + 235A can combo from 5C and 6C, but has no super armour.
    + 2B cancels into 2C
    + Has been sped up significantly
    - Oni mode no longer has special hyper armour...
    + But Souki draws out 2 souls per hit now.
    * 'slowdown' effect added to his fierce hits (visual)
    ? Charge sword super now leaves the opponent with a strange blue aura on hit that lasts until the next time they're hit or when they switch out. The properties of this effect are currently unknown.

    MORRIGAN
    + Normals and level3 super do more damage
    - No longer has her j.2B infinite
    + 2B now combos into 5C
    + Valkyrie turn is slightly faster and can be cancelled

wow where did you find this great info????

Offline NinGurl69 *huggles

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #121 on: September 28, 2009, 12:43:48 PM »
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Offline Caterkiller

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #122 on: September 28, 2009, 03:57:23 PM »
I went to nerd fest this past July (Anime Expo) and next to the smash bros tv's they had this up and running. It was pretty popular to. I was never a big fan of traditional 2D fighters but I really like the look of this and SF4. The people playing looked like they were really having a blast so I'm going to pick it up for sure.
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Offline BeautifulShy

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #123 on: December 15, 2009, 01:50:19 PM »
6 mins of footage
Roll is going to be pretty fun to use.
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Offline Caterkiller

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Re: Tatsunoko vs Capcom confirmed for Wii
« Reply #124 on: December 15, 2009, 02:10:17 PM »
This game really does look great! And for me it totaly makes up for not getting Street Fighter.

It's been out for a long time in Japan how well has it done so far?
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