Author Topic: The House of the Dead: Overkill  (Read 49164 times)

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Offline SixthAngel

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Re: The House of the Dead: Overkill
« Reply #200 on: July 07, 2009, 01:34:15 PM »
Picked this up and it blew me away.  I was sold right away when Isaac asks for G's name and he just says "no."  Picturing the other house of the dead G's makes it even better.  I burst out laughing when the first boss was kicking my ass and Isaac says "I can't believe we're getting our asses kicked by a cripple."  I haven't heard a single bit of repeat dialogue yet and its great that it is scripted and not ten random sayings again and again.

Why did they put the default mode as cursor on?  That pretty much ruins the game.  It is a light gun game meant to be played like a gun is shooting not pointing from your waist.  I started the game and thought was a iffy until I realized I was playing with a cursor that made me invincible.  I turned it off and have been loving every minute of it.  I need to pick up a gun case though because I naturally aim a little high when holding the remote.

Offline DAaaMan64

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Re: The House of the Dead: Overkill
« Reply #201 on: July 07, 2009, 06:04:49 PM »
God that sounds so hard without a cursor, I'm not sure I could do it. Any recommendations?
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Offline Caliban

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Re: The House of the Dead: Overkill
« Reply #202 on: July 07, 2009, 11:43:13 PM »
Aim at the screen. That's supposed to be funny, and not taken as an insult.

Offline EasyCure

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Re: The House of the Dead: Overkill
« Reply #203 on: July 08, 2009, 09:44:38 AM »
I really should pick this game up...
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Offline NinGurl69 *huggles

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Re: The House of the Dead: Overkill
« Reply #204 on: August 17, 2009, 12:49:56 PM »
If I buy the assault rifle and use my plastic shotgun peripheral to play the game, it's basically Left 4 Dead, right?

And since I've been revisiting DC mode, the in-game shotgun is pretty awful, it hardly feels like the buckshot is spread out.
« Last Edit: August 17, 2009, 12:51:54 PM by NinGurl69 *huggles »
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Offline Mop it up

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Re: The House of the Dead: Overkill
« Reply #205 on: January 25, 2010, 11:02:23 PM »
Over the weekend I played through this game with my sister, and we experienced a glitch where the game "locked up" and wouldn't progress, on three separate occasions. My question is, did anyone else come across this? Is there any trick to avoiding it? It seemed random...

Offline BlackNMild2k1

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Re: The House of the Dead: Overkill
« Reply #206 on: January 25, 2010, 11:18:10 PM »
I played through the game 3 times and never had a single glitch that was game breaking.

DeadSpace on the other hand.....

Offline NinGurl69 *huggles

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Re: The House of the Dead: Overkill
« Reply #207 on: January 25, 2010, 11:22:51 PM »
I've had Overkill lock up after the train crash, cuz it forgot to load zombies and in-game characters.  It worked after restarting.
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Offline Kairon

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Re: The House of the Dead: Overkill
« Reply #208 on: January 25, 2010, 11:44:47 PM »
The very first time I played overkill, some zombies got trapped behind a door. I had to replay the very first level in the game.
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Offline Caterkiller

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Re: The House of the Dead: Overkill
« Reply #209 on: January 26, 2010, 02:40:42 AM »
I got this game the week it came out, played the first 2 stages and and havn't touched it since. Am I a bad person?
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Offline BlackNMild2k1

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Re: The House of the Dead: Overkill
« Reply #210 on: January 26, 2010, 03:01:17 AM »
yes. You have to finish this game atleast once for the story alone. You Must.

Offline NinGurl69 *huggles

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Re: The House of the Dead: Overkill
« Reply #211 on: January 26, 2010, 03:08:14 AM »
Why do bad people visit this forum?
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Offline EasyCure

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Re: The House of the Dead: Overkill
« Reply #212 on: January 26, 2010, 05:42:28 PM »
Because we need balance
February 07, 2003, 02:35:52 PM
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Offline Caliban

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Re: The House of the Dead: Overkill
« Reply #213 on: January 26, 2010, 06:16:07 PM »
Never crashed on me... MOTHERFUCKERS!!!

Offline Mop it up

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Re: The House of the Dead: Overkill
« Reply #214 on: January 26, 2010, 06:43:39 PM »
By the sound of it, I guess it happens randomly. That's a shame, because after the third time we just gave up. I doubt we'll be returning, either.

Offline BlackNMild2k1

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Re: The House of the Dead: Overkill
« Reply #215 on: January 26, 2010, 06:56:36 PM »
By the sound of it, I guess it happens randomly. That's a shame, because after the third time we just gave up. I doubt we'll be returning, either.

I don't think you could handle the story anyway. It's too shocking.

Offline Mop it up

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Re: The House of the Dead: Overkill
« Reply #216 on: January 26, 2010, 07:00:35 PM »
You don't know me very well.

We got to the last boss when the third lock-up happened, so we pretty much consider it beaten anyway. I might look up the ending on YouTube for curiosity's sake.

Offline BlackNMild2k1

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Re: The House of the Dead: Overkill
« Reply #217 on: February 16, 2010, 06:49:17 PM »
Proof that advertising does have a positive effect on sales?

HoTD:Overkill was a success and a sequel might be in the works
Quote
Q: What was the key to making an adult Wii game like Overkill a success? What do you think separated it in the eyes of consumers from less successful adult Wii titles?

A: We worked very hard to create a strong identity for Overkill. The characters, the story, the grindhouse style. It allowed us to own a unique position in the marketplace. Sega marketing were excellent.

I can genuinely say its one of the best campaigns I've seen and I worked in marketing at EA before running Headstrong. They got completely behind it and their enthusiasm showed in everything they did.

Overkill was different, very different, from other Wii titles, even the adult ones. It was a bit of a guilty pleasure I think to some people. Wait till the kids have gone to bed and put away Mario and Sonic, then get out Overkill. A glass of wine and a 'gorgasm' - the perfect way to end the evening!

Q: Are you working on more House Of The Dead content for the future? If so will you focus on Wii again?

A: As Detective Washington would say "Mind your own motherf***ing business!".

you could also take from this interview the implication that there might be a PS360 version at some point, but hopefully they MW2 it and release it under the marketing of HoTD:O2
« Last Edit: February 16, 2010, 06:52:01 PM by BlackNMild2k1 »

Offline Halbred

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Re: The House of the Dead: Overkill
« Reply #218 on: February 16, 2010, 07:24:43 PM »
Cool. I've been tempted, off and on, in the past to sell the game for credit because I never play it anymore, but f*ck, man, I can't give up this mothaf*ckin' game! Sh*t!
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Offline NWR_Neal

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Re: The House of the Dead: Overkill
« Reply #219 on: February 16, 2010, 08:30:53 PM »
I love this game so much.

Best rail shooter on Wii to me. I understand some are "technically" better, but none of them have the personality of this one.
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Offline BlackNMild2k1

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Re: The House of the Dead: Overkill
« Reply #220 on: February 16, 2010, 08:41:47 PM »
I try to get all my friends to play this when I get a chance (those that have a Wii atleast) and it always starts off well, but we never end up getting all that far because of other factors going on at the time.

Offline Mop it up

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Re: The House of the Dead: Overkill
« Reply #221 on: February 17, 2010, 02:22:45 AM »
I wouldn't mind seeing another House of the Dead game. My sister likes them, and it is always nice having another co-op game to play with her.