Author Topic: Theory about third party support  (Read 54984 times)

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Offline Arbok

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Re: Theory about third party support
« Reply #125 on: August 03, 2008, 12:13:40 PM »
Remember, not everybody wants to make Wii games.  Heck, John Carmack would apparently rather make an iPhone game than a Wii game.  Some developers just don't like the platform out of personal preference, probably because they like to program on top-tier graphics hardware.

Yep, top-tier graphics hardware, like the iPhone... oh wait...
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Offline KDR_11k

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Re: Theory about third party support
« Reply #126 on: August 03, 2008, 12:26:58 PM »
Personal preference is something the actual developers have but they aren't asked when it comes to business strategies like "where will our next game go".

Offline Ceric

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Re: Theory about third party support
« Reply #127 on: August 03, 2008, 12:55:27 PM »
I'm going to check in on this really quickly.  I personally have very few games for my Wii but I have played many more than I did on the DS at this point.  There are very few games that I want to own but, plenty I want to play.  Well not so much lately I've actually been replaying games but I am getting through Zak and Wiki and, despite trying its best to stop me, Phantom Hourglass.
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Offline GoldenPhoenix

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Re: Theory about third party support
« Reply #128 on: August 03, 2008, 02:29:39 PM »
Actually if they want to develop for these so called top-tier systems wouldn't they be developing for PC? Not like John Carmack has done anything really innovative lately either, he is obviously a graphics over gameplay guy so that makes sense for him. But what about Will Wright? Who runs circles around Carmack and about any other developer out there? He is EXCITED about Wii.
« Last Edit: August 03, 2008, 02:31:49 PM by GoldenPhoenix »
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Offline KDR_11k

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Re: Theory about third party support
« Reply #129 on: August 03, 2008, 02:40:24 PM »
Carmack is not graphics over gameplay, he's an engine programmer. What the game plays like isn't his department. Unlike most other famous game devs he's not the game designer so when he innovates (and I think he did that plenty) it's not something the end user realizes.

Offline GoldenPhoenix

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Re: Theory about third party support
« Reply #130 on: August 03, 2008, 03:05:24 PM »
Carmack is not graphics over gameplay, he's an engine programmer. What the game plays like isn't his department. Unlike most other famous game devs he's not the game designer so when he innovates (and I think he did that plenty) it's not something the end user realizes.

I thought he worked on games like Doom and is known as a game designer? He may not do it as much now but in the past it was my understanding that he had quite a bit to say about the design of games like Doom or Quake? If that is not right I apologize.
« Last Edit: August 03, 2008, 03:07:42 PM by GoldenPhoenix »
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Offline Ceric

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Re: Theory about third party support
« Reply #131 on: August 03, 2008, 03:31:07 PM »
Carmack is not graphics over gameplay, he's an engine programmer. What the game plays like isn't his department. Unlike most other famous game devs he's not the game designer so when he innovates (and I think he did that plenty) it's not something the end user realizes.

If memory serves Carmack is also the one who develops for Linux first and then ports.

GP:  I would label Doom and Quake Series as just showcases for what there really selling which is the engine.  Serious Sam and Unreal is the same way.  Now that the engines themselves have there own name in the developer land I think we'll see less of these types of game.
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Offline NWR_Lindy

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Re: Theory about third party support
« Reply #132 on: August 03, 2008, 09:20:33 PM »
John Romero was the designers (and Sandy Petersen as well, and Tom Hall to a lesser degree).  John Carmack created all the graphics engines.

I'm just saying, when a graphics engine guy is more enamored with the iPhone than the Wii, that's not a good sign.
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Offline Ceric

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Re: Theory about third party support
« Reply #133 on: August 03, 2008, 10:08:54 PM »
John Romero was the designers (and Sandy Petersen as well, and Tom Hall to a lesser degree).  John Carmack created all the graphics engines.

I'm just saying, when a graphics engine guy is more enamored with the iPhone than the Wii, that's not a good sign.
Granted.

Unless its the thrill of a new architecture...
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Offline NinGurl69 *huggles

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Re: Theory about third party support
« Reply #134 on: August 04, 2008, 12:25:56 AM »
Give the man some popsicle sticks.
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Offline Deguello

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Re: Theory about third party support
« Reply #135 on: August 04, 2008, 02:08:18 AM »
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I'm just saying, when a graphics engine guy is more enamored with the iPhone than the Wii, that's not a good sign.

He also apparently plays Wii and DS the most out of any of the consoles out.  Now that's quite a conundrum for the hardcore/casual continuum.

"So, he makes hardcore games... but he PLAYS casual games...  so that makes him a casual gamer...  But... But...  Graphics... HDTV...  Engine...  *head explodes*"

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I've ever heard a dying developer say, "Yup, we went under because we didn't make Wii games".

To again use a DS parallel story:  Working Designs was so sure that the PSP would whoop the ass of the DS early on that they said the DS was "Stillborn."  The company then went out of business and admitted that they probably guess wrong about the whole PSP/DS thing.

And I've never heard a dying developer say anything like that, no.  I've never heard a dying developer say they were dying, either.  In fact, they insisted that they could "turn things around."  Like Sega.  Sega had a Strong opening 2001 declaring that they were going to be the #1 console.  they were a third party by the end of the year.

And, also you HAVE heard a developer say that they should have made more Wii games.  And they did just pull a loss for the last year.  EA said it.  Again I also defer you back to that chart and please note that some of the companies that have "blue profits" have them as a result of the two "loss-losing" console manufacturers giving "incentives" to those developers and publishers.  Apparently if it were not for Nintendo, the entire video game industry would have pulled a combined LOSS.  It's rather amusing that third parties don't want a piece of that blue Nintendo's got, but if they want to stay away, they can.  They can be interested in iPhone and speak of how developers should make their "dream game" as they slowly starve to death when the money dries up.

In fact, that's kinda what a lot fo these third parties act like.  They act like they are "above" the Wii or something.  Like it's something they shouldn't "have to deal with."  It's a 600-lbs gorilla in the room that they are somehow ignoring as it gets bigger and bigger.  If they don't find a way onto it soon, they'll be swept away as most of the profits funnel into just ONE company.  IF third parties are afraid of competing with Nintendo NOW, they worst thing they could do is NOTHING on the Wii.  The best way to ensure a Nintendo monopoly is to allow them to dominate their own record-breaking platform unchallenged.  That will just allow Nintendo to get even more money and influence.  More technology will originate from Nintendo as they will be the only ones able to sustainably afford it, while competitors will have to justify the just noticeable difference of a new platform.

But, you know, that's just the way it looks to investors.
« Last Edit: August 04, 2008, 02:34:51 AM by Deguello »
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Offline KDR_11k

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Re: Theory about third party support
« Reply #136 on: August 04, 2008, 02:17:58 AM »
IIRC he said he was interested in the Wii but they bet on the other horses and can't change directions now.

Offline Deguello

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Re: Theory about third party support
« Reply #137 on: August 04, 2008, 02:36:59 AM »
Oh well, more's the pity, eh?  Guess he should have bet better.
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Offline KDR_11k

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Re: Theory about third party support
« Reply #138 on: August 04, 2008, 03:44:47 AM »
Well, they'rehoping for licensing deals and with those they both get more engine sales with epic game developers as their customers and don't have to really worry about sales reducing as long as there are enough fools that try to make these games until they have their next technology ready.

Offline Shift Key

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Re: Theory about third party support
« Reply #139 on: August 04, 2008, 07:26:16 AM »
I'm just saying, when a graphics engine guy is more enamored with the iPhone than the Wii, that's not a good sign.

So the iPhone is now a serious business games system? Fark, we're talking a sample size of one here Lindy, and its a guy who's reknown for dealing with a keyboard and mouse platform.

Take a giant grain of salt and then try and tell me its still relevant to the discussion.The iPhone platform isn't going to take over the DS or even the PSP. Not even when the DS2 and PSPnext are on the market - its just not going to happen.

Didn't you realise that Apple is going after the business users with this latest product? Don't you know about mixing business and pleasure? Come on Lindy, stop trolling.

Offline NWR_Lindy

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Re: Theory about third party support
« Reply #140 on: August 04, 2008, 12:16:42 PM »
I was merely pointing out that a segment of the development audience will not want to develop for the Wii because they want to program on the best graphics hardware they can get, and even when given the choice between Wii and a mobile phone, a graphics guru picks a mobile phone.  I think that's pretty telling in terms of how the Wii is perceived by some developers.  Yes, Carmack is one guy, but that's like saying that Miyamoto is one guy.  He's one HUGE guy in the industry.

And if id Games never makes a single Wii game, are they going to somehow implode?  I don't think so.  They're still going to make their money.  And my point with that is that the Wii is not the be-all and end-all of video game development.  Yes, you can theoretically make a lot of money on the platform simply because of installed userbase, but if you don't think that userbase is going to buy your game, why take that risk?  That's where I'm coming from with all of this.  You don't see Blizzard giving a crap about Wii, but they're still rolling in dough.

It's not as simple as just userbase.  Like Deg himself has said, demographics play a huge part.  Look at the DS games coming out nowadays, they're much broader from a demographics standpoint because the demographics have shifted.  Stuff like Metroid Prime: Hunters pretty much bombed, and it's in the rear view mirror now.

Sure, EA laments how they missed the boat on the Wii, but they aren't releasing Super Killer Shooter 2000 now that they're back on board, either.  Instead, we're getting Madden 09 with TardPlay, and Boom Blox.  EA is giving us exactly what they think the Wii demographics want, which is more family fare.  They aren't risking anything.



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Offline Deguello

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Re: Theory about third party support
« Reply #141 on: August 04, 2008, 02:55:18 PM »
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I was merely pointing out that a segment of the development audience will not want to develop for the Wii because they want to program on the best graphics hardware they can get, and even when given the choice between Wii and a mobile phone, a graphics guru picks a mobile phone.  I think that's pretty telling in terms of how the Wii is perceived by some developers.  Yes, Carmack is one guy, but that's like saying that Miyamoto is one guy.  He's one HUGE guy in the industry.

Yu Suzuki is a HUGE guy in the industry too.  He was one huge developer who really favored the GameCube over the PS2 and the Xbox.  this didn't mean much as Sega basically made PS2 games in the majority.  It's really no indicator of developer support when established ones pick their platforms, especially for platforms like the Wii and DS which foster new developers to take the place of the old ones who ignored large audiences.  And I wouldn't compare Shigeru Miyamoto to John Carmak in terms of relevance today.  I mean Nintendogs, just one of Miyamoto's games this generation, has sold more than everything John Carmack's worked on combined (at least according to vgchartz).  HE may have been a key person in the industry's burgeoning days but, like Yu Suzuki, but his importance has waned greatly.

Also he and his company's console picks don't seem to become market leaders:
N64
Dreamcast
Xbox

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And if id Games never makes a single Wii game, are they going to somehow implode?  I don't think so.  They're still going to make their money.

Maybe... but how much of it will be MS's "incentive?"  As I said before, that's not a very healthy industry model.  Sure, they'll survive... maybe (we certainly aren't assuming RAGE or whatever he hell they're working on will be wildly successful, are we?) but they could be having some of that blue Nintendo's got.  All they have to do is swallow their pride, bite the bullet, and work for a graphically inferior platform.  If they don't want to... that's OK.  The Playstation didn't get every developer.  Just the ones that became really important.

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And my point with that is that the Wii is not the be-all and end-all of video game development.

I don't believe anybody said that, did that?

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You don't see Blizzard giving a crap about Wii, but they're still rolling in dough.

You don't see Blizzard giving a crap about consoles either.  And Blizzard is a bad example to use.  They just got slammed for making Diablo III "colorful," and they are the Nintendo stereotype company.  You remember, how Nintendo never makes anything new (they do) and only relies on franchises (not all the time.)  Blizzard only has like, three or four franchises.

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It's not as simple as just userbase.  Like Deg himself has said, demographics play a huge part.

I don't believe I ever said that.  What you may be confusing that with is the media's perception of the DS changed from "mingame fest" to "RPG machine" almost overnight due to a crapload of them being made.  What that obviously showed was a desire amongst the "minigame fest" DS owners to buy more complex games like RPGs (This is called upstreaming.)  The first one to get there won, and in this case, both Nintendo and Square Enix provided the first few RPGS, (Mario and Luigi 2 and FFIII.)  This market and "demographic" did not appear to be there at first, but was there to begin with.  This si similar to Wii.  Wii owners are thirsty and hungry for more experiences, be they shooters (Which apparently can sell a million on the platform.  "They'll still get their money," right?) or RPGs or what have you.  The first one to get there gets the prize, and no amount of ham-hawing about their failed games will change anything.

Quote
Sure, EA laments how they missed the boat on the Wii, but they aren't releasing Super Killer Shooter 2000 now that they're back on board, either.  Instead, we're getting Madden 09 with TardPlay, and Boom Blox.  EA is giving us exactly what they think the Wii demographics want, which is more family fare.  They aren't risking anything.

We don't know what EA has in store for Wii, but I can assure you it probably won't be more mini- and non- games.  Why?  Because they already tried that with Ninja Reflex and it flopped pretty badly.  They are going to have to foster new development efforts and find what will work from a market standpoint and that also includes insight into market that may only be there latently.  They might try a shooter.  They might try something else.  But the non-game boat sailed a long time ago.

Of course, this is all assuming they want to make quality games for the largest audience.  The problem lies with the 3rd parties' mindsets about Wii.  Nintendo's mindset has always been "Make quality games" no matter WHAT they are working on.  This is why there exists Metroid Prime 3 and Super Mario Galaxy, even Wii Sports and EVEN Wii Music (despite impressions and previews.)  They put their full heart into whatever they are making.  Third parties don't have this mindset.  They have a mindset of:

 "These Wii owners are idiots, they'll buy anything."
Which is of course both true and untrue at the same time.  The Wii owners at large will buy some serious junk, but mostly they've bought quality Nintendo products and good 3rd party efforts.

"The profits from this Wii game will help fund what I REALLY want to work on. (or have been contractually obligated to work on)"
This is, of course, both lacking effort and "sending good money after bad."  Capcom's been doing this a bit with ports that are clearly intended to stave off RE5 development costs.  Even Square Enix who's been selling the effort of eons gone by in order to fund just one Next Gen project.

"The demographics demand that I make this type of game."
This one is usually only half-believed.  Where are the big-name fighting games for the Wii?  Smash Bros. is the biggest fighting series around, selling more than all the rest of them released combined.  Where are the quality platformers?  Mario Galaxy is the only one left?  Shooters?  2 have sold a million!  Somebody should really exploit a market ALREADY PRESENT.  It seems demographics in this case are merely an excuse for half-hearted efforts.  No wonder Nintendo dominates their own platforms.  Sheesh.
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Offline KDR_11k

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Re: Theory about third party support
« Reply #142 on: August 04, 2008, 03:15:41 PM »
Developers don't get a say in business decisions, the publisher says where the game goes and the devs follow, whether they like the platform or not.

There's a lot of talk about funding HD projects with Wii money but do we have evidence that the HD projects really absorb all the money made by the Wii and DS games?

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Re: Theory about third party support
« Reply #143 on: August 05, 2008, 03:28:54 PM »
I thought Ubisoft admitted that, though I could be wrong.
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Offline BeautifulShy

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Re: Theory about third party support
« Reply #144 on: August 05, 2008, 03:40:55 PM »
Yep they did admit that S_B.
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Re: Theory about third party support
« Reply #145 on: August 05, 2008, 10:19:56 PM »
My point was about some third parties not wanting to develop for Wii due to its last-gen graphics.  I can't think of a more relevant graphics guy than Carmack, even though he's no longer a household name.  I'd throw the Unreal Engine dev team in there too, and guess what, they aren't making their engine for Wii either (although third-parties are welcome to have a stab at it, like Ubisoft did with the Unreal 2 engine for Red Steel).

The whole "DS owners migrating" thing is a chicken-and-egg theory.  Did the RPGs come out because DS owners wanted them, or did DS owners want them because they came out?  Or did those RPGs just get made because the DS was cheap to develop for, and if they totally bombed, no loss for Square-Enix?  I'd lean towards answer #3.  I don't know if you can apply this same logic to the Wii, though.  Wii games still need a much more sizeable development team than most DS titles, so there's more risk involved.

Let's say Square-Enix came out with a bunch of RPGs on Wii.  So what?  Anybody that wants those types of games already has a 360 or PS3, and those games are done better on that platform anyways.  I think Nintendo has pigeonholed themselves to a degree, but to their credit they're in a REALLY BIG pigeonhole that will make them a WHOLE BUNCH of money.

I agree that it makes sense for third parties to get in on the Wii action, but I don't think you could put any type of game out there and have it sell a ton of copies.  For example, if BioWare put out Mass Effect on Wii, I don't think it would even matter because nobody would buy it.  On 360, it's a phenomenon.  Nintendo needs to make a commitment to all kinds of games in order to make those that have migrated to 360 and PS3 notice them again.  Among certain audiences they aren't even relevant right now, and E3 2008 only made it worse.

If Nintendo won't endorse any Wii content besides non-games and its own franchises, how is that going to inspire third-parties to do things any differently?  Nintendo isn't seeding the market with big titles in certain genres, so developers aren't going to take that risk themselves in an unproven market.  They'd be stupid to do so.

However, I really doubt Nintendo cares, so it's a moot point.  They aren't going after the Call of Duty 4 or Halo 3 player.
« Last Edit: August 05, 2008, 10:25:31 PM by Silks »
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Re: Theory about third party support
« Reply #146 on: August 06, 2008, 12:19:17 AM »
"Anybody that wants those types of games already has a 360 or PS3, and those games are done better on that platform anyways."

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Offline Deguello

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Re: Theory about third party support
« Reply #147 on: August 06, 2008, 12:32:53 AM »
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Developers don't get a say in business decisions, the publisher says where the game goes and the devs follow, whether they like the platform or not.

I certainly hope more of this will happen.  It'd be nice to see these entitled, aristocratic developers actually have to work hard for a living instead of crunch out minuscule improvements on graphics.
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Re: Theory about third party support
« Reply #148 on: August 06, 2008, 12:37:23 AM »
The whole "DS owners migrating" thing is a chicken-and-egg theory.  Did the RPGs come out because DS owners wanted them, or did DS owners want them because they came out?  Or did those RPGs just get made because the DS was cheap to develop for, and if they totally bombed, no loss for Square-Enix?  I'd lean towards answer #3.  I don't know if you can apply this same logic to the Wii, though.  Wii games still need a much more sizeable development team than most DS titles, so there's more risk involved.

#3 is completely independent of #2 and #1.



Let's say Square-Enix came out with a bunch of RPGs on Wii.  So what?  Anybody that wants those types of games already has a 360 or PS3, and those games are done better on that platform anyways.

What?  All rpg players have 360 or ps3?  Do you actually believe this or do you really think that rpgs have such an incredibly small audience?  Jrpgs can have  a huge appeal because they are simple and easy to get into.

Dragon Quest has always been a blue ocean game.  It has always had crappy graphics compared to the competition and has remained simple while other rpgs introduce more complicated concepts and it has always been available on the most popular system.

I think Nintendo has pigeonholed themselves to a degree, but to their credit they're in a REALLY BIG pigeonhole that will make them a WHOLE BUNCH of money.

How has gaining the majority of the console video game audience and making the majority of money become pigeonholed in any way shape or form?  The other consoles are the ones that are pigeonholed with their small audience and they can't attract the people who want the Wii.

I agree that it makes sense for third parties to get in on the Wii action, but I don't think you could put any type of game out there and have it sell a ton of copies.  For example, if BioWare put out Mass Effect on Wii, I don't think it would even matter because nobody would buy it.  On 360, it's a phenomenon.  Nintendo needs to make a commitment to all kinds of games in order to make those that have migrated to 360 and PS3 notice them again.  Among certain audiences they aren't even relevant right now, and E3 2008 only made it worse.

Phenomenon?!? HAHAHAHAHAHAHAHAHA

I just can't be bothered to respond to anything else after you call a decently selling game a phenomenon (why?), say no one on the Wii would buy it (opinion) and then in the same paragraph say that Wii needs those games (that apparently won't sell on the system)

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Re: Theory about third party support
« Reply #149 on: August 06, 2008, 01:24:34 PM »
Why did I miss this? T_T Oh why did I disappear for a month and miss the fun? T_T
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