Author Topic: Sonic & The Black Knight  (Read 44259 times)

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Offline Peachylala

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Re: Sonic & The Black Knight
« Reply #125 on: March 04, 2009, 11:41:38 AM »
Secret Ring's problem was the extra amount of crap, the jumping sucked massive arse and the fact the camera had some problems. Other then that, the game WAS designed well, and the story is better then the massive amount of **** that was Sonic '06. It even had the Japanese voice option! Combat wasn't even forced either, sans the boss battles.

Judging from what I've read from NP's review, the extra crap is optional, which is a huge plus considering this is Sonic we are talking about.
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Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #126 on: March 04, 2009, 11:47:15 AM »
^ I have been informed.

Getting this game today.
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Offline NWR_pap64

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Re: Sonic & The Black Knight
« Reply #127 on: March 04, 2009, 11:49:31 AM »
Here's another review:
http://www.gaj-it.com/6036/review-sonic-and-the-black-knight/

They gave it an 8 as well, saying that while it isn't perfect its better than expected (though it is short). What's important is that he mentions that you can either ignore the villagers and move on with your quest, or stop and help them out. So Matt's whining about the game forcing Sonic to stop is stupid because it all depends on what the player wants to do.

And yes, "Secret Ring's" biggest problem was that you needed to complete all the missions before moving onto the next stage, and some of them were annoying and hard. If the NP review is correct the missions in "Black Knight" are optional and you can play them at your leisure.
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Offline BeautifulShy

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Re: Sonic & The Black Knight
« Reply #128 on: March 04, 2009, 11:54:34 AM »
I'm going out to look for this today.I'm going to try and play it at a friends house.
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Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #129 on: March 04, 2009, 11:57:15 AM »
This is starting to sound like the best Sonic game ever.  This game deserves MASSIVE SALES just to **** all over Matt's face.
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Offline NWR_pap64

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Re: Sonic & The Black Knight
« Reply #130 on: March 04, 2009, 11:59:48 AM »
This is starting to sound like the best Sonic game ever.  This game deserves MASSIVE SALES just to **** all over Matt's face.

Oh don't worry. Wii Music has Matt covered from head to toe :) .

Speaking of which. When IGN informed that Wii Music had sold a million copies, they titled it "We failed", implying that Matt's review was created in order to make the game look really bad and affect its sales.

Then they argued that the "Editor's choice" should be given to high rating games, and they confessed that the reason they gave it to "Deadly Creatures" is because they wanted to push it into the lime light.

Maybe this is why the "Black Knight" review is bad? Matt wanted people to believe the game is awful because he wants Sega to get it and maybe even convince them to stop making Sonic games.

Maybe Kairon was onto something when he said that videogame journalism was trying to shake the industry...
« Last Edit: March 04, 2009, 12:07:18 PM by pap64 »
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Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #131 on: March 04, 2009, 12:22:41 PM »
One dumping is not enough.
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Offline redgiemental

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Re: Sonic & The Black Knight
« Reply #132 on: March 04, 2009, 12:56:22 PM »
This look good from the trailers and videos I've seen. I'm always curious but cautious about sonic games.

I await any impressions you guys have of the game with interest lol.

I'm one of the the seemingly few who didn't like the Secret Rings so I don't want to get my hopes too high.

Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #133 on: March 04, 2009, 12:59:04 PM »
I got to the 4th world in Secret Rings before calling it quits because of the awful level selection structure and menus, so you're not alone.
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Offline redgiemental

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Re: Sonic & The Black Knight
« Reply #134 on: March 04, 2009, 08:07:47 PM »
I do agree the menus being awful.

It was the sliding before you could jump that was the continuous annoyance I could never get completely comfortable with that really stopped me from enjoying the game.

Offline Peachylala

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Re: Sonic & The Black Knight
« Reply #135 on: March 04, 2009, 08:58:55 PM »
Well, after playing Black Knight for about two-three hours, the jumping is ALOT better and Sonic doesn't keep running. You push the control stick forward to move. It makes the game flow alot better then it did in Secret Rings.

Looks like someone in Sega/Sonic Team listened to the reviews this time. It's way better then Unleashed. Way to go, Secret Rings team!
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Offline Djunknown

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Re: Sonic & The Black Knight
« Reply #136 on: March 05, 2009, 12:04:19 AM »
I just got done with some of the 'tutorial' levels, and already I can say this is a step up from Secret Rings.

No longer are you constantly in motion, you can stop and take your time and backtrack if you so wish with out it being awkward. You move by pressing up on the 'chuck'. I was a bit confused that it needed both Wiimote/nunchuck this time around. But after doing some sword play, I can see why. The sword controls are done with 'teh waggle', but its tastefully done IMO.  Jumping is thankfully relegated to buttons. Strafing left/right is a bit stiff as I started it out, maybe this is remedied later on a la Secret Rings.

At the end of the level, you're rated, and level up by getting followers. Each level has a limit of followers you can get through replays (the first few levels had a max of 100 for example), so you can't just spam levels over and over. Also, you pick up items that need to be identified, but cost ID points that you also get at the end of a stage. These items are then put in a gallery, more on that later.

The 'Soul Surge' system is excellent from what I've played so far. It serves as a way to make combat more silky smooth. When its at least 1/4 full, you press B and wave and boom, instant takedown. Hold down B, a lock-on moves to the next enemy, boom, get that one, and so on until your Soul Surge depletes.

The manual mentions 3 'styles' of play so to speak. The first style by default is a mix of combat/speed. Later you pick up a 'heavy' style where you're more efficient at busting heads, at the expense of speed.  The 'light' style is ideal for zipping through levels, at the expense of being less combative.

From what I've played, the good old 'if you have one ring and can still grab it after being hit,you're ok' is gone. When hit, you lose rings in groups of 20, so you have to watch where you're going. There also civilians in some levels, and slashing them to bits is not recommended.

Also, this uses Wi-Fi for level challenges, as well as trading items in the gallery you picked up and identified at the end of single player. What's the purpose of trading, that remains to be seen. And yes, it has its own friend code, so hopefully the NWR staff will get a thread going for it soon.

All in all, I'm pleasantly surprised. I say ignore the sh*#*y reviews, its better than Secret Rings from the outset. If that's what you waited to hear in order for you to cop it, then yeah, do it. If not, rent it and see how much mileage you get.
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Offline NWR_pap64

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Re: Sonic & The Black Knight
« Reply #137 on: March 05, 2009, 12:57:20 AM »
Once more, a true gamer has proven that Matt is full of crap.
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Offline GoldenPhoenix

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Re: Sonic & The Black Knight
« Reply #138 on: March 05, 2009, 01:00:37 AM »
Considering I respect Matt's opinions because they usually align with what I think, I'm going to pass. Also him giving Deadly Creatures a good score solely to push the game is a load of crap and a lie, he never said that, he genuinely thought it deserves that score (at least according to him).
« Last Edit: March 05, 2009, 01:03:59 AM by GoldenPhoenix »
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Offline Adrock

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Re: Sonic & The Black Knight
« Reply #139 on: March 05, 2009, 01:09:00 AM »
I dislike Matt because IGN as a whole is pretty lame. They're gamer snobs and the worst kind. Like, why does Matt always say, "Yeah, we've known about *recently announced game* for *insert amount of time*." Who gives a sh*t? We know about the game now so why the hell does him knowing however many months before everyone else (assuming he's not just full of it) even matter? Get off your high horse, man.

F*cking IGN, I swear......
« Last Edit: March 05, 2009, 01:10:42 AM by Adrock »

Offline NWR_pap64

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Re: Sonic & The Black Knight
« Reply #140 on: March 05, 2009, 01:41:50 AM »
Considering I respect Matt's opinions because they usually align with what I think, I'm going to pass. Also him giving Deadly Creatures a good score solely to push the game is a load of crap and a lie, he never said that, he genuinely thought it deserves that score (at least according to him).

So, you agree with him that Wii Music is shovelware, proof that Miyamoto is losing it and that its a noise maker for three year olds?

I'm sorry. If you respect Matt that's your problem. But even then you HAVE to admit that at times Matt has a very asinine view on gaming to the point where it borders on trolling.

I'm just surprised that you, someone who believes that half the hate the Wii gets is idiotic respects someone who has openly talked about his issues with Nintendo's current business model.

If you still want to respect his opinion, go ahead. Just saying that simply because you respect someone it doesn't mean you should ignore when they make idiotic statements.
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Offline GoldenPhoenix

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Re: Sonic & The Black Knight
« Reply #141 on: March 05, 2009, 02:09:48 AM »
I didn't agree with his Wii Music review, but the vast majority of his reviews I DO agree with. Not to mention he is not the only one that made the argument about Wii Music being a noise maker, even Jonny made similar statements that aligned with Matts. I respect Jonny as well though I can thoroughly disagree with his take on Wii Music. The Matt hate is getting old not to mention it shouldn't be the focus in a thread about Sonic and the Black Knight.  You don't like his reveiw of Sonic and the Black Knight, fine, disagree with his points but to go off on some hate Matt tangent here doesn't really belong. For the record I thought Secret Rings was a sub par game, and this score did not shock me if it is anything like Secret Rings.
« Last Edit: March 05, 2009, 02:17:19 AM by GoldenPhoenix »
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Offline NWR_pap64

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Re: Sonic & The Black Knight
« Reply #142 on: March 05, 2009, 02:36:42 AM »
You are right in one thing; we are derailing the thread.

Let's move on people...
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Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #143 on: March 05, 2009, 02:55:08 AM »
the truth

I echo the above.  Black Knight is suprisingly better than Secret Rings in all aspects.  Graphics are nice, the music is generally good and the theme song isn't spammed throughout the menus -- the theme isn't bad either.  Sonic's default abilities and movements make immediate sense during running (basic stuff they didn't give you right away in SR), the tutorials aren't out-of-place 5sec challenges (just "hey try this" blurbs in the intro stages), the menus transition smoothly without a pressing need to customize before starting each level, and speed-interrupting waggle ground combos can be avoided by exercising some timing techniques (this is not the Soul Surge, they're handy attack nuances the developer included).

If you're stopping and backtracking to investigate every character and pot the first time you visit a mission, you're a moron.  This is Sonic, not Zelda, so by international law there's not much that's interesting in this game that warrants thorough game-interrupting investigation.

Best 3D Sonic game to date.

Sonic and the Black Knight > Kingdom Hearts.

I rate this game "instant classic, GOTY candidate"

Nintendo's best agrees with me.
« Last Edit: March 05, 2009, 03:10:15 AM by NinGurl69 *huggles »
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Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #144 on: March 05, 2009, 03:02:28 AM »
You are right in one thing; we are derailing the thread.

Let's move on people...

Matt sucks.  He admits to exercising his agenda through IGN's media weight.  Matt's review of Wii Music is an example of this because prior to it he confessed that he wanted to get the game so he could bash it.  If you read one of his reviews and its a glowing one, failing to mention the game's obvious flaws then there's the chance that his chin is biased towards it and wants it to be noticed. On the other hand, if his review rags on the game for too long, especially over trivial and small issues then clearly the reviewer has crotch rot.  He will either favor a game greatly or completely dismiss it because he is flaccid towards the product.
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Offline redgiemental

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Re: Sonic & The Black Knight
« Reply #145 on: March 05, 2009, 06:22:58 AM »
I gave up reading IGN altogether over a year ago over their terrible reviews and lack of any journalist integrity. If you think they are bad don't support them through your traffic. Vote with your browser so to speak. 

Sounds like I might have to get this game. Seems to fix the things I didn't like about Secret Rings.

I know it's been mentioned that the jumping is better can anyone confirm you actually jump when you press the button not when you release it?

Sounds petty but it will make a lot of difference to my enjoyment of the game.

A good Sonic game this makes me happy. Going to play the old ones on Virtual Console.

Offline KDR_11k

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Re: Sonic & The Black Knight
« Reply #146 on: March 05, 2009, 07:02:53 AM »
They gave it an 8 as well, saying that while it isn't perfect its better than expected (though it is short).

From what I heard about the making of Sonic Unleashed it's simply not possible to make a long Sonic game. Or at least long for one playthrough. Sonic is fast and burns through content fast, the only way to increase the length is to pad it or to force some slowdown. That's why the Werehog levels were implemented in Unleashed because they made the game longer and probably the reason why it was so hard to get Sega to finally make a pure, uniluted Sonic game. Sonic's design doesn't work when taken past his arcadey origins and those origins had games that took like 30 minutes to finish (unless you died on the way there which was way more likely). I guess you can say Sonic is a franchise that does not work with a core market design, only with the new market.

Offline NWR_pap64

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Re: Sonic & The Black Knight
« Reply #147 on: March 05, 2009, 07:41:29 AM »
Actually, I was talking about the review being short, but offering details regarding the game.

But yes, I also heard that Black Knight is short. But if you decide to follow all of the missions, get all of the items, participate in the online leader boards and such it will last you a while.
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Offline Nick DiMola

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Re: Sonic & The Black Knight
« Reply #148 on: March 05, 2009, 08:35:50 AM »
Alright, enough IGN talk. If you want to complain about them, please see our The PATHETIC state of the gaming 'media' thread.

Sonic & The Black Knight discussion only please.
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Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #149 on: March 05, 2009, 12:08:50 PM »
Matt sucks.

User was warned for this post. Derailing. ~Pale
« Last Edit: March 05, 2009, 12:15:13 PM by Pale »
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