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The Resident Evil said:
Are you drunk? OOT had the best music and was by far much better then LTTP and WWPlus the oot sonds werent retarded (the ones you played) like the ones in ww, with that lame ass baton.
Just the last few words of your comment tell me you're not being very subjective. And yes, so what if I'm drunk?
A Link to the Past had a way better sound track. I don't know how many people will agree with me, but LttP had the music down. The boss battle music will forever be the music people really hear in their minds when they face a dungeon boss. The music that played when Ganon speaks is also another prime example of where LttP's sound track was better.
Honestly, there's not a whole lot of songs I recall from OoT (or even care to recall). Some of the Ocarina songs are pretty cool, though. You're right, those are better than the ones played with Wind Waker's baton.
I don't have to be drunk to think LttP or Wind Waker is better than OoT. I'm not the only one who feels OoT was lacking. Some people like Majora's Mask more than OoT. Some like Wind Waker more. I know I'm not the only one who prefers LttP over OoT. For me, there was not enough of Hyrule in OoT's world. It felt pretty lifeless. In Hyrule field, the only time I ever felt like I wasn't alone was when I was around monsters (typically at night) or around that running man for a split second. The rest of the time I was just hurridly running to get to a destination before it was dark. Basically, the only places to go were Hyrule Castle and town (becomes less existent as the game wears on), Karakiro village (and Death Mountain aka dungeon place), Zora's cavern (another dungeon), Lake Hylia (dungeon dungeon...), Gerudu valley (more dungeon...), and the farm. In Wind Waker or LttP, if I wanted do something other than dungeon, I'd go exploring people and places. In OoT, I have a huge feeling I've already been everywhere except for the rest of the dungeons. I've talked to a bunch of people, ran across Hyrule field more times than I care to, and am now seeing what non-OoT fans have been talking about. There weren't enough NPC's, side quests, and, for me, the color scheme is off, the music is not as impressive, and I just don't like OoT's Hyrule and story as much.
Now, some good things about OoT: The challenge of playing it. It has the difficulty right. I like the water effects. I like the side-games (fishing, bomb-chu). I like what side-exploration there is (the graveyard is an unforgettable experience for me because I went there early in the game and was wow'd by the overall presentation of OoT). Most of what OoT introduces in gaming concepts is revolutionary to the series. It did a lot of things right in gameplay department, which is why I think some Zelda gamers were happy with it. Great gameplay and enough dungeons. Sadly, for the rest of us who are accustomed to more map than dungeon, OoT presented us with more stress and reminders that 4/9th's of the game is still waiting for us to move on (stupid Navi and that damned cloud over Death Mountain).
Overall, LttP had the music, color scheme, awesome boss fights, and great story. It wasn't a more in-depth story than OoT, but it told it the way I want to hear it. OoT is the unfortunate fat kid that just brings more to the table than I wanted. I don't like a lot of what OoT does. Because of how it attempts to be "something new" and "innovative" I feel it left behind the feel of what a Zelda game was. Wind Waker happens to bring back that feeling somewhat (somehow...).