Out of curiosity, has ANYONE here played SSE more than once or gone back into it to try to beat it all on Intense or something?
I played through it once to finish it and then never even remembered that the mode was in the game ever again. I'll never understand why developers don't grasp the ratio of dev time to play time.
The SSE probably took over 7,000 combined manhours for the staff to create it, and yet it has little to no replay value.
Meanwhile, the multiplayer will be played by pros and casuals alike for the next 6 years, at least until the next SSB game comes out. You'd think that someone would look at this stark contrast and decide that focusing on the multiplayer aspect of the game is the best course of action, but no, Sakurai must have caved in to the whining of the Japanese public or something who cried for a single-player experience.
What they got was a mediocre platforming game with terrible enemy design and an incomprehensible storyline. Sometimes, you have to ignore what the fans say and just focus on your strengths.
Halo's single player campaign was an exercise in boredom and repetition, yet it didn't matter because the real focus of Bungie's games has always been the multiplayer aspect, which has earned them fame, recognition and piles of money. Halo became a multiplayer classic, with people setting up LAN parties in order to get the full 16 players into a game.
SSB is not a single player franchise. It never was and it never will be. Any attempt to turn it into such has thus far been futile and only diverted resources away from the multiplayer which has, in both SSBM and SSBB, been left with many bugs, glitches and infinite chaingrabs as a result.
I want the next SSB director to be someone who UNDERSTANDS the fact that sometimes a multiplayer game is just a multiplayer game and doesn't need a 10 hour single player campaign to appease the people who have no friends. There are plenty of single player games out there. There's no reason to shoehorn a single player experience into a multiplayer game when it clearly doesn't need one.